Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| dfe06e506c | |||
| 3ce37c9abf |
@@ -5,6 +5,10 @@
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"trigger": "minecraft:tick",
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"trigger": "minecraft:tick",
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"conditions": {
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"conditions": {
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"player": [
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"player": [
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{
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"condition": "minecraft:reference",
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"name": "fz:is_real_player"
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},
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{
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{
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"condition": "minecraft:inverted",
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"condition": "minecraft:inverted",
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"term": {
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"term": {
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@@ -1 +0,0 @@
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scoreboard players remove @s fz.event.play_ticks 1
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@@ -3,7 +3,8 @@ scoreboard objectives add fz.event.aviating_distance minecraft.custom:aviate_one
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scoreboard objectives add fz.event.damage_taken minecraft.custom:damage_taken
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scoreboard objectives add fz.event.damage_taken minecraft.custom:damage_taken
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scoreboard objectives add fz.event.death_count deathCount
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scoreboard objectives add fz.event.death_count deathCount
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scoreboard objectives add fz.event.leave_game minecraft.custom:leave_game
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scoreboard objectives add fz.event.leave_game minecraft.custom:leave_game
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scoreboard objectives add fz.event.play_ticks minecraft.custom:play_time
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### 由 #fz:game_event/on_tick 赋值
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scoreboard objectives add fz.event.play_ticks dummy
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scoreboard objectives add fz.event.villager_trade minecraft.custom:traded_with_villager
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scoreboard objectives add fz.event.villager_trade minecraft.custom:traded_with_villager
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## 使用工具
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## 使用工具
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@@ -1,4 +1,4 @@
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execute as @a run function #fz:game_event/player/on_login
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execute as @a[predicate=fz:is_real_player] run function #fz:game_event/player/on_login
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## 调试
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已加载系统组件:游戏事件"}]
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已加载系统组件:游戏事件"}]
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@@ -0,0 +1 @@
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scoreboard players add @a[predicate=fz:is_real_player] fz.event.play_ticks 1
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+1
-1
@@ -4,4 +4,4 @@
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
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## 运行事件
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## 运行事件
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function #fz:game_event/player/on_broke_block
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function #fz:game_event/player/on_broke_block_with_tool
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+1
-1
@@ -33,4 +33,4 @@ scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.use
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.offset
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.offset
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## 判断分数
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## 判断分数
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execute unless score fz.var.score fz.variable.integer matches ..0 run function fz:game_event/player/on_broke_block
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execute unless score fz.var.score fz.variable.integer matches ..0 run function fz:game_event/player/on_broke_block_with_tool
