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Author SHA1 Message Date
Harvey_Husky 09fcbb7891 update version 2023-07-24 19:49:46 +08:00
Harvey_Husky e13ab7619c Merge branch 'dev/3.1' of https://gitee.com/harvey-husky/fz-survival-datapack into dev/3.1 2023-07-24 19:46:30 +08:00
Harvey_Husky cfbd6da92a 破基岩榜改为深灰色;避免int型数据溢出污染记分板。脚本:不再缓存服务器白名单 2023-07-24 19:46:24 +08:00
延皓 b3582c3bab update README.md.
Signed-off-by: 延皓 <harvey_husky@qq.com>
2023-06-30 06:27:32 +00:00
Harvey_Husky 2a96a9ee3a update README.md 2023-06-26 12:48:45 +08:00
Harvey_Husky 4e79e3209e 忘了加管理员按钮了。。 2023-06-26 12:44:26 +08:00
Harvey_Husky 09fac1082a fix 2023-06-26 12:35:59 +08:00
Harvey_Husky 44d7a24b1b Merge branch 'dev/3.1' of https://gitee.com/harvey-husky/fz-survival-datapack into dev/3.1 2023-06-26 08:28:45 +08:00
Harvey_Husky 667822c436 添加幻翼提醒;在重装后会自动重载 2023-06-26 08:28:40 +08:00
延皓 02330aec55 update README.md.
Signed-off-by: 延皓 <harvey_husky@qq.com>
2023-06-08 09:59:29 +00:00
Harvey_Husky 05853884de 新功能:
- fzsd_score.sc:禁止生成白名单玩家,可能在carpet1.4.112可用
2023-06-08 17:44:31 +08:00
Harvey_Husky 5ea4c7461f fix 版本号 2023-06-06 19:49:21 +08:00
Harvey_Husky 648898966e update readme.md 2023-06-06 19:47:13 +08:00
Harvey_Husky 153439abfc rc.1 2023-06-06 19:46:24 +08:00
Harvey_Husky b4b296ea9b mc1.20! 2023-06-06 19:43:35 +08:00
延皓 b1ea5bb682 update README.md.
Signed-off-by: 延皓 <8511461+harvey-husky@user.noreply.gitee.com>
2023-04-17 12:43:50 +00:00
延皓 2e9b0637c4 管理员界面添加扫地机按钮 2023-02-04 09:33:11 +08:00
延皓 6b000ceba9 fix join message 2023-02-03 16:45:04 +08:00
延皓 9fb6a4f0bc 修复桶放液体两次会给计分板加分的bug。。。 2023-01-14 11:14:12 +08:00
延皓 03d0d0df63 放置榜忽略流体,避免连点器刷榜 2023-01-10 01:01:56 +08:00
延皓 95abf97f17 扫地机~ 2023-01-08 07:59:55 +08:00
延皓 f886ca2ed5 Merge branch 'dev/3.0' of https://gitee.com/harvey-husky/yh-ssd into dev/3.0 2022-12-28 07:28:08 +08:00
延皓 ffe6930599 fix 2022-12-28 07:28:06 +08:00
延皓 1bfe996fb5 update DEVDOC.md.
Signed-off-by: 延皓 <8511461+harvey-husky@user.noreply.gitee.com>
2022-12-19 14:48:46 +00:00
延皓 4c66b76e1f update DEVDOC.md.
Signed-off-by: 延皓 <8511461+harvey-husky@user.noreply.gitee.com>
2022-12-19 14:47:16 +00:00
延皓 ab37f056d7 update DEVDOC.md.
Signed-off-by: 延皓 <8511461+harvey-husky@user.noreply.gitee.com>
2022-12-19 14:46:55 +00:00
延皓 caad1117c3 update README.md.
Signed-off-by: 延皓 <8511461+harvey-husky@user.noreply.gitee.com>
2022-12-10 22:09:19 +00:00
延皓 6ac7cbc246 update README.md.
Signed-off-by: 延皓 <8511461+harvey-husky@user.noreply.gitee.com>
2022-12-10 22:06:48 +00:00
延皓 6a26940eef update README.md.
Signed-off-by: 延皓 <8511461+harvey-husky@user.noreply.gitee.com>
2022-12-04 14:50:40 +00:00
延皓 dec77bb496 update LICENSE.
Signed-off-by: 延皓 <8511461+harvey-husky@user.noreply.gitee.com>
2022-11-18 20:20:50 +00:00
延皓 8325f9ec08 update LICENSE.
Signed-off-by: 延皓 <8511461+harvey-husky@user.noreply.gitee.com>
2022-11-18 20:20:38 +00:00
延皓 2fd72d84de 3.0.5 2022-10-30 09:05:38 +08:00
延皓 47bd69d3a8 整理 2022-10-30 09:04:19 +08:00
延皓 8162a7031a 为日志和游戏事件模块装卸添加单独的标签 2022-10-30 01:18:03 +08:00
延皓 08f73b9b9c 增强挖掘榜工具的扩展性、优化here 2022-10-30 00:33:56 +08:00
延皓 2a31e4a2c6 3.0.4 2022-10-28 23:44:07 +08:00
延皓 e431f13e49 Merge branch 'dev/3.0' of https://gitee.com/harvey-husky/yh-ssd into dev/3.0 2022-10-28 23:43:54 +08:00
延皓 718ed537c4 3.0.4 2022-10-28 23:43:45 +08:00
延皓 025d821495 update README.md.
Signed-off-by: 延皓 <1214946206@qq.com>
2022-10-27 13:13:06 +00:00
延皓 4625636ed4 恢复计分板时会召唤假人,并在完成后将其放在出生点 2022-09-29 22:57:00 +08:00
延皓 670ab5514c update readme 2022-09-26 12:37:35 +08:00
延皓 c39ff19f1d 初步实现从统计信息恢复计分板 2022-09-21 08:20:01 +08:00
延皓 28d8625cb6 update readme 2022-09-12 23:34:49 +08:00
延皓 0905d460b6 添加reset命令 2022-09-12 21:53:54 +08:00
延皓 a40a33b19c release 3.0.0 2022-09-02 10:57:29 +08:00
延皓 423447dfe0 . 2022-09-02 10:53:30 +08:00
延皓 c11e3ea966 version beta.13 2022-09-02 10:45:23 +08:00
延皓 95c003825a fix #I5KIYF 2022-09-02 10:43:26 +08:00
延皓 40088893b5 修复挖掘榜失效的bug 2022-09-02 10:36:03 +08:00
延皓 c305885777 还是换回纯黑吧,, 2022-09-02 10:16:49 +08:00
延皓 284a7594ec . 2022-09-02 07:46:07 +08:00
延皓 faad8f7f24 . 2022-09-02 07:45:00 +08:00
延皓 cccc793446 修复拼写错误 2022-09-02 07:30:25 +08:00
延皓 41657ce24c update readme 2022-09-02 06:09:17 +08:00
延皓 a9f8c2068a 把纯黑字体改成浅一点点的黑色 2022-09-02 06:03:24 +08:00
延皓 696238c188 又忘了改版本号... 2022-09-02 05:25:08 +08:00
延皓 7bdae8271e 合并破基岩榜到主数据包 2022-09-02 05:24:33 +08:00
延皓 69ddfba745 版本号忘改了 2022-09-01 03:02:28 +08:00
延皓 d7a4b8850f 修复不符合命名规范的计分板名称 2022-09-01 03:01:02 +08:00
延皓 bd651ce38c 管理员界面 2022-08-30 03:26:49 +08:00
延皓 e2ca203450 Merge branch 'dev/3.0' of https://gitee.com/harvey-husky/yh-ssd into dev/3.0 2022-08-30 03:25:31 +08:00
延皓 90155651ab 管理员界面 2022-08-30 03:25:27 +08:00
延皓 2e9bbaf22c update README.md.
