Rewritten
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Command:
- handle
- report
- Tab auto fill
Added new
Command:
- notice
- home
This commit is contained in:
2025-11-08 13:49:35 +08:00
parent 6f489eb660
commit ea8124e0ed
9 changed files with 1018 additions and 553 deletions

View File

@@ -33,6 +33,7 @@ import org.xgqy.survival.command.TpFinCommandExecutor;
import org.xgqy.survival.command.msgCommandExecutor; import org.xgqy.survival.command.msgCommandExecutor;
import org.xgqy.survival.event.ChatEvent; import org.xgqy.survival.event.ChatEvent;
import org.xgqy.survival.event.ChooseTagEvent; import org.xgqy.survival.event.ChooseTagEvent;
import org.xgqy.survival.event.ForceSurvival;
import org.xgqy.survival.event.JoinEvent; import org.xgqy.survival.event.JoinEvent;
import org.xgqy.survival.event.LandEvent; import org.xgqy.survival.event.LandEvent;
import org.xgqy.survival.event.LoginEvent; import org.xgqy.survival.event.LoginEvent;
@@ -176,6 +177,7 @@ public final class Survival extends JavaPlugin {
msg.add(ChatColor.GREEN + "赞助我们? https://starpavilion.xyz/sponsor.html"); msg.add(ChatColor.GREEN + "赞助我们? https://starpavilion.xyz/sponsor.html");
msg.add(ChatColor.RED+"封禁者会在此处公示: https://starpavilion.xyz/bans.html"); msg.add(ChatColor.RED+"封禁者会在此处公示: https://starpavilion.xyz/bans.html");
msg.add(ChatColor.RED + "信用分过低将会导致你的账号受限甚至永久封禁!"); msg.add(ChatColor.RED + "信用分过低将会导致你的账号受限甚至永久封禁!");
msg.add(ChatColor.GREEN+"小小赞助一下吧~");
msg.add(ChatColor.GREEN + "信用分被扣除会提醒如果您的信用分被莫名扣除请及时到QQ群 717903781 申诉。"); msg.add(ChatColor.GREEN + "信用分被扣除会提醒如果您的信用分被莫名扣除请及时到QQ群 717903781 申诉。");
new BukkitRunnable() { new BukkitRunnable() {
@@ -220,14 +222,21 @@ public final class Survival extends JavaPlugin {
// 根据剩余信用分执行处罚 // 根据剩余信用分执行处罚
if (newPoint > 80) { if (newPoint > 80) {
plr.sendMessage(ChatColor.RED + "|采取处罚: " + ChatColor.YELLOW + ""); plr.sendMessage(ChatColor.RED + "|采取处罚: " + ChatColor.YELLOW + "");
} else if (newPoint <= 0) { plr.getScoreboard().getObjective("check").getScore(plr).setScore(0);
} else if(newPoint <= 0){
plr.kickPlayer(ChatColor.RED + "您好! 您由于在 " + formattedTime + " 信用分小于 0 ,我们决定对你的账号 " + plr.getName() + " 采取\n" + ChatColor.RED + ChatColor.BOLD + "永久封禁\n" + ChatColor.RED + "措施如果您想解封您的账号请到QQ群 717903781 申诉\n\n" + ChatColor.RED + "如果您对本次处罚不满,请采取以下措施:\n" + ChatColor.YELLOW + "1.如果您对自己的行为" + ChatColor.BOLD + " 问心无愧 " + ChatColor.YELLOW + "请立即向QQ 2213866559 发送解封申请\n" + ChatColor.YELLOW + "2.如果您属实有违规行为,请" + ChatColor.BOLD + "手写" + ChatColor.YELLOW + "一篇 " + ChatColor.BOLD + "100字以上且AIGC合格" + ChatColor.YELLOW + " 的检讨发送到申诉QQ群态度诚恳我们将会对你进行解封"); plr.kickPlayer(ChatColor.RED + "您好! 您由于在 " + formattedTime + " 信用分小于 0 ,我们决定对你的账号 " + plr.getName() + " 采取\n" + ChatColor.RED + ChatColor.BOLD + "永久封禁\n" + ChatColor.RED + "措施如果您想解封您的账号请到QQ群 717903781 申诉\n\n" + ChatColor.RED + "如果您对本次处罚不满,请采取以下措施:\n" + ChatColor.YELLOW + "1.如果您对自己的行为" + ChatColor.BOLD + " 问心无愧 " + ChatColor.YELLOW + "请立即向QQ 2213866559 发送解封申请\n" + ChatColor.YELLOW + "2.如果您属实有违规行为,请" + ChatColor.BOLD + "手写" + ChatColor.YELLOW + "一篇 " + ChatColor.BOLD + "100字以上且AIGC合格" + ChatColor.YELLOW + " 的检讨发送到申诉QQ群态度诚恳我们将会对你进行解封");
} else if (newPoint <= 20) { }else if (newPoint <= 10) {
plr.sendMessage(ChatColor.RED + "|采取处罚: " + ChatColor.YELLOW + "限制行为及发言,列入监管名单,限制功能使用"); plr.sendMessage(ChatColor.RED + "|采取处罚: " + ChatColor.YELLOW + "限制行为及发言,列入监管名单,限制功能使用");
} else if (newPoint <= 50) { plr.getScoreboard().getObjective("check").getScore(plr).setScore(4);
} else if (newPoint <= 30) {
plr.sendMessage(ChatColor.RED + "|采取处罚: " + ChatColor.YELLOW + "限制行为及发言,列入监管名单,限制功能使用");
plr.getScoreboard().getObjective("check").getScore(plr).setScore(3);
} else if (newPoint <= 60) {
plr.sendMessage(ChatColor.RED + "|采取处罚: " + ChatColor.YELLOW + "限制行为及发言,限制功能使用"); plr.sendMessage(ChatColor.RED + "|采取处罚: " + ChatColor.YELLOW + "限制行为及发言,限制功能使用");
plr.getScoreboard().getObjective("check").getScore(plr).setScore(2);
} else if (newPoint <= 80) { } else if (newPoint <= 80) {
plr.sendMessage(ChatColor.RED + "|采取处罚: " + ChatColor.YELLOW + "监管行为及发言,签到将奖励转换为信用分"); plr.sendMessage(ChatColor.RED + "|采取处罚: " + ChatColor.YELLOW + "监管行为及发言,签到将奖励转换为信用分");
plr.getScoreboard().getObjective("check").getScore(plr).setScore(1);
} }
plr.sendMessage(ChatColor.RED + "|为了维护游戏环境,请不要违规!"); plr.sendMessage(ChatColor.RED + "|为了维护游戏环境,请不要违规!");
plr.sendMessage(ChatColor.RED + "----------------------------"); plr.sendMessage(ChatColor.RED + "----------------------------");
@@ -253,6 +262,7 @@ public final class Survival extends JavaPlugin {
Bukkit.getPluginManager().registerEvents(new ChooseTagEvent(this), this); Bukkit.getPluginManager().registerEvents(new ChooseTagEvent(this), this);
Bukkit.getPluginManager().registerEvents(new LoginEvent(this), this); Bukkit.getPluginManager().registerEvents(new LoginEvent(this), this);
Bukkit.getPluginManager().registerEvents(new LandEvent(this),this); Bukkit.getPluginManager().registerEvents(new LandEvent(this),this);
Bukkit.getPluginManager().registerEvents(new ForceSurvival(),this);
// 注册命令执行器 // 注册命令执行器
getCommand("report").setExecutor(new ReportCommandExecutor(this)); getCommand("report").setExecutor(new ReportCommandExecutor(this));
@@ -274,7 +284,7 @@ public final class Survival extends JavaPlugin {
getCommand("msg").setExecutor(new msgCommandExecutor(this)); getCommand("msg").setExecutor(new msgCommandExecutor(this));
getCommand("friend").setExecutor(new FriendCommandExecutor(this)); getCommand("friend").setExecutor(new FriendCommandExecutor(this));
getCommand("point").setExecutor(new PointCommandExecutor(this)); getCommand("point").setExecutor(new PointCommandExecutor(this));
getCommand("selfkill").setExecutor(new KillCommandExecutor(this)); getCommand("home").setExecutor(new KillCommandExecutor(this));
getCommand("land").setExecutor(new LandCommandExecutor(this)); getCommand("land").setExecutor(new LandCommandExecutor(this));
getCommand("qd").setExecutor(new LandCommandExecutor(this)); getCommand("qd").setExecutor(new LandCommandExecutor(this));
getCommand("notice").setExecutor(new NoticeCommandExecutor(this)); getCommand("notice").setExecutor(new NoticeCommandExecutor(this));
@@ -285,7 +295,7 @@ public final class Survival extends JavaPlugin {
// 所有需要补全的命令列表 // 所有需要补全的命令列表
List<String> commands = Arrays.asList( List<String> commands = Arrays.asList(
"handle", "tpacc", "friend", "party", "settag", "teleport", "handle", "tpacc", "friend", "party", "settag", "teleport",
"point", "land", "pvp", "help", "tag", "hub", "selfkill", "point", "land", "pvp", "help", "tag", "hub", "home",
"qd", "reg", "login", "msg", "inventory", "notice" "qd", "reg", "login", "msg", "inventory", "notice"
); );
@@ -309,7 +319,6 @@ public final class Survival extends JavaPlugin {
try { try {
FriendCommandExecutor executor = (FriendCommandExecutor) this.getCommand("friend").getExecutor(); FriendCommandExecutor executor = (FriendCommandExecutor) this.getCommand("friend").getExecutor();
if (executor != null) { if (executor != null) {
executor.saveFriendData();
getLogger().info("好友数据已保存!"); getLogger().info("好友数据已保存!");
} }
} catch (Exception e) { } catch (Exception e) {

View File

@@ -77,7 +77,7 @@ public class CommandTabExecutor implements TabCompleter {
case "help": case "help":
case "tag": case "tag":
case "hub": case "hub":
case "selfkill": case "home":
case "qd": case "qd":
case "reg": case "reg":
case "login": case "login":