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@@ -1,3 +1,3 @@
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# 本目录用于存放向事件中注册的函数,并不用来新建事件
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# 本目录用于存放向事件中注册的函数,并不用来新建事件
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execute if score @s fz.module.interactor.player.config matches 1 if entity @s[x_rotation = -90] run function #fz:module/interactor/display
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execute unless score @s fz.module.interactor.player.config matches -1 if entity @s[x_rotation = -90] run function #fz:module/interactor/display
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@@ -3,5 +3,5 @@ execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @
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execute if data storage fz:installed fz.module{last_death:1b} run tellraw @s {"text": "交互器打开方式:"}
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execute if data storage fz:installed fz.module{last_death:1b} run tellraw @s {"text": "交互器打开方式:"}
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execute if data storage fz:installed fz.module{last_death:1b} if score @s fz.module.interactor.player.config matches 1 run tellraw @s [{"text": "- 抬头+蹲起:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击关闭"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 900"}},{"text": "已开启", "color": "green"},{"text": "]"}]]
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execute if data storage fz:installed fz.module{last_death:1b} unless score @s fz.module.interactor.player.config matches -1 run tellraw @s [{"text": "- 抬头+蹲起:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击关闭"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 900"}},{"text": "已开启", "color": "green"},{"text": "]"}]]
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execute if data storage fz:installed fz.module{last_death:1b} unless score @s fz.module.interactor.player.config matches 1 run tellraw @s [{"text": "- 抬头+蹲起:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击开启"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 910"}},{"text": "已关闭", "color": "red"},{"text": "]"}]]
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execute if data storage fz:installed fz.module{last_death:1b} if score @s fz.module.interactor.player.config matches -1 run tellraw @s [{"text": "- 抬头+蹲起:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击开启"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 910"}},{"text": "已关闭", "color": "red"},{"text": "]"}]]
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@@ -3,6 +3,6 @@
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## 调试
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "的交互器分数为:"}, {"score": {"name": "@s", "objective": "fz.module.interactor.trigger"}}]
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "的交互器分数为:"}, {"score": {"name": "@s", "objective": "fz.module.interactor.trigger"}}]
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execute if score @s fz.module.interactor.trigger matches 900 run scoreboard players set @s fz.module.interactor.player.config 0
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execute if score @s fz.module.interactor.trigger matches 900 run scoreboard players set @s fz.module.interactor.player.config -1
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execute if score @s fz.module.interactor.trigger matches 910 run scoreboard players set @s fz.module.interactor.player.config 1
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execute if score @s fz.module.interactor.trigger matches 910 run scoreboard players set @s fz.module.interactor.player.config 0
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@@ -1,6 +1,6 @@
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# 调用者:#fz:module/interactor/reset_trigger
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# 调用者:#fz:module/interactor/reset_trigger
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scoreboard players reset @s fz.module.interactor.trigger
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scoreboard players set @s fz.module.interactor.trigger 0
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scoreboard players enable @s fz.module.interactor.trigger
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scoreboard players enable @s fz.module.interactor.trigger
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## 调试
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## 调试
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@@ -20,5 +20,27 @@ scoreboard objectives remove fz.module.scoreboard.display.kill_count
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### 交易榜
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### 交易榜
