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6 Commits
v3.0.2
...
v3.0.4-beta.1
| Author | SHA1 | Date | |
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| 2a31e4a2c6 | |||
| e431f13e49 | |||
| 718ed537c4 | |||
| 025d821495 | |||
| 4625636ed4 | |||
| 670ab5514c |
@@ -11,7 +11,7 @@
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## 安装教程
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1. 兼容性
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- `数据包 v3.0.x` 支持 `Minecraft 1.19.x`(*由于使用了1.18.x不支持的操作,撤销对MC1.18.x的支持*)
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- `数据包 v3.0.x` 支持 `Minecraft 1.18.2-1.19.x`
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- `数据包 v2.2.x` 支持 `Minecraft 1.19.x`
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- `数据包 v2.1.x` 支持 `Minecraft 1.17.x-1.18.x`
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- `数据包 v2.0.x` 支持 `Minecraft 1.16.3-1.16.5`
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@@ -25,7 +25,7 @@
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# FZ生存数据包 3.0
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[](https://gitee.com/harvey-husky/FZ-sDatapack/releases/v3.0-beta.12) [](https://minecraft.net/)
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[](https://gitee.com/harvey-husky/FZ-sDatapack/releases) [](https://minecraft.net/)
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> 其他版本见[发行页面](https://gitee.com/harvey-husky/FZ-sDatapack/releases)
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@@ -68,13 +68,20 @@
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- 脚本:
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- `fzsd_score.sc`(**开发中!此处列举目前已完成的**):
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- 可避免Carpet假人污染计分板
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- 执行 `reload` 指令后自动生效
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- 可以标记哪些玩家是假人
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- *注:请不要使用为假人名添加“bot”前缀的carpet扩展,本插件不支持此类假人!*
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- 子命令( `/fzsd_score <子命令>` ):
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- `updateFrom <version>`:用于从给定的数据包版本恢复计分板数据(需要测试!)
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- `recalculate`:重新计算所有计分板总分
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- `recalculate <scoreboardID>`:重新计算该计分板总分
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- `set <player> <scoreboardID> <score>`:设置该玩家该计分板的分数
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- `reset <player>`:重置该玩家的所有分数
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- `reset <player> <scoreboardID>`:重置该玩家该计分板的分数
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- `restore player <玩家名> <计分板ID>`:恢复该玩家的该计分板分数
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- `restore player <玩家名>`:恢复该玩家的所有计分板分数
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- `restore whitelist <玩家名> <计分板ID>`:恢复所有白名单玩家的该计分板分数
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- `restore whitelist <玩家名>`:恢复所有白名单玩家的所有计分板分数
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- *副作用:恢复完成后玩家会被放置在出生点,请确保出生点完全安全*
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- `commandPlayer <permissionType>`:设置player命令权限类型
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### 其他
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@@ -1,4 +1,4 @@
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execute store success storage fzsd:version fzsd.need_update int 1 run data merge storage fzsd:version {fzsd: {version: '3.0.0'}}
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execute store success storage fzsd:version fzsd.need_update int 1 run data merge storage fzsd:version {fzsd: {version: '3.0.4'}}
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execute if data storage fzsd:version fzsd{need_update: 1} run function fzsd:system/update
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function fzsd:system/carpet/try_load_fzsd_score
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function #fzsd:load
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@@ -3,4 +3,4 @@ execute store result storage fzsd:here fzsd.nether.x int 0.125 run data get enti
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execute store result storage fzsd:here fzsd.nether.z int 0.125 run data get entity @s Pos[2]
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data modify storage fzsd:global fzsd.api.dimension.id set value "minecraft:the_nether"
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function #fzsd:api/get_dimension_name
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data modify storage fzsd:here fzsd.message[2] set value '[{"text": ",对应", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": "[", "color": "green"}, {"nbt": "fzsd.nether.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.nether.z", "storage": "fzsd:here"}, {"text": "]"}]]'
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data modify storage fzsd:here fzsd.message.append set value '[{"text": ",对应", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": "[", "color": "green"}, {"nbt": "fzsd.nether.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.nether.z", "storage": "fzsd:here"}, {"text": "]"}]]'
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@@ -3,4 +3,4 @@ execute store result storage fzsd:here fzsd.overworld.x int 8 run data get entit
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execute store result storage fzsd:here fzsd.overworld.z int 8 run data get entity @s Pos[2]
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data modify storage fzsd:global fzsd.api.dimension.id set value "minecraft:overworld"
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function #fzsd:api/get_dimension_name
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data modify storage fzsd:here fzsd.message[2] set value '[{"text": ",对应", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": "[", "color": "green"}, {"nbt": "fzsd.overworld.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.overworld.z", "storage": "fzsd:here"}, {"text": "]"}]]'
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data modify storage fzsd:here fzsd.message.append set value '[{"text": ",对应", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": "[", "color": "green"}, {"nbt": "fzsd.overworld.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.overworld.z", "storage": "fzsd:here"}, {"text": "]"}]]'
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+77
-14
@@ -1,7 +1,7 @@
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// 计分板模块扩展插件
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// 忽略假人分数
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// **请勿修改文件名!!**
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global_app_version = '1.0-beta.12';
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global_app_version = '1.0-beta.13';
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global_current_scoreboard_list = [
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'fzsd.module.scoreboard.display.activation',
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'fzsd.module.scoreboard.display.damage_taken',
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@@ -103,21 +103,37 @@ __on_player_connects(player) -> (
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player_type = player ~ 'player_type';
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player_team = player ~ 'team';
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player_name = player ~ 'name';
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if(player_type == 'fake' && player_team != 'fzsd.module.scoreboard.fake',
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if(player_type == 'fake',
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(
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if(player_team != 'fzsd.module.scoreboard.fake',
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global_team_cache:player_name = player_team;
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);
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team_add('fzsd.module.scoreboard.fake', player);
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print(player('all'), '↑假的');
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),
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player_type == 'shadow' && player_team != 'fzsd.module.scoreboard.shadow',
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player_type == 'shadow',
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(
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if(player_team != 'fzsd.module.scoreboard.shadow',
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global_team_cache:player_name = player_team;
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);
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team_add('fzsd.module.scoreboard.shadow', player);
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print(player('all'), '↑挂机');
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),
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try_restore_team_from_cache(player);
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);
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);
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__on_player_disconnects(player, reason) -> (
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player_type = player ~ 'player_type';
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if(player_type == 'fake' && player_team != 'fzsd.module.scoreboard.fake',
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(
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print(player('all'), '↓假的');
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),
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player_type == 'shadow' && player_team != 'fzsd.module.scoreboard.shadow',
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(
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print(player('all'), '↓挂机');
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)
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);
