Compare commits

...

5 Commits

Author SHA1 Message Date
Harvey_Husky 09fcbb7891 update version 2023-07-24 19:49:46 +08:00
Harvey_Husky e13ab7619c Merge branch 'dev/3.1' of https://gitee.com/harvey-husky/fz-survival-datapack into dev/3.1 2023-07-24 19:46:30 +08:00
Harvey_Husky cfbd6da92a 破基岩榜改为深灰色;避免int型数据溢出污染记分板。脚本:不再缓存服务器白名单 2023-07-24 19:46:24 +08:00
延皓 b3582c3bab update README.md.
Signed-off-by: 延皓 <harvey_husky@qq.com>
2023-06-30 06:27:32 +00:00
Harvey_Husky 2a96a9ee3a update README.md 2023-06-26 12:48:45 +08:00
15 changed files with 81 additions and 60 deletions
+20 -2
View File
@@ -23,10 +23,9 @@
6. (可选)从数据包 `zip` 文件的 `scripts` 目录中解压 `.sc` 文件,将其放入 `world/scripts` 中(在客户端位于 `.minecraft/saves/<存档名>/scripts` 6. (可选)从数据包 `zip` 文件的 `scripts` 目录中解压 `.sc` 文件,将其放入 `world/scripts` 中(在客户端位于 `.minecraft/saves/<存档名>/scripts`
7. 执行 `reload` 指令(或重新打开存档;在一些第三方服务端中可能需要改为`/minecraft:reload` 7. 执行 `reload` 指令(或重新打开存档;在一些第三方服务端中可能需要改为`/minecraft:reload`
# FZ生存数据包 3.1 # FZ生存数据包 3.1
[![数据包版本](https://img.shields.io/badge/预发布版-3.1.0.rc.1-blue.svg)](https://gitee.com/harvey-husky/FZ-sDatapack/releases) [![MC版本](https://img.shields.io/badge/Minecraft-1.20+-blue.svg)](https://minecraft.net/) [![数据包版本](https://img.shields.io/badge/正式版-3.1.2-blue.svg)](https://gitee.com/harvey-husky/FZ-sDatapack/releases) [![MC版本](https://img.shields.io/badge/Minecraft-1.20+-blue.svg)](https://minecraft.net/)
> 其他版本见[发行页面](https://gitee.com/harvey-husky/FZ-sDatapack/releases) > 其他版本见[发行页面](https://gitee.com/harvey-husky/FZ-sDatapack/releases)
@@ -60,6 +59,21 @@
| :------: | :----------------------------------------------: | | :------: | :----------------------------------------------: |
| 破基岩榜 |fzsd.module.scoreboard.display.bedrock_broken_count| | 破基岩榜 |fzsd.module.scoreboard.display.bedrock_broken_count|
- 系统总榜计分板:`fzsd.module.scoreboard.assign.general`
- 可以在在此记分板修改总分数据,下次加分时会刷新显示分数
- 总计分项名称对照表:
| 默认名称 | 计分板ID |
| :------: | :----------------------------------------------: |
| 总活跃时间 | fzsd.module.scoreboard.total.activation |
| 总飞行距离 | fzsd.module.scoreboard.total.aviating_distance |
| 总受伤害量 | fzsd.module.scoreboard.total.damage_taken |
| 总死亡数 | fzsd.module.scoreboard.total.death_count |
| 总挖掘量 | fzsd.module.scoreboard.total.dig_count |
| 总钓鱼数 | fzsd.module.scoreboard.total.fishing_count |
| 总击杀数 | fzsd.module.scoreboard.total.kill_count |
| 总放置方块数 | fzsd.module.scoreboard.total.placement_count |
| 总交易量 | fzsd.module.scoreboard.total.trade_count |
### 地毯脚本 ### 地毯脚本
@@ -85,6 +99,9 @@
- *副作用:恢复完成后玩家会被放置在出生点,请确保出生点完全安全* - *副作用:恢复完成后玩家会被放置在出生点,请确保出生点完全安全*
- `commandPlayer <permissionType>`:设置player命令权限类型 - `commandPlayer <permissionType>`:设置player命令权限类型
### 幻翼预警
- 首次使用需要先睡一觉
### 管理员 ### 管理员
- 使用`/function admin.fzsd:admin`命令管理(安装、卸载等)各模块 - 使用`/function admin.fzsd:admin`命令管理(安装、卸载等)各模块
@@ -94,4 +111,5 @@
- 见游戏内交互器按钮 - 见游戏内交互器按钮
## 开发者相关 ## 开发者相关
- 参见[开发文档](/DEVDOC.md) - 参见[开发文档](/DEVDOC.md)
@@ -1,6 +1,6 @@
{ {
"replace": false, "replace": false,
"values": [ "values": [
"fzsd.extra.bbl:display/set_text/black" "fzsd.extra.bbl:display/set_text/dark_gray"
] ]
} }
+1 -1
View File
@@ -1,4 +1,4 @@
execute store success storage fzsd:version fzsd.need_update byte 1 run data merge storage fzsd:version {fzsd: {version: '3.1.1.rc.1'}} execute store success storage fzsd:version fzsd.need_update byte 1 run data merge storage fzsd:version {fzsd: {version: '3.1.2'}}
execute if data storage fzsd:version fzsd{need_update: 1b} run function fzsd:system/update execute if data storage fzsd:version fzsd{need_update: 1b} run function fzsd:system/update