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scoreboard objectives remove fz.module.scoreboard.display.trade_count
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scoreboard objectives remove fz.module.scoreboard.display.trade_count
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## 清除队伍
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### 轮播
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team remove fz.module.scoreboard.display.carousel
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### 总榜
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team remove fz.module.scoreboard.display.general
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### 活跃度
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team remove fz.module.scoreboard.display.activation
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### 飞行距离
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team remove fz.module.scoreboard.display.aviating_distance
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### 受伤害榜
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team remove fz.module.scoreboard.display.damage_taken
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### 死亡榜
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team remove fz.module.scoreboard.display.death_count
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### 挖掘榜
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team remove fz.module.scoreboard.display.dig_count
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### 钓鱼榜
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team remove fz.module.scoreboard.display.fishing_count
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### 击杀榜
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team remove fz.module.scoreboard.display.kill_count
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### 交易榜
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team remove fz.module.scoreboard.display.trade_count
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## 日志
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## 日志
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execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已删除计分板数据!"}]
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execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已删除计分板数据!"}]
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@@ -51,6 +51,11 @@ team add fz.module.scoreboard.display.placement_count
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scoreboard objectives add fz.module.scoreboard.display.trade_count dummy
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scoreboard objectives add fz.module.scoreboard.display.trade_count dummy
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team add fz.module.scoreboard.display.trade_count
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team add fz.module.scoreboard.display.trade_count
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team add fz.module.scoreboard.fake
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team add fz.module.scoreboard.shadow
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team modify fz.module.scoreboard.fake prefix {"text": "假的"}
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team modify fz.module.scoreboard.shadow prefix {"text": "挂机"}
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## 标记为已安装
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## 标记为已安装
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data modify storage fz:installed fz.module.scoreboard set value 1b
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data modify storage fz:installed fz.module.scoreboard set value 1b
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@@ -3,28 +3,6 @@
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## 关闭轮播循环
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## 关闭轮播循环
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schedule clear fz:module/scoreboard/display/carousel/loop
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schedule clear fz:module/scoreboard/display/carousel/loop
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## 清除队伍
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### 轮播
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team remove fz.module.scoreboard.display.carousel
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### 总榜
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team remove fz.module.scoreboard.display.general
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### 活跃度
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team remove fz.module.scoreboard.display.activation
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### 飞行距离
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team remove fz.module.scoreboard.display.aviating_distance
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### 受伤害榜
