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Author SHA1 Message Date
延皓 2fd72d84de 3.0.5 2022-10-30 09:05:38 +08:00
延皓 47bd69d3a8 整理 2022-10-30 09:04:19 +08:00
延皓 8162a7031a 为日志和游戏事件模块装卸添加单独的标签 2022-10-30 01:18:03 +08:00
延皓 08f73b9b9c 增强挖掘榜工具的扩展性、优化here 2022-10-30 00:33:56 +08:00
延皓 2a31e4a2c6 3.0.4 2022-10-28 23:44:07 +08:00
延皓 e431f13e49 Merge branch 'dev/3.0' of https://gitee.com/harvey-husky/yh-ssd into dev/3.0 2022-10-28 23:43:54 +08:00
延皓 718ed537c4 3.0.4 2022-10-28 23:43:45 +08:00
延皓 025d821495 update README.md.
Signed-off-by: 延皓 <1214946206@qq.com>
2022-10-27 13:13:06 +00:00
延皓 4625636ed4 恢复计分板时会召唤假人,并在完成后将其放在出生点 2022-09-29 22:57:00 +08:00
延皓 670ab5514c update readme 2022-09-26 12:37:35 +08:00
延皓 c39ff19f1d 初步实现从统计信息恢复计分板 2022-09-21 08:20:01 +08:00
延皓 28d8625cb6 update readme 2022-09-12 23:34:49 +08:00
延皓 0905d460b6 添加reset命令 2022-09-12 21:53:54 +08:00
延皓 a40a33b19c release 3.0.0 2022-09-02 10:57:29 +08:00
延皓 423447dfe0 . 2022-09-02 10:53:30 +08:00
延皓 c11e3ea966 version beta.13 2022-09-02 10:45:23 +08:00
延皓 95c003825a fix #I5KIYF 2022-09-02 10:43:26 +08:00
延皓 40088893b5 修复挖掘榜失效的bug 2022-09-02 10:36:03 +08:00
延皓 c305885777 还是换回纯黑吧,, 2022-09-02 10:16:49 +08:00
延皓 284a7594ec . 2022-09-02 07:46:07 +08:00
延皓 faad8f7f24 . 2022-09-02 07:45:00 +08:00
58 changed files with 453 additions and 147 deletions
-5
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@@ -25,11 +25,6 @@
- 函数调用尽量不要使用`function`命令,应改在标签中按顺序调用!
## 未来计划
- 细化版本管理,提供不同版本之间的升级函数,由`update_manager`控制。*务必仔细测试再发布,一旦升级无法降级!*
- playerdata相关功能
## 系统模块
### 频繁使用的计算单元
+16 -7
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@@ -11,7 +11,7 @@
## 安装教程
1. 兼容性
- `数据包 v3.0.x` 支持 `Minecraft 1.19.x`(*由于使用了1.18.x不支持的操作,撤销对MC1.18.x的支持*
- `数据包 v3.0.x` 支持 `Minecraft 1.18.2-1.19.x`
- `数据包 v2.2.x` 支持 `Minecraft 1.19.x`
- `数据包 v2.1.x` 支持 `Minecraft 1.17.x-1.18.x`
- `数据包 v2.0.x` 支持 `Minecraft 1.16.3-1.16.5`
@@ -25,9 +25,7 @@
# FZ生存数据包 3.0
## *目前仍在测试阶段,请先备份服务器再使用!*
[![数据包版本](https://img.shields.io/badge/测试版-3.0+beta.12-blue.svg)](https://gitee.com/harvey-husky/FZ-sDatapack/releases/v3.0-beta.12) [![MC版本](https://img.shields.io/badge/Minecraft-1.19+-blue.svg)](https://minecraft.net/)
[![数据包版本](https://img.shields.io/badge/正式版-3.0.3-blue.svg)](https://gitee.com/harvey-husky/FZ-sDatapack/releases) [![MC版本](https://img.shields.io/badge/Minecraft-1.19+-blue.svg)](https://minecraft.net/)
> 其他版本见[发行页面](https://gitee.com/harvey-husky/FZ-sDatapack/releases)
@@ -70,10 +68,21 @@
- 脚本:
- `fzsd_score.sc`(**开发中!此处列举目前已完成的**):
- 可避免Carpet假人污染计分板
- 执行 `reload` 指令后自动生效
- 可以标记哪些玩家是假人
- *注:请不要使用为假人名添加“bot”前缀的carpet扩展,本插件不支持此类假人!*
- 子命令( `/fzsd_score <子命令>` ):
- `update_from <version>`:用于从给定的数据包版本恢复计分板数据(需要测试!)
- `recalculate_total`:重新计算总分
- `updateFrom <version>`:用于从给定的数据包版本恢复计分板数据(需要测试!)