Signed-off-by: 延皓 <1214946206@qq.com>
2022-08-25 15:19:44 +00:00
延皓 3b902c7880 删除文件 CHANGELOG.md 2022-08-01 19:06:06 +00:00
延皓 5e2858a25a update DEVDOC.md. 2022-08-01 18:51:30 +00:00
延皓 59230b5389 update DEVDOC.md. 2022-08-01 18:49:22 +00:00
延皓 c189ac700a update DEVDOC.md. 2022-08-01 18:47:18 +00:00
延皓 525e1a0865 修复自动升级相关bug 2022-08-02 01:43:37 +08:00
延皓 24bb299869 fix fzsd_score.sc 2022-08-02 01:21:45 +08:00
延皓 26dac885cb fix README 2022-08-02 01:09:40 +08:00
延皓 7fc0c2612a beta.7 2022-08-02 00:38:47 +08:00
延皓 ed3c0e5077 fix 2022-08-02 00:36:38 +08:00
延皓 3d2348dd61 更新 README.md 2022-08-02 00:36:13 +08:00
延皓 d05ac38056 更新readme 2022-08-02 00:32:05 +08:00
延皓 a8c56ab5c6 Merge branch 'dev/3.0' of https://gitee.com/harvey-husky/yh-ssd into dev/3.0 2022-08-02 00:25:03 +08:00
延皓 1b18ff0218 兼容1.18! 2022-08-02 00:24:48 +08:00
延皓 76e80ac0ce 修复无效链接 2022-08-01 14:18:22 +00:00
延皓 1defc59eb5 bug修复 2022-07-31 10:17:11 +08:00
延皓 d2222c9899 初步完成readme 2022-07-30 17:43:08 +08:00
延皓 3633138d13 初步完成readme 2022-07-30 17:41:34 +08:00
延皓 a351e5a831 初步完成readme 2022-07-30 17:39:40 +08:00
延皓 3f4df874e6 Merge branch 'dev/3.0' of https://gitee.com/harvey-husky/yh-ssd into dev/3.0 2022-07-30 16:34:54 +08:00
延皓 da7af9fc83 完善所有剩余功能,后续bug修复后即准备发布正式版并向下移植
- 将命名空间改为“fzsd”
- 完善交互器
- 添加管理员命令(/function admin.fzsd:<...>)
- 添加启动函数,用于自动升级等功能
- 添加重装、深度安装、深度卸载、深度重装函数
2022-07-30 16:34:38 +08:00
延皓 08d3d01b18 - 将命名空间改为“fzsd”
- 完善交互器
- 添加管理员命令(/function admin.fzsd:<...>)
- 添加启动函数,用于自动升级等功能
- 添加重装、深度安装、深度卸载、深度重装函数
2022-07-30 16:29:18 +08:00
延皓 dfe06e506c bug修复 2022-07-26 08:15:36 +08:00
延皓 3ce37c9abf 添加分数恢复脚本 2022-07-26 07:57:04 +08:00
1114 changed files with 5364 additions and 3683 deletions
+9 -7
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@@ -8,13 +8,15 @@
"tagRemove": "tag ${1:target} remove ${2:tag}",
"dataModifyStorageFromSelf": "data modify storage ${1:id} ${2:path} set from entity @s ${3:path}",
"summonAec": "summon minecraft:area_effect_cloud ~ ~ ~ {Age: -2147483648, Duration: -1, WaitTime: -2147483648, Tags: [\"${1:tag}\"]}",
"logFine": "execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{\"nbt\": \"fz.level.fine\", \"interpret\": true, \"storage\": \"fz:logger\"}, {\"text\": \"${log_fine}\"}",
"logDebug": "execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{\"nbt\": \"fz.level.debug\", \"interpret\": true, \"storage\": \"fz:logger\"}, {\"text\": \"${1:log_debug}\"}]",
"logInfo": "execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{\"nbt\": \"fz.level.info\", \"interpret\": true, \"storage\": \"fz:logger\"}, {\"text\": \"${1:log_info}\"}]",
"logAlert": "execute if score fz.logger.level fz.variable.integer matches ..600 run tellraw @a [{\"nbt\": \"fz.level.alert\", \"interpret\": true, \"storage\": \"fz:logger\"}, {\"text\": \"${1:log_alert}\"}]",
"logError": "execute if score fz.logger.level fz.variable.integer matches ..800 run tellraw @a [{\"nbt\": \"fz.level.error\", \"interpret\": true, \"storage\": \"fz:logger\"}, {\"text\": \"${1:log_error}\"}]",
"logFine": "execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{\"nbt\": \"fzsd.level.fine\", \"interpret\": true, \"storage\": \"fzsd:logger\"}, {\"text\": \"${log_fine}\"}",
"logDebug": "execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{\"nbt\": \"fzsd.level.debug\", \"interpret\": true, \"storage\": \"fzsd:logger\"}, {\"text\": \"${1:log_debug}\"}]",
"logInfo": "execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{\"nbt\": \"fzsd.level.info\", \"interpret\": true, \"storage\": \"fzsd:logger\"}, {\"text\": \"${1:log_info}\"}]",
"logAlert": "execute if score fzsd.logger.level fzsd.variable.integer matches ..600 run tellraw @a [{\"nbt\": \"fzsd.level.alert\", \"interpret\": true, \"storage\": \"fzsd:logger\"}, {\"text\": \"${1:log_alert}\"}]",
"logError": "execute if score fzsd.logger.level fzsd.variable.integer matches ..800 run tellraw @a [{\"nbt\": \"fzsd.level.error\", \"interpret\": true, \"storage\": \"fzsd:logger\"}, {\"text\": \"${1:log_error}\"}]",
"TEXT": "{\"text\": \"${1:TEXT}\", \"color\": \"${2:COLOR}\"}",
"storageText": "{\"nbt\": \"${1:NBT}\", \"interpret\": true, \"storage\": \"${2:A namespaced ID}\"}",
"ifInstalled": "execute if data storage fz:installed fz.module{${1:module_name}:1b} run ${tellraw}"
}
"ifInstalled": "execute if data storage fzsd:installed fzsd.module{${1:module_name}:1b} run ${tellraw}"
},
"datapack.env.cmdVersion": "1.20",
"datapack.env.dataVersion": "1.20"
}
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+48 -50
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@@ -5,40 +5,35 @@
- `函数`,指数据包`<命名空间>/functions`目录下的`.mcfunction`文件
- `标签`,指数据包`<命名空间>/tags`目录下的`.json`文件
- `覆盖标签并填入函数`时,`replace``true`
``` json
{
"replace": true,
"values": ...
}
```
``` json
{
"replace": true,
"values": ...
}
```
- `向标签中注册函数`时,`replace`为`false`
``` json
{
"replace": false,
"values": ...
}
```
``` json
{
"replace": false,
"values": ...
}
```
- ***函数和标签是否能被扩展数据包成功覆盖,取决于数据包加载顺序***,请使用`/datapack enable <xxx> after <xxx>`指令,使您的扩展数据包在FZ's Survival Datapack之后加载
## 基本要求
- 接口逻辑和模块逻辑分离
- 函数由两个以上的函数调用,或由不同包下的函数调用,或需要作为接口开放给下游数据包时,应改用标签调用!
- 函数调用尽量不要使用`function`命令,应改在标签中按顺序调用!
## 未来计划
- 细化版本管理,提供不同版本之间的升级函数,由`update_manager`控制。*务必仔细测试再发布,一旦升级无法降级!*
- playerdata相关功能
## 系统模块
### 频繁使用的计算单元
- [`#fz:calculation/*`](data/fz/tags/functions/calculation/)标签通常被用来进行简单重复的计算任务
- [`#fzsd:calculation/*`](data/fzsd/tags/functions/calculation/)标签通常被用来进行简单重复的计算任务
### 事件模块
- 通常由**进度**触发,触发后调用同名的事件标签
- 在[`#fz:game_event/(<...>/)on_<事件>`](data/fz/tags/functions/game_event/)标签中注册触发时需要调用的函数即可
- 在[`#fzsd:game_event/(<...>/)on_<事件>`](data/fzsd/tags/functions/game_event/)标签中注册触发时需要调用的函数即可
### 日志模块
- 仓库中提供了日志相关的代码片段,位于[`.vscode/settings.json`](.vscode/settings.json)
@@ -46,73 +41,76 @@
#### 详细 Fine
- 等级:300
- 使用方法:`execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "你的日志"}`
- 使用方法:`execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "你的日志"}`
#### 调试 Debug
- 等级:400
- 使用方法:`execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "你的日志"}`
- 使用方法:`execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "你的日志"}`
#### 信息 Info
- 等级:500
- 使用方法:`execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "你的日志"}`
- 使用方法:`execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "你的日志"}`
#### 提醒 Alert
- 等级:600
- 使用方法:`execute if score fz.logger.level fz.variable.integer matches ..600 run tellraw @a [{"nbt": "fz.level.alert", "interpret": true, "storage": "fz:logger"}, {"text": "你的日志"}`
- 使用方法:`execute if score fzsd.logger.level fzsd.variable.integer matches ..600 run tellraw @a [{"nbt": "fzsd.level.alert", "interpret": true, "storage": "fzsd:logger"}, {"text": "你的日志"}`
#### 意外 Exception
###### 暂不提供
- 暂不提供
#### 错误 Error
- 等级:800
- 使用方法:`execute if score fz.logger.level fz.variable.integer matches ..800 run tellraw @a [{"nbt": "fz.level.error", "interpret": true, "storage": "fz:logger"}, {"text": "你的日志"}`
