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Author SHA1 Message Date
延皓 4625636ed4 恢复计分板时会召唤假人,并在完成后将其放在出生点 2022-09-29 22:57:00 +08:00
延皓 670ab5514c update readme 2022-09-26 12:37:35 +08:00
延皓 c39ff19f1d 初步实现从统计信息恢复计分板 2022-09-21 08:20:01 +08:00
延皓 28d8625cb6 update readme 2022-09-12 23:34:49 +08:00
延皓 0905d460b6 添加reset命令 2022-09-12 21:53:54 +08:00
延皓 a40a33b19c release 3.0.0 2022-09-02 10:57:29 +08:00
延皓 423447dfe0 . 2022-09-02 10:53:30 +08:00
延皓 c11e3ea966 version beta.13 2022-09-02 10:45:23 +08:00
延皓 95c003825a fix #I5KIYF 2022-09-02 10:43:26 +08:00
延皓 40088893b5 修复挖掘榜失效的bug 2022-09-02 10:36:03 +08:00
延皓 c305885777 还是换回纯黑吧,, 2022-09-02 10:16:49 +08:00
延皓 284a7594ec . 2022-09-02 07:46:07 +08:00
延皓 faad8f7f24 . 2022-09-02 07:45:00 +08:00
延皓 cccc793446 修复拼写错误 2022-09-02 07:30:25 +08:00
延皓 41657ce24c update readme 2022-09-02 06:09:17 +08:00
延皓 a9f8c2068a 把纯黑字体改成浅一点点的黑色 2022-09-02 06:03:24 +08:00
延皓 696238c188 又忘了改版本号... 2022-09-02 05:25:08 +08:00
延皓 7bdae8271e 合并破基岩榜到主数据包 2022-09-02 05:24:33 +08:00
延皓 69ddfba745 版本号忘改了 2022-09-01 03:02:28 +08:00
延皓 d7a4b8850f 修复不符合命名规范的计分板名称 2022-09-01 03:01:02 +08:00
79 changed files with 759 additions and 169 deletions
-5
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@@ -25,11 +25,6 @@
- 函数调用尽量不要使用`function`命令,应改在标签中按顺序调用!
## 未来计划
- 细化版本管理,提供不同版本之间的升级函数,由`update_manager`控制。*务必仔细测试再发布,一旦升级无法降级!*
- playerdata相关功能
## 系统模块
### 频繁使用的计算单元
+24 -7
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@@ -11,7 +11,7 @@
## 安装教程
1. 兼容性
- `数据包 v3.0.x` 支持 `Minecraft 1.19.x`(*由于使用了1.18.x不支持的操作,撤销对MC1.18.x的支持*
- `数据包 v3.0.x` 支持 `Minecraft 1.18.2-1.19.x`
- `数据包 v2.2.x` 支持 `Minecraft 1.19.x`
- `数据包 v2.1.x` 支持 `Minecraft 1.17.x-1.18.x`
- `数据包 v2.0.x` 支持 `Minecraft 1.16.3-1.16.5`
@@ -25,9 +25,7 @@
# FZ生存数据包 3.0
## *目前仍在测试阶段,请先备份服务器再使用!*
[![数据包版本](https://img.shields.io/badge/测试版-3.0+beta.8-blue.svg)](https://gitee.com/harvey-husky/FZ-sDatapack/releases/v3.0-beta.8) [![MC版本](https://img.shields.io/badge/Minecraft-1.19+-blue.svg)](https://minecraft.net/)
[![数据包版本](https://img.shields.io/badge/正式版-3.0.2-blue.svg)](https://gitee.com/harvey-husky/FZ-sDatapack/releases) [![MC版本](https://img.shields.io/badge/Minecraft-1.19+-blue.svg)](https://minecraft.net/)
> 其他版本见[发行页面](https://gitee.com/harvey-husky/FZ-sDatapack/releases)
@@ -54,6 +52,14 @@
| 放置榜 | fzsd.module.scoreboard.display.placement_count |
| 交易榜 | fzsd.module.scoreboard.display.trade_count |
- 兼容[破基岩榜Mod](https://gitee.com/harvey-husky/yh-bbl)
- 安装该Mod后,使用连点器破基岩,破基岩榜将自动显示在交互器页面
| 默认名称 | 计分板ID |
| :------: | :----------------------------------------------: |
| 破基岩榜 |fzsd.module.scoreboard.display.bedrock_broken_count|
### 地毯脚本
- 如果你不知道 Carpet Mod 或 Carpet 脚本,请忽略本节
@@ -62,10 +68,21 @@
- 脚本:
- `fzsd_score.sc`(**开发中!此处列举目前已完成的**):
- 可避免Carpet假人污染计分板
- 执行 `reload` 指令后自动生效
- 可以标记哪些玩家是假人
- *注:请不要使用为假人名添加“bot”前缀的carpet扩展,本插件不支持此类假人!*
- 子命令( `/fzsd_score <子命令>` ):
- `update_from <version>`:用于从给定的数据包版本恢复计分板数据(需要测试!)
- `recalculate_total`:重新计算总分
- `updateFrom <version>`:用于从给定的数据包版本恢复计分板数据(需要测试!)
- `recalculate`:重新计算所有计分板总分
- `recalculate <scoreboardID>`:重新计算该计分板总分
- `set <player> <scoreboardID> <score>`:设置该玩家该计分板的分数
- `reset <player>`:重置该玩家的所有分数
- `reset <player> <scoreboardID>`:重置该玩家该计分板的分数
- `restore player <玩家名> <计分板ID>`:恢复该玩家的该计分板分数
- `restore player <玩家名>`:恢复该玩家的所有计分板分数
- `restore whitelist <玩家名> <计分板ID>`:恢复所有白名单玩家的该计分板分数
- `restore whitelist <玩家名>`:恢复所有白名单玩家的所有计分板分数
- *副作用:恢复完成后玩家会被放置在出生点,请确保出生点完全安全*
- `commandPlayer <permissionType>`:设置player命令权限类型
### 其他
- 见游戏内交互器按钮
@@ -0,0 +1,24 @@
{
"parent": "fzsd:game_event",
"criteria": {
"broke_bedrock": {
"trigger": "minecraft:tick",
"conditions": {
"player": [
{
"condition": "minecraft:entity_scores",
"entity": "this",
"scores": {
"fzsd.extra.bbl": {
"min": 1
}
}
}
]
}
}
},
"rewards": {
"function": "fzsd.extra.bbl:event/advancement/broke_bedrock"
}
}
@@ -0,0 +1,5 @@
# 见#fzsd.extra.bbl:event/broke_bedrock
## id不存在则注册运行时id
execute unless score fzsd.module.scoreboard.display.bedrock_broken_count.id fzsd.variable.integer matches 0.. run function fzsd.extra.bbl:display/register_id
scoreboard players operation @s fzsd.module.scoreboard.display.bedrock_broken_count += fzsd.var.score fzsd.variable.integer
scoreboard players operation fzsd.module.scoreboard.total.bedrock_broken_count fzsd.module.scoreboard.assign.general += fzsd.var.score fzsd.variable.integer
@@ -0,0 +1,5 @@
# 见#fzsd.extra.bbl:event/broke_bedrock
team join fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard players operation fzsd.module.scoreboard.display.general = fzsd.module.scoreboard.total.bedrock_broken_count fzsd.module.scoreboard.assign.general
scoreboard players operation fzsd.module.scoreboard.display.bedrock_broken_count = fzsd.module.scoreboard.total.bedrock_broken_count fzsd.module.scoreboard.assign.general
@@ -0,0 +1,3 @@
# 见#fzsd:module/scoreboard/clear_data
##
scoreboard objectives remove fzsd.module.scoreboard.display.bedrock_broken_count
@@ -0,0 +1,21 @@
# 见./try_display
## https://minecraft.fandom.com/zh/wiki/%E6%A0%BC%E5%BC%8F%E5%8C%96%E4%BB%A3%E7%A0%81
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 0 run scoreboard objectives setdisplay sidebar.team.black fzsd.module.scoreboard.display.bedrock_broken_count
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 1 run scoreboard objectives setdisplay sidebar.team.dark_blue fzsd.module.scoreboard.display.bedrock_broken_count
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 2 run scoreboard objectives setdisplay sidebar.team.dark_green fzsd.module.scoreboard.display.bedrock_broken_count
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 3 run scoreboard objectives setdisplay sidebar.team.dark_aqua fzsd.module.scoreboard.display.bedrock_broken_count
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 4 run scoreboard objectives setdisplay sidebar.team.dark_red fzsd.module.scoreboard.display.bedrock_broken_count
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 5 run scoreboard objectives setdisplay sidebar.team.dark_purple fzsd.module.scoreboard.display.bedrock_broken_count
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 6 run scoreboard objectives setdisplay sidebar.team.gold fzsd.module.scoreboard.display.bedrock_broken_count
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 7 run scoreboard objectives setdisplay sidebar.team.gray fzsd.module.scoreboard.display.bedrock_broken_count
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 8 run scoreboard objectives setdisplay sidebar.team.dark_gray fzsd.module.scoreboard.display.bedrock_broken_count
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 9 run scoreboard objectives setdisplay sidebar.team.blue fzsd.module.scoreboard.display.bedrock_broken_count
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 10 run scoreboard objectives setdisplay sidebar.team.green fzsd.module.scoreboard.display.bedrock_broken_count
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 11 run scoreboard objectives setdisplay sidebar.team.aqua fzsd.module.scoreboard.display.bedrock_broken_count
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 12 run scoreboard objectives setdisplay sidebar.team.red fzsd.module.scoreboard.display.bedrock_broken_count
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 13 run scoreboard objectives setdisplay sidebar.team.light_purple fzsd.module.scoreboard.display.bedrock_broken_count
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 14 run scoreboard objectives setdisplay sidebar.team.yellow fzsd.module.scoreboard.display.bedrock_broken_count