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team remove fz.module.scoreboard.display.damage_taken
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### 死亡榜
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team remove fz.module.scoreboard.display.death_count
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### 挖掘榜
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team remove fz.module.scoreboard.display.dig_count
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### 钓鱼榜
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team remove fz.module.scoreboard.display.fishing_count
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### 击杀榜
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team remove fz.module.scoreboard.display.kill_count
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### 交易榜
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team remove fz.module.scoreboard.display.trade_count
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## 关闭计分板显示
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## 关闭计分板显示
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scoreboard objectives setdisplay sidebar.team.aqua
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scoreboard objectives setdisplay sidebar.team.aqua
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scoreboard objectives setdisplay sidebar.team.black
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scoreboard objectives setdisplay sidebar.team.black
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@@ -43,6 +21,9 @@ scoreboard objectives setdisplay sidebar.team.red
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scoreboard objectives setdisplay sidebar.team.white
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scoreboard objectives setdisplay sidebar.team.white
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scoreboard objectives setdisplay sidebar.team.yellow
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scoreboard objectives setdisplay sidebar.team.yellow
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team remove fz.module.scoreboard.fake
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team remove fz.module.scoreboard.shadow
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## 询问是否清除数据
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## 询问是否清除数据
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execute if score fz.logger.level fz.variable.integer matches ..600 run tellraw @s [{"nbt": "fz.level.alert", "interpret": true, "storage": "fz:logger"}, {"text": "您要删除计分板数据吗,它将会永久失去!(真的很久!)"}, {"text": "[确定]", "color": "dark_red", "clickEvent": {"action": "suggest_command", "value": "/function #fz:module/scoreboard/clear_data"}, "hoverEvent": {"action": "show_text", "contents": {"text": "将命令填入聊天框"}}}]
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execute if score fz.logger.level fz.variable.integer matches ..600 run tellraw @s [{"nbt": "fz.level.alert", "interpret": true, "storage": "fz:logger"}, {"text": "您要删除计分板数据吗,它将会永久失去!(真的很久!)"}, {"text": "[确定]", "color": "dark_red", "clickEvent": {"action": "suggest_command", "value": "/function #fz:module/scoreboard/clear_data"}, "hoverEvent": {"action": "show_text", "contents": {"text": "将命令填入聊天框"}}}]
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@@ -1 +1 @@
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script run if (system_info('app_list') ~ 'fzsd_ignore_fakeplayer_scores' == null, run('script load fzsd_ignore_fakeplayer_scores'))
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script run if (system_info('app_list') ~ 'fz_score' == null, run('script load fz_score'))
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@@ -1 +0,0 @@
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execute as @a if predicate fz:not_real_player run function #fz:game_event/carpet_player/tick
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@@ -2,6 +2,6 @@
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"condition": "minecraft:entity_properties",
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"condition": "minecraft:entity_properties",
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"entity": "this",
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"entity": "this",
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"predicate": {
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"predicate": {
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"team": "fake"
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"team": "fz.module.scoreboard.fake"
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}
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}
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}
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}
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@@ -2,6 +2,6 @@