- 使用方法:`execute if score fzsd.logger.level fzsd.variable.integer matches ..800 run tellraw @a [{"nbt": "fzsd.level.error", "interpret": true, "storage": "fzsd:logger"}, {"text": "你的日志"}`
## 功能模块
### 配置模块
### 交互器模块
#### 按钮操作
1. 定义一个显示按钮时执行的函数,使用形如`tellraw @s {"text": "[按钮]", "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set <触发器分数>"}}`的指令定义按钮。
1. 定义一个显示按钮时执行的函数,使用形如`tellraw @s {"text": "[按钮]", "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set <触发器分数>"}}`的指令定义按钮。
- *触发器分数为正数会重新向玩家发送交互按钮,如不想重新发送,请使用负数*
- 大多数情况下这里的触发器分数必须是独一无二的
- 建议使用`>10000`的随机数作为自定义按钮的触发器分数
2. 在[`#fz:module/config/display`](data/fz/tags/functions/module/config/display.json)标签中注册上述函数
3. 定义一个点击按钮时执行的函数,使用形如`execute if score @s fz.module.config.trigger matches <min>..<max> run ...`的指令判断玩家的触发器分数,并执行你的操作
4. 如需在点击后重新显示一遍配置页面,请在上述函数中调用一次[`#fz:module/config/display`](data/fz/tags/functions/module/config/display.json)标签,**请不要将此标签直接注册到[`#fz:module/config/on_click`](data/fz/tags/functions/module/config/on_click.json)标签中**
5. 在[`#fz:module/config/on_click`](data/fz/tags/functions/module/config/on_click.json)标签中注册上述函数
2. 在[`#fzsd:module/interactor/event/on_display`](data/fzsd/tags/functions/module/interactor/display.json)标签中注册上述函数
3. 定义一个点击按钮时执行的函数,使用形如`execute if score @s fzsd.module.interactor.trigger matches <min>..<max> run ...`的指令判断玩家的触发器分数,并执行你的操作
4. [`#fzsd:module/interactor/event/on_click`](data/fzsd/tags/functions/module/interactor/event/on_click.json)标签中注册上述函数
#### 其他接口
- 标签[`#fz:module/config/timeout`](data/fz/tags/functions/module/config/timeout.json):超时时的操作
- 标签[`#fz:module/config/reset_trigger`](data/fz/tags/functions/module/config/reset_trigger.json):重置玩家`@s`的触发器计分板
#### 其他标签
- 标签[`#fzsd:module/interactor/reset_trigger`](data/fzsd/tags/functions/module/interactor/reset_trigger.json):重置玩家`@s`的触发器计分板
### 计分板模块
#### 自定义计分板颜色
- 数据包提供了所有计分板的全部16色命名函数
- 使用方法:**覆盖**[`#fz:module/scoreboard/display/set_text/<计分板名称>`](data/fz/tags/functions/module/scoreboard/display/set_text/)标签,填入[`fz:module/scoreboard/display/set_text/<计分板名称>/<颜色名称>`](data/fz/functions/module/scoreboard/display/set_text/)函数
- 使用方法:**覆盖**[`#fzsd:module/scoreboard/display/set_text/<计分板名称>`](data/fzsd/tags/functions/module/scoreboard/display/set_text/)标签,填入[`fzsd:module/scoreboard/display/set_text/<计分板名称>/<颜色名称>`](data/fzsd/functions/module/scoreboard/display/set_text/)函数
#### 自定义计分板名称
1. 定义一个设置计分板颜色、文本的函数,格式可以参考[`fz:module/scoreboard/display/set_text/general/*`](data/fz/functions/module/scoreboard/display/set_text/general/)函数
2. **覆盖**[`#fz:module/scoreboard/display/set_text/<计分板名称>`](data/fz/tags/functions/module/scoreboard/display/set_text/)标签,填入上述函数
1. 定义一个设置计分板颜色、文本的函数,格式可以参考[`fzsd:module/scoreboard/display/set_text/general/*`](data/fzsd/functions/module/scoreboard/display/set_text/general/)函数
2. **覆盖**[`#fzsd:module/scoreboard/display/set_text/<计分板名称>`](data/fzsd/tags/functions/module/scoreboard/display/set_text/)标签,填入上述函数
#### 扩展自己的计分板
1. 定义一个安装函数,参考[`fz:module/scoreboard/install`](data/fz/functions/module/scoreboard/install.mcfunction)函数
2. 在[`#fz:module/scoreboard/install`](data/fz/tags/functions/module/scoreboard/install.json)标签中注册该函数
1. 定义一个安装函数,参考[`fzsd:module/scoreboard/install`](data/fzsd/functions/module/scoreboard/install.mcfunction)函数
2. 在[`#fzsd:module/scoreboard/install`](data/fzsd/tags/functions/module/scoreboard/install.json)标签中注册该函数
3. 按照“自定义计分板颜色”和“自定义计分板名称”中的操作,定义你的计分板颜色和名称
4. 定义一个生成计分板运行时id的函数,参考[`fz:module/scoreboard/display/register_id`](data/fz/functions/module/scoreboard/display/register_id.mcfunction)函数
5. 在[`#fz:module/scoreboard/display/register_id`](data/fz/tags/functions/module/scoreboard/display/register_id.json)标签中注册该函数
6. 定义一个用来在轮播时显示你的计分板的函数,参考[`fz:module/scoreboard/display/carousel/set_display/*`](data/fz/functions/module/scoreboard/display/carousel/set_display/activation.mcfunction)函数
7. 定义一个用来判断在轮播时是否轮到你的计分板的函数,在判断后调用上一条中的函数,参考[`fz:module/scoreboard/display/carousel/try_display/*`](data/fz/functions/module/scoreboard/display/carousel/try_display/activation.mcfunction)函数
8. 将该函数注册到[`#fz:module/scoreboard/display/try_display`](data/fz/tags/functions/module/scoreboard/display/carousel/try_display.json)标签中
4. 定义一个生成计分板运行时id的函数,参考[`fzsd:module/scoreboard/display/register_id`](data/fzsd/functions/module/scoreboard/display/register_id.mcfunction)函数
5. 在[`#fzsd:module/scoreboard/display/register_id`](data/fzsd/tags/functions/module/scoreboard/display/register_id.json)标签中注册该函数
6. 定义一个用来在轮播时显示你的计分板的函数,参考[`fzsd:module/scoreboard/display/carousel/set_display/*`](data/fzsd/functions/module/scoreboard/display/carousel/set_display/activation.mcfunction)函数
7. 定义一个用来判断在轮播时是否轮到你的计分板的函数,在判断后调用上一条中的函数,参考[`fzsd:module/scoreboard/display/carousel/try_display/*`](data/fzsd/functions/module/scoreboard/display/carousel/try_display/activation.mcfunction)函数
8. 将该函数注册到[`#fzsd:module/scoreboard/display/try_display`](data/fzsd/tags/functions/module/scoreboard/display/carousel/try_display.json)标签中
## 自定义模块
### 排除假人
- 如果您不想对假人执行您的命令,请将以下语句添加在您要执行的命令之前:
<pre><code><font color=ee82ee>execute </font><font color=1e90ff>if predicate </font><font color=f0e68c>fzsd:is_real_player</font></code></pre>
#### 注册安装、卸载、加载函数
- 在下列标签中注册你的安装、卸载、加载函数:
- [`#fz:system/install/module`](data/fz/tags/functions/system/install/module.json)
- [`#fz:system/uninstall/module`](data/fz/tags/functions/system/uninstall/module.json)
- [`#fz:system/load/module`](data/fz/tags/functions/system/load/module.json)
- [`#fzsd:system/install/module`](data/fzsd/tags/functions/system/install/module.json)
- [`#fzsd:system/uninstall/module`](data/fzsd/tags/functions/system/uninstall/module.json)
- [`#fzsd:system/load/module`](data/fzsd/tags/functions/system/load/module.json)
#### 注册设置页面
- 见[按钮操作](#按钮操作)
#### 注册交互器按钮
- 见[交互器按钮](#按钮操作)
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FZSD许可
FZSD许可协议
2022/7/20 https://gitee.com/harvey-husky/fz-survival-datapack/LICENSE
2023/6/6 https://gitee.com/harvey-husky/fz-survival-datapack/blob/dev/3.0/LICENSE
版权所有 © 2019-2022 延皓<https://gitee.com/harvey-husky><https://space.bilibili.com/677233356>
版权所有 © 2019-2023 延皓<https://gitee.com/harvey-husky><https://space.bilibili.com/677233356>
定义:
“该许可”指FZSD许可
“该软件”指许可在该许可下的程序和相关文档的集合。
“该许可协议”指FZSD许可协议
“该软件”指许可在该许可协议下的程序和相关文档的集合。
“官方网址”指由版权所有者提供的该软件的发布网址。
您对该软件的复制、使用、修改及分发受如下条款的约束:
1. 禁止添加、修改或删除该许可的内容。
1. 禁止添加、修改或删除该许可协议的内容。
2. 禁止未经授权的转载、销售或二次发布该软件。
3. 禁止添加、修改或抹除该软件中的原作者署名。
4. 如果您从部署了该软件的Minecraft服务器中以任何方式获取了收益,则您必须在游戏中的明显位置明确告知用户您的Minecraft服务器使用了该软件,并附上官方网址。
4. 如果您从部署了该软件的Minecraft服务器中以任何方式获取了收益,则您必须在游戏中的明显位置明确告知用户您的Minecraft服务器使用了该软件,并附上该软件的官方网址。
5. 如果您修改了该软件中的任何内容,您必须将修改部分开源在主流开源平台(如gitee<https://gitee.com/>或github<https://github.com/>等)。
6. 如果您修改了该软件中的任何内容,您必须保留该许可,但您可以追加其他许可(不包括不支持附加条款的许可)。当您添加的许可中的条款与该许可冲突时,必须以该许可为准。
6. 如果您修改了该软件中的任何内容,您必须保留该许可协议,但您可以追加其他许可协议(不包括不支持附加条款的许可协议)。当您添加的许可协议中的条款与该许可协议冲突时,必须以该许可协议为准。
7. 该软件在提供时不带任何明示或默示的担保。在任何情况下,版权所有者不对任何人因使用该软件而引发的任何直接或间接损失承担任何责任。
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# FZ datapack 3.0 版
# FZ生存数据包
啊哈! 欢迎来到FZ数据包的3.0区域
为FZ服务器写的Minecraft生存辅助数据包
不过很抱歉,这里还在装修,得等一段时间,谢谢!