- `recalculate`:重新计算所有计分板总分
- `recalculate <scoreboardID>`:重新计算该计分板总分
- `set <player> <scoreboardID> <score>`:设置该玩家该计分板的分数
- `reset <player>`:重置该玩家的所有分数
- `reset <player> <scoreboardID>`:重置该玩家该计分板的分数
- `restore player <玩家名> <计分板ID>`:恢复该玩家的该计分板分数
- `restore player <玩家名>`:恢复该玩家的所有计分板分数
- `restore whitelist <玩家名> <计分板ID>`:恢复所有白名单玩家的该计分板分数
- `restore whitelist <玩家名>`:恢复所有白名单玩家的所有计分板分数
- *副作用:恢复完成后玩家会被放置在出生点,请确保出生点完全安全*
- `commandPlayer <permissionType>`:设置player命令权限类型
### 其他
- 见游戏内交互器按钮
@@ -1,7 +1,7 @@
# 见#fzsd.extra.bbl:display/set_text
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "#202020"}'
data modify storage fzsd:module fzsd.scoreboard.text.bedrock_broken_count set value '{"text": "破基岩榜", "color": "black"}'
scoreboard objectives setdisplay sidebar.team.black fzsd.module.scoreboard.display.bedrock_broken_count
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "#202020"}
scoreboard objectives modify fzsd.module.scoreboard.display.bedrock_broken_count displayname {"text": "破基岩榜", "color": "black"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count color black
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "#202020"}
team modify fzsd.module.scoreboard.display.bedrock_broken_count displayName {"text": "破基岩榜", "color": "black"}
@@ -0,0 +1,28 @@
{
"parent": "fzsd:game_event",
"criteria": {
"on_tools_exclude_axes_used_on_block": {
"trigger": "minecraft:item_used_on_block",
"conditions": {
"player": [
{
"condition": "minecraft:reference",
"name": "fzsd:is_real_player"
}
],
"item": {
"tag": "fzsd:tool/axes"
},
"location": {
"__comment": "斧子剥树皮会触发两次,所以用目标方块限定只触发一次",
"block": {
"tag": "fzsd:stripped_blocks"
}
}
}
}
},
"rewards": {
"function": "fzsd:game_event/advancement/on_tools_used_on_block"
}
}
@@ -1,7 +1,7 @@
{
"parent": "fzsd:game_event",
"criteria": {
"on_tools_used_on_block": {
"on_tools_exclude_axes_used_on_block": {
"__comment": "斧子剥树皮会触发两次!",
"trigger": "minecraft:item_used_on_block",
"conditions": {
@@ -12,7 +12,7 @@
}
],
"item": {
"tag": "fzsd:tools"
"tag": "fzsd:tools_exclude_axes"
}
}
}
@@ -7,7 +7,6 @@
"player": [
{
"condition": "minecraft:reference",
"entity": "this",
"name": "fzsd:used_tool"
}
]
@@ -1 +1 @@
data modify storage fzsd:global fzsd.api.dimension.name set value '{"nbt": "fzsd.cache.dimension.id", "storage": "fzsd:global"}'
data modify storage fzsd:global fzsd.api.dimension.name set value '{"nbt": "fzsd.api.dimension.id", "storage": "fzsd:global"}'
+2 -2
View File
@@ -1,5 +1,5 @@
execute store success storage fzsd:version fzsd.need_update int 1 run data merge storage fzsd:version {fzsd: {version: '3.0.0-beta.12'}}
execute store success storage fzsd:version fzsd.need_update int 1 run data merge storage fzsd:version {fzsd: {version: '3.0.5'}}
execute if data storage fzsd:version fzsd{need_update: 1} run function fzsd:system/update
function fzsd:system/carpet/try_load_fzsd_score
function #fzsd:load
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "FZ Survival Data Pack,当前版本:", "color": "gold"}, {"nbt":"fzsd.version", "storage": "fzsd:version", "color": "yellow"}]
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "FZ Survival Data Pack,当前版本:", "color": "gold"}, {"nbt":"fzsd.version", "storage": "fzsd:version", "color": "red"}]
@@ -4,4 +4,4 @@ execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_
##
scoreboard players operation @s fzsd.event.aviating_distance %= 200 fzsd.variable.integer
advancement revoke @s only fzsd:game_event/on_aviate_one_meter
advancement revoke @s from fzsd:game_event/on_aviate_one_meter
@@ -4,4 +4,4 @@ execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_
##
scoreboard players set @s fzsd.event.death_count 0
advancement revoke @s only fzsd:game_event/on_dead
advancement revoke @s from fzsd:game_event/on_dead
@@ -4,4 +4,4 @@ execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellr
function #fzsd:game_event/player/on_entered_nether_portal
##
advancement revoke @s only fzsd:game_event/on_entered_nether_portal
advancement revoke @s from fzsd:game_event/on_entered_nether_portal
@@ -7,4 +7,4 @@ execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellr
function #fzsd:game_event/player/on_fished
##
advancement revoke @s only fzsd:game_event/on_fished
advancement revoke @s from fzsd:game_event/on_fished
@@ -10,4 +10,4 @@ scoreboard players remove @s fzsd.event.used_tool.dig_offset 1
function #fzsd:game_event/player/on_hurt_entity_with_tools
##
advancement revoke @s only fzsd:game_event/on_hurt_entity_with_tools
advancement revoke @s from fzsd:game_event/on_hurt_entity_with_tools
@@ -7,4 +7,4 @@ execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellr
function #fzsd:game_event/player/on_killed_mob_or_player
##
advancement revoke @s only fzsd:game_event/on_killed_mob_or_player
advancement revoke @s from fzsd:game_event/on_killed_mob_or_player
@@ -7,4 +7,4 @@ execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellr
function #fzsd:game_event/player/on_piglin_trade
##
advancement revoke @s only fzsd:game_event/on_piglin_trade
advancement revoke @s from fzsd:game_event/on_piglin_trade
@@ -7,4 +7,4 @@ execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellr
function #fzsd:game_event/player/on_placed_block
##
advancement revoke @s only fzsd:game_event/on_placed_block
advancement revoke @s from fzsd:game_event/on_placed_block
@@ -4,4 +4,4 @@ execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_
##
scoreboard players operation @s fzsd.event.play_ticks %= 72000 fzsd.variable.integer
