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Author SHA1 Message Date
延皓 4625636ed4 恢复计分板时会召唤假人,并在完成后将其放在出生点 2022-09-29 22:57:00 +08:00
延皓 670ab5514c update readme 2022-09-26 12:37:35 +08:00
延皓 c39ff19f1d 初步实现从统计信息恢复计分板 2022-09-21 08:20:01 +08:00
延皓 28d8625cb6 update readme 2022-09-12 23:34:49 +08:00
延皓 0905d460b6 添加reset命令 2022-09-12 21:53:54 +08:00
3 changed files with 306 additions and 68 deletions
-5
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@@ -25,11 +25,6 @@
- 函数调用尽量不要使用`function`命令,应改在标签中按顺序调用!
## 未来计划
- 细化版本管理,提供不同版本之间的升级函数,由`update_manager`控制。*务必仔细测试再发布,一旦升级无法降级!*
- playerdata相关功能
## 系统模块
### 频繁使用的计算单元
+16 -7
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@@ -11,7 +11,7 @@
## 安装教程
1. 兼容性
- `数据包 v3.0.x` 支持 `Minecraft 1.19.x`(*由于使用了1.18.x不支持的操作,撤销对MC1.18.x的支持*
- `数据包 v3.0.x` 支持 `Minecraft 1.18.2-1.19.x`
- `数据包 v2.2.x` 支持 `Minecraft 1.19.x`
- `数据包 v2.1.x` 支持 `Minecraft 1.17.x-1.18.x`
- `数据包 v2.0.x` 支持 `Minecraft 1.16.3-1.16.5`
@@ -25,9 +25,7 @@
# FZ生存数据包 3.0
## *目前仍在测试阶段,请先备份服务器再使用!*
[![数据包版本](https://img.shields.io/badge/测试版-3.0+beta.12-blue.svg)](https://gitee.com/harvey-husky/FZ-sDatapack/releases/v3.0-beta.12) [![MC版本](https://img.shields.io/badge/Minecraft-1.19+-blue.svg)](https://minecraft.net/)
[![数据包版本](https://img.shields.io/badge/正式版-3.0.2-blue.svg)](https://gitee.com/harvey-husky/FZ-sDatapack/releases) [![MC版本](https://img.shields.io/badge/Minecraft-1.19+-blue.svg)](https://minecraft.net/)
> 其他版本见[发行页面](https://gitee.com/harvey-husky/FZ-sDatapack/releases)
@@ -70,10 +68,21 @@
- 脚本:
- `fzsd_score.sc`(**开发中!此处列举目前已完成的**):
- 可避免Carpet假人污染计分板
- 执行 `reload` 指令后自动生效
- 可以标记哪些玩家是假人
- *注:请不要使用为假人名添加“bot”前缀的carpet扩展,本插件不支持此类假人!*
- 子命令( `/fzsd_score <子命令>` ):
- `update_from <version>`:用于从给定的数据包版本恢复计分板数据(需要测试!)
- `recalculate_total`:重新计算总分
- `updateFrom <version>`:用于从给定的数据包版本恢复计分板数据(需要测试!)