View File

@@ -1,9 +1,8 @@
package org.xgqy.survival.command; package org.xgqy.survival.command;
import net.md_5.bungee.api.chat.BaseComponent; import com.google.gson.Gson;
import net.md_5.bungee.api.chat.ClickEvent; import com.google.gson.GsonBuilder;
import net.md_5.bungee.api.chat.ComponentBuilder; import com.google.gson.reflect.TypeToken;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.command.Command; import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandExecutor;
@@ -11,476 +10,577 @@ import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable; import org.bukkit.scheduler.BukkitRunnable;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import org.xgqy.survival.FriendData;
import org.xgqy.survival.Survival; import org.xgqy.survival.Survival;
import java.io.File; import java.io.File;
import java.io.FileInputStream; import java.io.FileReader;
import java.io.FileOutputStream; import java.io.FileWriter;
import java.io.IOException; import java.io.IOException;
import java.io.ObjectInputStream; import java.lang.reflect.Type;
import java.io.ObjectOutputStream;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Iterator;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Objects;
import java.util.UUID; import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentHashMap;
import java.util.stream.Collectors; import java.util.stream.Collectors;
public class FriendCommandExecutor implements CommandExecutor { public class FriendCommandExecutor implements CommandExecutor {
// 命令前缀
private final String prefix = ChatColor.LIGHT_PURPLE + "好友系统 " + ChatColor.WHITE + "| ";
// 好友关系存储(双向绑定)
private Map<Player, List<Player>> friends;
// 待处理好友请求key接收者value请求列表
private Map<Player, List<FriendRequest>> waitingRequests;
// Gson实例JSON序列化
private final Gson gson = new GsonBuilder().setPrettyPrinting().create();
// 数据文件
private final File dataFile;
// 插件实例
private final Survival plugin; private final Survival plugin;
// 好友请求超时任务缓存(使用字符串键确保精准匹配 // 请求有效期5分钟 = 300000毫秒
private final Map<String, BukkitRunnable> timeoutTasks = new ConcurrentHashMap<>(); private static final long REQUEST_EXPIRE_TIME = 5 * 60 * 1000;
// 待确认的删除请求
private final Map<Player, Player> pendingDelete = new ConcurrentHashMap<>();
// 删除确认超时任务缓存
private final Map<Player, BukkitRunnable> deleteTimeoutTasks = new ConcurrentHashMap<>();
// 持久化文件
private final File friendDataFile;
public FriendCommandExecutor(Survival plugin) { public FriendCommandExecutor(Survival plugin) {
this.plugin = plugin; this.plugin = plugin;
this.friendDataFile = new File(plugin.getDataFolder(), "friend_data.ser"); // 初始化数据文件
loadFriendData(); // 加载数据 this.dataFile = new File(plugin.getDataFolder(), "friend.json");
// 确保数据文件夹存在
if (!plugin.getDataFolder().exists()) {
plugin.getDataFolder().mkdirs();
}
// 加载历史数据
loadData();
// 启动请求过期清理任务
startExpireCheckTask();
} }
// 提供外部访问任务的方法(用于插件禁用时清理) /**
public Map<String, BukkitRunnable> getTimeoutTasks() { * 好友请求实体存储发送者UUID和时间戳支持序列化
return timeoutTasks; */
private static class FriendRequest {
private final String senderUuid;
private final long timestamp;
public FriendRequest(Player sender) {
this.senderUuid = sender.getUniqueId().toString();
this.timestamp = System.currentTimeMillis();
}
// Getter
public String getSenderUuid() {
return senderUuid;
}
public long getTimestamp() {
return timestamp;
}
} }
public Map<Player, BukkitRunnable> getDeleteTimeoutTasks() { /**
return deleteTimeoutTasks; * JSON序列化辅助类
*/
private static class FriendData {
private Map<String, List<String>> friends;
private Map<String, List<FriendRequest>> waitingRequests;
// 必须保留默认构造函数Gson反序列化用
public FriendData() {}
public FriendData(Map<String, List<String>> friends, Map<String, List<FriendRequest>> waitingRequests) {
this.friends = friends;
this.waitingRequests = waitingRequests;
}
// Getter & Setter
public Map<String, List<String>> getFriends() {
return friends;
}
public void setFriends(Map<String, List<String>> friends) {
this.friends = friends;
}
public Map<String, List<FriendRequest>> getWaitingRequests() {
return waitingRequests;
}
public void setWaitingRequests(Map<String, List<FriendRequest>> waitingRequests) {
this.waitingRequests = waitingRequests;
}
} }
@Override @Override
public boolean onCommand(@NotNull CommandSender sender, @NotNull Command command, @NotNull String label, @NotNull String[] args) { public boolean onCommand(@NotNull CommandSender sender, @NotNull Command command, @NotNull String label, @NotNull String[] args) {
if (!(sender instanceof Player player)) { // 仅玩家可使用
sender.sendMessage(ChatColor.RED + "❌ 无法对非玩家类使用该命令!"); if (!(sender instanceof Player)) {
sender.sendMessage(prefix + ChatColor.RED + "仅玩家能使用该命令!");
return true; return true;
} }
// 处理隐式命令(点击按钮触发) Player player = (Player) sender;
if (args.length >= 3 && args[0].equals("confirmDelete")) {
handleConfirmDelete(player, args[1], args[2]); // 无参数时显示帮助
return true; if (args.length == 0) {
} showHelp(player);
if (args.length >= 2 && args[0].equals("prepareDelete")) {
handlePrepareDeleteCommand(player, args);
return true; return true;
} }
// 基础参数校验 // 处理子命令
if (args.length < 1) { switch (args[0].toLowerCase()) {
sendUsage(player); case "add":
return true; handleAdd(player, args);
break;
case "remove":
handleRemove(player, args);
break;
case "list":
handleList(player);
break;
case "accept":
handleAccept(player, args);
break;
case "deny":
handleDeny(player, args);
break;
default:
player.sendMessage(prefix + ChatColor.RED + "未知命令!输入 /friend 查看帮助");
} }
String subCommand = args[0].toLowerCase();
if (subCommand.equals("list")) {
handleList(player);
return true;
}
if (args.length < 2) {
sendUsage(player);
return true;
}
String targetName = args[1];
Player target = Bukkit.getPlayerExact(targetName); // 精准匹配玩家名(修复)
// 目标玩家有效性校验
if (!subCommand.equals("remove") && (target == null || !target.isOnline())) {
player.sendMessage(ChatColor.RED + "❌ 目标玩家不存在或未在线!");
return true;
}
// 分发子命令
switch (subCommand) {
case "add" -> handleAdd(player, target);
case "remove" -> handleRemove(player, targetName);
case "allow" -> handleAllow(player, target);
case "deny" -> handleDeny(player, target);
default -> sendUsage(player);
}
return true; return true;
} }
/** /**
* 加载历史好友数据 * 处理添加好友命令
*/ */
public void loadFriendData() { private void handleAdd(Player sender, String[] args) {
if (!friendDataFile.exists()) { // 参数校验
plugin.getLogger().info("好友数据文件不存在,初始化空数据!"); if (args.length != 2) {
sender.sendMessage(prefix + ChatColor.RED + "用法错误!正确格式:/friend add <玩家名>");
return; return;
} }
try (ObjectInputStream ois = new ObjectInputStream(new FileInputStream(friendDataFile))) { String targetName = args[1];
FriendData data = (FriendData) ois.readObject(); Player target = plugin.getServer().getPlayer(targetName);
Map<UUID, List<UUID>> uuidFriends = data.getFriends();
Map<UUID, List<UUID>> uuidWaiting = data.getWaiting();
// 转换好友数据UUID -> Player在线玩家 // 目标玩家校验
for (Map.Entry<UUID, List<UUID>> entry : uuidFriends.entrySet()) { if (target == null || !target.isOnline()) {
Player player = Bukkit.getPlayer(entry.getKey()); sender.sendMessage(prefix + ChatColor.RED + "玩家 " + targetName + " 不存在或未在线!");
if (player != null && player.isOnline()) { return;
List<Player> friends = entry.getValue().stream()
.map(Bukkit::getPlayer)
.filter(p -> p != null && p.isOnline()) // 只保留在线玩家
.collect(Collectors.toList());
plugin.friends.put(player, friends);
}
}
// 转换等待请求数据UUID -> Player在线玩家
for (Map.Entry<UUID, List<UUID>> entry : uuidWaiting.entrySet()) {
Player receiver = Bukkit.getPlayer(entry.getKey());
if (receiver != null && receiver.isOnline()) {
List<Player> requesters = entry.getValue().stream()
.map(Bukkit::getPlayer)
.filter(p -> p != null && p.isOnline()) // 只保留在线玩家
.collect(Collectors.toList());
plugin.waiting.put(receiver, requesters);
}
}
plugin.getLogger().info("好友数据加载成功!");
} catch (IOException e) {
plugin.getLogger().severe("好友数据文件读取失败:" + e.getMessage());
} catch (ClassNotFoundException e) {
plugin.getLogger().severe("好友数据模型类未找到:" + e.getMessage());
} catch (Exception e) {
plugin.getLogger().severe("好友数据加载异常:" + e.getMessage());
} }
if (target.equals(sender)) {
sender.sendMessage(prefix + ChatColor.RED + "不能添加自己为好友!");
return;
}
// 检查是否已是好友
List<Player> senderFriends = friends.getOrDefault(sender, new ArrayList<>());
if (senderFriends.contains(target)) {
sender.sendMessage(prefix + ChatColor.RED + "你与 " + target.getName() + " 已是好友关系!");
return;
}
// 检查是否有未过期的请求
List<FriendRequest> targetRequests = waitingRequests.getOrDefault(target, new ArrayList<>());
boolean hasPending = targetRequests.stream()
.anyMatch(req -> req.getSenderUuid().equals(sender.getUniqueId().toString()) &&
System.currentTimeMillis() - req.getTimestamp() < REQUEST_EXPIRE_TIME);
if (hasPending) {
sender.sendMessage(prefix + ChatColor.RED + "已向 " + target.getName() + " 发送请求对方未处理5分钟内不可重复发送");
return;
}
// 发送请求
targetRequests.add(new FriendRequest(sender));
waitingRequests.put(target, targetRequests);
// 通知双方
sender.sendMessage(prefix + ChatColor.GREEN + "好友请求已发送给 " + target.getName() + ",请等待回应~");
target.sendMessage(prefix + ChatColor.YELLOW + "📩 收到 " + sender.getName() + " 的好友请求!");
target.sendMessage(prefix + ChatColor.YELLOW + "使用 /friend accept " + sender.getName() + " 接受,或 /friend deny " + sender.getName() + " 拒绝");
// 保存数据
saveData();
} }
/** /**
* 保存好友数据(使用副本遍历避免并发异常) * 处理移除好友命令
*/ */
public void saveFriendData() { private void handleRemove(Player sender, String[] args) {
FriendData data = new FriendData(); // 参数校验
Map<UUID, List<UUID>> uuidFriends = new ConcurrentHashMap<>(); if (args.length != 2) {
Map<UUID, List<UUID>> uuidWaiting = new ConcurrentHashMap<>(); sender.sendMessage(prefix + ChatColor.RED + "用法错误!正确格式:/friend remove <玩家名>");
return;
// 遍历副本避免ConcurrentModificationException关键修复
new ArrayList<>(plugin.friends.entrySet()).forEach(entry -> {
UUID playerUuid = entry.getKey().getUniqueId();
List<UUID> friendUuids = entry.getValue().stream()
.map(Player::getUniqueId)
.collect(Collectors.toList());
uuidFriends.put(playerUuid, friendUuids);
});
new ArrayList<>(plugin.waiting.entrySet()).forEach(entry -> {
UUID receiverUuid = entry.getKey().getUniqueId();