advancement revoke @s only fzsd:game_event/on_play_one_hour
advancement revoke @s from fzsd:game_event/on_play_one_hour
@@ -10,4 +10,4 @@ scoreboard players remove @s fzsd.event.used_tool.dig_offset 1
function #fzsd:game_event/player/on_shears_used_on_entity
##
advancement revoke @s only fzsd:game_event/on_shears_used_on_entity
advancement revoke @s from fzsd:game_event/on_shears_used_on_entity
@@ -4,4 +4,4 @@ execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_
##
scoreboard players operation @s fzsd.event.damage_taken %= 10 fzsd.variable.integer
advancement revoke @s only fzsd:game_event/on_took_damage
advancement revoke @s from fzsd:game_event/on_took_damage
@@ -1,5 +1,4 @@
# 调用者:advancements/fzsd:~
##
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "在方块上使用了工具"}]
@@ -11,4 +10,5 @@ scoreboard players remove @s fzsd.event.used_tool.dig_offset 1
function #fzsd:game_event/player/on_tools_used_on_block
##
advancement revoke @s only fzsd:game_event/on_tools_used_on_block
advancement revoke @s from fzsd:game_event/on_tool_axes_used_on_block
advancement revoke @s from fzsd:game_event/on_tools_exclude_axes_used_on_block
@@ -10,4 +10,4 @@ execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellr
function #fzsd:game_event/player/on_unsneak
##
advancement revoke @s until fzsd:game_event/on_unsneak
advancement revoke @s through fzsd:game_event/on_unsneak
@@ -6,4 +6,4 @@ execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_
function #fzsd:game_event/player/on_used_tool/reset_used_tool
##
advancement revoke @s only fzsd:game_event/on_used_tool
advancement revoke @s from fzsd:game_event/on_used_tool
@@ -7,4 +7,4 @@ execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellr
function #fzsd:game_event/player/on_villager_trade
##
advancement revoke @s only fzsd:game_event/on_villager_trade
advancement revoke @s from fzsd:game_event/on_villager_trade
@@ -1,3 +1,3 @@
scoreboard players add @a[predicate=fzsd:is_real_player] fz.event.play_ticks 1
scoreboard players add @a[predicate=fzsd:is_real_player] fzsd.event.play_ticks 1
function #fzsd:game_event/on_tick
schedule function fzsd:game_event/on_tick 1t replace
@@ -30,7 +30,4 @@ scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.eve
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_pickaxe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_shovel
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_sword
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.offset
##
execute unless score fzsd.var.score fzsd.variable.integer matches ..0 run function fzsd:game_event/player/on_broke_block_with_tool
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.dig_offset
@@ -0,0 +1,2 @@
##
execute unless score fzsd.var.score fzsd.variable.integer matches ..0 run function fzsd:game_event/player/on_broke_block_with_tool
@@ -1,4 +1,4 @@
scoreboard players set @s fzsd.event.used_tool.offset 0
scoreboard players set @s fzsd.event.used_tool.dig_offset 0
scoreboard players set @s fzsd.event.used_tool.diamond_axe 0
scoreboard players set @s fzsd.event.used_tool.diamond_hoe 0
scoreboard players set @s fzsd.event.used_tool.diamond_pickaxe 0
@@ -3,4 +3,4 @@ execute store result storage fzsd:here fzsd.nether.x int 0.125 run data get enti
execute store result storage fzsd:here fzsd.nether.z int 0.125 run data get entity @s Pos[2]
data modify storage fzsd:global fzsd.api.dimension.id set value "minecraft:the_nether"
function #fzsd:api/get_dimension_name
data modify storage fzsd:here fzsd.message[2] set value '[{"text": ",对应", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": "[", "color": "green"}, {"nbt": "fzsd.nether.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.nether.z", "storage": "fzsd:here"}, {"text": "]"}]]'
data modify storage fzsd:here fzsd.message.append set value '[{"text": ",对应", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": "[", "color": "green"}, {"nbt": "fzsd.nether.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.nether.z", "storage": "fzsd:here"}, {"text": "]"}]]'
@@ -3,4 +3,5 @@ execute store result storage fzsd:here fzsd.overworld.x int 8 run data get entit
execute store result storage fzsd:here fzsd.overworld.z int 8 run data get entity @s Pos[2]
data modify storage fzsd:global fzsd.api.dimension.id set value "minecraft:overworld"
function #fzsd:api/get_dimension_name
data modify storage fzsd:here fzsd.message[2] set value '[{"text": ",对应", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": "[", "color": "green"}, {"nbt": "fzsd.overworld.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.overworld.z", "storage": "fzsd:here"}, {"text": "]"}]]'
data modify storage fzsd:here fzsd.message.append set value '[{"text": ",对应", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": "[", "color": "green"}, {"nbt": "fzsd.overworld.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.overworld.z", "storage": "fzsd:here"}, {"text": "]"}]]'
## id
@@ -1 +1 @@
execute if data storage fzsd:global fzsd.api.dimension{id:"minecraft:overworld"} run function fzsd:module/here/get_dimension_message/if_overworld
execute if data entity @s {Dimension:"minecraft:overworld"} run function fzsd:module/here/get_dimension_message/if_overworld
@@ -1 +1 @@
execute if data storage fzsd:global fzsd.api.dimension{id:"minecraft:the_nether"} run function fzsd:module/here/get_dimension_message/if_the_nether
execute if data entity @s {Dimension:"minecraft:the_nether"} run function fzsd:module/here/get_dimension_message/if_the_nether
@@ -1,8 +1,8 @@
