## 调试 execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "登录游戏"}] function #fz:event/on_login ## 复位其他触发器 advancement revoke @s until fz:unsneak ## 复位进度触发器 scoreboard players set @s fz.event.leave_game 0 advancement revoke @s only fz:login