- `recalculate`:重新计算所有计分板总分
- `recalculate <scoreboardID>`:重新计算该计分板总分
- `set <player> <scoreboardID> <score>`:设置该玩家该计分板的分数
- `reset <player>`:重置该玩家的所有分数
- `reset <player> <scoreboardID>`:重置该玩家该计分板的分数
- `restore player <玩家名> <计分板ID>`:恢复该玩家的该计分板分数
- `restore player <玩家名>`:恢复该玩家的所有计分板分数
- `restore whitelist <玩家名> <计分板ID>`:恢复所有白名单玩家的该计分板分数
- `restore whitelist <玩家名>`:恢复所有白名单玩家的所有计分板分数
- *副作用:恢复完成后玩家会被放置在出生点,请确保出生点完全安全*
- `commandPlayer <permissionType>`:设置player命令权限类型
### 其他
- 见游戏内交互器按钮
+290 -56
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@@ -1,7 +1,20 @@
// 计分板模块扩展插件
// 忽略假人分数
// **请勿修改文件名**
global_app_version = '1.0-beta.8';
global_app_version = '1.0-beta.13';
global_current_scoreboard_list = [
'fzsd.module.scoreboard.display.activation',
'fzsd.module.scoreboard.display.damage_taken',
'fzsd.module.scoreboard.display.death_count',
'fzsd.module.scoreboard.display.dig_count',
'fzsd.module.scoreboard.display.fishing_count',
'fzsd.module.scoreboard.display.kill_count',
'fzsd.module.scoreboard.display.trade_count',
'fzsd.module.scoreboard.display.bedrock_broken_count',
'fzsd.module.scoreboard.display.aviating_distance',
'fzsd.module.scoreboard.display.placement_count'
];
global_app_name = system_info('app_name');
__config() -> {
'scope' -> 'global',
@@ -9,21 +22,51 @@ __config() -> {
'carpet' -> '>=1.4.45',
'minecraft' -> '>=1.17'
},
'command_permission' -> 4,
'command_permission' -> 2,
'commands' -> {
'' -> 'help',
'help' -> 'help',
'delete_old <delete_old>' -> 'delete_old',
'update_from <update_from>' -> 'update_from',
'restore_from_stats' -> 'restore_from_stats',
'recalculate_total' -> 'recalculate_total_scores',
'commandPlayer <boolean>' -> 'command_player'
'delete <version>' -> 'command_delete',
'update <version>' -> 'command_update',
'restore whitelist' -> ['command_restore', null, null],
'restore whitelist <scoreboardID>' -> _(scoreboardID) -> command_restore(null, scoreboardID),
'restore player <playerName>' -> ['command_restore', null],
'restore player <playerName> <scoreboardID>' -> 'command_restore',
'restore <custom> whitelist <trade_count>' -> _(custom, trade_count) -> command_restore_trade_count_confirm(custom, null, trade_count),
'restore <custom> player <playerName> <trade_count>' -> 'command_restore_trade_count_confirm',
'recalculate <scoreboardID>' -> 'recalculate_total_score',
'recalculate' -> ['recalculate_total_score', null],
'commandPlayer <permissionType>' -> 'carpet_command_player',
'reset <scoreboardPlayer> <scoreboardID>' -> 'command_reset',
'reset <scoreboardPlayer>' -> ['command_reset', null],
'set <playerName> <scoreboardID> <score>' -> 'command_set'
},
'arguments' -> {
'boolean' -> {
'type' -> 'bool'
'trade_count' -> {
'type' -> 'term',
'suggest' -> ['fzsd.module.scoreboard.display.trade_count']
},
'update_from' -> {
'playerName' -> {
'type' -> 'term',
'suggester' -> _(args) -> player('all')
},
'scoreboardID' -> {
'type' -> 'term',
'suggest' -> global_current_scoreboard_list
},
'scoreboardPlayer' -> {
'type' -> 'term',
'suggester' -> _(args) -> get_scoreboard_player_list()
},
'permissionType' -> {
'type' -> 'term',
'suggest' -> [
'true',
'false',
'ops'
]
},
'version' -> {
'type' -> 'term',
'suggest' -> [
'2.x',
@@ -32,14 +75,13 @@ __config() -> {
'3.0-beta.10'
]
},
'delete_old' -> {
'score' -> {
'type' -> 'int',
'suggest' -> []
},
'custom' -> {
'type' -> 'term',
'suggest' -> [
'2.x',
'3.0-beta.4',
'3.0-beta.9',
'3.0-beta.10'
]
'suggest' -> []