#### @Author: Harvey_Husky
目前已有的东西:
#### Copyright (C) 2019-2023 Harvey_Husky
- `scripts`
[Bilibili专栏](https://www.bilibili.com/read/cv4267319)(年久失修)
## 安装教程
1. 兼容性
- `数据包 v3.1.x` 支持 `Minecraft 1.20.x`
- `数据包 v3.0.x` 支持 `Minecraft 1.18.2-1.19.x`
- `数据包 v2.2.x` 支持 `Minecraft 1.19.x`
- `数据包 v2.1.x` 支持 `Minecraft 1.17.x-1.18.x`
- `数据包 v2.0.x` 支持 `Minecraft 1.16.3-1.16.5`
2. 前往[发行页面](https://gitee.com/harvey-husky/FZ-sDatapack/releases)下载对应MC版本的数据包
3. 从zip文件的 `scripts` 目录中挑选你需要的 `.sc` 文件
4. 将数据包 `zip` 文件放入 `world/datapacks` 中(在客户端位于 `.minecraft/saves/<存档名>/datapacks`
5. (可选)下载并安装 [Carpet Mod **1.4.24**](https://github.com/gnembon/fabric-carpet/releases) 或以上版本
6. (可选)从数据包 `zip` 文件的 `scripts` 目录中解压 `.sc` 文件,将其放入 `world/scripts` 中(在客户端位于 `.minecraft/saves/<存档名>/scripts`
7. 执行 `reload` 指令(或重新打开存档;在一些第三方服务端中可能需要改为`/minecraft:reload`
# FZ生存数据包 3.1
[![数据包版本](https://img.shields.io/badge/正式版-3.1.2-blue.svg)](https://gitee.com/harvey-husky/FZ-sDatapack/releases) [![MC版本](https://img.shields.io/badge/Minecraft-1.20+-blue.svg)](https://minecraft.net/)
> 其他版本见[发行页面](https://gitee.com/harvey-husky/FZ-sDatapack/releases)
## 功能
### 交互器
- 抬头90°并蹲起,或执行 `/trigger fzsd.module.interactor.trigger` 指令唤出交互器
### 计分板
- 提供下列计分板:
| 默认名称 | 计分板ID |
| :------: | :----------------------------------------------: |
| 总榜 | fzsd.module.scoreboard.display.general |
| 活跃度 | fzsd.module.scoreboard.display.activation |
| 飞行距离 | fzsd.module.scoreboard.display.aviating_distance |
| 抖M榜 | fzsd.module.scoreboard.display.damage_taken |
| 死亡榜 | fzsd.module.scoreboard.display.death_count |
| 挖掘榜 | fzsd.module.scoreboard.display.dig_count |
| 钓鱼榜 | fzsd.module.scoreboard.display.fishing_count |
| 击杀榜 | fzsd.module.scoreboard.display.kill_count |
| 放置榜 | fzsd.module.scoreboard.display.placement_count |
| 交易榜 | fzsd.module.scoreboard.display.trade_count |
- 兼容[破基岩榜Mod](https://gitee.com/harvey-husky/yh-bbl)
- 安装该Mod后,使用连点器破基岩,破基岩榜将自动显示在交互器页面
| 默认名称 | 计分板ID |
| :------: | :----------------------------------------------: |
| 破基岩榜 |fzsd.module.scoreboard.display.bedrock_broken_count|
- 系统总榜计分板:`fzsd.module.scoreboard.assign.general`
- 可以在在此记分板修改总分数据,下次加分时会刷新显示分数
- 总计分项名称对照表:
| 默认名称 | 计分板ID |
| :------: | :----------------------------------------------: |
| 总活跃时间 | fzsd.module.scoreboard.total.activation |
| 总飞行距离 | fzsd.module.scoreboard.total.aviating_distance |
| 总受伤害量 | fzsd.module.scoreboard.total.damage_taken |
| 总死亡数 | fzsd.module.scoreboard.total.death_count |
| 总挖掘量 | fzsd.module.scoreboard.total.dig_count |
| 总钓鱼数 | fzsd.module.scoreboard.total.fishing_count |
| 总击杀数 | fzsd.module.scoreboard.total.kill_count |
| 总放置方块数 | fzsd.module.scoreboard.total.placement_count |
| 总交易量 | fzsd.module.scoreboard.total.trade_count |
### 地毯脚本
- 如果你不知道 Carpet Mod 或 Carpet 脚本,请忽略本节
- 需要安装 [Carpet Mod](https://github.com/gnembon/fabric-carpet/releases)
- 从数据包 `zip` 文件的 `scripts` 目录中解压 `.sc` 文件,将其放入 `world/scripts` 中(在客户端位于 `.minecraft/saves/<存档名>/scripts`
- 脚本:
- `fzsd_score.sc`
- 可避免Carpet假人污染计分板
- 可以标记哪些玩家是假人
- *注:请不要使用为假人名添加“bot”前缀的carpet扩展,本插件不支持此类假人!*
- 子命令( `/fzsd_score <子命令>` ):
- `updateFrom <version>`:用于从给定的数据包版本恢复计分板数据(需要测试!)
- `recalculate`:重新计算所有计分板总分
- `recalculate <scoreboardID>`:重新计算该计分板总分
- `set <player> <scoreboardID> <score>`:设置该玩家该计分板的分数
- `reset <player>`:重置该玩家的所有分数
- `reset <player> <scoreboardID>`:重置该玩家该计分板的分数
- `restore player <玩家名> <计分板ID>`:恢复该玩家的该计分板分数
- `restore player <玩家名>`:恢复该玩家的所有计分板分数
- `restore whitelist <计分板ID>`:恢复所有白名单玩家的该计分板分数
- `restore whitelist`:恢复所有白名单玩家的所有计分板分数
- *副作用:恢复完成后玩家会被放置在出生点,请确保出生点完全安全*
- `commandPlayer <permissionType>`:设置player命令权限类型
### 幻翼预警
- 首次使用需要先睡一觉
### 管理员
- 使用`/function admin.fzsd:admin`命令管理(安装、卸载等)各模块
### 其他
- 见游戏内交互器按钮
## 开发者相关
- 参见[开发文档](/DEVDOC.md)
@@ -0,0 +1,40 @@
tellraw @s {"text": "管理员页面:", "color": "red"}
tellraw @s [{"text": "全局:"}, [{"text": "", "color": "dark_gray"}, [{"text": "[", "clickEvent": {"action": "run_command", "value": "/reload"}, "hoverEvent": {"action": "show_text", "contents": {"text": "重载", "color": "yellow"}}}, {"text": "重载", "color": "yellow"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:install"}, "hoverEvent": {"action": "show_text", "contents": [{"text": "安装:", "color": "dark_green"}, {"text": "仅安装上次卸载前已安装的模块", "color": "red"}]}}, {"text": "安装", "color": "dark_green"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:uninstall"}, "hoverEvent": {"action": "show_text", "contents": [{"text": "卸载:", "color": "dark_red"}, {"text": "将保留模块安装记录", "color": "red"}]}}, {"text": "卸载", "color": "dark_red"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:reinstall"}, "hoverEvent": {"action": "show_text", "contents": [{"text": "重装:", "color": "gold"}, {"text": "可能可以修复一些奇怪问题,", "color": "white"}, {"text": "将保留模块安装记录", "color": "red"}]}}, {"text": "重装", "color": "gold"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:deep_install"}, "hoverEvent": {"action": "show_text", "contents": [{"text": "深度安装:", "color": "dark_green"}, {"text": "将安装所有模块", "color": "red"}]}}, {"text": "深度安装", "color": "dark_green"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:deep_uninstall"}, "hoverEvent": {"action": "show_text", "contents": [{"text": "深度卸载:", "color": "dark_red"}, {"text": "将清除模块安装记录", "color": "red"}]}}, {"text": "深度卸载", "color": "dark_red"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:deep_reinstall"}, "hoverEvent": {"action": "show_text", "contents": [{"text": "深度重装:", "color": "gold"}, {"text": "可能可以修复一些奇怪问题,", "color": "white"}, {"text": "将清除模块安装记录", "color": "red"}]}}, {"text": "深度重装", "color": "gold"}, {"text": "]"}]]]
tellraw @s [{"text": "日志等级:"}, [{"text": "", "color": "dark_gray"}, [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function fzsd:logger/level/fine"}, "hoverEvent": {"action": "show_text", "contents": {"text": "详细", "color": "gray"}}}, {"text": "详细", "color": "gray"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function fzsd:logger/level/debug"}, "hoverEvent": {"action": "show_text", "contents": {"text": "调试", "color": "dark_aqua"}}}, {"text": "调试", "color": "dark_aqua"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function fzsd:logger/level/info"}, "hoverEvent": {"action": "show_text", "contents": {"text": "信息", "color": "green"}}}, {"text": "信息", "color": "green"}, {"text": "]"}]]]
tellraw @s [{"text": "血量显示:"}, [{"text": "", "color": "dark_gray"}, [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/health/install"}, "hoverEvent": {"action": "show_text", "contents": {"text": "安装", "color": "dark_green"}}}, {"text": "安装", "color": "dark_green"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/health/uninstall"}, "hoverEvent": {"action": "show_text", "contents": {"text": "卸载", "color": "dark_red"}}}, {"text": "卸载", "color": "dark_red"}, {"text": "]"}]]]
tellraw @s [{"text": "- 名牌下方:", "color": "gray"}, [{"text": "", "color": "dark_gray"}, [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function admin.fzsd:module/health/below_name/on"}, "hoverEvent": {"action": "show_text", "contents": {"text": "显示", "color": "dark_green"}}}, {"text": "显示", "color": "dark_green"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function admin.fzsd:module/health/below_name/off"}, "hoverEvent": {"action": "show_text", "contents": {"text": "隐藏", "color": "dark_red"}}}, {"text": "隐藏", "color": "dark_red"}, {"text": "]"}]]]
tellraw @s [{"text": "- 玩家列表内:", "color": "gray"}, [{"text": "", "color": "dark_gray"}, [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function admin.fzsd:module/health/list/on"}, "hoverEvent": {"action": "show_text", "contents": {"text": "显示", "color": "dark_green"}}}, {"text": "显示", "color": "dark_green"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function admin.fzsd:module/health/list/off"}, "hoverEvent": {"action": "show_text", "contents": {"text": "隐藏", "color": "dark_red"}}}, {"text": "隐藏", "color": "dark_red"}, {"text": "]"}]]]
tellraw @s [{"text": "玩家位置:"}, [{"text": "", "color": "dark_gray"}, [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/here/install"}, "hoverEvent": {"action": "show_text", "contents": {"text": "安装", "color": "dark_green"}}}, {"text": "安装", "color": "dark_green"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/here/uninstall"}, "hoverEvent": {"action": "show_text", "contents": {"text": "卸载", "color": "dark_red"}}}, {"text": "卸载", "color": "dark_red"}, {"text": "]"}]]]