execute if score fzsd.module.scoreboard.carousel.color fzsd.variable.integer matches 15 run scoreboard objectives setdisplay sidebar.team.white fzsd.module.scoreboard.display.bedrock_broken_count
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "已为队伍"}, {"nbt": "fzsd.scoreboard.text.carousel", "interpret": true, "storage": "fzsd:module"}, {"text": "显示"}, {"nbt": "text", "interpret": true, "storage": "fzsd.extra.bbl:text"}, {"text": "计分板"}]
@@ -0,0 +1,2 @@
# 见#fzsd:module/scoreboard/display/carousel/try_display
execute if score fzsd.module.scoreboard.display.current_id fzsd.variable.integer = fzsd.module.scoreboard.display.id.bedrock_broken_count fzsd.variable.integer run function fzsd.extra.bbl:display/carousel/set_display
@@ -0,0 +1,6 @@
# 见#fzsd:module/scoreboard/display/register_id
#### 0id
execute if score fzsd.module.scoreboard.total.bedrock_broken_count fzsd.module.scoreboard.assign.general matches 1.. run function #fzsd:calculation/highest_id_add_1
execute if score fzsd.module.scoreboard.total.bedrock_broken_count fzsd.module.scoreboard.assign.general matches 1.. run scoreboard players operation fzsd.module.scoreboard.display.id.bedrock_broken_count fzsd.variable.integer = fzsd.module.scoreboard.display.highest_id fzsd.variable.integer
execute if score fzsd.module.scoreboard.total.bedrock_broken_count fzsd.module.scoreboard.assign.general matches 1.. if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "注册"}, {"nbt": "fzsd.scoreboard.text.bedrock_broken_count", "interpret": true, "storage": "fzsd:module"}, {"text": "id为:"}, {"score": {"name": "fzsd.module.scoreboard.display.id.bedrock_broken_count", "objective": "fzsd.variable.integer"}}]
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "aqua"}'
scoreboard objectives setdisplay sidebar.team.aqua fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "aqua"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color aqua
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "aqua"}
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "black"}'
scoreboard objectives setdisplay sidebar.team.black fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "black"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color black
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "black"}
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "blue"}'
scoreboard objectives setdisplay sidebar.team.blue fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "blue"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color blue
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "blue"}
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "dark_aqua"}'
scoreboard objectives setdisplay sidebar.team.dark_aqua fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "dark_aqua"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color dark_aqua
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "dark_aqua"}
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "dark_blue"}'
scoreboard objectives setdisplay sidebar.team.dark_blue fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "dark_blue"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color dark_blue
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "dark_blue"}
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "dark_gray"}'
scoreboard objectives setdisplay sidebar.team.dark_gray fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "dark_gray"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color dark_gray
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "dark_gray"}
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "dark_green"}'
scoreboard objectives setdisplay sidebar.team.dark_green fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "dark_green"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color dark_green
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "dark_green"}
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "dark_purple"}'
scoreboard objectives setdisplay sidebar.team.dark_purple fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "dark_purple"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color dark_purple
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "dark_purple"}
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "dark_red"}'
scoreboard objectives setdisplay sidebar.team.dark_red fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "dark_red"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color dark_red
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "dark_red"}
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "gold"}'
scoreboard objectives setdisplay sidebar.team.gold fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "gold"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color gold
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "gold"}
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "gray"}'
scoreboard objectives setdisplay sidebar.team.gray fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "gray"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color gray
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "gray"}
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "green"}'
scoreboard objectives setdisplay sidebar.team.green fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "green"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color green
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "green"}
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "purple"}'
scoreboard objectives setdisplay sidebar.team.light_purple fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "purple"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color light_purple
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "purple"}
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "red"}'
scoreboard objectives setdisplay sidebar.team.red fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "red"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color red
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "red"}
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "white"}'
scoreboard objectives setdisplay sidebar.team.white fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "white"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color white
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "white"}
@@ -0,0 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "yellow"}'
scoreboard objectives setdisplay sidebar.team.yellow fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "yellow"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color yellow
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "yellow"}
@@ -0,0 +1,7 @@
# 见advancements/fzsd.extra.bbl:broke_bedrock
##
execute if predicate fzsd:is_real_player run function fzsd.extra.bbl:event/player/broke_bedrock
##
scoreboard players set @s fzsd.extra.bbl 0
advancement revoke @s only fzsd.extra.bbl:broke_bedrock
@@ -0,0 +1,6 @@
# 见../advancement/broke_bedrock
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "破基岩"}]
scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.extra.bbl
function #fzsd.extra.bbl:event/broke_bedrock
@@ -0,0 +1,11 @@
# 应在原模块安装时一并安装模块扩展,见#fzsd:module/scoreboard/install
## ./try_install
##
scoreboard objectives add fzsd.extra.bbl dummy
##
scoreboard objectives add fzsd.module.scoreboard.display.bedrock_broken_count dummy
##
team add fzsd.module.scoreboard.display.bedrock_broken_count
##
data modify storage fzsd:install fzsd.extra.bbl set value 1b