## fzsd.cache.pos已在install中初始化
execute store result storage fzsd:here fzsd.x int 1 run data get entity @s Pos[0]
execute store result storage fzsd:here fzsd.y int 1 run data get entity @s Pos[1]
execute store result storage fzsd:here fzsd.z int 1 run data get entity @s Pos[2]
data modify storage fzsd:here fzsd.message.append set value ''
data modify storage fzsd:here fzsd.dimension.name set from storage fzsd:global fzsd.api.dimension.name
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "获取了位置信息"}]
@@ -1 +1 @@
tellraw @a [{"selector": "@s"}, [{"text": "说:我在", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": " [", "color": "green"}, {"nbt": "fzsd.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.y", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.z", "storage": "fzsd:here"}, {"text": "]"}], {"nbt": "fzsd.message.append", "interpret": true, "storage": "fzsd:here"}]]
tellraw @a [{"text": ""}, [{"selector": "@s"}, {"text": "说:我在", "color": "white"}, {"nbt": "fzsd.dimension.name", "interpret": true, "storage": "fzsd:here"}, [{"text": " [", "color": "green"}, {"nbt": "fzsd.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.y", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.z", "storage": "fzsd:here"}, {"text": "]"}], {"nbt": "fzsd.message.append", "interpret": true, "storage": "fzsd:here"}]]
@@ -1 +1 @@
tellraw @s [{"text": "你在", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": " [", "color": "green"}, {"nbt": "fzsd.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.y", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.z", "storage": "fzsd:here"}, {"text": "]"}], {"nbt": "fzsd.message.append", "interpret": true, "storage": "fzsd:here"}]
tellraw @s [{"text": "你在", "color": "white"}, {"nbt": "fzsd.dimension.name", "interpret": true, "storage": "fzsd:here"}, [{"text": " [", "color": "green"}, {"nbt": "fzsd.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.y", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.z", "storage": "fzsd:here"}, {"text": "]"}], {"nbt": "fzsd.message.append", "interpret": true, "storage": "fzsd:here"}]
@@ -1,2 +1,2 @@
execute if score @s fzsd.module.last_nether_portal.dimension matches -2147483648..2147483647 run tellraw @a [{"selector": "@s"}, [{"text": "说:我上次穿出的下界传送门位于", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": " [", "color": "green"}, {"score": {"name": "@s", "objective": "fzsd.module.last_nether_portal.x"}}, {"text": ", "}, {"score": {"name": "@s", "objective": "fzsd.module.last_nether_portal.z"}}, {"text": ", "}, {"score": {"name": "@s", "objective": "fzsd.module.last_nether_portal.z"}}, {"text": "]"}]]]
execute if score @s fzsd.module.last_nether_portal.dimension matches -2147483648..2147483647 run tellraw @a [{"text": ""}, [{"selector": "@s"}, {"text": "说:我上次穿出的下界传送门位于", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": " [", "color": "green"}, {"score": {"name": "@s", "objective": "fzsd.module.last_nether_portal.x"}}, {"text": ", "}, {"score": {"name": "@s", "objective": "fzsd.module.last_nether_portal.z"}}, {"text": ", "}, {"score": {"name": "@s", "objective": "fzsd.module.last_nether_portal.z"}}, {"text": "]"}]]]
execute unless score @s fzsd.module.last_nether_portal.dimension matches -2147483648..2147483647 run tellraw @s {"text": "你从未穿出过下界传送门!"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/activation
data modify storage fzsd:module fzsd.scoreboard.text.activation set value '{"text": "活跃时间(h", "color": "#202020"}'
data modify storage fzsd:module fzsd.scoreboard.text.activation set value '{"text": "活跃时间(h", "color": "black"}'
scoreboard objectives setdisplay sidebar.team.black fzsd.module.scoreboard.display.activation
scoreboard objectives modify fzsd.module.scoreboard.display.activation displayname {"text": "活跃时间(h", "color": "#202020"}
scoreboard objectives modify fzsd.module.scoreboard.display.activation displayname {"text": "活跃时间(h", "color": "black"}
team modify fzsd.module.scoreboard.display.activation color black
team modify fzsd.module.scoreboard.display.activation displayName {"text": "活跃时间(h", "color": "#202020"}
team modify fzsd.module.scoreboard.display.activation displayName {"text": "活跃时间(h", "color": "black"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/aviating_distance
data modify storage fzsd:module fzsd.scoreboard.text.aviating_distance set value '{"text": "飞行距离", "color": "#202020"}'
data modify storage fzsd:module fzsd.scoreboard.text.aviating_distance set value '{"text": "飞行距离", "color": "black"}'
scoreboard objectives setdisplay sidebar.team.black fzsd.module.scoreboard.display.aviating_distance
scoreboard objectives modify fzsd.module.scoreboard.display.aviating_distance displayname {"text": "飞行距离", "color": "#202020"}
scoreboard objectives modify fzsd.module.scoreboard.display.aviating_distance displayname {"text": "飞行距离", "color": "black"}
team modify fzsd.module.scoreboard.display.aviating_distance color black
team modify fzsd.module.scoreboard.display.aviating_distance displayName {"text": "飞行距离", "color": "#202020"}
team modify fzsd.module.scoreboard.display.aviating_distance displayName {"text": "飞行距离", "color": "black"}
@@ -1,6 +1,6 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/carousel
data modify storage fzsd:module fzsd.scoreboard.text.carousel set value '{"text": "轮播", "color": "#202020"}'
data modify storage fzsd:module fzsd.scoreboard.text.carousel set value '{"text": "轮播", "color": "black"}'
team modify fzsd.module.scoreboard.display.carousel color black