tellraw @s [{"text": "交互器:"}, [{"text": "", "color": "dark_gray"}, [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/interactor/install"}, "hoverEvent": {"action": "show_text", "contents": {"text": "安装", "color": "dark_green"}}}, {"text": "安装", "color": "dark_green"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/interactor/uninstall"}, "hoverEvent": {"action": "show_text", "contents": {"text": "卸载", "color": "dark_red"}}}, {"text": "卸载", "color": "dark_red"}, {"text": "]"}]]]
tellraw @s [{"text": "登录消息:"}, [{"text": "", "color": "dark_gray"}, [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/join_message/install"}, "hoverEvent": {"action": "show_text", "contents": {"text": "安装", "color": "dark_green"}}}, {"text": "安装", "color": "dark_green"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/join_message/uninstall"}, "hoverEvent": {"action": "show_text", "contents": {"text": "卸载", "color": "dark_red"}}}, {"text": "卸载", "color": "dark_red"}, {"text": "]"}]]]
tellraw @s [{"text": "上一死亡点:"}, [{"text": "", "color": "dark_gray"}, [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/last_death/install"}, "hoverEvent": {"action": "show_text", "contents": {"text": "安装", "color": "dark_green"}}}, {"text": "安装", "color": "dark_green"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/last_death/uninstall"}, "hoverEvent": {"action": "show_text", "contents": {"text": "卸载", "color": "dark_red"}}}, {"text": "卸载", "color": "dark_red"}, {"text": "]"}]]]
tellraw @s [{"text": "上次穿出的下界传送门:"}, [{"text": "", "color": "dark_gray"}, [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/last_nether_portal/install"}, "hoverEvent": {"action": "show_text", "contents": {"text": "安装", "color": "dark_green"}}}, {"text": "安装", "color": "dark_green"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/last_nether_portal/uninstall"}, "hoverEvent": {"action": "show_text", "contents": {"text": "卸载", "color": "dark_red"}}}, {"text": "卸载", "color": "dark_red"}, {"text": "]"}]]]
tellraw @s [{"text": "上一出生点:"}, [{"text": "", "color": "dark_gray"}, [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/last_spawn_point/install"}, "hoverEvent": {"action": "show_text", "contents": {"text": "安装", "color": "dark_green"}}}, {"text": "安装", "color": "dark_green"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/last_spawn_point/uninstall"}, "hoverEvent": {"action": "show_text", "contents": {"text": "卸载", "color": "dark_red"}}}, {"text": "卸载", "color": "dark_red"}, {"text": "]"}]]]
tellraw @s [{"text": "计分板:"}, [{"text": "", "color": "dark_gray"}, [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/scoreboard/install"}, "hoverEvent": {"action": "show_text", "contents": {"text": "安装", "color": "dark_green"}}}, {"text": "安装", "color": "dark_green"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/scoreboard/uninstall"}, "hoverEvent": {"action": "show_text", "contents": {"text": "卸载", "color": "dark_red"}}}, {"text": "卸载", "color": "dark_red"}, {"text": "]"}]]]
tellraw @s [{"text": "扫地机:"}, [{"text": "", "color": "dark_gray"}, [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/sweeper/install"}, "hoverEvent": {"action": "show_text", "contents": {"text": "安装", "color": "dark_green"}}}, {"text": "安装", "color": "dark_green"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/sweeper/uninstall"}, "hoverEvent": {"action": "show_text", "contents": {"text": "卸载", "color": "dark_red"}}}, {"text": "卸载", "color": "dark_red"}, {"text": "]"}]]]
tellraw @s [{"text": "幻翼预警:"}, [{"text": "", "color": "dark_gray"}, [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/phantom_warning/install"}, "hoverEvent": {"action": "show_text", "contents": {"text": "安装", "color": "dark_green"}}}, {"text": "安装", "color": "dark_green"}, {"text": "]"}], [{"text": "[", "clickEvent": {"action": "run_command", "value": "/function #fzsd:module/phantom_warning/uninstall"}, "hoverEvent": {"action": "show_text", "contents": {"text": "卸载", "color": "dark_red"}}}, {"text": "卸载", "color": "dark_red"}, {"text": "]"}]]]
@@ -0,0 +1 @@
function fzsd:system/carpet/settings_preset
@@ -0,0 +1,2 @@
data modify storage fzsd:config fzsd.module.health.display.below_name set value 0b
function #fzsd:module/health/try_load
@@ -0,0 +1,2 @@
data modify storage fzsd:config fzsd.module.health.display.below_name set value 1b
function #fzsd:module/health/try_load
@@ -0,0 +1,2 @@
data modify storage fzsd:config fzsd.module.health.display.list set value 0b
function #fzsd:module/health/try_load
@@ -0,0 +1,2 @@
data modify storage fzsd:config fzsd.module.health.display.list set value 1b
function #fzsd:module/health/try_load
@@ -1,9 +0,0 @@
{
"replace": false,
"values": [
{
"id": "fz.admin:preset_carpet",
"required": true
}
]
}
@@ -1,23 +0,0 @@
{
"parent": "fz:game_event",
"criteria": {
"on_tools_used_on_block": {
"__comment": "斧子剥树皮会触发两次!",
"trigger": "minecraft:item_used_on_block",
"conditions": {
"player": [
{
"condition": "minecraft:reference",
"name": "fz:is_real_player"
}
],
"item": {
"tag": "fz:tools"
}
}
}
},
"rewards": {
"function": "fz:game_event/advancement/on_tools_used_on_block"
}
}
@@ -1,25 +0,0 @@
{
"parent": "fz:module/interactor",
"criteria": {
"on_click": {
"trigger": "minecraft:tick",
"conditions": {
"player": [
{
"condition": "minecraft:inverted",
"term": {
"condition": "minecraft:entity_scores",
"entity": "this",
"scores": {
"fz.module.interactor.trigger": 0
}
}
}
]
}
}
},
"rewards": {
"function": "fz:module/interactor/event/on_click"
}
}
@@ -1 +0,0 @@
data modify storage fz:global fz.api.dimension.name set value '{"nbt": "fz.cache.dimension.id", "storage": "fz:global"}'
@@ -1 +0,0 @@
execute if data storage fz:global fz.api.dimension{id:'minecraft:overworld'} run data modify storage fz:global fz.api.dimension.name set value '{"text": "主世界", "color": "dark_green"}'
@@ -1 +0,0 @@
execute if data storage fz:global fz.api.dimension{id:'minecraft:the_end'} run data modify storage fz:global fz.api.dimension.name set value '{"text": "末地", "color": "dark_gray"}'
@@ -1 +0,0 @@
execute if data storage fz:global fz.api.dimension{id:'minecraft:the_nether'} run data modify storage fz:global fz.api.dimension.name set value '{"text": "下界", "color": "dark_red"}'
@@ -1,2 +0,0 @@
data modify storage fz:global fz.api.dimension.id set from entity @s Dimension
data remove storage fz:global fz.api.dimension.name
@@ -1,7 +0,0 @@
# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_aviate_one_meter
##
scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer
advancement revoke @s only fz:game_event/on_aviate_one_meter
@@ -1,7 +0,0 @@
# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_dead
##
scoreboard players set @s fz.event.death_count 0
advancement revoke @s only fz:game_event/on_dead
@@ -1,7 +0,0 @@
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "进入了下届传送门"}]
function #fz:game_event/player/on_entered_nether_portal
##
advancement revoke @s only fz:game_event/on_entered_nether_portal
@@ -1,10 +0,0 @@
# 调用者:advancements/fz:~
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "钓鱼上钩"}]
##
function #fz:game_event/player/on_fished
##
advancement revoke @s only fz:game_event/on_fished
@@ -1,13 +0,0 @@
# 调用者:advancements/fz:~
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了挖掘工具攻击实体"}]
##
scoreboard players remove @s fz.event.used_tool.dig_offset 1
##
function #fz:game_event/player/on_hurt_entity_with_tools
##
advancement revoke @s only fz:game_event/on_hurt_entity_with_tools
@@ -1,10 +0,0 @@
# 调用者:advancements/fz:~
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "击杀了生物"}]
##
function #fz:game_event/player/on_killed_mob_or_player
##
advancement revoke @s only fz:game_event/on_killed_mob_or_player
@@ -1,7 +0,0 @@
# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_login
##
scoreboard players set @s fz.event.leave_game 0
function #fz:game_event/reset_all
@@ -1,10 +0,0 @@
# 调用者:advancements/fz:~
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与猪灵交易"}]
##
function #fz:game_event/player/on_piglin_trade
##
advancement revoke @s only fz:game_event/on_piglin_trade
@@ -1,10 +0,0 @@
# 调用者:advancements/fz:~
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
##
function #fz:game_event/player/on_placed_block
##
advancement revoke @s only fz:game_event/on_placed_block
@@ -1,7 +0,0 @@
# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_play_one_hour
##
scoreboard players operation @s fz.event.play_ticks %= 72000 fz.variable.integer