function fzsd:system/carpet/try_load_fzsd_score function fzsd:system/carpet/try_load_fzsd_score
function #fzsd:load function #fzsd:load
@@ -1,2 +1,4 @@
scoreboard players add @s fzsd.module.scoreboard.display.activation 1 scoreboard players add @s fzsd.module.scoreboard.display.activation 1
execute if score @s fzsd.module.scoreboard.display.activation matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.activation 2147483647
scoreboard players add fzsd.module.scoreboard.total.activation fzsd.module.scoreboard.assign.general 1 scoreboard players add fzsd.module.scoreboard.total.activation fzsd.module.scoreboard.assign.general 1
execute if score fzsd.module.scoreboard.total.activation fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.activation fzsd.module.scoreboard.assign.general 2147483647
@@ -1,2 +1,4 @@
scoreboard players operation @s fzsd.module.scoreboard.display.aviating_distance += fzsd.var.score fzsd.variable.integer scoreboard players operation @s fzsd.module.scoreboard.display.aviating_distance += fzsd.var.score fzsd.variable.integer
execute if score @s fzsd.module.scoreboard.display.aviating_distance matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.aviating_distance 2147483647
scoreboard players operation fzsd.module.scoreboard.total.aviating_distance fzsd.module.scoreboard.assign.general += fzsd.var.score fzsd.variable.integer scoreboard players operation fzsd.module.scoreboard.total.aviating_distance fzsd.module.scoreboard.assign.general += fzsd.var.score fzsd.variable.integer
execute if score fzsd.module.scoreboard.total.aviating_distance fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.aviating_distance fzsd.module.scoreboard.assign.general 2147483647
@@ -1,2 +1,4 @@
scoreboard players operation @s fzsd.module.scoreboard.display.damage_taken += fzsd.var.score fzsd.variable.integer scoreboard players operation @s fzsd.module.scoreboard.display.damage_taken += fzsd.var.score fzsd.variable.integer
execute if score @s fzsd.module.scoreboard.display.damage_taken matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.damage_taken 2147483647
scoreboard players operation fzsd.module.scoreboard.total.damage_taken fzsd.module.scoreboard.assign.general += fzsd.var.score fzsd.variable.integer scoreboard players operation fzsd.module.scoreboard.total.damage_taken fzsd.module.scoreboard.assign.general += fzsd.var.score fzsd.variable.integer
execute if score fzsd.module.scoreboard.total.damage_taken fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.damage_taken fzsd.module.scoreboard.assign.general 2147483647
@@ -1,2 +1,4 @@
scoreboard players add @s fzsd.module.scoreboard.display.death_count 1 scoreboard players add @s fzsd.module.scoreboard.display.death_count 1
execute if score @s fzsd.module.scoreboard.display.death_count matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.death_count 2147483647
scoreboard players add fzsd.module.scoreboard.total.death_count fzsd.module.scoreboard.assign.general 1 scoreboard players add fzsd.module.scoreboard.total.death_count fzsd.module.scoreboard.assign.general 1
execute if score fzsd.module.scoreboard.total.death_count fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.death_count fzsd.module.scoreboard.assign.general 2147483647
@@ -1,2 +1,4 @@