List<UUID> requesterUuids = entry.getValue().stream()
.map(Player::getUniqueId)
.collect(Collectors.toList());
uuidWaiting.put(receiverUuid, requesterUuids);
});
data.setFriends(uuidFriends);
data.setWaiting(uuidWaiting);
try {
if (!friendDataFile.getParentFile().exists()) {
friendDataFile.getParentFile().mkdirs();
}
try (ObjectOutputStream oos = new ObjectOutputStream(new FileOutputStream(friendDataFile))) {
oos.writeObject(data);
}
} catch (IOException e) {
plugin.getLogger().severe("好友数据保存失败:" + e.getMessage());
} }
String targetName = args[1];
Player target = plugin.getServer().getPlayer(targetName);
// 目标玩家校验
if (target == null || !target.isOnline()) {
sender.sendMessage(prefix + ChatColor.RED + "玩家 " + targetName + " 不存在或未在线!");
return;
}
if (target.equals(sender)) {
sender.sendMessage(prefix + ChatColor.RED + "不能移除自己!");
return;
}
// 检查好友关系
List<Player> senderFriends = friends.getOrDefault(sender, new ArrayList<>());
List<Player> targetFriends = friends.getOrDefault(target, new ArrayList<>());
if (!senderFriends.contains(target) || !targetFriends.contains(sender)) {
sender.sendMessage(prefix + ChatColor.RED + "你与 " + target.getName() + " 不是好友关系!");
return;
}
// 双向移除好友
senderFriends.remove(target);
targetFriends.remove(sender);
friends.put(sender, senderFriends);
friends.put(target, targetFriends);
// 通知双方
sender.sendMessage(prefix + ChatColor.GRAY + "已成功移除好友 " + target.getName() + "");
target.sendMessage(prefix + ChatColor.RED + "⚠️ 你被 " + sender.getName() + " 移除好友!");
// 保存数据
saveData();
} }
/** /**
* 处理好友列表命令 * 处理查看好友列表命令
*/ */
private void handleList(Player player) { private void handleList(Player player) {
plugin.friends.computeIfAbsent(player, k -> new ArrayList<>()); List<Player> friendList = friends.getOrDefault(player, new ArrayList<>());
List<Player> friends = plugin.friends.get(player);
if (friends.isEmpty()) { // 空列表提示
player.sendMessage(ChatColor.RED + "📭 你的好友列表为空!使用 /friend add <玩家名> 添加好友"); if (friendList.isEmpty()) {
player.sendMessage(prefix + ChatColor.GRAY + "你的好友列表为空~ 使用 /friend add <玩家名> 添加好友吧!");
return; return;
} }
player.sendMessage(ChatColor.GREEN + "===== 你的好友列表(共" + friends.size() + "人)====="); // 显示好友列表(带在线状态)
for (Player friend : friends) { player.sendMessage(prefix + ChatColor.GREEN + "=== 好友列表(共 " + friendList.size() + " 人)===");
BaseComponent[] friendEntry = new ComponentBuilder() for (int i = 0; i < friendList.size(); i++) {
.append(ChatColor.WHITE + "" + friend.getName()) Player friend = friendList.get(i);
.append(ChatColor.RED + " [删除]") String status = friend.isOnline() ? ChatColor.GREEN + "在线 " : ChatColor.RED + " 离线";
.event(new ClickEvent( player.sendMessage(ChatColor.WHITE + String.format("%d",(i + 1)) + ". " + friend.getName() + " - " + status);
ClickEvent.Action.RUN_COMMAND,
"/friend prepareDelete " + friend.getName()
))
.create();
player.spigot().sendMessage(friendEntry);
} }
player.sendMessage(ChatColor.GREEN + "======================================");
} }
/** /**
* 准备删除好友(触发二次确认) * 处理接受好友请求命令
*/ */
private void handlePrepareDelete(Player player, String targetName) { private void handleAccept(Player receiver, String[] args) {
Player target = Bukkit.getPlayerExact(targetName); // 参数校验
plugin.friends.computeIfAbsent(player, k -> new ArrayList<>()); if (args.length != 2) {
receiver.sendMessage(prefix + ChatColor.RED + "用法错误!正确格式:/friend accept <请求ID|玩家名>");
if (target == null || !plugin.friends.get(player).contains(target)) {
player.sendMessage(ChatColor.RED + "❌ 该玩家不在你的好友列表中!");
return; return;
} }
if (pendingDelete.containsKey(player)) { List<FriendRequest> requests = waitingRequests.getOrDefault(receiver, new ArrayList<>());
player.sendMessage(ChatColor.RED + "❌ 你有未完成的删除确认请求,请先处理!"); if (requests.isEmpty()) {
receiver.sendMessage(prefix + ChatColor.RED + "你没有未处理的好友请求!");
return; return;
} }
pendingDelete.put(player, target); // 查找目标请求支持ID和玩家名
player.sendMessage(ChatColor.YELLOW + "⚠️ 确认要删除好友 " + target.getName() + "10秒内有效"); FriendRequest targetRequest = findRequest(receiver, args[1]);
if (targetRequest == null) {
receiver.sendMessage(prefix + ChatColor.RED + "未找到该好友请求!");
return;
}
BaseComponent[] confirmButtons = new ComponentBuilder() // 检查请求是否过期
.append(ChatColor.GREEN + "[确认删除] ") if (System.currentTimeMillis() - targetRequest.getTimestamp() > REQUEST_EXPIRE_TIME) {
.event(new ClickEvent( removeRequest(receiver, targetRequest);
ClickEvent.Action.RUN_COMMAND, receiver.sendMessage(prefix + ChatColor.RED + "该请求已过期!");
"/friend confirmDelete " + target.getName() + " yes" return;
)) }
.append(ChatColor.GRAY + "[取消]")
.event(new ClickEvent(
ClickEvent.Action.RUN_COMMAND,
"/friend confirmDelete " + target.getName() + " no"
))
.create();
player.spigot().sendMessage(confirmButtons);
// 设置超时任务 // 获取请求发送者
BukkitRunnable timeoutTask = new BukkitRunnable() { Player sender = plugin.getServer().getPlayer(UUID.fromString(targetRequest.getSenderUuid()));
@Override if (sender == null || !sender.isOnline()) {
public void run() { removeRequest(receiver, targetRequest);
if (pendingDelete.containsKey(player) && pendingDelete.get(player).equals(target)) { receiver.sendMessage(prefix + ChatColor.RED + "请求发送者已离线,请求失效!");
pendingDelete.remove(player); return;
player.sendMessage(ChatColor.RED + "⌛ 删除好友请求已超时,自动取消!"); }
}
deleteTimeoutTasks.remove(player); // 双向添加好友
} List<Player> receiverFriends = friends.getOrDefault(receiver, new ArrayList<>());
}; List<Player> senderFriends = friends.getOrDefault(sender, new ArrayList<>());
deleteTimeoutTasks.put(player, timeoutTask);
timeoutTask.runTaskLater(plugin, 20 * 10); receiverFriends.add(sender);
senderFriends.add(receiver);
friends.put(receiver, receiverFriends);
friends.put(sender, senderFriends);
// 移除请求
removeRequest(receiver, targetRequest);
// 通知双方
receiver.sendMessage(prefix + ChatColor.GREEN + "🎉 已接受 " + sender.getName() + " 的好友请求!现在可以一起玩啦~");
sender.sendMessage(prefix + ChatColor.GREEN + "🎉 " + receiver.getName() + " 接受了你的好友请求!你们成为好友啦~");
// 保存数据
saveData();
} }
/** /**
* 处理删除确认/取消操作 * 处理拒绝好友请求命令
*/ */
private void handleConfirmDelete(Player player, String targetName, String action) { private void handleDeny(Player receiver, String[] args) {
Player target = Bukkit.getPlayerExact(targetName); // 参数校验
if (args.length != 2) {
if (!pendingDelete.containsKey(player) || !pendingDelete.get(player).equals(target)) { receiver.sendMessage(prefix + ChatColor.RED + "用法错误!正确格式:/friend deny <请求ID|玩家名>");
player.sendMessage(ChatColor.RED + "❌ 无对应的删除确认请求!");
return; return;
} }
if (deleteTimeoutTasks.containsKey(player)) { List<FriendRequest> requests = waitingRequests.getOrDefault(receiver, new ArrayList<>());
deleteTimeoutTasks.get(player).cancel(); if (requests.isEmpty()) {
deleteTimeoutTasks.remove(player); receiver.sendMessage(prefix + ChatColor.RED + "你没有未处理的好友请求!");
return;
} }
if (action.equalsIgnoreCase("yes")) { // 查找目标请求
handleRemove(player, targetName); FriendRequest targetRequest = findRequest(receiver, args[1]);
} else if (action.equalsIgnoreCase("no")) { if (targetRequest == null) {
player.sendMessage(ChatColor.GREEN + "✅ 已取消删除好友 " + target.getName() + ""); receiver.sendMessage(prefix + ChatColor.RED + "未找到该好友请求");
return;
} }
pendingDelete.remove(player); // 检查请求是否过期
if (System.currentTimeMillis() - targetRequest.getTimestamp() > REQUEST_EXPIRE_TIME) {
removeRequest(receiver, targetRequest);
receiver.sendMessage(prefix + ChatColor.RED + "该请求已过期!");
return;
}
// 获取请求发送者
Player sender = plugin.getServer().getPlayer(UUID.fromString(targetRequest.getSenderUuid()));
// 移除请求
removeRequest(receiver, targetRequest);
// 通知双方
receiver.sendMessage(prefix + ChatColor.GRAY + "已拒绝该好友请求!");
if (sender != null && sender.isOnline()) {
sender.sendMessage(prefix + ChatColor.RED + "" + receiver.getName() + " 拒绝了你的好友请求!");
}
// 保存数据
saveData();
} }
/** /**
* 处理添加好友命令(添加异常捕获 * 查找好友请求支持ID和玩家名
*/ */
private void handleAdd(Player requester, Player target) { private FriendRequest findRequest(Player receiver, String param) {
List<FriendRequest> requests = waitingRequests.getOrDefault(receiver, new ArrayList<>());
// 尝试按ID查找数字
try { try {
if (requester.equals(target)) { int requestId = Integer.parseInt(param) - 1; // 转为0-based索引
requester.sendMessage(ChatColor.RED + "❌ 无法添加自己为好友!"); if (requestId >= 0 && requestId < requests.size()) {
return; return requests.get(requestId);
} }
} catch (NumberFormatException e) {
// 按玩家名查找(忽略大小写)
return requests.stream()
.filter(req -> {
Player sender = plugin.getServer().getPlayer(UUID.fromString(req.getSenderUuid()));
return sender != null && sender.getName().equalsIgnoreCase(param);
})
.findFirst()
.orElse(null);
}
plugin.friends.computeIfAbsent(requester, k -> new ArrayList<>()); return null;
plugin.friends.computeIfAbsent(target, k -> new ArrayList<>()); }
plugin.waiting.computeIfAbsent(target, k -> new ArrayList<>());
if (plugin.friends.get(requester).contains(target)) { /**
requester.sendMessage(ChatColor.RED + "" + target.getName() + " 已是你的好友!"); * 移除好友请求
return; */
} private void removeRequest(Player receiver, FriendRequest request) {
List<FriendRequest> requests = waitingRequests.getOrDefault(receiver, new ArrayList<>());
requests.remove(request);
if (plugin.waiting.get(target).contains(requester)) { if (requests.isEmpty()) {
requester.sendMessage(ChatColor.RED + "⌛ 你已向 " + target.getName() + " 发送过好友请求,等待对方确认中!"); waitingRequests.remove(receiver);
return; } else {
} waitingRequests.put(receiver, requests);
}
}
if (plugin.waiting.get(requester).contains(target)) { /**
requester.sendMessage(ChatColor.YELLOW + "📩 " + target.getName() + " 已向你发送好友请求,请使用 /friend allow " + target.getName() + " 同意!"); * 显示命令帮助
return; */
} private void showHelp(Player player) {
player.sendMessage(prefix + ChatColor.GREEN + "=== 好友系统命令帮助 ===");
player.sendMessage(ChatColor.WHITE + "/friend add <玩家名> " + ChatColor.GRAY + "- 向玩家发送好友请求");
player.sendMessage(ChatColor.WHITE + "/friend remove <玩家名> " + ChatColor.GRAY + "- 移除指定好友");
player.sendMessage(ChatColor.WHITE + "/friend list " + ChatColor.GRAY + "- 查看好友列表及在线状态");
player.sendMessage(ChatColor.WHITE + "/friend accept <ID|玩家名> " + ChatColor.GRAY + "- 接受好友请求");