team modify fzsd.module.scoreboard.display.carousel displayName {"text": "轮播", "color": "#202020"}
team modify fzsd.module.scoreboard.display.carousel displayName {"text": "轮播", "color": "black"}
scoreboard players set fzsd.module.scoreboard.carousel.color fzsd.variable.integer 0
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/damage_taken
data modify storage fzsd:module fzsd.scoreboard.text.damage_taken set value '{"text": "抖M榜", "color": "#202020"}'
data modify storage fzsd:module fzsd.scoreboard.text.damage_taken set value '{"text": "抖M榜", "color": "black"}'
scoreboard objectives setdisplay sidebar.team.black fzsd.module.scoreboard.display.damage_taken
scoreboard objectives modify fzsd.module.scoreboard.display.damage_taken displayname {"text": "抖M榜", "color": "#202020"}
scoreboard objectives modify fzsd.module.scoreboard.display.damage_taken displayname {"text": "抖M榜", "color": "black"}
team modify fzsd.module.scoreboard.display.damage_taken color black
team modify fzsd.module.scoreboard.display.damage_taken displayName {"text": "抖M榜", "color": "#202020"}
team modify fzsd.module.scoreboard.display.damage_taken displayName {"text": "抖M榜", "color": "black"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/death_count
data modify storage fzsd:module fzsd.scoreboard.text.death_count set value '{"text": "死亡榜", "color": "#202020"}'
data modify storage fzsd:module fzsd.scoreboard.text.death_count set value '{"text": "死亡榜", "color": "black"}'
scoreboard objectives setdisplay sidebar.team.black fzsd.module.scoreboard.display.death_count
scoreboard objectives modify fzsd.module.scoreboard.display.death_count displayname {"text": "死亡榜", "color": "#202020"}
scoreboard objectives modify fzsd.module.scoreboard.display.death_count displayname {"text": "死亡榜", "color": "black"}
team modify fzsd.module.scoreboard.display.death_count color black
team modify fzsd.module.scoreboard.display.death_count displayName {"text": "死亡榜", "color": "#202020"}
team modify fzsd.module.scoreboard.display.death_count displayName {"text": "死亡榜", "color": "black"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/dig_count
data modify storage fzsd:module fzsd.scoreboard.text.dig_count set value '{"text": "挖掘榜", "color": "#202020"}'
data modify storage fzsd:module fzsd.scoreboard.text.dig_count set value '{"text": "挖掘榜", "color": "black"}'
scoreboard objectives setdisplay sidebar.team.black fzsd.module.scoreboard.display.dig_count
scoreboard objectives modify fzsd.module.scoreboard.display.dig_count displayname {"text": "挖掘榜", "color": "#202020"}
scoreboard objectives modify fzsd.module.scoreboard.display.dig_count displayname {"text": "挖掘榜", "color": "black"}
team modify fzsd.module.scoreboard.display.dig_count color black
team modify fzsd.module.scoreboard.display.dig_count displayName {"text": "挖掘榜", "color": "#202020"}
team modify fzsd.module.scoreboard.display.dig_count displayName {"text": "挖掘榜", "color": "black"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/fishing_count
data modify storage fzsd:module fzsd.scoreboard.text.fishing_count set value '{"text": "钓鱼榜", "color": "#202020"}'
data modify storage fzsd:module fzsd.scoreboard.text.fishing_count set value '{"text": "钓鱼榜", "color": "black"}'
scoreboard objectives setdisplay sidebar.team.black fzsd.module.scoreboard.display.fishing_count
scoreboard objectives modify fzsd.module.scoreboard.display.fishing_count displayname {"text": "钓鱼榜", "color": "#202020"}
scoreboard objectives modify fzsd.module.scoreboard.display.fishing_count displayname {"text": "钓鱼榜", "color": "black"}
team modify fzsd.module.scoreboard.display.fishing_count color black
team modify fzsd.module.scoreboard.display.fishing_count displayName {"text": "钓鱼榜", "color": "#202020"}
team modify fzsd.module.scoreboard.display.fishing_count displayName {"text": "钓鱼榜", "color": "black"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/general
data modify storage fzsd:module fzsd.scoreboard.text.general set value '{"text": "总榜", "color": "#202020"}'
data modify storage fzsd:module fzsd.scoreboard.text.general set value '{"text": "总榜", "color": "black"}'
scoreboard objectives setdisplay sidebar.team.black fzsd.module.scoreboard.display.general
scoreboard objectives modify fzsd.module.scoreboard.display.general displayname {"text": "总榜", "color": "#202020"}
scoreboard objectives modify fzsd.module.scoreboard.display.general displayname {"text": "总榜", "color": "black"}
team modify fzsd.module.scoreboard.display.general color black
team modify fzsd.module.scoreboard.display.general displayName {"text": "总榜", "color": "#202020"}
team modify fzsd.module.scoreboard.display.general displayName {"text": "总榜", "color": "black"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/kill_count
data modify storage fzsd:module fzsd.scoreboard.text.kill_count set value '{"text": "击杀榜", "color": "#202020"}'
data modify storage fzsd:module fzsd.scoreboard.text.kill_count set value '{"text": "击杀榜", "color": "black"}'
scoreboard objectives setdisplay sidebar.team.black fzsd.module.scoreboard.display.kill_count
scoreboard objectives modify fzsd.module.scoreboard.display.kill_count displayname {"text": "击杀榜", "color": "#202020"}
scoreboard objectives modify fzsd.module.scoreboard.display.kill_count displayname {"text": "击杀榜", "color": "black"}
team modify fzsd.module.scoreboard.display.kill_count color black
team modify fzsd.module.scoreboard.display.kill_count displayName {"text": "击杀榜", "color": "#202020"}