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已安装扩展:破基岩榜"}]
@@ -0,0 +1,3 @@
# 见#fzsd:module/scoreboard/interactor/display
## 0
execute if data storage fzsd:install fzsd.extra{bbl:1b} if score fzsd.module.scoreboard.total.bedrock_broken_count fzsd.module.scoreboard.assign.general matches 1.. run tellraw @s [{"text": "[", "color": "dark_gray", "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1210"}, "hoverEvent": {"action": "show_text", "contents": {"nbt": "text", "interpret": true, "storage": "fzsd.extra.bbl:text"}}}, {"nbt": "fzsd.scoreboard.text.bedrock_broken_count", "interpret": true, "storage": "fzsd:module"}, {"text": "]"}]
@@ -0,0 +1,2 @@
# 见#fzsd:module/scoreboard/interactor/on_click
execute if score @s fzsd.module.interactor.trigger matches -1210 run function fzsd.extra.bbl:interactor/subscribe
@@ -0,0 +1,6 @@
# 见./on_click
team join fzsd.module.scoreboard.display.bedrock_broken_count @s
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "订阅了"}, {"nbt": "text", "interpret": true, "storage": "fzsd.extra.bbl:text"}, {"text": "计分板"}]
@@ -0,0 +1,3 @@
execute if data storage fzsd:install fzsd.extra{bbl:1b} if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"text": "", "color": "green"}, {"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "fzsd.module.scoreboard.display.bedrock_broken_count - "}, {"nbt": "fzsd.scoreboard.text.bedrock_broken_count", "interpret": true, "storage": "fzsd:module"}]
execute if data storage fzsd:install fzsd.extra{bbl:1b} if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已加载扩展:破基岩榜"}]
@@ -0,0 +1,2 @@
# 扩展现有的模块时,应在加载时检测是否需要安装,见#fzsd:module/scoreboard/load
execute unless data storage fzsd:install fzsd.extra{bbl: 1b} run function fzsd.extra.bbl:install
@@ -0,0 +1,8 @@
# 见#fzsd:module/scoreboard/uninstall
##
scoreboard objectives remove fzsd.extra.bbl
##
team remove fzsd.module.scoreboard.display.bedrock_broken_count
##
data modify storage fzsd:install fzsd.extra.bbl set value 0b
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已卸载扩展:破基岩榜"}]
@@ -0,0 +1,6 @@
{
"replace": false,
"values": [
"fzsd.extra.bbl:display/set_text/black"
]
}
@@ -0,0 +1,7 @@
{
"replace": false,
"values": [
"fzsd.extra.bbl:assign/bbl",
"fzsd.extra.bbl:assign/general"
]
}
@@ -0,0 +1,28 @@
{
"parent": "fzsd:game_event",
"criteria": {
"on_tools_exclude_axes_used_on_block": {
"trigger": "minecraft:item_used_on_block",
"conditions": {
"player": [
{
"condition": "minecraft:reference",
"name": "fzsd:is_real_player"
}
],
"item": {
"tag": "fzsd:tool/axes"
},
"location": {
"__comment": "斧子剥树皮会触发两次,所以用目标方块限定只触发一次",
"block": {
"tag": "fzsd:stripped_blocks"
}
}
}
}
},
"rewards": {
"function": "fzsd:game_event/advancement/on_tools_used_on_block"
}
}
@@ -1,7 +1,7 @@
{
"parent": "fzsd:game_event",
"criteria": {
"on_tools_used_on_block": {
"on_tools_exclude_axes_used_on_block": {
"__comment": "斧子剥树皮会触发两次!",
"trigger": "minecraft:item_used_on_block",
"conditions": {
@@ -12,7 +12,7 @@
}
],
"item": {
"tag": "fzsd:tools"
"tag": "fzsd:tools_exclude_axes"
}
}
}
+2 -2
View File
@@ -1,5 +1,5 @@
execute store success storage fzsd:version fzsd.need_update int 1 run data merge storage fzsd:version {fzsd: {version: '3.0.0-beta.9'}}
execute store success storage fzsd:version fzsd.need_update int 1 run data merge storage fzsd:version {fzsd: {version: '3.0.0'}}
execute if data storage fzsd:version fzsd{need_update: 1} run function fzsd:system/update
function fzsd:system/carpet/try_load_fzsd_score
function #fzsd:load
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "FZ Survival Data Pack,当前版本:", "color": "gold"}, {"nbt":"fzsd.version", "storage": "fzsd:version", "color": "yellow"}]
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "FZ Survival Data Pack,当前版本:", "color": "gold"}, {"nbt":"fzsd.version", "storage": "fzsd:version", "color": "red"}]
@@ -1,5 +1,4 @@
# 调用者:advancements/fzsd:~
##
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "在方块上使用了工具"}]
@@ -11,4 +10,5 @@ scoreboard players remove @s fzsd.event.used_tool.dig_offset 1
function #fzsd:game_event/player/on_tools_used_on_block
##
advancement revoke @s only fzsd:game_event/on_tools_used_on_block
advancement revoke @s only fzsd:game_event/on_tool_axes_used_on_block
advancement revoke @s only fzsd:game_event/on_tools_exclude_axes_used_on_block
@@ -1,3 +1,3 @@
scoreboard players add @a[predicate=fzsd:is_real_player] fz.event.play_ticks 1
scoreboard players add @a[predicate=fzsd:is_real_player] fzsd.event.play_ticks 1
function #fzsd:game_event/on_tick
schedule function fzsd:game_event/on_tick 1t replace
@@ -30,7 +30,7 @@ scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.eve
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_pickaxe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_shovel
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_sword
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.offset
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.dig_offset
##
execute unless score fzsd.var.score fzsd.variable.integer matches ..0 run function fzsd:game_event/player/on_broke_block_with_tool
@@ -1,4 +1,4 @@
scoreboard players set @s fzsd.event.used_tool.offset 0
scoreboard players set @s fzsd.event.used_tool.dig_offset 0
scoreboard players set @s fzsd.event.used_tool.diamond_axe 0
scoreboard players set @s fzsd.event.used_tool.diamond_hoe 0
scoreboard players set @s fzsd.event.used_tool.diamond_pickaxe 0
@@ -1,4 +1,4 @@
team join fzsd.module.scoreboard.display.placement_count
team join fzsd.module.scoreboard.display.placement_count
scoreboard players operation fzsd.module.scoreboard.display.general = fzsd.module.scoreboard.total.placement_count fzsd.module.scoreboard.assign.general
scoreboard players operation fzsd.module.scoreboard.display.placement_count = fzsd.module.scoreboard.total.placement_count fzsd.module.scoreboard.assign.general
scoreboard players operation fzsd.module.scoreboard.display.general = fzsd.module.scoreboard.total.placement_count fzsd.module.scoreboard.assign.general
scoreboard players operation fzsd.module.scoreboard.display.placement_count = fzsd.module.scoreboard.total.placement_count fzsd.module.scoreboard.assign.general
@@ -1,39 +1,59 @@
#### id
function #fzsd:calculation/highest_id_add_1
scoreboard players operation fzsd.module.scoreboard.display.id.general fzsd.variable.integer = fzsd.module.scoreboard.display.highest_id fzsd.variable.integer
#####
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "注册"}, {"nbt": "fzsd.scoreboard.text.general", "interpret": true, "storage": "fzsd:module"}, {"text": "id为:"}, {"score": {"name": "fzsd.module.scoreboard.display.id.general", "objective": "fzsd.variable.integer"}}]
#### id
function #fzsd:calculation/highest_id_add_1
scoreboard players operation fzsd.module.scoreboard.display.id.activation fzsd.variable.integer = fzsd.module.scoreboard.display.highest_id fzsd.variable.integer
#####
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "注册"}, {"nbt": "fzsd.scoreboard.text.activation", "interpret": true, "storage": "fzsd:module"}, {"text": "id为:"}, {"score": {"name": "fzsd.module.scoreboard.display.id.activation", "objective": "fzsd.variable.integer"}}]
#### id
function #fzsd:calculation/highest_id_add_1
scoreboard players operation fzsd.module.scoreboard.display.id.aviating_distance fzsd.variable.integer = fzsd.module.scoreboard.display.highest_id fzsd.variable.integer
#####
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "注册"}, {"nbt": "fzsd.scoreboard.text.aviating_distance", "interpret": true, "storage": "fzsd:module"}, {"text": "id为:"}, {"score": {"name": "fzsd.module.scoreboard.display.id.aviating_distance", "objective": "fzsd.variable.integer"}}]