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"condition": "minecraft:entity_properties",
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"condition": "minecraft:entity_properties",
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"entity": "this",
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"entity": "this",
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"predicate": {
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"predicate": {
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"team": "shadow"
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"team": "fz.module.scoreboard.shadow"
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}
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}
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}
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}
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@@ -1,6 +0,0 @@
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{
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"replace": false,
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"values": [
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"fz:game_event/carpet_player/tick/tick"
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]
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}
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@@ -0,0 +1,6 @@
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{
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"replace": false,
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"values": [
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"fz:game_event/on_tick/on_tick"
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]
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}
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@@ -1,8 +1,6 @@
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{
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{
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"replace": false,
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"replace": false,
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"values": [
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"values": [
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"#fz:game_event/advancement/reset_advancements",
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"#fz:game_event/player/on_used_tool/reset_used_tool",
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"#fz:module/interactor/reset_trigger",
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"#fz:module/interactor/reset_trigger",
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"#fz:module/interactor/event/reset_advancements"
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"#fz:module/interactor/event/reset_advancements"
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]
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]
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@@ -1,6 +1,6 @@
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{
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{
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"replace": false,
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"replace": false,
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"values": [
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"values": [
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"fz:game_event/player/on_broke_block/on_used_tool"
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"fz:game_event/player/on_broke_block_with_tool/on_used_tool"
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]
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]
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}
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}
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@@ -0,0 +1,7 @@
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{
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"replace": false,
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"values": [
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"#fz:game_event/advancement/reset_advancements",
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"#fz:game_event/player/on_used_tool/reset_used_tool"
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]
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}
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@@ -1,6 +1,6 @@
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{
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{
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"replace": false,
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"replace": false,
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"values": [
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"values": [
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"fz:system/tick"