team modify fzsd.module.scoreboard.display.kill_count displayName {"text": "击杀榜", "color": "black"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/placement_count
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "#202020"}'
data modify storage fzsd:module fzsd.scoreboard.text.placement_count set value '{"text": "方块放置榜", "color": "black"}'
scoreboard objectives setdisplay sidebar.team.black fzsd.module.scoreboard.display.placement_count
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "#202020"}
scoreboard objectives modify fzsd.module.scoreboard.display.placement_count displayname {"text": "方块放置榜", "color": "black"}
team modify fzsd.module.scoreboard.display.placement_count color black
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "#202020"}
team modify fzsd.module.scoreboard.display.placement_count displayName {"text": "方块放置榜", "color": "black"}
@@ -1,7 +1,7 @@
# 调用者:#fzsd:module/scoreboard/display/set_text/trade_count
data modify storage fzsd:module fzsd.scoreboard.text.trade_count set value '{"text": "交易榜", "color": "#202020"}'
data modify storage fzsd:module fzsd.scoreboard.text.trade_count set value '{"text": "交易榜", "color": "black"}'
scoreboard objectives setdisplay sidebar.team.black fzsd.module.scoreboard.display.trade_count
scoreboard objectives modify fzsd.module.scoreboard.display.trade_count displayname {"text": "交易榜", "color": "#202020"}
scoreboard objectives modify fzsd.module.scoreboard.display.trade_count displayname {"text": "交易榜", "color": "black"}
team modify fzsd.module.scoreboard.display.trade_count color black
team modify fzsd.module.scoreboard.display.trade_count displayName {"text": "交易榜", "color": "#202020"}
team modify fzsd.module.scoreboard.display.trade_count displayName {"text": "交易榜", "color": "black"}
@@ -2,4 +2,4 @@
data modify storage fzsd:install fzsd.global set value 0b
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "卸载完成!"}]
tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "卸载完成!"}]
@@ -0,0 +1,6 @@
{
"replace": false,
"values": [
"fzsd:game_event/install"
]
}
@@ -0,0 +1,6 @@
{
"replace": false,
"values": [
"fzsd:game_event/player/on_broke_block_with_tool/calculate_dig_score"
]
}
@@ -1,6 +1,5 @@
{
"replace": false,
"values": [
]
}
@@ -1,6 +1,7 @@
{
"replace": false,
"values": [
"fzsd:game_event/player/on_broke_block_with_tool/on_used_tool"
"#fzsd:game_event/player/on_broke_block_with_tool/calculate_dig_score",
"fzsd:game_event/player/on_broke_block_with_tool/try_trigger"
]
}
@@ -0,0 +1,6 @@
{
"replace": false,
"values": [
"fzsd:game_event/uninstall"
]
}
@@ -0,0 +1,6 @@
{
"replace": false,
"values": [
"fzsd:logger/install"
]
}
@@ -0,0 +1,6 @@
{
"replace": false,
"values": [
"fzsd:logger/uninstall"
]
}
@@ -2,7 +2,7 @@
"replace": false,
"values": [
"fzsd:system/install/install",
"fzsd:logger/install",
"fzsd:game_event/install"
"#fzsd:logger/install",
"#fzsd:game_event/install"
]
}
@@ -1,8 +1,8 @@
{
"replace": false,
"values": [
"fzsd:game_event/uninstall",
"fzsd:logger/uninstall",
"#fzsd:game_event/uninstall",
"#fzsd:logger/uninstall",
"fzsd:system/uninstall/uninstall"
]
}
@@ -0,0 +1,10 @@
{
"replace": false,
"values": [
"#fzsd:tool/hoes",
"#fzsd:tool/pickaxes",
"#fzsd:tool/shears",
"#fzsd:tool/shovels",
"#fzsd:tool/swords"
]
}
+291 -56
View File
@@ -1,7 +1,20 @@
// 计分板模块扩展插件
// 忽略假人分数
// **请勿修改文件名**
global_app_version = '1.0-beta.8';
global_app_version = '1.0-beta.13';
global_current_scoreboard_list = [
'fzsd.module.scoreboard.display.activation',
'fzsd.module.scoreboard.display.damage_taken',
'fzsd.module.scoreboard.display.death_count',
'fzsd.module.scoreboard.display.dig_count',
'fzsd.module.scoreboard.display.fishing_count',
'fzsd.module.scoreboard.display.kill_count',
'fzsd.module.scoreboard.display.trade_count',
'fzsd.module.scoreboard.display.bedrock_broken_count',
'fzsd.module.scoreboard.display.aviating_distance',
'fzsd.module.scoreboard.display.placement_count'
];
global_app_name = system_info('app_name');
__config() -> {
'scope' -> 'global',
@@ -9,21 +22,51 @@ __config() -> {
'carpet' -> '>=1.4.45',
'minecraft' -> '>=1.17'
},
'command_permission' -> 4,
'command_permission' -> 2,
'commands' -> {
'' -> 'help',
'help' -> 'help',
'delete_old <delete_old>' -> 'delete_old',
'update_from <update_from>' -> 'update_from',
'restore_from_stats' -> 'restore_from_stats',
'recalculate_total' -> 'recalculate_total_scores',
'commandPlayer <boolean>' -> 'command_player'
'delete <version>' -> 'command_delete',
'update <version>' -> 'command_update',
'restore whitelist' -> ['command_restore', null, null],
'restore whitelist <scoreboardID>' -> _(scoreboardID) -> command_restore(null, scoreboardID),
'restore player <playerName>' -> ['command_restore', null],
'restore player <playerName> <scoreboardID>' -> 'command_restore',
'restore <custom> whitelist <trade_count>' -> _(custom, trade_count) -> command_restore_trade_count_confirm(custom, null, trade_count),
'restore <custom> player <playerName> <trade_count>' -> 'command_restore_trade_count_confirm',
'recalculate <scoreboardID>' -> 'recalculate_total_score',
'recalculate' -> ['recalculate_total_score', null],
'commandPlayer <permissionType>' -> 'carpet_command_player',
'reset <scoreboardPlayer> <scoreboardID>' -> 'command_reset',
'reset <scoreboardPlayer>' -> ['command_reset', null],
'set <playerName> <scoreboardID> <score>' -> 'command_set'
},
'arguments' -> {
'boolean' -> {
'type' -> 'bool'
'trade_count' -> {
'type' -> 'term',
'suggest' -> ['fzsd.module.scoreboard.display.trade_count']