#### M榜计分板id
function #fzsd:calculation/highest_id_add_1
scoreboard players operation fzsd.module.scoreboard.display.id.damage_taken fzsd.variable.integer = fzsd.module.scoreboard.display.highest_id fzsd.variable.integer
#####
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "注册"}, {"nbt": "fzsd.scoreboard.text.placement_count", "interpret": true, "storage": "fzsd:module"}, {"text": "id为:"}, {"score": {"name": "fzsd.module.scoreboard.display.id.damage_taken", "objective": "fzsd.variable.integer"}}]
#### id
function #fzsd:calculation/highest_id_add_1
scoreboard players operation fzsd.module.scoreboard.display.id.death_count fzsd.variable.integer = fzsd.module.scoreboard.display.highest_id fzsd.variable.integer
#####
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "注册"}, {"nbt": "fzsd.scoreboard.text.death_count", "interpret": true, "storage": "fzsd:module"}, {"text": "id为:"}, {"score": {"name": "fzsd.module.scoreboard.display.id.death_count", "objective": "fzsd.variable.integer"}}]
#### id
function #fzsd:calculation/highest_id_add_1
scoreboard players operation fzsd.module.scoreboard.display.id.dig_count fzsd.variable.integer = fzsd.module.scoreboard.display.highest_id fzsd.variable.integer
#####
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "注册"}, {"nbt": "fzsd.scoreboard.text.dig_count", "interpret": true, "storage": "fzsd:module"}, {"text": "id为:"}, {"score": {"name": "fzsd.module.scoreboard.display.id.dig_count", "objective": "fzsd.variable.integer"}}]
#### id
function #fzsd:calculation/highest_id_add_1
scoreboard players operation fzsd.module.scoreboard.display.id.fishing_count fzsd.variable.integer = fzsd.module.scoreboard.display.highest_id fzsd.variable.integer
#### id
function #fzsd:calculation/highest_id_add_1
scoreboard players operation fzsd.module.scoreboard.display.id.general fzsd.variable.integer = fzsd.module.scoreboard.display.highest_id fzsd.variable.integer
#####
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "注册"}, {"nbt": "fzsd.scoreboard.text.fishing_count", "interpret": true, "storage": "fzsd:module"}, {"text": "id为:"}, {"score": {"name": "fzsd.module.scoreboard.display.id.fishing_count", "objective": "fzsd.variable.integer"}}]
#### id
function #fzsd:calculation/highest_id_add_1
scoreboard players operation fzsd.module.scoreboard.display.id.kill_count fzsd.variable.integer = fzsd.module.scoreboard.display.highest_id fzsd.variable.integer
#####
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "注册击"}, {"nbt": "fzsd.scoreboard.text.kill_count", "interpret": true, "storage": "fzsd:module"}, {"text": "id为:"}, {"score": {"name": "fzsd.module.scoreboard.display.id.kill_count", "objective": "fzsd.variable.integer"}}]
#### id
function #fzsd:calculation/highest_id_add_1
scoreboard players operation fzsd.module.scoreboard.display.id.trade_count fzsd.variable.integer = fzsd.module.scoreboard.display.highest_id fzsd.variable.integer
#####
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "注册"}, {"nbt": "fzsd.scoreboard.text.trade_count", "interpret": true, "storage": "fzsd:module"}, {"text": "id为:"}, {"score": {"name": "fzsd.module.scoreboard.display.id.trade_count", "objective": "fzsd.variable.integer"}}]
#### id
function #fzsd:calculation/highest_id_add_1
scoreboard players operation fzsd.module.scoreboard.display.id.placement_count fzsd.variable.integer = fzsd.module.scoreboard.display.highest_id fzsd.variable.integer
#####
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "注册"}, {"nbt": "fzsd.scoreboard.text.placement_count", "interpret": true, "storage": "fzsd:module"}, {"text": "id为:"}, {"score": {"name": "fzsd.module.scoreboard.display.id.placement_count", "objective": "fzsd.variable.integer"}}]
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "aqua"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "aqua"}'
scoreboard objectives setdisplay sidebar.team.aqua fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "aqua"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "aqua"}
team modify fzsd.module.scoreboard.display.placement_count color aqua
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "aqua"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "aqua"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "black"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "black"}'
scoreboard objectives setdisplay sidebar.team.black fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "black"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "black"}
team modify fzsd.module.scoreboard.display.placement_count color black
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "black"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "black"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "blue"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "blue"}'
scoreboard objectives setdisplay sidebar.team.blue fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "blue"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "blue"}
team modify fzsd.module.scoreboard.display.placement_count color blue
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "blue"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "blue"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "dark_aqua"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "dark_aqua"}'
scoreboard objectives setdisplay sidebar.team.dark_aqua fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "dark_aqua"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "dark_aqua"}
team modify fzsd.module.scoreboard.display.placement_count color dark_aqua
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "dark_aqua"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "dark_aqua"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "dark_blue"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "dark_blue"}'
scoreboard objectives setdisplay sidebar.team.dark_blue fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "dark_blue"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "dark_blue"}
team modify fzsd.module.scoreboard.display.placement_count color dark_blue
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "dark_blue"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "dark_blue"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "dark_gray"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "dark_gray"}'
scoreboard objectives setdisplay sidebar.team.dark_gray fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "dark_gray"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "dark_gray"}
team modify fzsd.module.scoreboard.display.placement_count color dark_gray
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "dark_gray"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "dark_gray"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "dark_green"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "dark_green"}'
scoreboard objectives setdisplay sidebar.team.dark_green fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "dark_green"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "dark_green"}
team modify fzsd.module.scoreboard.display.placement_count color dark_green
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "dark_green"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "dark_green"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "dark_purple"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "dark_purple"}'