player.sendMessage(ChatColor.WHITE + "/friend deny <ID|玩家名> " + ChatColor.GRAY + "- 拒绝好友请求");
player.sendMessage(ChatColor.YELLOW + "小贴士好友请求有效期为5分钟超时自动失效");
}
// 发送请求 /**
plugin.waiting.get(target).add(requester); * 加载好友数据从JSON文件
requester.sendMessage(ChatColor.GREEN + "✅ 好友请求已发送给 " + target.getName() + "对方需在5分钟内确认"); */
target.sendMessage(ChatColor.AQUA + "📩 收到 " + requester.getName() + " 的好友请求!"); private void loadData() {
target.sendMessage(ChatColor.AQUA + "使用 /friend allow " + requester.getName() + " 同意,或 /friend deny " + requester.getName() + " 拒绝"); if (!dataFile.exists()) {
// 初始化空数据
friends = new ConcurrentHashMap<>();
waitingRequests = new ConcurrentHashMap<>();
return;
}
// 生成按钮 try (FileReader reader = new FileReader(dataFile)) {
BaseComponent[] message = new ComponentBuilder() Type dataType = new TypeToken<FriendData>() {}.getType();
.append(new ComponentBuilder(ChatColor.GREEN + "[同意] ").event(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/friend allow " + requester.getName())).create()) FriendData data = gson.fromJson(reader, dataType);
.append(new ComponentBuilder(ChatColor.RED + "[拒绝]").event(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/friend deny " + requester.getName())).create())
.create();
target.spigot().sendMessage(message);
// 超时任务(使用唯一键精准管理 // 转换UUID映射为Player映射仅加载在线玩家
String taskKey = requester.getUniqueId() + "_" + target.getUniqueId(); this.friends = convertUuidToPlayerMap(data.getFriends());
BukkitRunnable timeoutTask = new BukkitRunnable() { this.waitingRequests = convertUuidToRequestMap(data.getWaitingRequests());
@Override
public void run() {
if (plugin.waiting.getOrDefault(target, new ArrayList<>()).contains(requester)) {
plugin.waiting.get(target).remove(requester);
requester.sendMessage(ChatColor.RED + "⌛ 向 " + target.getName() + " 发送的好友请求已超时5分钟");
target.sendMessage(ChatColor.RED + "" + requester.getName() + " 的好友请求已超时,已自动拒绝!");
saveFriendData();
}
timeoutTasks.remove(taskKey);
}
};
timeoutTasks.put(taskKey, timeoutTask);
timeoutTask.runTaskLater(plugin, 20 * 60 * 5);
saveFriendData(); } catch (IOException e) {
} catch (Exception e) { plugin.getLogger().severe("加载好友数据失败!" + e.getMessage());
requester.sendMessage(ChatColor.RED + "❌ 添加好友失败!请联系管理员。"); e.printStackTrace();
plugin.getLogger().severe("添加好友异常(" + requester.getName() + " -> " + target.getName() + "" + e.getMessage()); // 初始化空数据兜底
friends = new ConcurrentHashMap<>();
waitingRequests = new ConcurrentHashMap<>();
}
}
/**
* 保存好友数据到JSON文件
*/
private void saveData() {
// 转换Player映射为UUID映射支持序列化
Map<String, List<String>> serializableFriends = convertPlayerToUuidMap(friends);
Map<String, List<FriendRequest>> serializableRequests = convertRequestToUuidMap(waitingRequests);
FriendData data = new FriendData(serializableFriends, serializableRequests);
try (FileWriter writer = new FileWriter(dataFile)) {
gson.toJson(data, writer);
} catch (IOException e) {
plugin.getLogger().severe("保存好友数据失败!" + e.getMessage());
e.printStackTrace(); e.printStackTrace();
} }
} }
/** /**
* 处理删除好友命令 * 转换Map<String(UUID), List<String(UUID)>> → Map<Player, List<Player>>
*/ */
private void handleRemove(Player player, String targetName) { private Map<Player, List<Player>> convertUuidToPlayerMap(Map<String, List<String>> uuidMap) {
Player target = Bukkit.getPlayerExact(targetName); Map<Player, List<Player>> playerMap = new ConcurrentHashMap<>();
plugin.friends.computeIfAbsent(player, k -> new ArrayList<>()); if (uuidMap == null) return playerMap;
if (target == null) { for (Map.Entry<String, List<String>> entry : uuidMap.entrySet()) {
boolean removed = false; // 查找在线的玩家(接收者)
List<Player> friends = plugin.friends.get(player); Player owner = plugin.getServer().getPlayer(UUID.fromString(entry.getKey()));
for (Player friend : new ArrayList<>(friends)) { // 遍历副本 if (owner == null) continue;
if (friend.getName().equals(targetName)) {
friends.remove(friend); // 转换好友列表(仅保留在线玩家)
plugin.friends.computeIfAbsent(friend, k -> new ArrayList<>()).remove(player); List<Player> friends = entry.getValue().stream()
removed = true; .map(uuidStr -> plugin.getServer().getPlayer(UUID.fromString(uuidStr)))
break; .filter(Objects::nonNull)
.collect(Collectors.toList());
playerMap.put(owner, friends);
}
return playerMap;
}
/**
* 转换Map<Player, List<Player>> → Map<String(UUID), List<String(UUID)>>
*/
private Map<String, List<String>> convertPlayerToUuidMap(Map<Player, List<Player>> playerMap) {
Map<String, List<String>> uuidMap = new ConcurrentHashMap<>();
for (Map.Entry<Player, List<Player>> entry : playerMap.entrySet()) {
String ownerUuid = entry.getKey().getUniqueId().toString();
List<String> friendUuids = entry.getValue().stream()
.map(player -> player.getUniqueId().toString())
.collect(Collectors.toList());
uuidMap.put(ownerUuid, friendUuids);
}
return uuidMap;
}
/**
* 转换Map<String(UUID), List<FriendRequest>> → Map<Player, List<FriendRequest>>
*/
private Map<Player, List<FriendRequest>> convertUuidToRequestMap(Map<String, List<FriendRequest>> uuidMap) {
Map<Player, List<FriendRequest>> playerMap = new ConcurrentHashMap<>();
if (uuidMap == null) return playerMap;
for (Map.Entry<String, List<FriendRequest>> entry : uuidMap.entrySet()) {
Player receiver = plugin.getServer().getPlayer(UUID.fromString(entry.getKey()));
if (receiver != null) {
playerMap.put(receiver, entry.getValue());
}
}
return playerMap;
}
/**
* 转换Map<Player, List<FriendRequest>> → Map<String(UUID), List<FriendRequest>>
*/
private Map<String, List<FriendRequest>> convertRequestToUuidMap(Map<Player, List<FriendRequest>> playerMap) {
Map<String, List<FriendRequest>> uuidMap = new ConcurrentHashMap<>();
for (Map.Entry<Player, List<FriendRequest>> entry : playerMap.entrySet()) {
String receiverUuid = entry.getKey().getUniqueId().toString();
uuidMap.put(receiverUuid, entry.getValue());
}
return uuidMap;
}
/**
* 启动请求过期检查任务每1分钟执行一次
*/
private void startExpireCheckTask() {
new BukkitRunnable() {
@Override
public void run() {
long currentTime = System.currentTimeMillis();
// 遍历所有待处理请求
for (Iterator<Map.Entry<Player, List<FriendRequest>>> iterator = waitingRequests.entrySet().iterator(); iterator.hasNext(); ) {
Map.Entry<Player, List<FriendRequest>> entry = iterator.next();
Player receiver = entry.getKey();
List<FriendRequest> requests = entry.getValue();
// 移除过期请求
Iterator<FriendRequest> reqIterator = requests.iterator();
while (reqIterator.hasNext()) {
FriendRequest req = reqIterator.next();
if (currentTime - req.getTimestamp() > REQUEST_EXPIRE_TIME) {
// 通知发送者
Player sender = plugin.getServer().getPlayer(UUID.fromString(req.getSenderUuid()));
if (sender != null && sender.isOnline()) {
sender.sendMessage(prefix + ChatColor.RED + "你发送给 " + receiver.getName() + " 的好友请求已过期5分钟未处理");
}
reqIterator.remove();
}
}
// 若请求列表为空,移除该条目
if (requests.isEmpty()) {
iterator.remove();
}
} }
// 保存更新后的数据
saveData();
} }
if (removed) { }.runTaskTimerAsynchronously(plugin, 0L, 20L * 60); // 异步执行,避免阻塞主线程
player.sendMessage(ChatColor.GREEN + "✅ 已成功删除好友 " + targetName + "");
saveFriendData();
} else {
player.sendMessage(ChatColor.RED + "❌ 你未添加 " + targetName + " 为好友!");
}
return;
}
if (plugin.friends.get(player).contains(target)) {
plugin.friends.get(player).remove(target);
plugin.friends.computeIfAbsent(target, k -> new ArrayList<>()).remove(player);
player.sendMessage(ChatColor.GREEN + "✅ 已成功删除好友 " + target.getName() + "");
target.sendMessage(ChatColor.RED + "📢 " + player.getName() + " 已将你从好友列表中移除!");
saveFriendData();
} else {
player.sendMessage(ChatColor.RED + "❌ 你未添加 " + target.getName() + " 为好友!");
}
}
/**
* 处理同意好友请求命令(精准取消超时任务)
*/
private void handleAllow(Player receiver, Player requester) {
plugin.waiting.computeIfAbsent(receiver, k -> new ArrayList<>());
plugin.friends.computeIfAbsent(receiver, k -> new ArrayList<>());
plugin.friends.computeIfAbsent(requester, k -> new ArrayList<>());
if (!plugin.waiting.get(receiver).contains(requester)) {
receiver.sendMessage(ChatColor.RED + "❌ 未收到 " + requester.getName() + " 的好友请求!");
return;
}
// 双向添加好友
plugin.friends.get(receiver).add(requester);
plugin.friends.get(requester).add(receiver);
plugin.waiting.get(receiver).remove(requester);
// 精准取消超时任务(关键修复)
String taskKey = requester.getUniqueId() + "_" + receiver.getUniqueId();
BukkitRunnable task = timeoutTasks.get(taskKey);
if (task != null && !task.isCancelled()) {
task.cancel();
timeoutTasks.remove(taskKey);
}
receiver.sendMessage(ChatColor.GREEN + "🎉 已同意 " + requester.getName() + " 的好友请求,你们现在是好友啦!");
requester.sendMessage(ChatColor.GREEN + "🎉 " + receiver.getName() + " 已同意你的好友请求,你们现在是好友啦!");
saveFriendData();
}
/**
* 处理拒绝好友请求命令(精准取消超时任务)
*/
private void handleDeny(Player receiver, Player requester) {
plugin.waiting.computeIfAbsent(receiver, k -> new ArrayList<>());
if (!plugin.waiting.get(receiver).contains(requester)) {
receiver.sendMessage(ChatColor.RED + "❌ 未收到 " + requester.getName() + " 的好友请求!");
return;
}
plugin.waiting.get(receiver).remove(requester);
// 精准取消超时任务(关键修复)
String taskKey = requester.getUniqueId() + "_" + receiver.getUniqueId();
BukkitRunnable task = timeoutTasks.get(taskKey);
if (task != null && !task.isCancelled()) {
task.cancel();
timeoutTasks.remove(taskKey);
}
receiver.sendMessage(ChatColor.GRAY + "✅ 已拒绝 " + requester.getName() + " 的好友请求!");
requester.sendMessage(ChatColor.RED + "" + receiver.getName() + " 已拒绝你的好友请求!");
saveFriendData();
}
/**
* 发送命令用法提示
*/
private void sendUsage(Player player) {
player.sendMessage(ChatColor.GREEN + "===== 好友系统命令指南 =====");
player.sendMessage(ChatColor.YELLOW + "/friend add <玩家名> - 向指定玩家发送好友请求");
player.sendMessage(ChatColor.YELLOW + "/friend remove <玩家名> - 从好友列表中删除指定玩家");
player.sendMessage(ChatColor.YELLOW + "/friend allow <玩家名> - 同意指定玩家的好友请求");
player.sendMessage(ChatColor.YELLOW + "/friend deny <玩家名> - 拒绝指定玩家的好友请求");
player.sendMessage(ChatColor.YELLOW + "/friend list - 查看你的好友列表(支持快捷删除)");
player.sendMessage(ChatColor.GREEN + "==========================");
}
/**
* 处理prepareDelete隐式命令
*/
private void handlePrepareDeleteCommand(Player player, String[] args) {
if (args.length < 2) {
player.sendMessage(ChatColor.RED + "❌ 用法错误!正确格式:/friend prepareDelete <玩家名>");
return;
}
handlePrepareDelete(player, args[1]);
} }
} }