}
}
};
@@ -61,24 +103,70 @@ __on_player_connects(player) -> (
player_type = player ~ 'player_type';
player_team = player ~ 'team';
player_name = player ~ 'name';
if(player_type == 'fake' && player_team != 'fzsd.module.scoreboard.fake',
if(player_type == 'fake',
(
global_team_cache:player_name = player_team;
if(player_team != 'fzsd.module.scoreboard.fake',
global_team_cache:player_name = player_team;
);
team_add('fzsd.module.scoreboard.fake', player);
print(player('all'), '↑假的');
),
player_type == 'shadow' && player_team != 'fzsd.module.scoreboard.shadow',
player_type == 'shadow',
(
global_team_cache:player_name = player_team;
if(player_team != 'fzsd.module.scoreboard.shadow',
global_team_cache:player_name = player_team;
);
team_add('fzsd.module.scoreboard.shadow', player);
print(player('all'), '↑挂机');
),
try_restore_team_from_cache(player);
);
);
__on_player_disconnects(player, reason) -> (
player_type = player ~ 'player_type';
if(player_type == 'fake' && player_team != 'fzsd.module.scoreboard.fake',
(
print(player('all'), '↓假的');
),
player_type == 'shadow' && player_team != 'fzsd.module.scoreboard.shadow',
(
print(player('all'), '↓挂机');
)
);
try_restore_team_from_cache(player);
);
// 获取所有计分板下的所有玩家列表
get_scoreboard_player_list() -> (
set = m();
for(global_current_scoreboard_list,
for(scoreboard(_),
if(_ ~ '\\w',
put(set:_, null);
);
);
);
return(keys(set));
);
// 重置玩家计分板分数
command_reset(player, scoreboard) -> (
if(scoreboard == null,
for(scoreboard(),
scoreboard_remove(_, player);
);
recalculate_total_score(null);
print('已重置' + player + '的所有分数');
return();
);
scoreboard_remove(scoreboard, player);
recalculate_total_score(scoreboard);
print('已重置' + player + '' + scoreboard + '分数');
return();
);
// 尝试从缓存恢复玩家队伍玩家/假人上下线时执行
try_restore_team_from_cache(player) -> (
player_team = player ~ 'team';
player_name = player ~ 'name';
@@ -100,7 +188,8 @@ help() -> (
return();
);
delete_old(fzsd_version) -> (
// 删除旧版的计分板
command_delete(fzsd_version) -> (
if(fzsd_version == '3.0-beta.10',
(
scoreboard_remove('fzsd.module.scoreboard.display.bedrock_broke_count');
@@ -130,18 +219,19 @@ delete_old(fzsd_version) -> (
return();
);
update_from(fzsd_version) -> (
// 从某一旧版升级
command_update(fzsd_version) -> (
if(fzsd_version == '3.0-beta.10',
(
merge_score('fzsd.module.scoreboard.display.bedrock_broke_count', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version);
delete_old(fzsd_version);
command_delete(fzsd_version);
scoreboard_remove('fzsd.module.scoreboard.display.placement_count', '总放置方块数');
scoreboard_remove('fzsd.module.scoreboard.display.general', '总放置方块数');
),
fzsd_version == '3.0-beta.9',
(
merge_score('fzsd.extra.bbl.display', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version);
delete_old(fzsd_version);
command_delete(fzsd_version);
),
fzsd_version == '2.x',
(
@@ -157,7 +247,7 @@ update_from(fzsd_version) -> (
['fz.aviate1m', 'fzsd.module.scoreboard.display.aviating_distance']
];
for(params, merge_score(..._, fzsd_version));
delete_old(fzsd_version);
command_delete(fzsd_version);
),
fzsd_version == '3.0-beta.4',
(
@@ -174,16 +264,17 @@ update_from(fzsd_version) -> (
['fz.module.scoreboard.display.placement_count', 'fzsd.module.scoreboard.display.placement_count']
];
for(params, merge_score(..._, fzsd_version));
delete_old(fzsd_version);
command_delete(fzsd_version);
),
print('参数错误!');
return();
);
recalculate_total_scores();
recalculate_total_score(null);