scoreboard objectives setdisplay sidebar.team.dark_purple fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "dark_purple"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "dark_purple"}
team modify fzsd.module.scoreboard.display.placement_count color dark_purple
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "dark_purple"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "dark_purple"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "dark_red"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "dark_red"}'
scoreboard objectives setdisplay sidebar.team.dark_red fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "dark_red"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "dark_red"}
team modify fzsd.module.scoreboard.display.placement_count color dark_red
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "dark_red"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "dark_red"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "gold"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "gold"}'
scoreboard objectives setdisplay sidebar.team.gold fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "gold"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "gold"}
team modify fzsd.module.scoreboard.display.placement_count color gold
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "gold"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "gold"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "gray"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "gray"}'
scoreboard objectives setdisplay sidebar.team.gray fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "gray"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "gray"}
team modify fzsd.module.scoreboard.display.placement_count color gray
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "gray"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "gray"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "green"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "green"}'
scoreboard objectives setdisplay sidebar.team.green fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "green"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "green"}
team modify fzsd.module.scoreboard.display.placement_count color green
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "green"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "green"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "light_purple"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "light_purple"}'
scoreboard objectives setdisplay sidebar.team.light_purple fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "light_purple"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "light_purple"}
team modify fzsd.module.scoreboard.display.placement_count color light_purple
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "light_purple"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "light_purple"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "red"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "red"}'
scoreboard objectives setdisplay sidebar.team.red fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "red"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "red"}
team modify fzsd.module.scoreboard.display.placement_count color red
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "red"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "red"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "white"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "white"}'
scoreboard objectives setdisplay sidebar.team.white fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "white"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "white"}
team modify fzsd.module.scoreboard.display.placement_count color white
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "white"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "white"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "放置榜", "color": "yellow"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "yellow"}'
scoreboard objectives setdisplay sidebar.team.yellow fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "放置榜", "color": "yellow"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "yellow"}
team modify fzsd.module.scoreboard.display.placement_count color yellow
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "放置榜", "color": "yellow"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "yellow"}
@@ -2,4 +2,4 @@
execute if data storage fzsd:install fzsd.module{scoreboard:1b} run tellraw @s {"text": "计分板:"}
execute if data storage fzsd:install fzsd.module{scoreboard:1b} run tellraw @s [[{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "contents": {"text": "", "color": "dark_red"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1000"}}, {"text": "", "color": "dark_red"}, {"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.carousel", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1010"}}, {"nbt": "fzsd.scoreboard.text.carousel", "interpret": true, "storage": "fzsd:module"}, {"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.general", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1020"}}, {"nbt": "fzsd.scoreboard.text.general", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.activation", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1030"}}, {"nbt": "fzsd.scoreboard.text.activation", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.aviating_distance", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1040"}}, {"nbt": "fzsd.scoreboard.text.aviating_distance", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.damage_taken", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1050"}}, {"nbt": "fzsd.scoreboard.text.damage_taken", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.death_count", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1060"}}, {"nbt": "fzsd.scoreboard.text.death_count", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.dig_count", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1070"}}, {"nbt": "fzsd.scoreboard.text.dig_count", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.fishing_count", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1080"}}, {"nbt": "fzsd.scoreboard.text.fishing_count", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.kill_count", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1090"}}, {"nbt": "fzsd.scoreboard.text.kill_count", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.trade_count", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1100"}}, {"nbt": "fzsd.scoreboard.text.trade_count", "interpret": true, "storage": "fzsd:module"}, {"text": "]"}]]