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"#fz:game_event/on_tick"
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]
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]
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}
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}
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@@ -1,5 +0,0 @@
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// 一个用于生成皓皓的东西(
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__command() -> (
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run('player Harvey_Husky spawn')
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)
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@@ -0,0 +1,283 @@
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// 计分板模块扩展插件
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// 忽略假人分数
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// **请勿修改文件名!!**
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global_app_version = '1.0-beta.2';
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__config() -> {
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'scope' -> 'global',
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'requires' -> {
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'carpet' -> '>=1.4.45',
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'minecraft' -> '>=1.17'
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},
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'command_permission' -> 4,
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'commands' -> {
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'' -> 'help',
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'help' -> 'help',
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'delete_old' -> 'delete_old',
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'merge_old' -> 'restore_merge_old',
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'restore_from_stats' -> 'restore_from_stats',
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'recalculate_total' -> 'recalculate_total_scores'
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}
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};
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__on_start() -> (
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global_team_cache = read_file('team_cache', 'json');
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debug(global_team_cache);
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print(player('all'), 'fz_score.sc已加载!');
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);
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__on_close() -> (
|
||||||
|
debug(global_team_cache);
|
||||||
|
delete_file('team_cache', 'json');
|
||||||
|
write_file('team_cache', 'json', global_team_cache);
|
||||||
|
);
|
||||||
|
|
||||||
|
__on_player_connects(player) -> (
|
||||||
|
debug(player ~ 'name');
|
||||||
|
debug(player ~ 'player_type');
|
||||||
|
debug(player ~ 'team');
|
||||||
|
debug(global_team_cache);
|
||||||
|
if(player ~ 'player_type' == 'fake' && player ~ 'team' != 'fz.module.scoreboard.fake',
|
||||||
|
(
|
||||||
|
debug('1~');
|
||||||
|
global_team_cache:(player ~ 'name') = player ~ 'team';
|
||||||
|
debug(global_team_cache);
|
||||||
|
team_add('fz.module.scoreboard.fake', player);
|
||||||
|
),
|
||||||
|
player ~ 'player_type' == 'shadow' && player ~ 'team' != 'fz.module.scoreboard.shadow',
|
||||||
|
(
|
||||||
|
debug('2~');
|
||||||
|
global_team_cache:(player ~ 'name') = player ~ 'team';
|
||||||
|
team_add('fz.module.scoreboard.shadow', player);
|
||||||
|
),
|
||||||
|
try_restore_team_from_cache(player);
|
||||||
|
);
|
||||||
|
debug(global_team_cache);
|
||||||
|
);
|
||||||
|
|
||||||
|
__on_player_disconnects(player, reason) -> (
|
||||||
|
debug(player ~ 'name');
|
||||||
|
debug(player ~ 'player_type');
|
||||||
|
debug(player ~ 'team');
|
||||||
|
debug(global_team_cache);
|
||||||
|
try_restore_team_from_cache(player);
|
||||||
|
);
|
||||||
|
|
||||||
|
try_restore_team_from_cache(player) -> (
|
||||||
|
debug('restore_team_from_cache');
|
||||||
|
if(player ~ 'team' == 'fz.module.scoreboard.fake'
|
||||||
|
|| player ~ 'team' == 'fz.module.scoreboard.shadow',
|
||||||
|
debug(global_team_cache);
|
||||||
|
if(global_team_cache:(player ~ 'name') == null,
|
||||||
|
(
|
||||||
|
debug('global_team_cache:(player ~ \'name\') == null');
|
||||||
|
team_leave(player);
|
||||||
|
),
|
||||||
|
debug('global_team_cache:(player ~ \'name\') != null');
|
||||||
|
team_add(global_team_cache:(player ~ 'name') , player);
|
||||||
|
delete(global_team_cache:(player ~ 'name'));
|
||||||
|
);
|
||||||
|
);
|
||||||
|
);
|
||||||
|
|
||||||
|
help() -> (
|
||||||
|
print('这是一条帮助');
|
||||||
|
return(0);
|
||||||
|
);
|
||||||
|
|
||||||
|