},
'update_from' -> {
'playerName' -> {
'type' -> 'term',
'suggester' -> _(args) -> player('all')
},
'scoreboardID' -> {
'type' -> 'term',
'suggest' -> global_current_scoreboard_list
},
'scoreboardPlayer' -> {
'type' -> 'term',
'suggester' -> _(args) -> get_scoreboard_player_list()
},
'permissionType' -> {
'type' -> 'term',
'suggest' -> [
'true',
'false',
'ops'
]
},
'version' -> {
'type' -> 'term',
'suggest' -> [
'2.x',
@@ -32,14 +75,13 @@ __config() -> {
'3.0-beta.10'
]
},
'delete_old' -> {
'score' -> {
'type' -> 'int',
'suggest' -> []
},
'custom' -> {
'type' -> 'term',
'suggest' -> [
'2.x',
'3.0-beta.4',
'3.0-beta.9',
'3.0-beta.10'
]
'suggest' -> []
}
}
};
@@ -61,24 +103,70 @@ __on_player_connects(player) -> (
player_type = player ~ 'player_type';
player_team = player ~ 'team';
player_name = player ~ 'name';
if(player_type == 'fake' && player_team != 'fzsd.module.scoreboard.fake',
if(player_type == 'fake',
(
global_team_cache:player_name = player_team;
if(player_team != 'fzsd.module.scoreboard.fake',
global_team_cache:player_name = player_team;
);
team_add('fzsd.module.scoreboard.fake', player);
print(player('all'), '↑假的');
),
player_type == 'shadow' && player_team != 'fzsd.module.scoreboard.shadow',
player_type == 'shadow',
(
global_team_cache:player_name = player_team;
if(player_team != 'fzsd.module.scoreboard.shadow',
global_team_cache:player_name = player_team;
);
team_add('fzsd.module.scoreboard.shadow', player);
print(player('all'), '↑挂机');
),
try_restore_team_from_cache(player);
);
);
__on_player_disconnects(player, reason) -> (
player_type = player ~ 'player_type';
if(player_type == 'fake' && player_team != 'fzsd.module.scoreboard.fake',
(
print(player('all'), '↓假的');
),
player_type == 'shadow' && player_team != 'fzsd.module.scoreboard.shadow',
(
print(player('all'), '↓挂机');
)
);
try_restore_team_from_cache(player);
);
// 获取所有计分板下的所有玩家列表
get_scoreboard_player_list() -> (
set = m();
for(global_current_scoreboard_list,
for(scoreboard(_),
if(_ ~ '\\w',
put(set:_, null);
);
);
);
return(keys(set));
);
// 重置玩家计分板分数
command_reset(player, scoreboard) -> (
if(scoreboard == null,
for(scoreboard(),
scoreboard_remove(_, player);
);
recalculate_total_score(null);
print('已重置' + player + '的所有分数');
return();
);
scoreboard_remove(scoreboard, player);
recalculate_total_score(scoreboard);
print('已重置' + player + '' + scoreboard + '分数');
return();
);
// 尝试从缓存恢复玩家队伍玩家/假人上下线时执行
try_restore_team_from_cache(player) -> (
player_team = player ~ 'team';
player_name = player ~ 'name';
@@ -100,7 +188,8 @@ help() -> (
return();
);
delete_old(fzsd_version) -> (
// 删除旧版的计分板
command_delete(fzsd_version) -> (
if(fzsd_version == '3.0-beta.10',
(
scoreboard_remove('fzsd.module.scoreboard.display.bedrock_broke_count');
@@ -130,17 +219,19 @@ delete_old(fzsd_version) -> (
return();
);
update_from(fzsd_version) -> (
// 从某一旧版升级
command_update(fzsd_version) -> (
if(fzsd_version == '3.0-beta.10',
(
merge_score('fzsd.module.scoreboard.display.bedrock_broke_count', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version);
delete_old(fzsd_version);
command_delete(fzsd_version);
scoreboard_remove('fzsd.module.scoreboard.display.placement_count', '总放置方块数');
scoreboard_remove('fzsd.module.scoreboard.display.general', '总放置方块数');
),
fzsd_version == '3.0-beta.9',
(
merge_score('fzsd.extra.bbl.display', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version);
delete_old(fzsd_version);
command_delete(fzsd_version);
),
fzsd_version == '2.x',
(
@@ -156,7 +247,7 @@ update_from(fzsd_version) -> (
['fz.aviate1m', 'fzsd.module.scoreboard.display.aviating_distance']
];
for(params, merge_score(..._, fzsd_version));
delete_old(fzsd_version);
command_delete(fzsd_version);
),
fzsd_version == '3.0-beta.4',
(
@@ -173,16 +264,17 @@ update_from(fzsd_version) -> (
['fz.module.scoreboard.display.placement_count', 'fzsd.module.scoreboard.display.placement_count']
];
for(params, merge_score(..._, fzsd_version));
delete_old(fzsd_version);
command_delete(fzsd_version);
),
print('参数错误!');
return();
);
recalculate_total_scores();
recalculate_total_score(null);
print('已从' + fzsd_version + '升级!');
return();
);
// 将两计分板分数合并到后者
merge_score(from, to, fzsd_version) -> (
// 如果目标计分板不存在则创建
if(scoreboard() ~ to == null, scoreboard_add(to));
@@ -215,7 +307,8 @@ merge_score(from, to, fzsd_version) -> (
return();
);
// 因为新计分板允许玩家自定义显示的总榜名称故续做复杂判断才能使脚本确定之
// 获取承载总榜数据的玩家名
// 因为新计分板允许玩家自定义显示的总榜名称故做复杂判断才能使脚本确定用来承载总榜数据的玩家名
get_total_score_name_new(scoreboard) -> (
INT_MIN = -2147483648;
// 获取系统总榜id
@@ -235,7 +328,7 @@ get_total_score_name_new(scoreboard) -> (
// 将总分赋值到显示计分板上
display_total_score(scoreboard);
// 查找榜内最低分
// 查找显示计分板内的最低分玩家名
last_min_player = null;
for(scoreboard(scoreboard),
if(last_min_player == null,
@@ -259,29 +352,17 @@ get_total_score_name_new(scoreboard) -> (
);
display_total_score(scoreboard);
// 返回榜内最低分的名称
// 返回榜内最低分的玩家名承载总榜数据的玩家名
return(last_min_player);
);
recalculate_total_scores() -> (
scoreboards = [
'fzsd.module.scoreboard.display.activation',
'fzsd.module.scoreboard.display.damage_taken',
'fzsd.module.scoreboard.display.death_count',
'fzsd.module.scoreboard.display.dig_count',
'fzsd.module.scoreboard.display.fishing_count',
'fzsd.module.scoreboard.display.kill_count',
'fzsd.module.scoreboard.display.trade_count',
'fzsd.module.scoreboard.display.bedrock_broken_count',
'fzsd.module.scoreboard.display.placement_count',
'fzsd.module.scoreboard.display.aviating_distance'
];
for(scoreboards,recalculate_total_score(_, get_total_score_name_new(_)));