scoreboard players operation @s fzsd.module.scoreboard.display.dig_count += fzsd.var.score fzsd.variable.integer scoreboard players operation @s fzsd.module.scoreboard.display.dig_count += fzsd.var.score fzsd.variable.integer
execute if score @s fzsd.module.scoreboard.display.dig_count matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.dig_count 2147483647
scoreboard players operation fzsd.module.scoreboard.total.dig_count fzsd.module.scoreboard.assign.general += fzsd.var.score fzsd.variable.integer scoreboard players operation fzsd.module.scoreboard.total.dig_count fzsd.module.scoreboard.assign.general += fzsd.var.score fzsd.variable.integer
execute if score fzsd.module.scoreboard.total.dig_count fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.dig_count fzsd.module.scoreboard.assign.general 2147483647
@@ -1,2 +1,4 @@
scoreboard players add @s fzsd.module.scoreboard.display.fishing_count 1 scoreboard players add @s fzsd.module.scoreboard.display.fishing_count 1
execute if score @s fzsd.module.scoreboard.display.fishing_count matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.fishing_count 2147483647
scoreboard players add fzsd.module.scoreboard.total.fishing_count fzsd.module.scoreboard.assign.general 1 scoreboard players add fzsd.module.scoreboard.total.fishing_count fzsd.module.scoreboard.assign.general 1
execute if score fzsd.module.scoreboard.total.fishing_count fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.fishing_count fzsd.module.scoreboard.assign.general 2147483647
@@ -1,2 +1,4 @@
scoreboard players add @s fzsd.module.scoreboard.display.kill_count 1 scoreboard players add @s fzsd.module.scoreboard.display.kill_count 1
execute if score @s fzsd.module.scoreboard.display.kill_count matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.kill_count 2147483647
scoreboard players add fzsd.module.scoreboard.total.kill_count fzsd.module.scoreboard.assign.general 1 scoreboard players add fzsd.module.scoreboard.total.kill_count fzsd.module.scoreboard.assign.general 1
execute if score fzsd.module.scoreboard.total.kill_count fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.kill_count fzsd.module.scoreboard.assign.general 2147483647
@@ -1,2 +1,4 @@
scoreboard players add @s fzsd.module.scoreboard.display.placement_count 1 scoreboard players add @s fzsd.module.scoreboard.display.placement_count 1
execute if score @s fzsd.module.scoreboard.display.placement_count matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.placement_count 2147483647
scoreboard players add fzsd.module.scoreboard.total.placement_count fzsd.module.scoreboard.assign.general 1 scoreboard players add fzsd.module.scoreboard.total.placement_count fzsd.module.scoreboard.assign.general 1
execute if score fzsd.module.scoreboard.total.placement_count fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.placement_count fzsd.module.scoreboard.assign.general 2147483647
@@ -1,2 +1,4 @@
scoreboard players add @s fzsd.module.scoreboard.display.trade_count 1 scoreboard players add @s fzsd.module.scoreboard.display.trade_count 1
execute if score @s fzsd.module.scoreboard.display.trade_count matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.trade_count 2147483647
scoreboard players add fzsd.module.scoreboard.total.trade_count fzsd.module.scoreboard.assign.general 1 scoreboard players add fzsd.module.scoreboard.total.trade_count fzsd.module.scoreboard.assign.general 1
execute if score fzsd.module.scoreboard.total.trade_count fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.trade_count fzsd.module.scoreboard.assign.general 2147483647