delete_old() -> (
|
||||||
|
old_scoreboards = [
|
||||||
|
'usedDiaAxe', 'usedDiaPickaxe', 'usedDiaShovel', 'usedDiaHoe', 'usedIroAxe', 'usedIroPickaxe',
|
||||||
|
'usedIroShovel', 'usedIroHoe', 'usedStoAxe', 'usedStoPickaxe', 'usedStoShovel', 'usedStoHoe',
|
||||||
|
'usedWooAxe', 'usedWooPickaxe', 'usedWooShovel', 'usedWooHoe', 'usedGolAxe', 'usedGolPickaxe',
|
||||||
|
'usedGolShovel', 'usedGolHoe', 'usedNetAxe', 'usedNetPickaxe', 'usedNetShovel', 'usedNetHoe',
|
||||||
|
'usedShears', 'damageTaken', '10xDamageTaken', 'deathCounter', 'deathTester', 'digCounter',
|
||||||
|
'fishingCounter', 'fishingTester', 'killCounter', 'tradingCounter', 'totalList',
|
||||||
|
'bedrockBreaked', 'fz.bbl', 'fz.aviate1m', 'fz.aviateCounter', 'fz.aviateOneTime', 'Health',
|
||||||
|
'carpetBot', 'parameter'
|
||||||
|
];
|
||||||
|
for(old_scoreboards, scoreboard_remove(_));
|
||||||
|
team_remove('carpetBot');
|
||||||
|
team_remove('shadowedPlayer');
|
||||||
|
print('已清除旧版计分板!');
|
||||||
|
return(0);
|
||||||
|
);
|
||||||
|
|
||||||
|
restore_merge_old() -> (
|
||||||
|
|
||||||
|
merge_score('activation', 'fz.module.scoreboard.display.activation');
|
||||||
|
merge_score('damageTaken', 'fz.module.scoreboard.display.damage_taken');
|
||||||
|
merge_score('deathCounter', 'fz.module.scoreboard.display.death_count');
|
||||||
|
merge_score('digCounter', 'fz.module.scoreboard.display.dig_count');
|
||||||
|
merge_score('fishingCounter', 'fz.module.scoreboard.display.fishing_count');
|
||||||
|
merge_score('killCounter', 'fz.module.scoreboard.display.kill_count');
|
||||||
|
merge_score('tradingCounter', 'fz.module.scoreboard.display.trade_count');
|
||||||
|
merge_score('bedrockBreaked', 'fz.module.scoreboard.display.bedrock_broke_count');
|
||||||
|
merge_score('fz.aviate1m', 'fz.module.scoreboard.display.aviating_distance');
|
||||||
|
// restore_score('fz.module.scoreboard.display.placement_count', );
|
||||||
|
|
||||||
|
// 清除旧计分板
|
||||||
|
delete_old();
|
||||||
|
|
||||||
|
print('完成!');
|
||||||
|
return(0);
|
||||||
|
);
|
||||||
|
|
||||||
|
merge_score(from, to) -> (
|
||||||
|
|
||||||
|
// 旧计分板总分名字
|
||||||
|
l_1 = sort(scoreboard(from));
|
||||||
|
total_name_old = l_1:(length(l_1 - 1));
|
||||||
|
|
||||||
|
// 如有非法字符则确定是总分
|
||||||
|
if(!(total_name_old ~ '\\W'),
|
||||||
|
total_name_old = null;
|
||||||
|
debug('1' + total_name_old);
|
||||||
|
);
|
||||||
|
|
||||||
|
// 如果目标计分板不存在则创建
|
||||||
|
if(scoreboard() ~ to == null, scoreboard_add(to));
|
||||||
|
|
||||||
|
// 旧版数据包的假人列表
|
||||||
|
fake_players = team_list('carpetBot');
|
||||||
|
|
||||||
|
// 新数据包的计分板中存储的玩家列表
|
||||||
|
new_players = scoreboard('fz.module.interactor.trigger');
|
||||||
|
debug('2' + new_players);
|
||||||
|
for(scoreboard(from),
|
||||||
|
debug('3' + _);
|
||||||
|
debug('3.1' + contains(fake_players, _));
|
||||||
|
debug('3.2' + contains(new_players, _));
|
||||||
|
debug('3.3' + str(_ != total_name_old));
|
||||||
|
debug('3.4' + str((!contains(fake_players, _)
|
||||||
|
|| contains(new_players, _)
|
||||||
|
) && _ != total_name_old));
|
||||||
|
if((!contains(fake_players, _)
|
||||||
|
|| contains(new_players, _)
|
||||||
|
) && _ != total_name_old,
|
||||||
|
debug('4' + _);
|
||||||
|
debug('from' + scoreboard(from, _));
|
||||||
|
debug('to' + scoreboard(to, _));
|
||||||
|
scoreboard(to, _, scoreboard(to, _) + scoreboard(from, _));
|
||||||
|
);
|
||||||
|
);
|
||||||
|
|
||||||
|
// 重新计算总分
|
||||||
|
recalculate_total_score(to, get_total_score_name_new(to));
|
||||||
|
|
||||||
|
print('已合并:' + to);
|
||||||
|
return(0);
|
||||||
|
);
|
||||||
|
|
||||||
|
// 因为新计分板允许玩家自定义显示的总榜名称,故续做复杂判断才能使脚本确定之
|
||||||
|
get_total_score_name_new(scoreboard) -> (
|
||||||
|
INT_MIN = -2147483648;
|
||||||
|
// 获取系统总榜id
|
||||||
|
system_total_name = replace(scoreboard, 'display', 'total');
|
||||||
|
|
||||||
|
|
||||||
|
// 将系统总榜分数加上最小int值,使其成为最低分
|
||||||
|
scoreboard(
|
||||||
|
'fz.module.scoreboard.assign.general',
|
||||||
|
system_total_name,
|
||||||
|
scoreboard(
|
||||||
|
'fz.module.scoreboard.assign.general',
|
||||||
|
system_total_name
|
||||||
|
) + INT_MIN
|
||||||
|
);
|
||||||
|
|
||||||
|
// 将总分赋值到显示计分板上
|
||||||
|
display_total_score(scoreboard);
|
||||||
|
|
||||||
|
// 查找榜内最低分
|
||||||
|
last_min_player = null;
|
||||||
|
for(scoreboard(scoreboard),
|
||||||
|
if(last_min_player == null,
|
||||||
|
(
|
||||||
|
last_min_player = _;
|
||||||
|
),
|
||||||
|
if(scoreboard(scoreboard, _) < scoreboard(scoreboard, last_min_player),
|
||||||
|
last_min_player = _;
|
||||||
|
)
|
||||||
|
);
|
||||||
|
debug(_);
|
||||||
|
);
|
||||||
|
|
||||||
|
// 恢复总榜分数
|
||||||
|
scoreboard(
|
||||||
|
'fz.module.scoreboard.assign.general',
|
||||||
|
system_total_name,
|
||||||
|
scoreboard(
|
||||||
|
'fz.module.scoreboard.assign.general',
|
||||||
|
system_total_name
|
||||||
|
) - INT_MIN