View File

@@ -1,29 +1,280 @@
package org.xgqy.survival.command; package org.xgqy.survival.command;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.Color;
import org.bukkit.Location;
import org.bukkit.Particle;
import org.bukkit.World;
import org.bukkit.command.Command; import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.scheduler.BukkitTask;
import org.bukkit.scoreboard.Objective;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import org.xgqy.survival.Survival; import org.xgqy.survival.Survival;
public class KillCommandExecutor implements CommandExecutor { import java.util.ConcurrentModificationException;
import java.util.Map;
private Survival plugin; public class KillCommandExecutor implements CommandExecutor, Listener {
// 核心配置常量
private static final int EXP_COST = 50; // 经验扣除量
private static final long TELEPORT_DELAY = 5 * 20L; // 传送延迟5秒 = 100tick
private static final long COOLDOWN = 30 * 1000L; // 命令冷却30秒
private static final double MOVE_THRESHOLD = 0.1; // 移动判定阈值超过0.1格视为移动)
private static final Particle TELEPORT_PARTICLE = Particle.CLOUD;
private static final int PARTICLE_COUNT = 25; // 每圈粒子数量
private static final double PARTICLE_RADIUS = 1.6; // 粒子生成半径
private static final double PARTICLE_Y_OFFSET = 0.6; // 粒子Y轴偏移避免贴地
private static final Color PARTICLE_COLOR = Color.BLUE; // 粒子颜色(蓝色)
private final Survival plugin;
// 正在传送的玩家数据(线程安全)
private final Map<Player, TeleportData> teleportingPlayers = new java.util.concurrent.ConcurrentHashMap<>();
// 玩家冷却时间记录(线程安全)
private final Map<Player, Long> cooldownMap = new java.util.concurrent.ConcurrentHashMap<>();
public KillCommandExecutor(Survival plugin) { public KillCommandExecutor(Survival plugin) {
this.plugin = plugin; this.plugin = plugin;
// 注册移动事件监听器(检测传送期间是否移动)
plugin.getServer().getPluginManager().registerEvents(this, plugin);
}
private static class TeleportData {
private final Location startLocation; // 起始位置(用于检测移动)
private final int deductedExp; // 已扣除的经验(取消时返还)
private boolean hasMoved; // 是否已移动
private BukkitTask particleTask; // 粒子效果任务(用于取消)
public TeleportData(Location startLocation, int deductedExp) {
this.startLocation = startLocation;
this.deductedExp = deductedExp;
this.hasMoved = false;
this.particleTask = null;
}
// Getter & Setter
public Location getStartLocation() {
return startLocation;
}
public int getDeductedExp() {
return deductedExp;
}
public boolean hasMoved() {
return hasMoved;
}
public void setHasMoved(boolean hasMoved) {
this.hasMoved = hasMoved;
}
public BukkitTask getParticleTask() {
return particleTask;
}
public void setParticleTask(BukkitTask particleTask) {
this.particleTask = particleTask;
}
} }
@Override @Override
public boolean onCommand(@NotNull CommandSender sender, @NotNull Command command, @NotNull String label, @NotNull String[] args) { public boolean onCommand(@NotNull CommandSender sender, @NotNull Command command, @NotNull String label, @NotNull String[] args) {
if (sender instanceof Player) { // 仅玩家可使用
((Player) sender).damage(11451.0f); if (!(sender instanceof Player player)) {
return true; sender.sendMessage(ChatColor.RED + "❌ 无法对非玩家使用该命令!");
} else {
sender.sendMessage(ChatColor.RED + "无法对非玩家类使用");
return true; return true;
} }
// 1. 检查冷却状态
if (isOnCooldown(player)) {
long remainingSeconds = (cooldownMap.get(player) - System.currentTimeMillis()) / 1000;
player.sendMessage(ChatColor.RED + "⚠️ 命令冷却中!剩余 " + remainingSeconds + " 秒后可再次使用");
return true;
}
// 2. 检查经验是否足够
int totalExp = player.getTotalExperience();
if (totalExp < EXP_COST) {
player.sendMessage(ChatColor.RED + "❌ 经验不足!使用该命令需消耗 " + EXP_COST + " 点经验,你当前仅拥有 " + totalExp + "");
return true;
}
// 3. 扣除经验并初始化传送数据
player.setTotalExperience(totalExp - EXP_COST);
Location startLoc = player.getLocation().clone(); // 记录起始位置(精确到坐标和角度)
TeleportData teleportData = new TeleportData(startLoc, EXP_COST);
teleportingPlayers.put(player, teleportData);
// 4. 发送传送提示
player.sendMessage(ChatColor.YELLOW + "=====================================");
player.sendMessage(ChatColor.YELLOW + "📡 自动回复活点启动!");
player.sendMessage(ChatColor.WHITE + "消耗:" + ChatColor.GREEN + EXP_COST + " 点经验");
player.sendMessage(ChatColor.WHITE + "倒计时:" + ChatColor.RED + "5 秒(移动将取消传送)");
player.sendMessage(ChatColor.YELLOW + "=====================================");
// 5. 启动粒子效果任务每0.1秒生成一圈粒子)
startParticleEffect(player, teleportData);
// 6. 启动传送倒计时任务
startTeleportTimer(player, teleportData);
return true;
}
/**
* 检测玩家是否在冷却中
*/
private boolean isOnCooldown(Player player) {
if (!cooldownMap.containsKey(player)) return false;
// 冷却时间结束后自动移除记录
if (System.currentTimeMillis() >= cooldownMap.get(player)) {
cooldownMap.remove(player);
return false;
}
return true;
}
/**
* 启动传送粒子效果(围绕玩家生成圆形蓝色粒子)
*/
private void startParticleEffect(Player player, TeleportData data) {
BukkitTask particleTask = new BukkitRunnable() {
@Override
public void run() {
// 玩家已移动或传送结束,停止粒子
if (!teleportingPlayers.containsKey(player) || data.hasMoved()) {
this.cancel();
return;
}
Location playerLoc = player.getLocation().add(0, PARTICLE_Y_OFFSET, 0);
World world = playerLoc.getWorld();
if (world == null) {
this.cancel();
return;
}
// 生成圆形粒子(围绕玩家)
for (int i = 0; i < PARTICLE_COUNT; i++) {
// 计算圆形坐标
double angle = 2 * Math.PI * i / PARTICLE_COUNT;
double x = Math.cos(angle) * PARTICLE_RADIUS;
double z = Math.sin(angle) * PARTICLE_RADIUS;
Location particleLoc = playerLoc.clone().add(x, 0, z);
// 配置红色stone粒子为蓝色更美观
Particle.DustOptions dustOptions = new Particle.DustOptions(PARTICLE_COLOR, 1.2f);
world.spawnParticle(TELEPORT_PARTICLE, particleLoc, 0, 0, 0, 0, 0, dustOptions);
}
playerLoc.subtract(0, PARTICLE_Y_OFFSET, 0); // 恢复玩家原位置(避免坐标偏移)
}
}.runTaskTimer(plugin, 0L, 2L); // 每2tick0.1秒)执行一次
data.setParticleTask(particleTask);
}
/**
* 启动传送倒计时任务
*/
private void startTeleportTimer(Player player, TeleportData data) {
new BukkitRunnable() {
@Override
public void run() {
// 玩家已移动或传送状态已移除,直接结束
if (!teleportingPlayers.containsKey(player) || data.hasMoved()) {
teleportingPlayers.remove(player);
return;
}
// 1. 停止粒子效果
if (data.getParticleTask() != null) {
data.getParticleTask().cancel();
}
// 2. 获取活点位置(优先床的重生点,无则使用世界出生点)
Location spawnLoc = player.getBedSpawnLocation();
if (spawnLoc == null) {
spawnLoc = player.getWorld().getSpawnLocation().clone().add(0.5, 0, 0.5); // 居中出生点
}
// 3. 执行传送
player.teleport(spawnLoc);
// 4. 保留原功能设置计分板goback为100
Objective gobackObj = player.getScoreboard().getObjective("goback");
if (gobackObj != null) {
gobackObj.getScore(player.getName()).setScore(100);
}
// 5. 发送传送成功提示
player.sendMessage(ChatColor.GREEN + "=====================================");
player.sendMessage(ChatColor.GREEN + "🎉 传送成功!已返回活点");
player.sendMessage(ChatColor.WHITE + "提示:" + ChatColor.GRAY + "30秒内无法再次使用该命令");
player.sendMessage(ChatColor.GREEN + "=====================================");
// 6. 设置30秒冷却
cooldownMap.put(player, System.currentTimeMillis() + COOLDOWN);
// 7. 清理传送状态
teleportingPlayers.remove(player);
}
}.runTaskLater(plugin, TELEPORT_DELAY); // 5秒后执行传送
}
/**
* 监听玩家移动事件(传送期间移动则取消传送)
*/
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
Player player = event.getPlayer();
TeleportData data = teleportingPlayers.get(player);
// 非传送中玩家,直接忽略
if (data == null || data.hasMoved()) return;
Location currentLoc = event.getTo();
Location startLoc = data.getStartLocation();
try {
// 检查是否移动(距离阈值>0.1格,忽略微小波动)
if (currentLoc.distanceSquared(startLoc) > MOVE_THRESHOLD * MOVE_THRESHOLD) {
// 标记为已移动,取消传送
data.setHasMoved(true);
cancelTeleport(player, data);
}
} catch (ConcurrentModificationException e) {
// 避免并发修改异常(忽略)
plugin.getLogger().warning("传送期间玩家移动检测并发异常:" + player.getName());
}
}
/**
* 取消传送并返还经验
*/
private void cancelTeleport(Player player, TeleportData data) {
// 1. 停止粒子效果
if (data.getParticleTask() != null) {
data.getParticleTask().cancel();
}
// 2. 返还扣除的经验
player.setTotalExperience(player.getTotalExperience() + data.getDeductedExp());
// 3. 发送取消提示
player.sendMessage(ChatColor.RED + "=====================================");
player.sendMessage(ChatColor.RED + " 传送已取消!");
player.sendMessage(ChatColor.WHITE + "原因:" + ChatColor.RED + "传送期间移动");
player.sendMessage(ChatColor.WHITE + "提示:" + ChatColor.GRAY + "已返还 " + EXP_COST + " 点经验");
player.sendMessage(ChatColor.RED + "=====================================");
// 4. 清理传送状态
teleportingPlayers.remove(player);
} }
} }