execute if data storage fzsd:install fzsd.module{scoreboard:1b} run tellraw @s [[{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "contents": {"text": "", "color": "dark_red"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1000"}}, {"text": "", "color": "dark_red"}, {"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.carousel", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1010"}}, {"nbt": "fzsd.scoreboard.text.carousel", "interpret": true, "storage": "fzsd:module"}, {"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.general", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1020"}}, {"nbt": "fzsd.scoreboard.text.general", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.activation", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1030"}}, {"nbt": "fzsd.scoreboard.text.activation", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.aviating_distance", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1040"}}, {"nbt": "fzsd.scoreboard.text.aviating_distance", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.damage_taken", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1050"}}, {"nbt": "fzsd.scoreboard.text.damage_taken", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.death_count", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1060"}}, {"nbt": "fzsd.scoreboard.text.death_count", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.dig_count", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1070"}}, {"nbt": "fzsd.scoreboard.text.dig_count", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.fishing_count", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1080"}}, {"nbt": "fzsd.scoreboard.text.fishing_count", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.kill_count", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1090"}}, {"nbt": "fzsd.scoreboard.text.kill_count", "interpret": true, "storage": "fzsd:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.trade_count", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1100"}}, {"nbt": "fzsd.scoreboard.text.trade_count", "interpret": true, "storage": "fzsd:module"}, {"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fzsd.scoreboard.text.placement_count", "interpret": true, "storage": "fzsd:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -1200"}}, {"nbt": "fzsd.scoreboard.text.placement_count", "interpret": true, "storage": "fzsd:module"}, {"text": "]"}]]
@@ -9,3 +9,4 @@ execute if score @s fzsd.module.interactor.trigger matches -1070 run function #f
execute if score @s fzsd.module.interactor.trigger matches -1080 run function #fzsd:module/scoreboard/interactor/subscribe/fishing_count
execute if score @s fzsd.module.interactor.trigger matches -1090 run function #fzsd:module/scoreboard/interactor/subscribe/kill_count
execute if score @s fzsd.module.interactor.trigger matches -1100 run function #fzsd:module/scoreboard/interactor/subscribe/trade_count
execute if score @s fzsd.module.interactor.trigger matches -1200 run function #fzsd:module/scoreboard/interactor/subscribe/placement_count
@@ -11,6 +11,7 @@ execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellr
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"text": "", "color": "green"}, {"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "fzsd.module.scoreboard.display.fishing_count - "}, {"nbt": "fzsd.scoreboard.text.fishing_count", "interpret": true, "storage": "fzsd:module"}]
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"text": "", "color": "green"}, {"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "fzsd.module.scoreboard.display.kill_count - "}, {"nbt": "fzsd.scoreboard.text.kill_count", "interpret": true, "storage": "fzsd:module"}]
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"text": "", "color": "green"}, {"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "fzsd.module.scoreboard.display.trade_count - "}, {"nbt": "fzsd.scoreboard.text.trade_count", "interpret": true, "storage": "fzsd:module"}]
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"text": "", "color": "green"}, {"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "fzsd.module.scoreboard.display.placement_count - "}, {"nbt": "fzsd.scoreboard.text.placement_count", "interpret": true, "storage": "fzsd:module"}]
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已加载组件:计分板"}]
+1 -1
View File
@@ -1,5 +1,5 @@
{
"__comment": "本标签将强制重装所有模块",
"__comment": "本标签将强制卸载所有模块",
"replace": false,
"values": [
"#fzsd:system/uninstall/before",
@@ -1,6 +1,5 @@
{
"replace": false,
"values": [
]
}
@@ -0,0 +1,7 @@
{
"__comment": "用于兼容fzsd地毯脚本分数恢复功能",
"replace": false,
"values": [
"fzsd.extra.bbl:assign/general"
]
}
@@ -2,6 +2,7 @@
"__comment": "调用者:fzsd:module:scoreboard/uninstall",
"replace": false,
"values": [
"fzsd:module/scoreboard/clear_data"
"fzsd:module/scoreboard/clear_data",
"fzsd.extra.bbl:clear_data"
]
}
@@ -10,6 +10,7 @@
"fzsd:module/scoreboard/display/carousel/try_display/general",
"fzsd:module/scoreboard/display/carousel/try_display/kill_count",
"fzsd:module/scoreboard/display/carousel/try_display/placement_count",
"fzsd:module/scoreboard/display/carousel/try_display/trade_count"
"fzsd:module/scoreboard/display/carousel/try_display/trade_count",
"fzsd.extra.bbl:display/carousel/try_display"
]
}
@@ -5,6 +5,8 @@
],
"replace": false,
"values": [
"fzsd:module/scoreboard/display/register_id"
"fzsd:module/scoreboard/display/reset_id",
"fzsd:module/scoreboard/display/register_id",
"fzsd.extra.bbl:display/register_id"
]
}
@@ -15,6 +15,7 @@
"#fzsd:module/scoreboard/display/set_text/general",
"#fzsd:module/scoreboard/display/set_text/kill_count",
"#fzsd:module/scoreboard/display/set_text/placement_count",
"#fzsd:module/scoreboard/display/set_text/trade_count"
"#fzsd:module/scoreboard/display/set_text/trade_count",
"#fzsd.extra.bbl:display/set_text"
]
}
@@ -1,6 +1,6 @@
{
"replace": false,
"values": [
"fzsd:module/scoreboard/display/set_text/placement_count/dark_blue"
"fzsd:module/scoreboard/display/set_text/placement_count/dark_green"
]
}
@@ -2,6 +2,7 @@
"__comment": "调用者:#fzsd:module/install",
"replace": false,
"values": [
"fzsd:module/scoreboard/install"
"fzsd:module/scoreboard/install",
"fzsd.extra.bbl:install"
]
}
@@ -1,6 +1,7 @@
{
"replace": false,
"values": [
"fzsd:module/scoreboard/interactor/display"
"fzsd:module/scoreboard/interactor/display",
"fzsd.extra.bbl:interactor/display"
]
}
@@ -1,6 +1,7 @@
{
"replace": false,
"values": [
"fzsd:module/scoreboard/interactor/on_click"
"fzsd:module/scoreboard/interactor/on_click",
"fzsd.extra.bbl:interactor/on_click"
]
}
@@ -2,10 +2,11 @@
"__comment": "调用者:fzsd:module/try_load",
"replace": false,
"values": [
"fzsd:module/scoreboard/display/reset_id",
"#fzsd:module/scoreboard/display/register_id",
"#fzsd:module/scoreboard/display/set_text",
"fzsd:module/scoreboard/display/carousel/loop",
"fzsd:module/scoreboard/load"
"fzsd:module/scoreboard/load",
"fzsd.extra.bbl:try_install",
"fzsd.extra.bbl:load"
]
}
@@ -2,6 +2,7 @@
"__comment": "调用者:#fzsd:module/uninstall",
"replace": false,
"values": [
"fzsd:module/scoreboard/uninstall"
"fzsd:module/scoreboard/uninstall",
"fzsd.extra.bbl:uninstall"
]
}
@@ -0,0 +1,10 @@
{
"replace": false,
"values": [
"#fzsd:tool/hoes",
"#fzsd:tool/pickaxes",
"#fzsd:tool/shears",
"#fzsd:tool/shovels",
"#fzsd:tool/swords"
]
}
+337 -74
View File
@@ -1,7 +1,20 @@
// 计分板模块扩展插件
// 忽略假人分数
// **请勿修改文件名**
global_app_version = '1.0-beta.7';
global_app_version = '1.0-beta.13';
global_current_scoreboard_list = [
'fzsd.module.scoreboard.display.activation',
'fzsd.module.scoreboard.display.damage_taken',
'fzsd.module.scoreboard.display.death_count',
'fzsd.module.scoreboard.display.dig_count',
'fzsd.module.scoreboard.display.fishing_count',
'fzsd.module.scoreboard.display.kill_count',
'fzsd.module.scoreboard.display.trade_count',
'fzsd.module.scoreboard.display.bedrock_broken_count',
'fzsd.module.scoreboard.display.aviating_distance',
'fzsd.module.scoreboard.display.placement_count'
];
global_app_name = system_info('app_name');
__config() -> {
'scope' -> 'global',
@@ -9,26 +22,66 @@ __config() -> {
'carpet' -> '>=1.4.45',
'minecraft' -> '>=1.17'
},
'command_permission' -> 4,
'command_permission' -> 2,
'commands' -> {
'' -> 'help',
'help' -> 'help',
'delete_old <fzsd_version>' -> 'delete_old',
'update_from <fzsd_version>' -> 'update_from',
'restore_from_stats' -> 'restore_from_stats',
'recalculate_total' -> 'recalculate_total_scores',