advancement revoke @s only fz:game_event/on_play_one_hour
@@ -1,13 +0,0 @@
# 调用者:advancements/fz:~
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "对实体使用剪刀"}]
##
scoreboard players remove @s fz.event.used_tool.dig_offset 1
##
function #fz:game_event/player/on_shears_used_on_entity
##
advancement revoke @s only fz:game_event/on_shears_used_on_entity
@@ -1,7 +0,0 @@
# 调用者:advancements/fz:~
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "蹲下"}]
##
function #fz:game_event/player/on_sneak
@@ -1,7 +0,0 @@
# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_took_damage
##
scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer
advancement revoke @s only fz:game_event/on_took_damage
@@ -1,14 +0,0 @@
# 调用者:advancements/fz:~
##
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "在方块上使用了工具"}]
##
scoreboard players remove @s fz.event.used_tool.dig_offset 1
##
function #fz:game_event/player/on_tools_used_on_block
##
advancement revoke @s only fz:game_event/on_tools_used_on_block
@@ -1,13 +0,0 @@
# 调用者:advancements/fz:~
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "从蹲下状态站起"}]
# 调用者:advancement/fz:unskeak
#####
##
function #fz:game_event/player/on_unsneak
##
advancement revoke @s until fz:game_event/on_unsneak
@@ -1,9 +0,0 @@
# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_used_tool
##
function #fz:game_event/player/on_used_tool/reset_used_tool
##
advancement revoke @s only fz:game_event/on_used_tool
@@ -1,10 +0,0 @@
# 调用者:advancements/fz:~
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与村民交易"}]
##
function #fz:game_event/player/on_villager_trade
##
advancement revoke @s only fz:game_event/on_villager_trade
@@ -1,6 +0,0 @@
##
### fz:game_event
advancement revoke @s from fz:game_event
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的游戏事件进度"}]
@@ -1 +0,0 @@
scoreboard players remove @s fz.event.play_ticks 1
@@ -1,47 +0,0 @@
##
scoreboard objectives add fz.event.aviating_distance minecraft.custom:aviate_one_cm
scoreboard objectives add fz.event.damage_taken minecraft.custom:damage_taken
scoreboard objectives add fz.event.death_count deathCount
scoreboard objectives add fz.event.leave_game minecraft.custom:leave_game
scoreboard objectives add fz.event.play_ticks minecraft.custom:play_time
scoreboard objectives add fz.event.villager_trade minecraft.custom:traded_with_villager
## 使
scoreboard objectives add fz.event.used_tool.dig_offset dummy
scoreboard objectives add fz.event.used_tool.iron_axe minecraft.used:iron_axe
scoreboard objectives add fz.event.used_tool.stone_axe minecraft.used:stone_axe
scoreboard objectives add fz.event.used_tool.golden_axe minecraft.used:golden_axe
scoreboard objectives add fz.event.used_tool.wooden_axe minecraft.used:wooden_axe
scoreboard objectives add fz.event.used_tool.diamond_axe minecraft.used:diamond_axe
scoreboard objectives add fz.event.used_tool.netherite_axe minecraft.used:netherite_axe
scoreboard objectives add fz.event.used_tool.iron_hoe minecraft.used:iron_hoe
scoreboard objectives add fz.event.used_tool.stone_hoe minecraft.used:stone_hoe
scoreboard objectives add fz.event.used_tool.golden_hoe minecraft.used:golden_hoe
scoreboard objectives add fz.event.used_tool.wooden_hoe minecraft.used:wooden_hoe
scoreboard objectives add fz.event.used_tool.diamond_hoe minecraft.used:diamond_hoe
scoreboard objectives add fz.event.used_tool.netherite_hoe minecraft.used:netherite_hoe
scoreboard objectives add fz.event.used_tool.iron_pickaxe minecraft.used:iron_pickaxe
scoreboard objectives add fz.event.used_tool.stone_pickaxe minecraft.used:stone_pickaxe
scoreboard objectives add fz.event.used_tool.golden_pickaxe minecraft.used:golden_pickaxe
scoreboard objectives add fz.event.used_tool.wooden_pickaxe minecraft.used:wooden_pickaxe
scoreboard objectives add fz.event.used_tool.diamond_pickaxe minecraft.used:diamond_pickaxe
scoreboard objectives add fz.event.used_tool.netherite_pickaxe minecraft.used:netherite_pickaxe
scoreboard objectives add fz.event.used_tool.shears minecraft.used:shears
scoreboard objectives add fz.event.used_tool.iron_shovel minecraft.used:iron_shovel
scoreboard objectives add fz.event.used_tool.stone_shovel minecraft.used:stone_shovel
scoreboard objectives add fz.event.used_tool.golden_shovel minecraft.used:golden_shovel
scoreboard objectives add fz.event.used_tool.wooden_shovel minecraft.used:wooden_shovel
scoreboard objectives add fz.event.used_tool.diamond_shovel minecraft.used:diamond_shovel
scoreboard objectives add fz.event.used_tool.netherite_shovel minecraft.used:netherite_shovel
scoreboard objectives add fz.event.used_tool.iron_sword minecraft.used:iron_sword
scoreboard objectives add fz.event.used_tool.stone_sword minecraft.used:stone_sword
scoreboard objectives add fz.event.used_tool.golden_sword minecraft.used:golden_sword
scoreboard objectives add fz.event.used_tool.wooden_sword minecraft.used:wooden_sword
scoreboard objectives add fz.event.used_tool.diamond_sword minecraft.used:diamond_sword
scoreboard objectives add fz.event.used_tool.netherite_sword minecraft.used:netherite_sword
##
data modify storage fz:installed fz.event set value 1b
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已安装系统组件:游戏事件"}]
@@ -1,4 +0,0 @@
execute as @a run function #fz:game_event/player/on_login
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已加载系统组件:游戏事件"}]
@@ -1,9 +0,0 @@
##
execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "飞行了1m"}]
##
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.aviating_distance
scoreboard players operation fz.var.score fz.variable.integer /= 200 fz.variable.integer
##
function #fz:game_event/player/on_aviate_one_meter
@@ -1,7 +0,0 @@
# 调用者:fz:game_event/player/on_used_tool
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
##
function #fz:game_event/player/on_broke_block
@@ -1,36 +0,0 @@
##
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.used_tool.diamond_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.shears
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.offset
##
execute unless score fz.var.score fz.variable.integer matches ..0 run function fz:game_event/player/on_broke_block
@@ -1,8 +0,0 @@
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "死亡"}]
##
# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.death_count
##
function #fz:game_event/player/on_dead
@@ -1,5 +0,0 @@
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "登录游戏"}]
##
function #fz:game_event/player/on_login
@@ -1,9 +0,0 @@
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "游玩了1h"}]
##
# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.play_ticks
# scoreboard players operation fz.var.score fz.variable.integer /= 3600 fz.variable.integer
##
function #fz:game_event/player/on_play_one_hour
@@ -1,9 +0,0 @@
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "受到了伤害"}]
##
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.damage_taken
scoreboard players operation fz.var.score fz.variable.integer /= 10 fz.variable.integer
##
function #fz:game_event/player/on_took_damage
@@ -1,5 +0,0 @@
##
execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
##
function #fz:game_event/player/on_used_tool
@@ -1,35 +0,0 @@
scoreboard players set @s fz.event.used_tool.offset 0
scoreboard players set @s fz.event.used_tool.diamond_axe 0
scoreboard players set @s fz.event.used_tool.diamond_hoe 0
scoreboard players set @s fz.event.used_tool.diamond_pickaxe 0
scoreboard players set @s fz.event.used_tool.diamond_shovel 0
scoreboard players set @s fz.event.used_tool.diamond_sword 0
scoreboard players set @s fz.event.used_tool.golden_axe 0
scoreboard players set @s fz.event.used_tool.golden_hoe 0
scoreboard players set @s fz.event.used_tool.golden_pickaxe 0
scoreboard players set @s fz.event.used_tool.golden_shovel 0
scoreboard players set @s fz.event.used_tool.golden_sword 0
scoreboard players set @s fz.event.used_tool.iron_axe 0
scoreboard players set @s fz.event.used_tool.iron_hoe 0
scoreboard players set @s fz.event.used_tool.iron_pickaxe 0
scoreboard players set @s fz.event.used_tool.iron_shovel 0
scoreboard players set @s fz.event.used_tool.iron_sword 0
scoreboard players set @s fz.event.used_tool.netherite_axe 0
scoreboard players set @s fz.event.used_tool.netherite_hoe 0
scoreboard players set @s fz.event.used_tool.netherite_pickaxe 0
scoreboard players set @s fz.event.used_tool.netherite_shovel 0
scoreboard players set @s fz.event.used_tool.netherite_sword 0