@@ -1,6 +0,0 @@
{
"replace": false,
"values": [
"fzsd:module/join_message/default_message"
]
}
@@ -1,6 +1,6 @@
{ {
"replace": false, "replace": false,
"values": [ "values": [
"#fzsd:module/join_message/default_message" "fzsd:module/join_message/default_message"
] ]
} }
+18 -27
View File
@@ -43,7 +43,6 @@ global_current_scoreboard_list = [
'fzsd.module.scoreboard.display.aviating_distance', 'fzsd.module.scoreboard.display.aviating_distance',
'fzsd.module.scoreboard.display.placement_count' 'fzsd.module.scoreboard.display.placement_count'
]; ];
global_server_whitelist_cache = null;
__config() -> { __config() -> {
'scope' -> 'global', 'scope' -> 'global',
@@ -184,10 +183,7 @@ __on_player_disconnects(player, reason) -> (
// 获取服务器白名单 // 获取服务器白名单
get_server_whitelist() -> ( get_server_whitelist() -> (
if(global_server_whitelist_cache == null, return(keys(system_info('server_whitelist')));
global_server_whitelist_cache = keys(system_info('server_whitelist'));
);
return(global_server_whitelist_cache);
); );
// 重载配置文件 // 重载配置文件
@@ -387,20 +383,14 @@ merge_score(from, to, fzsd_version) -> (
// 获取承载总榜数据的玩家名 // 获取承载总榜数据的玩家名
// 因为新计分板允许玩家自定义显示的总榜名称故做复杂判断才能使脚本确定用来承载总榜数据的玩家名 // 因为新计分板允许玩家自定义显示的总榜名称故做复杂判断才能使脚本确定用来承载总榜数据的玩家名
get_total_score_name_new(scoreboard) -> ( get_total_score_name_new(scoreboard) -> (
INT_MIN = -2147483648; // 系统总榜id
// 获取系统总榜id sys_total_name = replace(scoreboard, 'display', 'total');
system_total_name = replace(scoreboard, 'display', 'total');
// 当前总分
current_score = scoreboard('fzsd.module.scoreboard.assign.general', sys_total_name);
// 将系统总榜分数加上最小int值使其成为最低分 // 将系统总榜分数设为INT_MIN使其成为最低分
scoreboard( scoreboard('fzsd.module.scoreboard.assign.general', sys_total_name, -2147483648);
'fzsd.module.scoreboard.assign.general',
system_total_name,
scoreboard(
'fzsd.module.scoreboard.assign.general',
system_total_name
) + INT_MIN
);
// 将总分赋值到显示计分板上 // 将总分赋值到显示计分板上
display_total_score(scoreboard); display_total_score(scoreboard);
@@ -419,14 +409,7 @@ get_total_score_name_new(scoreboard) -> (
); );
// 恢复总榜分数 // 恢复总榜分数
scoreboard( scoreboard('fzsd.module.scoreboard.assign.general', sys_total_name, current_score);
'fzsd.module.scoreboard.assign.general',
system_total_name,
scoreboard(
'fzsd.module.scoreboard.assign.general',
system_total_name
) - INT_MIN
);
display_total_score(scoreboard); display_total_score(scoreboard);
// 返回榜内最低分的玩家名承载总榜数据的玩家名 // 返回榜内最低分的玩家名承载总榜数据的玩家名
@@ -444,7 +427,15 @@ command_recalculate_total_score(scoreboard) -> (
total_score = 0; total_score = 0;
for(scoreboard(scoreboard), for(scoreboard(scoreboard),
if(_ != total_score_name_new, if(_ != total_score_name_new,
total_score += scoreboard(scoreboard, _); current_player_score = scoreboard(scoreboard, _);
if(current_player_score < 0, // 避免溢出
current_player_score = 2147483647;
scoreboard(scoreboard, _, 2147483647);
);
total_score += current_player_score;
);
if(total_score < 0, // 避免溢出
total_score = 2147483647;
); );
); );
// 赋值总分到系统总分计分板 // 赋值总分到系统总分计分板
@@ -521,7 +512,7 @@ restore_score(player_name, scoreboard) -> (
require_not_null(player_name); require_not_null(player_name);
if(scoreboard == null, if(scoreboard == null,
for(global_current_scoreboard_list, restore_score(player_name, _)); for(global_current_scoreboard_list, restore_score(player_name, _));
return(); return(true);
); );
player = player(player_name); player = player(player_name);
player_is_offline = false; player_is_offline = false;