'commandPlayer <boolean>' -> 'command_player'
'delete <version>' -> 'command_delete',
'update <version>' -> 'command_update',
'restore whitelist' -> ['command_restore', null, null],
'restore whitelist <scoreboardID>' -> _(scoreboardID) -> command_restore(null, scoreboardID),
'restore player <playerName>' -> ['command_restore', null],
'restore player <playerName> <scoreboardID>' -> 'command_restore',
'restore <custom> whitelist <trade_count>' -> _(custom, trade_count) -> command_restore_trade_count_confirm(custom, null, trade_count),
'restore <custom> player <playerName> <trade_count>' -> 'command_restore_trade_count_confirm',
'recalculate <scoreboardID>' -> 'recalculate_total_score',
'recalculate' -> ['recalculate_total_score', null],
'commandPlayer <permissionType>' -> 'carpet_command_player',
'reset <scoreboardPlayer> <scoreboardID>' -> 'command_reset',
'reset <scoreboardPlayer>' -> ['command_reset', null],
'set <playerName> <scoreboardID> <score>' -> 'command_set'
},
'arguments' -> {
'boolean' -> {
'type' -> 'bool'
'trade_count' -> {
'type' -> 'term',
'suggest' -> ['fzsd.module.scoreboard.display.trade_count']
},
'fzsd_version' -> {
'playerName' -> {
'type' -> 'term',
'suggester' -> _(args) -> player('all')
},
'scoreboardID' -> {
'type' -> 'term',
'suggest' -> global_current_scoreboard_list
},
'scoreboardPlayer' -> {
'type' -> 'term',
'suggester' -> _(args) -> get_scoreboard_player_list()
},
'permissionType' -> {
'type' -> 'term',
'suggest' -> [
'true',
'false',
'ops'
]
},
'version' -> {
'type' -> 'term',
'suggest' -> [
'2.x',
'3.0-beta.4'
'3.0-beta.4',
'3.0-beta.9',
'3.0-beta.10'
]
},
'score' -> {
'type' -> 'int',
'suggest' -> []
},
'custom' -> {
'type' -> 'term',
'suggest' -> []
}
}
};
@@ -50,24 +103,70 @@ __on_player_connects(player) -> (
player_type = player ~ 'player_type';
player_team = player ~ 'team';
player_name = player ~ 'name';
if(player_type == 'fake' && player_team != 'fzsd.module.scoreboard.fake',
if(player_type == 'fake',
(
if(player_team != 'fzsd.module.scoreboard.fake',
global_team_cache:player_name = player_team;
);
team_add('fzsd.module.scoreboard.fake', player);
print(player('all'), '↑假的');
),
player_type == 'shadow' && player_team != 'fzsd.module.scoreboard.shadow',
player_type == 'shadow',
(
if(player_team != 'fzsd.module.scoreboard.shadow',
global_team_cache:player_name = player_team;
);
team_add('fzsd.module.scoreboard.shadow', player);
print(player('all'), '↑挂机');
),
try_restore_team_from_cache(player);
);
);
__on_player_disconnects(player, reason) -> (
player_type = player ~ 'player_type';
if(player_type == 'fake' && player_team != 'fzsd.module.scoreboard.fake',
(
print(player('all'), '↓假的');
),
player_type == 'shadow' && player_team != 'fzsd.module.scoreboard.shadow',
(
print(player('all'), '↓挂机');
)
);
try_restore_team_from_cache(player);
);
// 获取所有计分板下的所有玩家列表
get_scoreboard_player_list() -> (
set = m();
for(global_current_scoreboard_list,
for(scoreboard(_),
if(_ ~ '\\w',
put(set:_, null);
);
);
);
return(keys(set));
);
// 重置玩家计分板分数
command_reset(player, scoreboard) -> (
if(scoreboard == null,
for(scoreboard(),
scoreboard_remove(_, player);
);
recalculate_total_score(null);
print('已重置' + player + '的所有分数');
return();
);
scoreboard_remove(scoreboard, player);
recalculate_total_score(scoreboard);
print('已重置' + player + '' + scoreboard + '分数');
return();
);
// 尝试从缓存恢复玩家队伍玩家/假人上下线时执行
try_restore_team_from_cache(player) -> (
player_team = player ~ 'team';
player_name = player ~ 'name';
@@ -86,32 +185,55 @@ try_restore_team_from_cache(player) -> (
help() -> (
print('暂未开发');
return(0);
return();
);
delete_old(fzsd_version) -> (
old_scoreboards = [];
if(fzsd_version == '2.x',
// 删除旧版的计分板
command_delete(fzsd_version) -> (
if(fzsd_version == '3.0-beta.10',
(
scoreboard_remove('fzsd.module.scoreboard.display.bedrock_broke_count');
),
fzsd_version == '3.0-beta.9',
(
scoreboard_remove('fzsd.extra.bbl.display');
),
fzsd_version == '2.x',
(
old_scoreboards = ['usedDiaAxe', 'usedDiaPickaxe', 'usedDiaShovel', 'usedDiaHoe', 'usedIroAxe','usedIroPickaxe', 'usedIroShovel', 'usedIroHoe', 'usedStoAxe', 'usedStoPickaxe', 'usedStoShovel', 'usedStoHoe', 'usedWooAxe', 'usedWooPickaxe', 'usedWooShovel', 'usedWooHoe', 'usedGolAxe', 'usedGolPickaxe', 'usedGolShovel', 'usedGolHoe', 'usedNetAxe', 'usedNetPickaxe', 'usedNetShovel', 'usedNetHoe', 'usedShears', 'damageTaken', '10xDamageTaken', 'deathCounter', 'deathTester', 'digCounter', 'fishingCounter', 'fishingTester', 'killCounter', 'tradingCounter', 'totalList', 'bedrockBreaked', 'fz.bbl', 'fz.aviate1m', 'fz.aviateCounter', 'fz.aviateOneTime', 'Health', 'carpetBot', 'parameter'];
team_remove('carpetBot');
team_remove('shadowedPlayer');
for(old_scoreboards, scoreboard_remove(_));
),
fzsd_version == '3.0-beta.4',
(
old_scoreboards = ['fz.module.scoreboard.display.activation', 'fz.module.scoreboard.display.damage_taken', 'fz.module.scoreboard.display.death_count', 'fz.module.scoreboard.display.dig_count', 'fz.module.scoreboard.display.fishing_count', 'fz.module.scoreboard.display.kill_count', 'fz.module.scoreboard.display.trade_count', 'fz.module.scoreboard.display.bedrock_broke_count', 'fz.module.scoreboard.display.aviating_distance', 'fz.module.scoreboard.display.placement_count', 'fz.module.scoreboard.assign.general', 'fz.module.scoreboard.display.general', 'fz.module.scoreboard.interactor'];
team_remove('fz.module.scoreboard.fake');
team_remove('fz.module.scoreboard.shadow');
)
);
for(old_scoreboards, scoreboard_remove(_));
),
print('参数错误!');
return();
);
print('已清除旧版计分板!');
return(0);
return();
);
update_from(fzsd_version) -> (
params = [];
if(fzsd_version == '2.x',
// 从某一旧版升级
command_update(fzsd_version) -> (
if(fzsd_version == '3.0-beta.10',
(
merge_score('fzsd.module.scoreboard.display.bedrock_broke_count', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version);
command_delete(fzsd_version);
scoreboard_remove('fzsd.module.scoreboard.display.placement_count', '总放置方块数');
scoreboard_remove('fzsd.module.scoreboard.display.general', '总放置方块数');
),
fzsd_version == '3.0-beta.9',
(
merge_score('fzsd.extra.bbl.display', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version);
command_delete(fzsd_version);
),
fzsd_version == '2.x',
(
params = [
['activation', 'fzsd.module.scoreboard.display.activation'],
@@ -121,10 +243,11 @@ update_from(fzsd_version) -> (
['fishingCounter', 'fzsd.module.scoreboard.display.fishing_count'],
['killCounter', 'fzsd.module.scoreboard.display.kill_count'],
['tradingCounter', 'fzsd.module.scoreboard.display.trade_count'],
['bedrockBreaked', 'fzsd.module.scoreboard.display.bedrock_broke_count'],
['bedrockBreaked', 'fzsd.module.scoreboard.display.bedrock_broken_count'],
['fz.aviate1m', 'fzsd.module.scoreboard.display.aviating_distance']
['fz.bbl', 'fzsd.extra.bbl.display']
]
];
for(params, merge_score(..._, fzsd_version));
command_delete(fzsd_version);
),
fzsd_version == '3.0-beta.4',
(
@@ -136,21 +259,22 @@ update_from(fzsd_version) -> (
['fz.module.scoreboard.display.fishing_count', 'fzsd.module.scoreboard.display.fishing_count'],
['fz.module.scoreboard.display.kill_count', 'fzsd.module.scoreboard.display.kill_count'],
['fz.module.scoreboard.display.trade_count', 'fzsd.module.scoreboard.display.trade_count'],
['fz.module.scoreboard.display.bedrock_broke_count', 'fzsd.module.scoreboard.display.bedrock_broke_count'],
['fz.module.scoreboard.display.bedrock_broke_count', 'fzsd.module.scoreboard.display.bedrock_broken_count'],
['fz.module.scoreboard.display.aviating_distance', 'fzsd.module.scoreboard.display.aviating_distance'],