scoreboard players set @s fz.event.used_tool.shears 0
scoreboard players set @s fz.event.used_tool.stone_axe 0
scoreboard players set @s fz.event.used_tool.stone_hoe 0
scoreboard players set @s fz.event.used_tool.stone_pickaxe 0
scoreboard players set @s fz.event.used_tool.stone_shovel 0
scoreboard players set @s fz.event.used_tool.stone_sword 0
scoreboard players set @s fz.event.used_tool.wooden_axe 0
scoreboard players set @s fz.event.used_tool.wooden_hoe 0
scoreboard players set @s fz.event.used_tool.wooden_pickaxe 0
scoreboard players set @s fz.event.used_tool.wooden_shovel 0
scoreboard players set @s fz.event.used_tool.wooden_sword 0
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "重置了玩家"}, {"selector": "@s"}, {"text": "的used_tool计分板"}]
@@ -1,47 +0,0 @@
##
scoreboard objectives remove fz.event.aviating_distance
scoreboard objectives remove fz.event.damage_taken
scoreboard objectives remove fz.event.death_count
scoreboard objectives remove fz.event.leave_game
scoreboard objectives remove fz.event.play_ticks
scoreboard objectives remove fz.event.villager_trade
## 使
scoreboard objectives remove fz.event.used_tool.dig_offset
scoreboard objectives remove fz.event.used_tool.iron_axe
scoreboard objectives remove fz.event.used_tool.stone_axe
scoreboard objectives remove fz.event.used_tool.golden_axe
scoreboard objectives remove fz.event.used_tool.wooden_axe
scoreboard objectives remove fz.event.used_tool.diamond_axe
scoreboard objectives remove fz.event.used_tool.netherite_axe
scoreboard objectives remove fz.event.used_tool.iron_hoe
scoreboard objectives remove fz.event.used_tool.stone_hoe
scoreboard objectives remove fz.event.used_tool.golden_hoe
scoreboard objectives remove fz.event.used_tool.wooden_hoe
scoreboard objectives remove fz.event.used_tool.diamond_hoe
scoreboard objectives remove fz.event.used_tool.netherite_hoe
scoreboard objectives remove fz.event.used_tool.iron_pickaxe
scoreboard objectives remove fz.event.used_tool.stone_pickaxe
scoreboard objectives remove fz.event.used_tool.golden_pickaxe
scoreboard objectives remove fz.event.used_tool.wooden_pickaxe
scoreboard objectives remove fz.event.used_tool.diamond_pickaxe
scoreboard objectives remove fz.event.used_tool.netherite_pickaxe
scoreboard objectives remove fz.event.used_tool.shears
scoreboard objectives remove fz.event.used_tool.iron_shovel
scoreboard objectives remove fz.event.used_tool.stone_shovel
scoreboard objectives remove fz.event.used_tool.golden_shovel
scoreboard objectives remove fz.event.used_tool.wooden_shovel
scoreboard objectives remove fz.event.used_tool.diamond_shovel
scoreboard objectives remove fz.event.used_tool.netherite_shovel
scoreboard objectives remove fz.event.used_tool.iron_sword
scoreboard objectives remove fz.event.used_tool.stone_sword
scoreboard objectives remove fz.event.used_tool.golden_sword
scoreboard objectives remove fz.event.used_tool.wooden_sword
scoreboard objectives remove fz.event.used_tool.diamond_sword
scoreboard objectives remove fz.event.used_tool.netherite_sword
##
data remove storage fz:installed fz.event
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载系统组件:游戏事件"}]
@@ -1,6 +0,0 @@
# 调用者:fz:logger/uninstall
##
tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已删除日志配置!"}]
data remove storage fz:logger fz
@@ -1,31 +0,0 @@
##### 使tellraw @a [{"nbt": "fz.exception.load_without_install_exception", "interpret": true, "storage": "fz:logger"}, {"text": "计分板"}]
##
data modify storage fz:logger fz.root set value '[{"text": "", "color": "white"}, {"text": "[", "color": "dark_gray"}, {"text": "FZD", "color": "gold"}, {"text": "]", "color": "dark_gray"}]'
##
### error 800
data modify storage fz:logger fz.level.error set value '[{"text": "", "color": "red"}, {"nbt": "root", "interpret": true, "storage": "fz:logger"}, {"text": "[错误]"}]'
### alert 600
data modify storage fz:logger fz.level.alert set value '[{"text": "", "color": "yellow"}, {"nbt": "fz.root", "interpret": true, "storage": "fz:logger"}, {"text": "[提醒]"}]'
### info 500
data modify storage fz:logger fz.level.info set value '[{"text": "", "color": "green"}, {"nbt": "fz.root", "interpret": true, "storage": "fz:logger"}, {"text": "[信息]"}]'
### debug 400
data modify storage fz:logger fz.level.debug set value '[{"text": "", "color": "dark_aqua"}, {"nbt": "fz.root", "interpret": true, "storage": "fz:logger"}, {"text": "[调试]"}]'
### fine 300
data modify storage fz:logger fz.level.fine set value '[{"text": "", "color": "gray"}, {"nbt": "fz.root", "interpret": true, "storage": "fz:logger"}, {"text": "[详细]"}]'
##
data modify storage fz:logger fz.exception.load_without_install_exception set value '[{"nbt": "fz.level.error", "interpret": true, "storage": "fz:logger"}, {"text": "模块在未安装时被加载:"}]'
##
execute unless data storage fz:logger fz.levels.current run data modify storage fz:logger fz.levels.current set value 500
##
execute store result score fz.logger.level fz.variable.integer run data get storage fz:logger fz.levels.current
##
data modify storage fz:installed fz.logger set value 1b
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已安装系统组件:日志"}]
@@ -1,7 +0,0 @@
## debug 400
data modify storage fz:logger fz.levels.current set value 400
execute store result score fz.logger.level fz.variable.integer run data get storage fz:logger fz.levels.current
##
tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "日志等级设为调试"}]
@@ -1,7 +0,0 @@
## fine 300
data modify storage fz:logger fz.levels.current set value 300
execute store result score fz.logger.level fz.variable.integer run data get storage fz:logger fz.levels.current
##
tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "日志等级设为详细"}]
@@ -1,7 +0,0 @@
## info 500
data modify storage fz:logger fz.levels.current set value 500
execute store result score fz.logger.level fz.variable.integer run data get storage fz:logger fz.levels.current
##
tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "日志等级设为一般信息"}]
-7
View File
@@ -1,7 +0,0 @@
# 调用者:#fz:logger/init
##
execute store result score fz.logger.level fz.variable.integer run data get storage fz:logger fz.levels.current
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已加载系统组件:日志"}]
@@ -1,10 +0,0 @@
## #fz:logger/uninstall
##
data remove storage fz:installed fz.logger
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载系统组件:日志"}]
##
execute if score fz.logger.level fz.variable.integer matches ..600 run tellraw @s [{"nbt": "fz.level.alert", "interpret": true, "storage": "fz:logger"}, {"text": "您要删除日志配置吗,它将会永久失去!(真的很久!)"}, {"text": "[确定]", "color": "dark_red", "clickEvent": {"action": "suggest_command", "value": "/function #fz:logger/clear_data"}, "hoverEvent": {"action": "show_text", "contents": {"text": "将命令填入聊天框"}}}]
@@ -1,5 +0,0 @@
scoreboard objectives add fz.module.health health
scoreboard objectives modify fz.module.health rendertype hearts
##
data modify storage fz:installed fz.module.health set value 1b
@@ -1,4 +0,0 @@
execute unless data storage fz:config fz.module.health.display{below_name: 0b} run scoreboard objectives setdisplay belowName fz.module.health
execute if data storage fz:config fz.module.health.display{below_name: 0b} run scoreboard objectives setdisplay belowName
execute unless data storage fz:config fz.module.health.display{list: 0b} run scoreboard objectives setdisplay list fz.module.health
execute if data storage fz:config fz.module.health.display{list: 0b} run scoreboard objectives setdisplay list
@@ -1 +0,0 @@
scoreboard objectives modify fz.module.health displayname {"text": "血量", "color": "red"}
@@ -1 +0,0 @@
scoreboard objectives modify fz.module.health displayname {"text": "HP"}
@@ -1 +0,0 @@
scoreboard objectives modify fz.module.health displayname {"text": "厘米", "color": "gold"}
@@ -1 +0,0 @@
scoreboard objectives modify fz.module.health displayname {"text": "cm", "color": "gold"}
@@ -1 +0,0 @@
scoreboard objectives modify fz.module.health displayname {"text": "节操值", "color": "green"}
@@ -1 +0,0 @@
scoreboard objectives modify fz.module.health displayname {"text": "沙雕值", "color": "yellow"}
@@ -1,5 +0,0 @@
scoreboard objectives remove fz.module.health
data remove storage fz:config fz.module.health
##
data modify storage fz:installed fz.module.health set value 0b
@@ -1,6 +0,0 @@
data modify storage fz:here fz.nether_pos set value [0, 0]
execute store result storage fz:here fz.nether.x int 0.125 run data get entity @s Pos[0]