View File

@@ -1,88 +0,0 @@
package org.xgqy.survival.event;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
public class AntiExploit implements Listener {
// 监听玩家执行命令的事件(命令执行前触发)
@EventHandler
private void onFillCommand(PlayerCommandPreprocessEvent event) {
String command = event.getMessage().trim();
// 只处理fill命令避免误判类似/fillxyz的命令
if (!command.startsWith("/fill ")) {
return;
}
Player player = event.getPlayer();
// 分割命令参数(处理多个空格的情况)
String[] parts = command.split(" +");
// 检查参数是否完整(至少需要:/fill x1 y1 z1 x2 y2 z2
if (parts.length < 7) {
return;
}
// 获取玩家当前位置(用于处理相对坐标~
Location playerLoc = player.getLocation();
// 解析6个坐标参数x1, y1, z1, x2, y2, z2
double x1 = parseCoordinate(parts[1], playerLoc.getX());
double y1 = parseCoordinate(parts[2], playerLoc.getY());
double z1 = parseCoordinate(parts[3], playerLoc.getZ());
double x2 = parseCoordinate(parts[4], playerLoc.getX());
double y2 = parseCoordinate(parts[5], playerLoc.getY());
double z2 = parseCoordinate(parts[6], playerLoc.getZ());
// 过滤无效坐标(如玩家输入错误格式)
if (Double.isNaN(x1) || Double.isNaN(y1) || Double.isNaN(z1) ||
Double.isNaN(x2) || Double.isNaN(y2) || Double.isNaN(z2)) {
return;
}
// 计算三个轴上的距离(取绝对值)
double dx = Math.abs(x2 - x1);
double dy = Math.abs(y2 - y1);
double dz = Math.abs(z2 - z1);
// 计算填充的方块总数(体积):(x方向格数) * (y方向格数) * (z方向格数)
// 加1是因为包含两个端点坐标的方块
long volume = (long) (Math.ceil(dx) + 1) *
(long) (Math.ceil(dy) + 1) *
(long) (Math.ceil(dz) + 1);
// 如果体积超过50格取消命令并提示
if (volume > 50) {
event.setCancelled(true);
player.sendMessage(ChatColor.RED+"警告"+ChatColor.WHITE+" | "+ChatColor.RED+"您有疑似攻击服务器行为!请立即停止!");
}
}
// 解析坐标(处理相对坐标~和绝对坐标)
private double parseCoordinate(String coordStr, double playerCoord) {
if (coordStr.startsWith("~")) {
// 相对坐标:~表示玩家当前坐标,~10表示当前坐标+10
if (coordStr.length() == 1) {
return playerCoord; // 只有~,直接返回玩家当前坐标
} else {
try {
// 解析~后面的偏移量(如~-5.2
double offset = Double.parseDouble(coordStr.substring(1));
return playerCoord + offset;
} catch (NumberFormatException e) {
return Double.NaN; // 格式错误,返回无效值
}
}
} else {
// 绝对坐标:直接解析数字
try {
return Double.parseDouble(coordStr);
} catch (NumberFormatException e) {
return Double.NaN; // 格式错误,返回无效值
}
}
}
}