print('已从' + fzsd_version + '升级!');
return();
);
// 将两计分板分数合并到后者
merge_score(from, to, fzsd_version) -> (
// 如果目标计分板不存在则创建
if(scoreboard() ~ to == null, scoreboard_add(to));
@@ -216,7 +307,8 @@ merge_score(from, to, fzsd_version) -> (
return();
);
// 因为新计分板允许玩家自定义显示的总榜名称故续做复杂判断才能使脚本确定之
// 获取承载总榜数据的玩家名
// 因为新计分板允许玩家自定义显示的总榜名称故做复杂判断才能使脚本确定用来承载总榜数据的玩家名
get_total_score_name_new(scoreboard) -> (
INT_MIN = -2147483648;
// 获取系统总榜id
@@ -236,7 +328,7 @@ get_total_score_name_new(scoreboard) -> (
// 将总分赋值到显示计分板上
display_total_score(scoreboard);
// 查找榜内最低分
// 查找显示计分板内的最低分玩家名
last_min_player = null;
for(scoreboard(scoreboard),
if(last_min_player == null,
@@ -260,29 +352,17 @@ get_total_score_name_new(scoreboard) -> (
);
display_total_score(scoreboard);
// 返回榜内最低分的名称
// 返回榜内最低分的玩家名承载总榜数据的玩家名
return(last_min_player);
);
recalculate_total_scores() -> (
scoreboards = [
'fzsd.module.scoreboard.display.activation',
'fzsd.module.scoreboard.display.damage_taken',
'fzsd.module.scoreboard.display.death_count',
'fzsd.module.scoreboard.display.dig_count',
'fzsd.module.scoreboard.display.fishing_count',
'fzsd.module.scoreboard.display.kill_count',
'fzsd.module.scoreboard.display.trade_count',
'fzsd.module.scoreboard.display.bedrock_broken_count',
'fzsd.module.scoreboard.display.placement_count',
'fzsd.module.scoreboard.display.aviating_distance'
];
for(scoreboards,recalculate_total_score(_, get_total_score_name_new(_)));
print('已重新计算总分!');
return();
);
recalculate_total_score(scoreboard, total_score_name_new) -> (
// 重算总分scoreboard == null 时重算所有总分
recalculate_total_score(scoreboard) -> (
if(scoreboard == null,
for(global_current_scoreboard_list, recalculate_total_score(_));
return();
);
total_score_name_new = get_total_score_name_new(scoreboard);
// 计算总分
total_score = 0;
for(scoreboard(scoreboard),
@@ -300,6 +380,7 @@ recalculate_total_score(scoreboard, total_score_name_new) -> (
return();
);
// 使用数据包函数标签将总分赋值到显示计分板上
display_total_score(scoreboard) -> (
// 获取计算总榜的函数标签名
str_1 = split('\\.', scoreboard);
@@ -309,18 +390,166 @@ display_total_score(scoreboard) -> (
return();
);
restore_from_stats() -> (
print('暂未开发');
// 恢复计分板分数player == null 时恢复所有玩家分数scoreboard == null 时恢复所有计分板分数
command_restore(player, scoreboard) -> (
if(player == null,
i = 0;
for(keys(system_info('server_whitelist')),
i += 1;
if(i > 10,
game_tick(50);
i = 0;
);
restore_score(_, scoreboard);
);
if(scoreboard == null,
(
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
print('无法还原破基岩榜,已忽略');
print('已恢复所有玩家的所有分数');
),
if(scoreboard == 'fzsd.module.scoreboard.display.trade_count',
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
,
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
print('无法还原破基岩榜,已忽略');
,
print('已恢复所有玩家的' + scoreboard + '分数');
);
);
return();
);
if(scoreboard == null,
for(global_current_scoreboard_list, restore_score(player, _));
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm player <playerName> fzsd.module.scoreboard.display.trade_count”继续执行');
print('无法还原破基岩榜,已忽略');
print('已恢复' + player + '的所有分数');
return();
);
if(restore_score(player, scoreboard),
print('已恢复' + player + '' + scoreboard + '分数');
,
if(scoreboard == 'fzsd.module.scoreboard.display.trade_count',
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
,
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
print('无法还原破基岩榜,已忽略');
);
);
return();
);
merge_stat(scoreboard, ...stats) -> (
print('暂未开发');
// 恢复玩家的计分板分数
restore_score(player_name, scoreboard) -> (