print('已重新计算总分!');
return();
);
recalculate_total_score(scoreboard, total_score_name_new) -> (
// 重算总分scoreboard == null 时重算所有总分
recalculate_total_score(scoreboard) -> (
if(scoreboard == null,
for(global_current_scoreboard_list, recalculate_total_score(_));
return();
);
total_score_name_new = get_total_score_name_new(scoreboard);
// 计算总分
total_score = 0;
for(scoreboard(scoreboard),
@@ -299,6 +380,7 @@ recalculate_total_score(scoreboard, total_score_name_new) -> (
return();
);
// 使用数据包函数标签将总分赋值到显示计分板上
display_total_score(scoreboard) -> (
// 获取计算总榜的函数标签名
str_1 = split('\\.', scoreboard);
@@ -308,18 +390,166 @@ display_total_score(scoreboard) -> (
return();
);
restore_from_stats() -> (
print('暂未开发');
// 恢复计分板分数player == null 时恢复所有玩家分数scoreboard == null 时恢复所有计分板分数
command_restore(player, scoreboard) -> (
if(player == null,
i = 0;
for(keys(system_info('server_whitelist')),
i += 1;
if(i > 10,
game_tick(50);
i = 0;
);
restore_score(_, scoreboard);
);
if(scoreboard == null,
(
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
print('无法还原破基岩榜,已忽略');
print('已恢复所有玩家的所有分数');
),
if(scoreboard == 'fzsd.module.scoreboard.display.trade_count',
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
,
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
print('无法还原破基岩榜,已忽略');
,
print('已恢复所有玩家的' + scoreboard + '分数');
);
);
return();
);
if(scoreboard == null,
for(global_current_scoreboard_list, restore_score(player, _));
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm player <playerName> fzsd.module.scoreboard.display.trade_count”继续执行');
print('无法还原破基岩榜,已忽略');
print('已恢复' + player + '的所有分数');
return();
);
if(restore_score(player, scoreboard),
print('已恢复' + player + '' + scoreboard + '分数');
,
if(scoreboard == 'fzsd.module.scoreboard.display.trade_count',
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
,
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
print('无法还原破基岩榜,已忽略');
);
);
return();
);
merge_stat(scoreboard, ...stats) -> (
print('暂未开发');
// 恢复玩家的计分板分数
restore_score(player_name, scoreboard) -> (
require_not_null(player_name);
if(scoreboard == null,
for(global_current_scoreboard_list, restore_score(player_name, _));
return();
);
player = player(player_name);
player_is_offline = false;
if(player == null,
(
run('player ' + player_name + ' spawn at ~ ~ ~ facing 0 0 in minecraft:overworld in survival');
player_is_offline = true;
player = player(player_name);
)
);
if(scoreboard == 'fzsd.module.scoreboard.display.activation',
(
play_ticks = statistic(player, 'custom', 'play_time');
scoreboard('fzsd.event.play_ticks', player, play_ticks%72000);
scoreboard(scoreboard, player, play_ticks/72000);
),
scoreboard == 'fzsd.module.scoreboard.display.damage_taken',
scoreboard(scoreboard, player, statistic(player, 'custom', 'damage_taken')/10);
,
scoreboard == 'fzsd.module.scoreboard.display.death_count',
restore_from_stat(scoreboard, player, 'custom', 'deaths');
,
scoreboard == 'fzsd.module.scoreboard.display.dig_count',
(
scoreboard(scoreboard, player, 0);
for(block_list(),
append_from_stat(scoreboard, player, 'mined', _);
);
),
scoreboard == 'fzsd.module.scoreboard.display.fishing_count',
scoreboard(scoreboard, player, statistic(player, 'custom', 'fish_caught'));
,
scoreboard == 'fzsd.module.scoreboard.display.kill_count',
(
scoreboard(scoreboard, player, 0);
for(entity_types('living'),
append_from_stat(scoreboard, player, 'killed', _);
);
),
scoreboard == 'fzsd.module.scoreboard.display.trade_count',
return(false);
,
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
return(false);
,
scoreboard == 'fzsd.module.scoreboard.display.aviating_distance',
scoreboard(scoreboard, player, statistic(player, 'custom', 'aviate_one_cm')/200);
,
scoreboard == 'fzsd.module.scoreboard.display.placement_count',
(
scoreboard(scoreboard, player, 0);
for(block_list(),
append_from_stat(scoreboard, player, 'used', _);
);
),
print('未识别的计分板ID' + scoreboard);
return(false);
);
recalculate_total_score(scoreboard);
if(player_is_offline,
world_spawn = system_info('world_spawn_point');
run('spreadplayers ' + world_spawn:0 + ' ' + world_spawn:2 + ' 0 10 false ' + player);
run('player ' + player + ' kill');
);
return(true);
);
// 确定恢复交易榜
command_restore_trade_count_confirm(confirm, player, trade_count) -> (
if(confirm != 'confirm' || trade_count != 'fzsd.module.scoreboard.display.trade_count',
print('命令格式错误!');
return();
);
if(player == null,
for(keys(system_info('server_whitelist')),
restore_from_stat(scoreboard, _, 'custom', 'traded_with_villager');
);
return();
);
restore_from_stat(scoreboard, player, 'custom', 'traded_with_villager');
return();
);
command_player(boolean) -> (
print(run('carpet setDefault commandPlayer ' + str(boolean)):1:0);
restore_from_stat(scoreboard, player, category, entry) -> (
scoreboard(scoreboard, player, statistic(player, category, entry));
);
append_from_stat(scoreboard, player, category, entry) -> (
scoreboard(scoreboard, player,
statistic(player, category, entry) + scoreboard(scoreboard, player)
);
);
// 修改地毯假人规则
carpet_command_player(level) -> (
print(run('carpet setDefault commandPlayer ' + level):1:0);
return();
);
// 设置玩家的计分板分数
command_set(player, scoreboard, score) -> (
i = scoreboard(scoreboard, player, score);
print('玩家' + player + '修改前的分数为:' + i);
recalculate_total_score(scoreboard);
return(i);
);
// 工具函数
@@ -332,3 +562,8 @@ debug(msg) -> (
logger('debug', msg);
return();
);
require_not_null(value) -> (
if(value == null, throw('空指针异常!'));
return(value);
);