update 2025/10/12 upd1
update: - random player spawn area
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@@ -1,6 +1,9 @@
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package org.xgqy.survival.event;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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@@ -27,6 +30,30 @@ public class JoinEvent implements Listener {
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if (!tags.isEmpty())
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e.getPlayer().sendMessage(ChatColor.RED + "你还没有选择任何称号!已自动设置为第一个称号。可输入 /tag 进行切换");
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}
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Player player = e.getPlayer();
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if(player.getScoreboard().getObjective("logged").getScore(player).getScore() == 0){
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double x = Math.random() * 10000;
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double z = Math.random() * 10000;
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int bx = (int) x, bz = (int) z;
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while(true) {
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if((x <= 150 && x >= -100) || (z <= 150 && z >= -180)){
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x = Math.random() * 10000;
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z = Math.random() * 10000;
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bx = (int) x;
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bz = (int) z;
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}else if(player.getWorld().getHighestBlockAt(bx,bz).getType() != Material.WATER &&
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player.getWorld().getHighestBlockAt(bx,bz).getType() != Material.LAVA){
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x = Math.random() * 10000;
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z = Math.random() * 10000;
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bx = (int) x;
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bz = (int) z;
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}else{
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break;
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}
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}
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player.teleport(new Location(player.getWorld(),x,player.getWorld().getHighestBlockYAt(bx,bz),z));
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player.getScoreboard().getObjective("logged").getScore(player).setScore(1);
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}
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e.setJoinMessage(e.getPlayer().getPlayerListName() + " 加入了 生存1区");
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e.getPlayer().sendMessage(ChatColor.YELLOW + "欢迎来到 星阁钱语 生存服!");
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e.getPlayer().sendMessage(ChatColor.YELLOW + "你可以输入 /help 来查看帮助");
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