require_not_null(player_name);
if(scoreboard == null,
for(global_current_scoreboard_list, restore_score(player_name, _));
return();
);
player = player(player_name);
player_is_offline = false;
if(player == null,
(
run('player ' + player_name + ' spawn at ~ ~ ~ facing 0 0 in minecraft:overworld in survival');
player_is_offline = true;
player = player(player_name);
)
);
if(scoreboard == 'fzsd.module.scoreboard.display.activation',
(
play_ticks = statistic(player, 'custom', 'play_time');
scoreboard('fzsd.event.play_ticks', player, play_ticks%72000);
scoreboard(scoreboard, player, play_ticks/72000);
),
scoreboard == 'fzsd.module.scoreboard.display.damage_taken',
scoreboard(scoreboard, player, statistic(player, 'custom', 'damage_taken')/10);
,
scoreboard == 'fzsd.module.scoreboard.display.death_count',
restore_from_stat(scoreboard, player, 'custom', 'deaths');
,
scoreboard == 'fzsd.module.scoreboard.display.dig_count',
(
scoreboard(scoreboard, player, 0);
for(block_list(),
append_from_stat(scoreboard, player, 'mined', _);
);
),
scoreboard == 'fzsd.module.scoreboard.display.fishing_count',
scoreboard(scoreboard, player, statistic(player, 'custom', 'fish_caught'));
,
scoreboard == 'fzsd.module.scoreboard.display.kill_count',
(
scoreboard(scoreboard, player, 0);
for(entity_types('living'),
append_from_stat(scoreboard, player, 'killed', _);
);
),
scoreboard == 'fzsd.module.scoreboard.display.trade_count',
return(false);
,
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
return(false);
,
scoreboard == 'fzsd.module.scoreboard.display.aviating_distance',
scoreboard(scoreboard, player, statistic(player, 'custom', 'aviate_one_cm')/200);
,
scoreboard == 'fzsd.module.scoreboard.display.placement_count',
(
scoreboard(scoreboard, player, 0);
for(block_list(),
append_from_stat(scoreboard, player, 'used', _);
);
),
print('未识别的计分板ID' + scoreboard);
return(false);
);
recalculate_total_score(scoreboard);
if(player_is_offline,
world_spawn = system_info('world_spawn_point');
run('spreadplayers ' + world_spawn:0 + ' ' + world_spawn:2 + ' 0 10 false ' + player);
run('player ' + player + ' kill');
);
return(true);
);
// 确定恢复交易榜
command_restore_trade_count_confirm(confirm, player, trade_count) -> (
if(confirm != 'confirm' || trade_count != 'fzsd.module.scoreboard.display.trade_count',
print('命令格式错误!');
return();
);
if(player == null,
for(keys(system_info('server_whitelist')),
restore_from_stat(scoreboard, _, 'custom', 'traded_with_villager');
);
return();
);
restore_from_stat(scoreboard, player, 'custom', 'traded_with_villager');
return();
);
command_player(boolean) -> (
print(run('carpet setDefault commandPlayer ' + str(boolean)):1:0);
restore_from_stat(scoreboard, player, category, entry) -> (
scoreboard(scoreboard, player, statistic(player, category, entry));
);
append_from_stat(scoreboard, player, category, entry) -> (
scoreboard(scoreboard, player,
statistic(player, category, entry) + scoreboard(scoreboard, player)
);
);
// 修改地毯假人规则
carpet_command_player(level) -> (
print(run('carpet setDefault commandPlayer ' + level):1:0);
return();
);
// 设置玩家的计分板分数
command_set(player, scoreboard, score) -> (
i = scoreboard(scoreboard, player, score);
print('玩家' + player + '修改前的分数为:' + i);
recalculate_total_score(scoreboard);
return(i);
);
// 工具函数
@@ -333,3 +562,8 @@ debug(msg) -> (
logger('debug', msg);
return();
);
require_not_null(value) -> (
if(value == null, throw('空指针异常!'));
return(value);
);