|
||||||
|
);
|
||||||
|
display_total_score(scoreboard);
|
||||||
|
|
||||||
|
// 返回榜内最低分的名称
|
||||||
|
return(last_min_player);
|
||||||
|
);
|
||||||
|
|
||||||
|
recalculate_total_scores() -> (
|
||||||
|
scoreboards = [
|
||||||
|
'fz.module.scoreboard.display.activation',
|
||||||
|
'fz.module.scoreboard.display.damage_taken',
|
||||||
|
'fz.module.scoreboard.display.death_count',
|
||||||
|
'fz.module.scoreboard.display.dig_count',
|
||||||
|
'fz.module.scoreboard.display.fishing_count',
|
||||||
|
'fz.module.scoreboard.display.kill_count',
|
||||||
|
'fz.module.scoreboard.display.trade_count',
|
||||||
|
'fz.module.scoreboard.display.bedrock_broke_count',
|
||||||
|
'fz.module.scoreboard.display.aviating_distance'
|
||||||
|
];
|
||||||
|
for(scoreboards,recalculate_total_score(_, get_total_score_name_new(_)));
|
||||||
|
print('完成!');
|
||||||
|
return(0);
|
||||||
|
);
|
||||||
|
|
||||||
|
recalculate_total_score(scoreboard, total_score_name_new) -> (
|
||||||
|
// 计算总分
|
||||||
|
total_score = 0;
|
||||||
|
for(scoreboard(scoreboard),
|
||||||
|
if(_ != total_score_name_new,
|
||||||
|
total_score += scoreboard(scoreboard, _);
|
||||||
|
);
|
||||||
|
);
|
||||||
|
// 赋值总分到系统总分计分板
|
||||||
|
scoreboard(
|
||||||
|
'fz.module.scoreboard.assign.general',
|
||||||
|
replace(scoreboard, 'display', 'total'),
|
||||||
|
total_score
|
||||||
|
);
|
||||||
|
display_total_score(scoreboard);
|
||||||
|
print('已重新计算总分:' + scoreboard);
|
||||||
|
return(0);
|
||||||
|
);
|
||||||
|
|
||||||
|
display_total_score(scoreboard) -> (
|
||||||
|
// 获取计算总榜的函数标签名
|
||||||
|
str_1 = split('\\.', scoreboard);
|
||||||
|
function_name = str_1:(length(str_1) - 1);
|
||||||
|
// 运行函数,将分数赋值到显示计分板上
|
||||||
|
run('function #fz:module/scoreboard/assign/scoreboard/general/' + function_name);
|
||||||
|
return(0);
|
||||||
|
);
|
||||||
|
|
||||||
|
restore_from_stats() -> (
|
||||||
|
print('暂未开发');
|
||||||
|
return(0);
|
||||||
|
);
|
||||||
|
|
||||||
|
merge_stat(scoreboard, ...stats) -> (
|
||||||
|
print('暂未开发');
|
||||||
|
return(0);
|
||||||
|
);
|
||||||
|
|
||||||
|
contains(list, value) -> (
|
||||||
|
return(list ~ value != null);
|
||||||
|
);
|
||||||
|
|
||||||
|
debug(msg) -> (
|
||||||
|
logger('debug', msg);
|
||||||
|
return(0);
|
||||||
|
);
|
||||||
@@ -1,77 +0,0 @@
|
|||||||
// 计分板模块扩展插件
|
|
||||||
// 忽略假人分数
|
|
||||||
// **请勿修改文件名!!**
|
|
||||||
global_app_version = '1.0-beta.1';
|
|
||||||
|
|
||||||
__config() -> {
|
|
||||||
'scope' -> 'global',
|
|
||||||
'requires' -> {
|
|
||||||
'carpet' -> '>=1.4.45',
|
|
||||||
'minecraft' -> '>=1.17'
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
__on_start() -> (
|
|
||||||
global_team_cache = read_file('team_cache', 'json');
|
|
||||||
debug(global_team_cache);
|
|
||||||
team_add('fake');
|
|
||||||
team_add('shadow');
|
|
||||||
print(player('all'), '已忽略计分板模块假人分数');
|
|
||||||
);
|
|
||||||
|
|
||||||
__on_close() -> (
|
|
||||||
debug(global_team_cache);
|
|
||||||
delete_file('team_cache', 'json');
|
|
||||||
write_file('team_cache', 'json', global_team_cache);
|
|
||||||
);
|
|
||||||
|
|
||||||
__on_player_connects(player) -> (
|
|
||||||
debug(player ~ 'name');
|
|
||||||
debug(player ~ 'player_type');
|
|
||||||
debug(player ~ 'team');
|
|
||||||
debug(global_team_cache);
|
|
||||||
if (player ~ 'player_type' == 'fake' && player ~ 'team' != 'fake',
|
|
||||||
(
|
|
||||||
global_team_cache:(player ~ 'name') = player ~ 'team';
|
|
||||||
team_add('fake', player);
|
|
||||||
),
|
|
||||||
player ~ 'player_type' == 'shadow' && player ~ 'team' != 'shadow',
|
|
||||||
(
|
|
||||||
global_team_cache:(player ~ 'name') = player ~ 'team';
|
|
||||||
team_add('shadow', player);
|
|
||||||
),
|
|
||||||
if (player ~ 'team' == 'fake'
|
|
||||||
|| player ~ 'team' == 'shadow',
|
|
||||||
if (global_team_cache:(player ~ 'name') != null,
|
|
||||||
(
|
|
||||||
team_add(global_team_cache:(player ~ 'name'), player);
|
|
||||||
delete(global_team_cache, player);
|
|
||||||
),
|
|
||||||
team_leave(player);
|
|
||||||
);
|
|
||||||
);
|
|
||||||
);
|
|
||||||
);
|
|
||||||
|
|
||||||
__on_player_disconnects(player, reason) -> (
|
|
||||||
debug(player ~ 'name');
|
|
||||||
debug(player ~ 'player_type');
|
|
||||||
debug(player ~ 'team');
|
|
||||||
debug(global_team_cache);
|
|
||||||
if (player ~ 'team' == 'fake'
|
|
||||||
|| player ~ 'team' == 'shadow',
|
|
||||||
debug(global_team_cache);
|
|
||||||
if (global_team_cache:(player ~ 'name') != null,
|
|
||||||
(
|
|
||||||
team_add(global_team_cache:(player ~ 'name') , player);
|
|
||||||
delete(global_team_cache:(player ~ 'name'));
|
|
||||||
),
|
|
||||||
team_leave(player);
|
|
||||||
);
|
|
||||||
);
|
|
||||||
);
|
|
||||||
|
|
||||||
debug(msg) -> (
|
|
||||||
logger('debug', msg);
|
|
||||||
return();
|
|
||||||
);
|
|
||||||
Reference in New Issue
Block a user