execute store result storage fz:here fz.nether.z int 0.125 run data get entity @s Pos[2]
data modify storage fz:global fz.api.dimension.id set value "minecraft:the_nether"
function #fz:api/get_dimension_name
data modify storage fz:here fz.message[2] set value '[{"text": ",对应", "color": "white"}, {"nbt": "fz.api.dimension.name", "interpret": true, "storage": "fz:global"}, [{"text": "[", "color": "green"}, {"nbt": "fz.nether.x", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.nether.z", "storage": "fz:here"}, {"text": "]"}]]'
@@ -1,6 +0,0 @@
data modify storage fz:here fz.overworld_pos set value [0, 0]
execute store result storage fz:here fz.overworld.x int 8 run data get entity @s Pos[0]
execute store result storage fz:here fz.overworld.z int 8 run data get entity @s Pos[2]
data modify storage fz:global fz.api.dimension.id set value "minecraft:overworld"
function #fz:api/get_dimension_name
data modify storage fz:here fz.message[2] set value '[{"text": ",对应", "color": "white"}, {"nbt": "fz.api.dimension.name", "interpret": true, "storage": "fz:global"}, [{"text": "[", "color": "green"}, {"nbt": "fz.overworld.x", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.overworld.z", "storage": "fz:here"}, {"text": "]"}]]'
@@ -1 +0,0 @@
execute if data storage fz:global fz.api.dimension{id:"minecraft:overworld"} run function fz:module/here/get_dimension_message/if_overworld
@@ -1 +0,0 @@
execute if data storage fz:global fz.api.dimension{id:"minecraft:the_nether"} run function fz:module/here/get_dimension_message/if_the_nether
@@ -1,10 +0,0 @@
## fz.cache.pos已在install中初始化
execute store result storage fz:here fz.x int 1 run data get entity @s Pos[0]
execute store result storage fz:here fz.y int 1 run data get entity @s Pos[1]
execute store result storage fz:here fz.z int 1 run data get entity @s Pos[2]
data modify storage fz:here fz.message.dimension set from storage fz:global fz.api.dimension.name
data modify storage fz:here fz.message.position set value '[{"text": "[", "color": "green"}, {"nbt": "fz.x", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.y", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.z", "storage": "fz:here"}, {"text": "]"}]'
data modify storage fz:here fz.message.append set value ''
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "获取了位置信息"}]
@@ -1 +0,0 @@
tellraw @a [{"text": "", "color": "white"}, {"selector": "@s"}, {"text": "说:"}, {"text": "我在"}, {"nbt": "fz.message.dimension", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.message.position", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.message.append", "interpret": true, "storage": "fz:here"}]
@@ -1,5 +0,0 @@
##
data modify storage fz:installed fz.module.here set value 1b
##
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装组件:玩家位置"}]
@@ -1 +0,0 @@
execute if data storage fz:installed fz.module{last_nether_portal:1b} run tellraw @s [{"text": "获取位置:"},[{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "发送给:自己"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 2000"}},{"text": "私信", "color": "aqua"},{"text": "]"}], [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "发送给:所有人"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 2010"}},{"text": "广播", "color": "aqua"},{"text": "]"}]]
@@ -1,2 +0,0 @@
execute if score @s fz.module.interactor.trigger matches 2000 run function #fz:module/here/private_message
execute if score @s fz.module.interactor.trigger matches 2010 run function #fz:module/here/global_message
@@ -1 +0,0 @@
tellraw @s [{"text": "你在", "color": "white"}, {"nbt": "fz.message.dimension", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.message.position", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.message.append", "interpret": true, "storage": "fz:here"}]
@@ -1,7 +0,0 @@
data remove storage fz:here fz
##
data modify storage fz:installed fz.module.here set value 0b
##
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载组件:玩家位置"}]
@@ -1,5 +0,0 @@
##
function #fz:module/interactor/event/on_click/on_click
##
advancement revoke @s only fz:module/interactor/on_click
@@ -1,3 +0,0 @@
# 本目录用于存放向事件中注册的函数,并不用来新建事件
execute if score @s fz.module.interactor.player.config matches 1 if entity @s[x_rotation = -90] run function #fz:module/interactor/display
@@ -1,4 +0,0 @@
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "重置了交互器事件进度"}]
advancement revoke @s from fz:module/interactor/on_click
@@ -1,8 +0,0 @@
scoreboard objectives add fz.module.interactor.trigger trigger
scoreboard objectives add fz.module.interactor.player.config dummy
##
data modify storage fz:installed fz.module.interactor set value 1b
##
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装组件:配置"}]
@@ -1,7 +0,0 @@
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "向玩家"}, {"selector": "@s"}, {"text": "显示了交互器"}]
execute if data storage fz:installed fz.module{last_death:1b} run tellraw @s {"text": "交互器打开方式:"}
execute if data storage fz:installed fz.module{last_death:1b} if score @s fz.module.interactor.player.config matches 1 run tellraw @s [{"text": "- 抬头+蹲起:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击关闭"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 900"}},{"text": "已开启", "color": "green"},{"text": "]"}]]
execute if data storage fz:installed fz.module{last_death:1b} unless score @s fz.module.interactor.player.config matches 1 run tellraw @s [{"text": "- 抬头+蹲起:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击开启"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 910"}},{"text": "已关闭", "color": "red"},{"text": "]"}]]
@@ -1,8 +0,0 @@
# 调用者:#fz:module/interactor/on_click
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "的交互器分数为:"}, {"score": {"name": "@s", "objective": "fz.module.interactor.trigger"}}]
execute if score @s fz.module.interactor.trigger matches 900 run scoreboard players set @s fz.module.interactor.player.config 0
execute if score @s fz.module.interactor.trigger matches 910 run scoreboard players set @s fz.module.interactor.player.config 1
@@ -1,4 +0,0 @@
execute as @a run function #fz:module/interactor/reset_trigger
##
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已加载组件:配置"}]
@@ -1,7 +0,0 @@
# 调用者:#fz:module/interactor/reset_trigger
scoreboard players reset @s fz.module.interactor.trigger
scoreboard players enable @s fz.module.interactor.trigger
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的触发器分数"}]
@@ -1,9 +0,0 @@
schedule clear fz:module/interactor/loop
scoreboard objectives remove fz.module.interactor.trigger
##
data modify storage fz:installed fz.module.interactor set value 0b
##
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载组件:配置"}]
@@ -1,7 +0,0 @@
data modify storage fz:global fz.api.dimension.id set from entity @s LastDeathLocation.dimension
execute store result storage fz:last_death fz.x int 1 run data get entity @s LastDeathLocation.pos[0]
execute store result storage fz:last_death fz.y int 1 run data get entity @s LastDeathLocation.pos[1]
execute store result storage fz:last_death fz.z int 1 run data get entity @s LastDeathLocation.pos[2]
##
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "获取了死亡点"}]
@@ -1,5 +0,0 @@
##
data modify storage fz:installed fz.module.last_death set value 1b
##
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装组件:上一死亡点"}]
@@ -1 +0,0 @@
execute if data storage fz:installed fz.module{last_death:1b} run tellraw @s [{"text": "获取上一死亡点:"},[{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "发送给:自己"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 2100"}},{"text": "私信", "color": "aqua"},{"text": "]"}]]
@@ -1 +0,0 @@
execute if score @s fz.module.interactor.trigger matches 2100 run function #fz:module/last_death/private_message
@@ -1,2 +0,0 @@
execute if data entity @s LastDeathLocation run tellraw @s [{"text": "你上次死亡于"}, {"nbt": "fz.api.dimension.name", "interpret": true, "storage": "fz:global"}, [{"text": "[", "color": "green"}, {"nbt": "fz.x", "storage": "fz:last_death"}, {"text": ", "}, {"nbt": "fz.y", "storage": "fz:last_death"}, {"text": ", "}, {"nbt": "fz.z", "storage": "fz:last_death"}, {"text": "]"}]]
execute unless data entity @s LastDeathLocation run tellraw @s {"text": "你从未死亡!"}
@@ -1,7 +0,0 @@
data remove storage fz:last_death fz
##
data modify storage fz:installed fz.module.last_death set value 0b
##
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载组件:上一死亡点"}]

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