['fz.module.scoreboard.display.placement_count', 'fzsd.module.scoreboard.display.placement_count']
]
)
);
];
for(params, merge_score(..._, fzsd_version));
// 清除旧计分板
delete_old(fzsd_version);
print('完成!');
return(0);
command_delete(fzsd_version);
),
print('参数错误!');
return();
);
recalculate_total_score(null);
print('已从' + fzsd_version + '升级!');
return();
);
// 将两计分板分数合并到后者
merge_score(from, to, fzsd_version) -> (
// 如果目标计分板不存在则创建
if(scoreboard() ~ to == null, scoreboard_add(to));
@@ -180,14 +304,11 @@ merge_score(from, to, fzsd_version) -> (
);
print('已合并:' + to);
// 重新计算总分
recalculate_total_score(to, get_total_score_name_new(to));
return(0);
return();
);
// 因为新计分板允许玩家自定义显示的总榜名称故续做复杂判断才能使脚本确定之
// 获取承载总榜数据的玩家名
// 因为新计分板允许玩家自定义显示的总榜名称故做复杂判断才能使脚本确定用来承载总榜数据的玩家名
get_total_score_name_new(scoreboard) -> (
INT_MIN = -2147483648;
// 获取系统总榜id
@@ -207,7 +328,7 @@ get_total_score_name_new(scoreboard) -> (
// 将总分赋值到显示计分板上
display_total_score(scoreboard);
// 查找榜内最低分
// 查找显示计分板内的最低分玩家名
last_min_player = null;
for(scoreboard(scoreboard),
if(last_min_player == null,
@@ -231,28 +352,17 @@ get_total_score_name_new(scoreboard) -> (
);
display_total_score(scoreboard);
// 返回榜内最低分的名称
// 返回榜内最低分的玩家名承载总榜数据的玩家名
return(last_min_player);
);
recalculate_total_scores() -> (
scoreboards = [
'fzsd.module.scoreboard.display.activation',
'fzsd.module.scoreboard.display.damage_taken',
'fzsd.module.scoreboard.display.death_count',
'fzsd.module.scoreboard.display.dig_count',
'fzsd.module.scoreboard.display.fishing_count',
'fzsd.module.scoreboard.display.kill_count',
'fzsd.module.scoreboard.display.trade_count',
'fzsd.module.scoreboard.display.bedrock_broke_count',
'fzsd.module.scoreboard.display.aviating_distance'
];
for(scoreboards,recalculate_total_score(_, get_total_score_name_new(_)));
print('完成!');
return(0);
);
recalculate_total_score(scoreboard, total_score_name_new) -> (
// 重算总分scoreboard == null 时重算所有总分
recalculate_total_score(scoreboard) -> (
if(scoreboard == null,
for(global_current_scoreboard_list, recalculate_total_score(_));
return();
);
total_score_name_new = get_total_score_name_new(scoreboard);
// 计算总分
total_score = 0;
for(scoreboard(scoreboard),
@@ -267,31 +377,179 @@ recalculate_total_score(scoreboard, total_score_name_new) -> (
total_score
);
display_total_score(scoreboard);
print('已重新计算总分:' + scoreboard);
return(0);
return();
);
// 使用数据包函数标签将总分赋值到显示计分板上
display_total_score(scoreboard) -> (
// 获取计算总榜的函数标签名
str_1 = split('\\.', scoreboard);
function_name = str_1:(length(str_1) - 1);
// 运行函数将分数赋值到显示计分板上
run('function #fzsd:module/scoreboard/assign/scoreboard/general/' + function_name);
return(0);
return();
);
restore_from_stats() -> (
print('暂未开发');
return(0);
// 恢复计分板分数player == null 时恢复所有玩家分数scoreboard == null 时恢复所有计分板分数
command_restore(player, scoreboard) -> (
if(player == null,
i = 0;
for(keys(system_info('server_whitelist')),
i += 1;
if(i > 10,
game_tick(50);
i = 0;
);
restore_score(_, scoreboard);
);
if(scoreboard == null,
(
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
print('无法还原破基岩榜,已忽略');
print('已恢复所有玩家的所有分数');
),
if(scoreboard == 'fzsd.module.scoreboard.display.trade_count',
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
,
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
print('无法还原破基岩榜,已忽略');
,
print('已恢复所有玩家的' + scoreboard + '分数');
);
);
return();
);
if(scoreboard == null,
for(global_current_scoreboard_list, restore_score(player, _));
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm player <playerName> fzsd.module.scoreboard.display.trade_count”继续执行');
print('无法还原破基岩榜,已忽略');
print('已恢复' + player + '的所有分数');
return();
);
if(restore_score(player, scoreboard),
print('已恢复' + player + '' + scoreboard + '分数');
,
if(scoreboard == 'fzsd.module.scoreboard.display.trade_count',
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
,
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
print('无法还原破基岩榜,已忽略');
);
);
return();
);
merge_stat(scoreboard, ...stats) -> (
print('暂未开发');
return(0);
// 恢复玩家的计分板分数
restore_score(player_name, scoreboard) -> (
require_not_null(player_name);
if(scoreboard == null,
for(global_current_scoreboard_list, restore_score(player_name, _));
return();
);
player = player(player_name);
player_is_offline = false;
if(player == null,
(
run('player ' + player_name + ' spawn at ~ ~ ~ facing 0 0 in minecraft:overworld in survival');
player_is_offline = true;
player = player(player_name);
)
);
if(scoreboard == 'fzsd.module.scoreboard.display.activation',
(
play_ticks = statistic(player, 'custom', 'play_time');
scoreboard('fzsd.event.play_ticks', player, play_ticks%72000);
scoreboard(scoreboard, player, play_ticks/72000);
),
scoreboard == 'fzsd.module.scoreboard.display.damage_taken',
scoreboard(scoreboard, player, statistic(player, 'custom', 'damage_taken')/10);
,
scoreboard == 'fzsd.module.scoreboard.display.death_count',
restore_from_stat(scoreboard, player, 'custom', 'deaths');
,
scoreboard == 'fzsd.module.scoreboard.display.dig_count',
(
scoreboard(scoreboard, player, 0);
for(block_list(),
append_from_stat(scoreboard, player, 'mined', _);
);
),
scoreboard == 'fzsd.module.scoreboard.display.fishing_count',
scoreboard(scoreboard, player, statistic(player, 'custom', 'fish_caught'));
,
scoreboard == 'fzsd.module.scoreboard.display.kill_count',
(
scoreboard(scoreboard, player, 0);
for(entity_types('living'),
append_from_stat(scoreboard, player, 'killed', _);
);
),
scoreboard == 'fzsd.module.scoreboard.display.trade_count',
return(false);
,
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
return(false);
,
scoreboard == 'fzsd.module.scoreboard.display.aviating_distance',
scoreboard(scoreboard, player, statistic(player, 'custom', 'aviate_one_cm')/200);
,
scoreboard == 'fzsd.module.scoreboard.display.placement_count',
(
scoreboard(scoreboard, player, 0);
for(block_list(),
append_from_stat(scoreboard, player, 'used', _);
);
),
print('未识别的计分板ID' + scoreboard);
return(false);
);
recalculate_total_score(scoreboard);
if(player_is_offline,
world_spawn = system_info('world_spawn_point');
run('spreadplayers ' + world_spawn:0 + ' ' + world_spawn:2 + ' 0 10 false ' + player);
run('player ' + player + ' kill');
);
return(true);
);
command_player(boolean) -> (
print(run('carpet setDefault commandPlayer ' + str(boolean)):1:0);
// 确定恢复交易榜
command_restore_trade_count_confirm(confirm, player, trade_count) -> (
if(confirm != 'confirm' || trade_count != 'fzsd.module.scoreboard.display.trade_count',
print('命令格式错误!');
return();
);
if(player == null,
for(keys(system_info('server_whitelist')),
restore_from_stat(scoreboard, _, 'custom', 'traded_with_villager');
);
return();
);
restore_from_stat(scoreboard, player, 'custom', 'traded_with_villager');
return();
);
restore_from_stat(scoreboard, player, category, entry) -> (
scoreboard(scoreboard, player, statistic(player, category, entry));
);
append_from_stat(scoreboard, player, category, entry) -> (
scoreboard(scoreboard, player,
statistic(player, category, entry) + scoreboard(scoreboard, player)
);
);
// 修改地毯假人规则
carpet_command_player(level) -> (
print(run('carpet setDefault commandPlayer ' + level):1:0);
return();
);
// 设置玩家的计分板分数
command_set(player, scoreboard, score) -> (
i = scoreboard(scoreboard, player, score);
print('玩家' + player + '修改前的分数为:' + i);
recalculate_total_score(scoreboard);
return(i);
);
// 工具函数
@@ -302,5 +560,10 @@ contains(list, value) -> (
debug(msg) -> (
logger('debug', msg);
return(0);
return();
);
require_not_null(value) -> (
if(value == null, throw('空指针异常!'));
return(value);
);