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try_restore_team_from_cache(player);
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);
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@@ -377,27 +393,68 @@ display_total_score(scoreboard) -> (
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// 恢复计分板分数,player == null 时恢复所有玩家分数,scoreboard == null 时恢复所有计分板分数
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command_restore(player, scoreboard) -> (
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if(player == null,
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for(keys(system_info('server_whitelist')), restore_score(_, scoreboard));
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i = 0;
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for(keys(system_info('server_whitelist')),
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i += 1;
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if(i > 10,
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game_tick(50);
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i = 0;
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);
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restore_score(_, scoreboard);
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);
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if(scoreboard == null,
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print('已恢复所有玩家的所有分数')
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(
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print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
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print('无法还原破基岩榜,已忽略');
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print('已恢复所有玩家的所有分数');
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),
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if(scoreboard == 'fzsd.module.scoreboard.display.trade_count',
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print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
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,
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scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
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print('无法还原破基岩榜,已忽略');
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,
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print('已恢复所有玩家的' + scoreboard + '分数');
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);
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);
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return();
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);
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if(scoreboard == null,
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for(global_current_scoreboard_list, restore_score(player, _));
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print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm player <playerName> fzsd.module.scoreboard.display.trade_count”继续执行');
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print('无法还原破基岩榜,已忽略');
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print('已恢复' + player + '的所有分数');
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return();
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);
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if(restore_score(player, scoreboard),
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print('已恢复' + player + '的' + scoreboard + '分数');
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,
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if(scoreboard == 'fzsd.module.scoreboard.display.trade_count',
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print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
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,
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scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
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print('无法还原破基岩榜,已忽略');
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);
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);
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return();
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);
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// 恢复玩家的计分板分数
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restore_score(player, scoreboard) -> (
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restore_score(player_name, scoreboard) -> (
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require_not_null(player_name);
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if(scoreboard == null,
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for(global_current_scoreboard_list, restore_score(player_name, _));
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return();
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);
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player = player(player_name);
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player_is_offline = false;
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if(player == null,
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(
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run('player ' + player_name + ' spawn at ~ ~ ~ facing 0 0 in minecraft:overworld in survival');
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player_is_offline = true;
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player = player(player_name);
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)
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);
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if(scoreboard == 'fzsd.module.scoreboard.display.activation',
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(
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play_ticks = statistic(player, 'custom', 'play_time');
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@@ -405,7 +462,7 @@ restore_score(player, scoreboard) -> (
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scoreboard(scoreboard, player, play_ticks/72000);
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),
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scoreboard == 'fzsd.module.scoreboard.display.damage_taken',
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restore_from_stat(scoreboard, player, 'custom', 'damage_taken');
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scoreboard(scoreboard, player, statistic(player, 'custom', 'damage_taken')/10);
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,
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scoreboard == 'fzsd.module.scoreboard.display.death_count',
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restore_from_stat(scoreboard, player, 'custom', 'deaths');
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@@ -428,15 +485,11 @@ restore_score(player, scoreboard) -> (
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);
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),
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scoreboard == 'fzsd.module.scoreboard.display.trade_count',
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(
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print('此操作会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”或\n“/' + global_app_name + ' restore confirm player <playerName> fzsd.module.scoreboard.display.trade_count”继续执行');
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return(false);
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),
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,
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scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
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(
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print('无法还原破基岩榜,已忽略');
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return(false);
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),
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,
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scoreboard == 'fzsd.module.scoreboard.display.aviating_distance',
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scoreboard(scoreboard, player, statistic(player, 'custom', 'aviate_one_cm')/200);
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,
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@@ -447,10 +500,15 @@ restore_score(player, scoreboard) -> (
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append_from_stat(scoreboard, player, 'used', _);
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);
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),
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print('未识别的计分板ID!');
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print('未识别的计分板ID!' + scoreboard);
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return(false);
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);
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recalculate_total_score(scoreboard);
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if(player_is_offline,
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world_spawn = system_info('world_spawn_point');
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run('spreadplayers ' + world_spawn:0 + ' ' + world_spawn:2 + ' 0 10 false ' + player);
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run('player ' + player + ' kill');
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);
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return(true);
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);
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@@ -504,3 +562,8 @@ debug(msg) -> (
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logger('debug', msg);
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return();
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);
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require_not_null(value) -> (
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if(value == null, throw('空指针异常!'));
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return(value);
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);
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