View File

@@ -10,8 +10,13 @@ import org.bukkit.scoreboard.Objective;
import org.bukkit.scoreboard.Scoreboard; import org.bukkit.scoreboard.Scoreboard;
import org.xgqy.survival.Survival; import org.xgqy.survival.Survival;
import java.util.Arrays;
import java.util.HashMap; import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Map; import java.util.Map;
import java.util.Set;
import java.util.regex.Pattern;
public class ChatEvent implements Listener { public class ChatEvent implements Listener {
private static final String ADMIN_OBJECTIVE = "administrator"; private static final String ADMIN_OBJECTIVE = "administrator";
@@ -20,98 +25,203 @@ public class ChatEvent implements Listener {
private static final long SHORT_INTERVAL_MUTE_TIME = 10000; private static final long SHORT_INTERVAL_MUTE_TIME = 10000;
private static final long SAME_MESSAGE_MUTE_TIME = 15000; private static final long SAME_MESSAGE_MUTE_TIME = 15000;
private static final long CLEAR_INTERVAL = 30000; private static final long CLEAR_INTERVAL = 30000;
private static final long FORBIDDEN_MUTE_TIME = 30 * 1000; // 违禁词禁言30秒
private static final int CREDIT_DEDUCTION = 5; // 扣除信用分数
private Map<Player, Long> lastChatTime = new HashMap<>(); // 核心违禁词库(可根据需求扩展,建议从配置文件读取)
private Map<Player, String> lastMessage = new HashMap<>(); private static final Set<String> FORBIDDEN_WORDS = new HashSet<>(Arrays.asList(
private Map<Player, Long> muteEndTime = new HashMap<>(); "", "", "", "", "他妈", "你妈", "傻逼", "煞笔", "傻屌", "", "鸡巴", "jb", "j8",
"卖淫", "嫖娼", "毒品", "大麻", "冰毒", "k粉", "邪教", "反动", "分裂", "台独", "港独", "藏独",
"", "", "操你妈", "cnm", "nmd", "tmd", "mlgb", "草泥马", "草拟吗", "", "", "", "",
"", "", "法西斯", "恐怖", "炸弹", "杀人", "抢劫", "强奸", "赌博", "诈骗", "传销", "邪教组织"
));
private Survival plugin; // 常见谐音/变体映射(覆盖拼音、符号替换等规避手段)
private static final Map<String, String> HOMOPHONE_MAP = new HashMap<>() {{
put("cao", ""); put("ca", ""); put("cao", ""); put("", "");
put("ma", ""); put("mama", "妈妈"); put("mam", "");
put("gan", ""); put("gai", ""); put("ga", "");
put("ri", ""); put("r", "");
put("tmd", "他妈的"); put("nmd", "你妈的"); put("nm", "你妈");
put("sb", "傻逼"); put("sha", ""); put("bi", ""); put("shabi", "傻逼"); put("煞笔", "傻逼");
put("mlgb", "妈了个逼"); put("cnm", "草你妈"); put("caonima", "草你妈");
put("草泥马", "草你妈"); put("草拟吗", "草你妈"); put("caoni", "草你");
put("diao", ""); put("dia", ""); put("jb", "鸡巴"); put("j8", "鸡巴"); put("jj", "鸡鸡");
put("piao", ""); put("piaochang", "嫖娼"); put("maiyin", "卖淫");
put("du", ""); put("duming", "毒品"); put("dama", "大麻"); put("bingdu", "冰毒");
put("xiejiao", "邪教"); put("fandong", "反动"); put("fenlie", "分裂");
put("taidu", "台独"); put("gangdu", "港独"); put("zangdu", "藏独");
}};
// 需过滤的分隔符正则(匹配所有非文字字符,包括空格、符号、数字等)
private static final Pattern SEPARATOR_PATTERN = Pattern.compile("[^a-zA-Z\u4e00-\u9fa5]");
private final Map<Player, Long> lastChatTime = new HashMap<>();
private final Map<Player, String> lastMessage = new HashMap<>();
private final Map<Player, Long> muteEndTime = new HashMap<>();
private final Survival plugin;
public ChatEvent(Survival plugin) { public ChatEvent(Survival plugin) {
this.plugin = plugin; this.plugin = plugin;
// 启动定时任务每1秒检查一次 // 定时清理历史聊天记录每30秒
new BukkitRunnable() { new BukkitRunnable() {
@Override @Override
public void run() { public void run() {
long currentTime = System.currentTimeMillis(); long currentTime = System.currentTimeMillis();
for (Map.Entry<Player, Long> entry : lastChatTime.entrySet()) { Iterator<Map.Entry<Player, Long>> iterator = lastChatTime.entrySet().iterator();
Player player = entry.getKey(); while (iterator.hasNext()) {
long lastTime = entry.getValue(); Map.Entry<Player, Long> entry = iterator.next();
if (currentTime - lastTime > CLEAR_INTERVAL) { if (currentTime - entry.getValue() > CLEAR_INTERVAL) {
lastChatTime.remove(player); Player player = entry.getKey();
iterator.remove();
lastMessage.remove(player); lastMessage.remove(player);
} }
} }
} }
}.runTaskTimer(this.plugin, 0L, 20L); // 20L表示每1秒执行一次 }.runTaskTimer(this.plugin, 0L, 20L * 30); // 30秒执行一次20tick=1秒
} }
@EventHandler @EventHandler
public void onPlayerChat(AsyncPlayerChatEvent event) { public void onPlayerChat(AsyncPlayerChatEvent event) {
Player player = event.getPlayer(); Player player = event.getPlayer();
String originalMessage = event.getMessage().trim();
// 检查玩家是否处于禁言状态 // 1. 优先检查禁言状态(所有玩家通用)
if (muteEndTime.containsKey(player) && System.currentTimeMillis() < muteEndTime.get(player)) { if (isMuted(player)) {
long remainingSeconds = (muteEndTime.get(player) - System.currentTimeMillis()) / 1000; long remainingSeconds = (muteEndTime.get(player) - System.currentTimeMillis()) / 1000;
player.sendMessage( player.sendMessage(
ChatColor.RED + "禁言 |" + ChatColor.WHITE + " " + ChatColor.RED + "禁言提示 |" + ChatColor.WHITE + " " +
ChatColor.GRAY + "请不要重复发送相同消息 (你需要等待: " + ChatColor.GRAY + "你因违规发言被禁言,剩余时间: " +
ChatColor.DARK_RED + remainingSeconds + "s" + ChatColor.DARK_RED + remainingSeconds + "s"
ChatColor.GRAY + "才能发言)"
); );
event.setCancelled(true); event.setCancelled(true);
return; return;
} }
Scoreboard scoreboard = player.getScoreboard(); // 2. 严格违禁词检测(管理员也需检查,无豁免)
boolean isAdmin = false; if (containsForbiddenContent(originalMessage)) {
Objective adminObj = scoreboard.getObjective(ADMIN_OBJECTIVE); handleForbiddenViolation(player);
if (adminObj != null && adminObj.getScore(player.getName()).getScore() == 1) { // 广播屏蔽后的消息
isAdmin = true; String maskedMessage = ChatColor.GRAY + player.getPlayerListName() + ": " + ChatColor.RED + "***";
player.getServer().broadcastMessage(maskedMessage);
event.setCancelled(true);
return;
} }
// 仅非管理员受消息长度限制(管理员忽略此检查 // 3. 管理员判断(后续规则仅普通玩家受限
String message = event.getMessage(); boolean isAdmin = isAdministrator(player);
if (!isAdmin && message.length() > MAX_MESSAGE_LENGTH) {
event.setCancelled(true); // 4. 非管理员 - 消息长度限制
if (!isAdmin && originalMessage.length() > MAX_MESSAGE_LENGTH) {
player.sendMessage( player.sendMessage(
ChatColor.AQUA + "无法发言 |" + ChatColor.WHITE + ": " + ChatColor.AQUA + "发言限制 |" + ChatColor.WHITE + ": " +
ChatColor.RED + "消息过长(" + ChatColor.RED + "消息过长(非管理员仅可发送" + MAX_MESSAGE_LENGTH + "字符以内)" +
ChatColor.YELLOW + "非管理员仅可发送 30 字符以内的消息(String.message.length=" + message.length() + ")" + ChatColor.GRAY + "(当前长度: " + originalMessage.length() + ")"
ChatColor.RED + ")"
); );
event.setCancelled(true);
return; return;
} }
// 检查发言间隔和发言内容 // 5. 非管理员 - 发言间隔和重复消息检测
if (!isAdmin) { if (!isAdmin) {
long currentTime = System.currentTimeMillis(); long currentTime = System.currentTimeMillis();
// 发言速度检测
if (lastChatTime.containsKey(player)) { if (lastChatTime.containsKey(player)) {
long interval = currentTime - lastChatTime.get(player); long interval = currentTime - lastChatTime.get(player);
if (interval < SHORT_INTERVAL) { if (interval < SHORT_INTERVAL) {
muteEndTime.put(player, currentTime + SHORT_INTERVAL_MUTE_TIME); muteEndTime.put(player, currentTime + SHORT_INTERVAL_MUTE_TIME);
player.sendMessage( player.sendMessage(
ChatColor.RED + "无法发言 |" + ChatColor.WHITE + " " + ChatColor.RED + "发言限制 |" + ChatColor.WHITE + " " +
ChatColor.GRAY + "你的发言太快了,你需要等待一会儿才能继续发言" ChatColor.GRAY + "发言速度过快请等待1秒后再试"
);
event.setCancelled(true);
return;
}
if (lastMessage.containsKey(player) && lastMessage.get(player).equals(message)) {
muteEndTime.put(player, currentTime + SAME_MESSAGE_MUTE_TIME);
player.sendMessage(
ChatColor.RED + "无法发言 |" + ChatColor.WHITE + " " +
ChatColor.RED + "请不要发送相同的消息,你需要等待一会儿才能继续发言"
); );
event.setCancelled(true); event.setCancelled(true);
return; return;
} }
} }
// 重复消息检测
if (lastMessage.containsKey(player) && lastMessage.get(player).equals(originalMessage)) {
muteEndTime.put(player, currentTime + SAME_MESSAGE_MUTE_TIME);
player.sendMessage(
ChatColor.RED + "发言限制 |" + ChatColor.WHITE + " " +
ChatColor.GRAY + "禁止发送重复消息请等待15秒后再试"
);
event.setCancelled(true);
return;
}
// 更新历史记录
lastChatTime.put(player, currentTime); lastChatTime.put(player, currentTime);
lastMessage.put(player, message); lastMessage.put(player, originalMessage);
} }
String formattedMessage = player.getPlayerListName() + ":" + message;
// 6. 正常消息格式化发送
String formattedMessage = ChatColor.WHITE + player.getPlayerListName() + ": " + ChatColor.GRAY + originalMessage;
event.setCancelled(true); event.setCancelled(true);
player.getServer().broadcastMessage(formattedMessage); player.getServer().broadcastMessage(formattedMessage);
} }
}
/**
* 严格违禁词检测核心方法(覆盖多种规避手段)
* 处理流程1. 清理文本 → 2. 谐音替换 → 3. 违禁词匹配
*/
private boolean containsForbiddenContent(String text) {
if (text == null || text.isEmpty()) return false;
// 步骤1清理文本移除所有分隔符、数字、符号保留中英文
String cleanedText = SEPARATOR_PATTERN.matcher(text).replaceAll("");
if (cleanedText.isEmpty()) return false;
// 步骤2谐音/变体替换(将拼音、符号变体转为核心违禁词)
String convertedText = cleanedText.toLowerCase();
for (Map.Entry<String, String> entry : HOMOPHONE_MAP.entrySet()) {
convertedText = convertedText.replace(entry.getKey(), entry.getValue());
}
// 步骤3检测是否包含任何违禁词子串匹配覆盖组合词
for (String forbiddenWord : FORBIDDEN_WORDS) {
if (convertedText.contains(forbiddenWord)) {
return true;
}
}
return false;
}
/**
* 处理违禁词违规:扣除信用分 + 30秒禁言 + 提示
*/
private void handleForbiddenViolation(Player player) {
long currentTime = System.currentTimeMillis();
// 1. 设置30秒禁言
muteEndTime.put(player, currentTime + FORBIDDEN_MUTE_TIME);
// 2. 扣除5点信用分同步执行命令避免异步线程问题
BukkitRunnable runnable = new BukkitRunnable() {
@Override
public void run() {
String command = "point " + player.getName() + " remove " + CREDIT_DEDUCTION;
// 用控制台执行命令,确保权限足够
plugin.getServer().dispatchCommand(plugin.getServer().getConsoleSender(), command);
}
};
runnable.runTask(plugin); // 同步到主线程执行
}
/**
* 检查玩家是否处于禁言状态
*/
private boolean isMuted(Player player) {
if (!muteEndTime.containsKey(player)) return false;
return System.currentTimeMillis() < muteEndTime.get(player);
}
/**
* 检查玩家是否为管理员(通过计分板标记)
*/
private boolean isAdministrator(Player player) {
Scoreboard scoreboard = player.getScoreboard();
Objective adminObj = scoreboard.getObjective(ADMIN_OBJECTIVE);
if (adminObj == null) return false;
// 计分板分数为1表示管理员
return adminObj.getScore(player.getName()).getScore() == 1;
}
}

View File

@@ -0,0 +1,17 @@
package org.xgqy.survival.event;
import org.bukkit.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerGameModeChangeEvent;
public class ForceSurvival implements Listener {
@EventHandler
private void gamemodechange(PlayerGameModeChangeEvent event){
if(event.getNewGameMode() != GameMode.SURVIVAL){
event.getPlayer().setGameMode(GameMode.SURVIVAL);
event.getPlayer().sendMessage(ChatColor.AQUA+"星阁钱语 "+ChatColor.WHITE+"| "+ChatColor.RED+"您不被允许切换游戏模式");
}
}
}

View File

@@ -1,6 +1,7 @@
package org.xgqy.survival.event; package org.xgqy.survival.event;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@@ -10,60 +11,125 @@ import org.bukkit.event.player.PlayerJoinEvent;
import org.xgqy.survival.PlayerTags; import org.xgqy.survival.PlayerTags;
import org.xgqy.survival.Survival; import org.xgqy.survival.Survival;
import java.util.Arrays;
import java.util.HashSet;
import java.util.List; import java.util.List;
import java.util.Set;
public class JoinEvent implements Listener { public class JoinEvent implements Listener {
private Survival plugin; private Survival plugin;
// 名称违禁词库(覆盖常见违规词汇,含中文、英文、缩写,统一小写存储)
private static final Set<String> NAME_FORBIDDEN_WORDS = new HashSet<>(Arrays.asList(
"傻逼", "煞笔", "傻屌", "", "", "", "", "妈蛋", "你妈", "他妈",
"cnm", "nmd", "tmd", "mlgb", "sb", "shabi", "cao", "gan", "ri",
"鸡巴", "jb", "j8", "嫖娼", "卖淫", "毒品", "大麻", "邪教", "反动",
"分裂", "台独", "港独", "藏独", "法西斯", "恐怖", "炸弹", "杀人",
"抢劫", "强奸", "赌博", "诈骗", "传销", "", "", "", "", "", ""
));
public JoinEvent(Survival plugin) { public JoinEvent(Survival plugin) {
this.plugin = plugin; this.plugin = plugin;
} }
@EventHandler @EventHandler
private void join(PlayerJoinEvent e) { private void join(PlayerJoinEvent e) {
if(plugin.ppoint.getOrDefault(e.getPlayer(),100) <= 0){
e.getPlayer().kickPlayer(ChatColor.RED+"您好! 您由于 信用分小于 0 ,我们决定对你的账号 "+ e.getPlayer().getName() +" 采取\n"+ChatColor.RED+ChatColor.BOLD+"永久封禁\n"+ChatColor.RED+"措施如果您想解封您的账号请到QQ群 717903781 申诉\n\n"+ChatColor.RED+"如果您对本次处罚不满,请采取以下措施:\n"+ChatColor.YELLOW+"1.如果您对自己的行为"+ChatColor.BOLD+" 问心无愧 "+ChatColor.YELLOW+"请立即向QQ 2213866559 发送解封申请\n"+ChatColor.YELLOW+"2.如果您属实有违规行为,请"+ChatColor.BOLD+"手写"+ChatColor.YELLOW+"一篇 "+ChatColor.BOLD+"100字以上且AIGC合格"+ChatColor.YELLOW+" 的检讨发送到申诉QQ群态度诚恳我们将会对你进行解封");
}
if(plugin.ppoint.getOrDefault(e.getPlayer(),100) == 100){
plugin.ppoint.put(e.getPlayer(),100);
}
PlayerTags playertags = plugin.getPlayerTags();
List<String> tags = playertags.getTags(e.getPlayer());
if (!tags.isEmpty() && playertags.getCurrentTag(e.getPlayer()) != -1) {
e.getPlayer().setDisplayName(ChatColor.WHITE + "[" + tags.get(playertags.getCurrentTag(e.getPlayer())) + ChatColor.WHITE + "]" + e.getPlayer().getName());
e.getPlayer().setPlayerListName(ChatColor.WHITE + "[" + tags.get(playertags.getCurrentTag(e.getPlayer())) + ChatColor.WHITE + "]" + e.getPlayer().getName());
} else {
if (!tags.isEmpty())
e.getPlayer().sendMessage(ChatColor.RED + "你还没有选择任何称号!已自动设置为第一个称号。可输入 /tag 进行切换");
}
Player player = e.getPlayer(); Player player = e.getPlayer();
if(player.getScoreboard().getObjective("logged").getScore(player).getScore() == 0){
// ########## 新增:名称违禁词检测(优先执行,违规直接踢除)##########
if (containsForbiddenWord(player.getName())) {
String kickMessage = ChatColor.RED + "=====================================\n" +
ChatColor.RED+ "登录失败: 违规用户名\n"+
ChatColor.RED + "=====================================";
player.kickPlayer(kickMessage);
e.setJoinMessage(null); // 取消违规名称的加入广播
return; // 终止后续所有逻辑执行
}
// 原有逻辑:强制生存模式
if (player.getGameMode() != GameMode.SURVIVAL) {
player.setGameMode(GameMode.SURVIVAL);
player.sendMessage(ChatColor.AQUA + "星阁钱语 " + ChatColor.WHITE + "| " + ChatColor.RED + "您的游戏模式已经被强制切换为 生存模式");
}
// 原有逻辑:信用分<=0 永久封禁
if (plugin.ppoint.getOrDefault(player, 100) <= 0) {
player.kickPlayer(ChatColor.RED + "您好! 您由于 信用分小于 0 ,我们决定对你的账号 " + player.getName() + " 采取\n" + ChatColor.RED + ChatColor.BOLD + "永久封禁\n" + ChatColor.RED + "措施如果您想解封您的账号请到QQ群 717903781 申诉\n\n" + ChatColor.RED + "如果您对本次处罚不满,请采取以下措施:\n" + ChatColor.YELLOW + "1.如果您对自己的行为" + ChatColor.BOLD + " 问心无愧 " + ChatColor.YELLOW + "请立即向QQ 2213866559 发送解封申请\n" + ChatColor.YELLOW + "2.如果您属实有违规行为,请" + ChatColor.BOLD + "手写" + ChatColor.YELLOW + "一篇 " + ChatColor.BOLD + "100字以上且AIGC合格" + ChatColor.YELLOW + " 的检讨发送到申诉QQ群态度诚恳我们将会对你进行解封");
return;
}
// 原有逻辑初始化信用分默认100
if (plugin.ppoint.getOrDefault(player, 100) == 100) {
plugin.ppoint.put(player, 100);
}
// 原有逻辑:称号设置
PlayerTags playertags = plugin.getPlayerTags();
List<String> tags = playertags.getTags(player);
if (!tags.isEmpty()) {
if (playertags.getCurrentTag(player) != -1) {
player.setDisplayName(ChatColor.WHITE + "[" + tags.get(playertags.getCurrentTag(player)) + ChatColor.WHITE + "]" + player.getName());
player.setPlayerListName(ChatColor.WHITE + "[" + tags.get(playertags.getCurrentTag(player)) + ChatColor.WHITE + "]" + player.getName());
} else {
player.sendMessage(ChatColor.RED + "你还没有选择任何称号!已自动设置为第一个称号。可输入 /tag 进行切换");
// 补充:自动设置第一个称号(原逻辑只提示未设置,此处优化体验)
playertags.setSelectedTag(player,0);
player.setDisplayName(ChatColor.WHITE + "[" + tags.get(0) + ChatColor.WHITE + "]" + player.getName());
player.setPlayerListName(ChatColor.WHITE + "[" + tags.get(0) + ChatColor.WHITE + "]" + player.getName());
}
}
// 原有逻辑:首次登录随机传送
if (player.getScoreboard().getObjective("logged") != null && player.getScoreboard().getObjective("logged").getScore(player).getScore() == 0) {
double x = Math.random() * 10000; double x = Math.random() * 10000;
double z = Math.random() * 10000; double z = Math.random() * 10000;
int bx = (int) x, bz = (int) z; int bx = (int) x, bz = (int) z;
while(true) {
if((x <= 150 && x >= -100) || (z <= 150 && z >= -180)){ // 修正:原循环逻辑存在死循环风险,优化条件判断
while (true) {
// 避开出生点区域(-100~150 X/Z范围
boolean inSpawnArea = (x >= -100 && x <= 150) || (z >= -180 && z <= 150);
// 确保最高方块不是水/ lava
Material highestBlock = player.getWorld().getHighestBlockAt(bx, bz).getType();
boolean isDangerous = highestBlock == Material.WATER || highestBlock == Material.LAVA;
if (inSpawnArea || isDangerous) {
x = Math.random() * 10000; x = Math.random() * 10000;
z = Math.random() * 10000; z = Math.random() * 10000;
bx = (int) x; bx = (int) x;
bz = (int) z; bz = (int) z;
}else if(player.getWorld().getHighestBlockAt(bx,bz).getType() != Material.WATER && } else {
player.getWorld().getHighestBlockAt(bx,bz).getType() != Material.LAVA){
x = Math.random() * 10000;
z = Math.random() * 10000;
bx = (int) x;
bz = (int) z;
}else{
break; break;
} }
} }
player.teleport(new Location(player.getWorld(),x,player.getWorld().getHighestBlockYAt(bx,bz),z));
//player.sendMessage(ChatColor.GREEN+"你好,欢迎!"); int highestY = player.getWorld().getHighestBlockYAt(bx, bz);
Location spawnLoc = new Location(player.getWorld(), x, highestY + 1, z); // +1避免卡在方块里
player.teleport(spawnLoc);
player.getScoreboard().getObjective("logged").getScore(player).setScore(1); player.getScoreboard().getObjective("logged").getScore(player).setScore(1);
player.setRespawnLocation(spawnLoc);
} }
e.setJoinMessage(e.getPlayer().getPlayerListName() + " 加入了 生存1区");
e.getPlayer().sendMessage(ChatColor.YELLOW + "欢迎来到 星阁钱语 生存服!"); // 原有逻辑:加入消息和欢迎提示
e.getPlayer().sendMessage(ChatColor.YELLOW + "你可以输入 /help 来查看帮助"); e.setJoinMessage(player.getPlayerListName() + " 加入了 生存1区");
e.getPlayer().sendTitle(ChatColor.YELLOW + "欢迎来到 -生存1区-", ChatColor.AQUA + "星阁钱语", 20, 80, 20); player.sendMessage(ChatColor.YELLOW + "欢迎来到 星阁钱语 生存服!");
player.sendMessage(ChatColor.YELLOW + "你可以输入 /help 来查看帮助");
player.sendTitle(ChatColor.YELLOW + "欢迎来到 -生存1区-", ChatColor.AQUA + "星阁钱语", 20, 80, 20);
} }
}
/**
* 核心检测:判断玩家名称是否包含违禁词
* 特性:大小写不敏感、忽略空格、子串匹配(覆盖变体规避)
*/
private boolean containsForbiddenWord(String playerName) {
// 预处理:转为小写 + 移除所有空格(应对"傻 逼"这类分隔规避)
String processedName = playerName.toLowerCase().replaceAll("\\s+", "");
// 遍历违禁词库,检测是否包含子串
for (String forbiddenWord : NAME_FORBIDDEN_WORDS) {
if (processedName.contains(forbiddenWord)) {
return true;
}
}
return false;
}
}

View File

@@ -80,7 +80,7 @@ commands:
land: land:
description: change point description: change point
usage: /<command> <player> <set|add|remove> <number> usage: /<command> <player> <set|add|remove> <number>
selfkill: home:
description: self kill description: self kill
usage: /<command> usage: /<command>
notice: notice: