Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| dfe06e506c | |||
| 3ce37c9abf | |||
| 5520832d55 | |||
| 696adfa9d7 | |||
| 4ef9270a21 |
@@ -1,9 +0,0 @@
|
||||
data/minecraft/advancements
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||||
data/minecraft/loot_tables
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||||
data/minecraft/recipes
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||||
data/minecraft/tags/blocks
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||||
data/minecraft/tags/entity_types
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data/minecraft/tags/fluids
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data/minecraft/tags/game_events
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data/minecraft/tags/items
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data/minecraft/tags/worldgen
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||||
@@ -5,14 +5,14 @@
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||||
- `函数`,指数据包`<命名空间>/functions`目录下的`.mcfunction`文件
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||||
- `标签`,指数据包`<命名空间>/tags`目录下的`.json`文件
|
||||
- `覆盖标签并填入函数`时,`replace`为`true`
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||||
```
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||||
``` json
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||||
{
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||||
"replace": true,
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||||
"values": ...
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||||
}
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||||
```
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||||
- `向标签中注册函数`时,`replace`为`false`
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||||
```
|
||||
``` json
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||||
{
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||||
"replace": false,
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||||
"values": ...
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||||
@@ -73,7 +73,9 @@
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||||
### 配置模块
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||||
|
||||
#### 按钮操作
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||||
1. 定义一个显示按钮时执行的函数,使用形如`tellraw @s {"text": "[按钮]", "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set <触发器分数>"}}`的指令定义按钮。**大多数情况下这里的触发器分数必须是独一无二的**
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||||
1. 定义一个显示按钮时执行的函数,使用形如`tellraw @s {"text": "[按钮]", "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set <触发器分数>"}}`的指令定义按钮。
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- 大多数情况下这里的触发器分数必须是独一无二的
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- 建议使用`>10000`的随机数作为自定义按钮的触发器分数
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2. 在[`#fz:module/config/display`](data/fz/tags/functions/module/config/display.json)标签中注册上述函数
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3. 定义一个点击按钮时执行的函数,使用形如`execute if score @s fz.module.config.trigger matches <min>..<max> run ...`的指令判断玩家的触发器分数,并执行你的操作
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4. 如需在点击后重新显示一遍配置页面,请在上述函数中调用一次[`#fz:module/config/display`](data/fz/tags/functions/module/config/display.json)标签,**请不要将此标签直接注册到[`#fz:module/config/on_click`](data/fz/tags/functions/module/config/on_click.json)标签中**
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@@ -1,21 +1,20 @@
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||||
MIT License
|
||||
|
||||
Copyright (c) 2022 延皓
|
||||
FZSD许可证
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
2022/7/20 https://gitee.com/harvey-husky/fz-survival-datapack/LICENSE
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
版权所有 © 2019-2022 延皓<https://gitee.com/harvey-husky><https://space.bilibili.com/677233356>
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
定义:
|
||||
“该许可证”指FZSD许可证。
|
||||
“该软件”指许可在该许可证下的程序和相关文档的集合。
|
||||
“官方网址”指由版权所有者提供的该软件的发布网址。
|
||||
|
||||
您对该软件的复制、使用、修改及分发受如下条款的约束:
|
||||
1. 禁止添加、修改或删除该许可证的内容。
|
||||
2. 禁止未经授权的转载、销售或二次发布该软件。
|
||||
3. 禁止添加、修改或抹除该软件中的原作者署名。
|
||||
4. 如果您从部署了该软件的Minecraft服务器中以任何方式获取了收益,则您必须在游戏中的明显位置明确告知用户您的Minecraft服务器使用了该软件,并附上官方网址。
|
||||
5. 如果您修改了该软件中的任何内容,您必须将修改部分开源在主流开源平台(如gitee<https://gitee.com/>或github<https://github.com/>等)。
|
||||
6. 如果您修改了该软件中的任何内容,您必须保留该许可证,但您可以追加其他许可证(不包括不支持附加条款的许可证)。当您添加的许可证中的条款与该许可证冲突时,必须以该许可证为准。
|
||||
7. 该软件在提供时不带任何明示或默示的担保。在任何情况下,版权所有者不对任何人因使用该软件而引发的任何直接或间接损失承担任何责任。
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||||
+1
-1
@@ -2,7 +2,7 @@
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||||
"replace": false,
|
||||
"values": [
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||||
{
|
||||
"id": "fz.admin:autocarpet",
|
||||
"id": "fz.admin:preset_carpet",
|
||||
"required": true
|
||||
}
|
||||
]
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||||
@@ -19,6 +19,6 @@
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||||
}
|
||||
},
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||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_aviate_one_meter"
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||||
"function": "fz:game_event/advancement/on_aviate_one_meter"
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||||
}
|
||||
}
|
||||
@@ -19,6 +19,6 @@
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||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_dead"
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||||
"function": "fz:game_event/advancement/on_dead"
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,18 @@
|
||||
{
|
||||
"parent": "fz:game_event",
|
||||
"criteria": {
|
||||
"on_entered_nether_portal": {
|
||||
"trigger": "minecraft:changed_dimension",
|
||||
"conditions": {
|
||||
"player": {
|
||||
"player": [
|
||||
{
|
||||
"condition": "minecraft:reference",
|
||||
"name": "fz:is_real_player"
|
||||
},
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"location": {
|
||||
"block": {
|
||||
"blocks": [
|
||||
@@ -13,9 +22,11 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_entered_nether_portal"
|
||||
"function": "fz:game_event/advancement/on_entered_nether_portal"
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,12 @@
|
||||
"on_fished": {
|
||||
"trigger": "minecraft:fishing_rod_hooked",
|
||||
"conditions": {
|
||||
"player": [
|
||||
{
|
||||
"condition": "minecraft:reference",
|
||||
"name": "fz:is_real_player"
|
||||
}
|
||||
],
|
||||
"item": {
|
||||
"tag": "fz:raw_fishes"
|
||||
}
|
||||
@@ -11,6 +17,6 @@
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||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_fished"
|
||||
"function": "fz:game_event/advancement/on_fished"
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,15 @@
|
||||
"on_hurt_entity_with_tools": {
|
||||
"trigger": "minecraft:player_hurt_entity",
|
||||
"conditions": {
|
||||
"player": {
|
||||
"player": [
|
||||
{
|
||||
"condition": "minecraft:reference",
|
||||
"name": "fz:is_real_player"
|
||||
},
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"tag": "fz:tools"
|
||||
@@ -12,9 +20,11 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_hurt_entity_with_tools"
|
||||
"function": "fz:game_event/advancement/on_hurt_entity_with_tools"
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,12 @@
|
||||
"on_killed_mob_or_player": {
|
||||
"trigger": "minecraft:player_killed_entity",
|
||||
"conditions": {
|
||||
"player": [
|
||||
{
|
||||
"condition": "minecraft:reference",
|
||||
"name": "fz:is_real_player"
|
||||
}
|
||||
],
|
||||
"entity": [
|
||||
{
|
||||
"condition": "minecraft:inverted",
|
||||
@@ -23,6 +29,6 @@
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_killed_mob_or_player"
|
||||
"function": "fz:game_event/advancement/on_killed_mob_or_player"
|
||||
}
|
||||
}
|
||||
@@ -22,6 +22,6 @@
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_login"
|
||||
"function": "fz:game_event/advancement/on_login"
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,12 @@
|
||||
"on_piglin_trade": {
|
||||
"trigger": "minecraft:thrown_item_picked_up_by_entity",
|
||||
"conditions": {
|
||||
"player": [
|
||||
{
|
||||
"condition": "minecraft:reference",
|
||||
"name": "fz:is_real_player"
|
||||
}
|
||||
],
|
||||
"entity": {
|
||||
"type": "minecraft:piglin",
|
||||
"flags": {
|
||||
@@ -14,6 +20,6 @@
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_piglin_trade"
|
||||
"function": "fz:game_event/advancement/on_piglin_trade"
|
||||
}
|
||||
}
|
||||
@@ -2,10 +2,18 @@
|
||||
"parent": "fz:game_event",
|
||||
"criteria": {
|
||||
"on_placed_block": {
|
||||
"trigger": "minecraft:placed_block"
|
||||
"trigger": "minecraft:placed_block",
|
||||
"conditions": {
|
||||
"player": [
|
||||
{
|
||||
"condition": "minecraft:reference",
|
||||
"name": "fz:is_real_player"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_placed_block"
|
||||
"function": "fz:game_event/advancement/on_placed_block"
|
||||
}
|
||||
}
|
||||
@@ -19,6 +19,6 @@
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_play_one_hour"
|
||||
"function": "fz:game_event/advancement/on_play_one_hour"
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,12 @@
|
||||
"on_shears_used_on_entity": {
|
||||
"trigger": "minecraft:player_interacted_with_entity",
|
||||
"conditions": {
|
||||
"player": [
|
||||
{
|
||||
"condition": "minecraft:reference",
|
||||
"name": "fz:is_real_player"
|
||||
}
|
||||
],
|
||||
"entity": {
|
||||
"type": "#fz:shearable"
|
||||
},
|
||||
@@ -14,6 +20,6 @@
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_shears_used_on_entity"
|
||||
"function": "fz:game_event/advancement/on_shears_used_on_entity"
|
||||
}
|
||||
}
|
||||
@@ -4,15 +4,25 @@
|
||||
"on_sneak": {
|
||||
"trigger": "minecraft:tick",
|
||||
"conditions": {
|
||||
"player": {
|
||||
"player": [
|
||||
{
|
||||
"condition": "minecraft:reference",
|
||||
"name": "fz:is_real_player"
|
||||
},
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"flags": {
|
||||
"is_sneaking": true
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_sneak"
|
||||
"function": "fz:game_event/advancement/on_sneak"
|
||||
}
|
||||
}
|
||||
@@ -19,6 +19,6 @@
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_took_damage"
|
||||
"function": "fz:game_event/advancement/on_took_damage"
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,12 @@
|
||||
"__comment": "斧子剥树皮会触发两次!",
|
||||
"trigger": "minecraft:item_used_on_block",
|
||||
"conditions": {
|
||||
"player": [
|
||||
{
|
||||
"condition": "minecraft:reference",
|
||||
"name": "fz:is_real_player"
|
||||
}
|
||||
],
|
||||
"item": {
|
||||
"tag": "fz:tools"
|
||||
}
|
||||
@@ -12,6 +18,6 @@
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_tools_used_on_block"
|
||||
"function": "fz:game_event/advancement/on_tools_used_on_block"
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,15 @@
|
||||
"on_unsneak": {
|
||||
"trigger": "minecraft:tick",
|
||||
"conditions": {
|
||||
"player": {
|
||||
"player": [
|
||||
{
|
||||
"condition": "minecraft:reference",
|
||||
"name": "fz:is_real_player"
|
||||
},
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"flags": {
|
||||
"is_sneaking": false
|
||||
},
|
||||
@@ -16,9 +24,11 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_unsneak"
|
||||
"function": "fz:game_event/advancement/on_unsneak"
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,6 @@
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_used_tool"
|
||||
"function": "fz:game_event/advancement/on_used_tool"
|
||||
}
|
||||
}
|
||||
@@ -2,10 +2,18 @@
|
||||
"parent": "fz:game_event",
|
||||
"criteria": {
|
||||
"on_villager_trade": {
|
||||
"trigger": "minecraft:villager_trade"
|
||||
"trigger": "minecraft:villager_trade",
|
||||
"conditions": {
|
||||
"player": [
|
||||
{
|
||||
"condition": "minecraft:reference",
|
||||
"name": "fz:is_real_player"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:game_event/player/on_villager_trade"
|
||||
"function": "fz:game_event/advancement/on_villager_trade"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"criteria": {
|
||||
"interactor": {
|
||||
"trigger": "minecraft:impossible"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"parent": "fz:module/interactor",
|
||||
"criteria": {
|
||||
"on_click": {
|
||||
"trigger": "minecraft:tick",
|
||||
"conditions": {
|
||||
"player": [
|
||||
{
|
||||
"condition": "minecraft:reference",
|
||||
"name": "fz:is_real_player"
|
||||
},
|
||||
{
|
||||
"condition": "minecraft:inverted",
|
||||
"term": {
|
||||
"condition": "minecraft:entity_scores",
|
||||
"entity": "this",
|
||||
"scores": {
|
||||
"fz.module.interactor.trigger": 0
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"rewards": {
|
||||
"function": "fz:module/interactor/event/on_click"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
execute if predicate fz:is_real_player run function fz:game_event/player/on_aviate_one_meter
|
||||
|
||||
## 重置事件
|
||||
scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer
|
||||
advancement revoke @s only fz:game_event/on_aviate_one_meter
|
||||
@@ -0,0 +1,7 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
execute if predicate fz:is_real_player run function fz:game_event/player/on_dead
|
||||
|
||||
## 重置事件
|
||||
scoreboard players set @s fz.event.death_count 0
|
||||
advancement revoke @s only fz:game_event/on_dead
|
||||
+1
@@ -3,4 +3,5 @@ execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @
|
||||
|
||||
function #fz:game_event/player/on_entered_nether_portal
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_entered_nether_portal
|
||||
@@ -0,0 +1,7 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
execute if predicate fz:is_real_player run function fz:game_event/player/on_login
|
||||
|
||||
## 重制所有触发器、事件进度
|
||||
scoreboard players set @s fz.event.leave_game 0
|
||||
function #fz:game_event/reset_all
|
||||
@@ -0,0 +1,7 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
execute if predicate fz:is_real_player run function fz:game_event/player/on_play_one_hour
|
||||
|
||||
## 重置事件
|
||||
scoreboard players operation @s fz.event.play_ticks %= 72000 fz.variable.integer
|
||||
advancement revoke @s only fz:game_event/on_play_one_hour
|
||||
@@ -0,0 +1,7 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
execute if predicate fz:is_real_player run function fz:game_event/player/on_took_damage
|
||||
|
||||
## 重置事件
|
||||
scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer
|
||||
advancement revoke @s only fz:game_event/on_took_damage
|
||||
@@ -0,0 +1,9 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
execute if predicate fz:is_real_player run function fz:game_event/player/on_used_tool
|
||||
|
||||
## 重置事件计分板
|
||||
function #fz:game_event/player/on_used_tool/reset_used_tool
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_used_tool
|
||||
+1
-1
@@ -3,4 +3,4 @@
|
||||
advancement revoke @s from fz:game_event
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的所有事件进度"}]
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的游戏事件进度"}]
|
||||
@@ -3,7 +3,8 @@ scoreboard objectives add fz.event.aviating_distance minecraft.custom:aviate_one
|
||||
scoreboard objectives add fz.event.damage_taken minecraft.custom:damage_taken
|
||||
scoreboard objectives add fz.event.death_count deathCount
|
||||
scoreboard objectives add fz.event.leave_game minecraft.custom:leave_game
|
||||
scoreboard objectives add fz.event.play_ticks minecraft.custom:play_time
|
||||
### 由 #fz:game_event/on_tick 赋值
|
||||
scoreboard objectives add fz.event.play_ticks dummy
|
||||
scoreboard objectives add fz.event.villager_trade minecraft.custom:traded_with_villager
|
||||
|
||||
## 使用工具
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
execute as @a run function #fz:game_event/reset_all
|
||||
execute as @a[predicate=fz:is_real_player] run function #fz:game_event/player/on_login
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已加载系统组件:游戏事件"}]
|
||||
@@ -0,0 +1 @@
|
||||
scoreboard players add @a[predicate=fz:is_real_player] fz.event.play_ticks 1
|
||||
@@ -1,15 +1,9 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
## 详细
|
||||
execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "飞行了1m"}]
|
||||
|
||||
## 将事件数据缓存,并重置事件计分板
|
||||
## 将事件数据缓存
|
||||
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.aviating_distance
|
||||
scoreboard players operation fz.var.score fz.variable.integer /= 200 fz.variable.integer
|
||||
scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_aviate_one_meter
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_aviate_one_meter
|
||||
@@ -0,0 +1,7 @@
|
||||
# 调用者:fz:game_event/player/on_used_tool
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_broke_block_with_tool
|
||||
+3
-7
@@ -1,8 +1,3 @@
|
||||
# 调用者:fz:game_event/player/on_used_tool
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
|
||||
|
||||
## 收集挖掘数据
|
||||
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.used_tool.diamond_axe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_hoe
|
||||
@@ -35,6 +30,7 @@ scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.use
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_pickaxe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_shovel
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_sword
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.offset
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_broke_block
|
||||
## 判断分数
|
||||
execute unless score fz.var.score fz.variable.integer matches ..0 run function fz:game_event/player/on_broke_block_with_tool
|
||||
@@ -1,14 +1,8 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "死亡"}]
|
||||
|
||||
## 将事件数据缓存,并重置事件计分板
|
||||
## 将事件数据缓存
|
||||
# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.death_count
|
||||
scoreboard players set @s fz.event.death_count 0
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_dead
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_dead
|
||||
@@ -1,10 +1,5 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "登录游戏"}]
|
||||
|
||||
scoreboard players set @s fz.event.leave_game 0
|
||||
|
||||
## 运行事件
|
||||
### 会调用reset_events标签,故本函数内不需要再重置事件进度
|
||||
function #fz:game_event/player/on_login
|
||||
@@ -1,15 +1,9 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "游玩了1h"}]
|
||||
|
||||
## 将事件数据缓存,并重置事件计分板
|
||||
## 将事件数据缓存
|
||||
# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.play_ticks
|
||||
# scoreboard players operation fz.var.score fz.variable.integer /= 3600 fz.variable.integer
|
||||
scoreboard players operation @s fz.event.play_ticks %= 72000 fz.variable.integer
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_play_one_hour
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_play_one_hour
|
||||
@@ -1,15 +1,9 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "受到了伤害"}]
|
||||
|
||||
## 将事件数据缓存,并重置事件计分板
|
||||
## 将事件数据缓存
|
||||
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.damage_taken
|
||||
scoreboard players operation fz.var.score fz.variable.integer /= 10 fz.variable.integer
|
||||
scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_took_damage
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_took_damage
|
||||
@@ -1,18 +1,5 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
## 详细
|
||||
execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_used_tool
|
||||
|
||||
## 判断并触发挖掘事件
|
||||
### 挖掘偏移量可以被fz:game_event/[on_tools_used_on_block, on_shears_used_on_entity, on_hurt_entity_with_tools]改变
|
||||
### 用于忽略非挖掘事件造成的工具使用分数
|
||||
execute unless score @s fz.event.used_tool.offset matches ..-1 run function fz:game_event/player/on_broke_block
|
||||
|
||||
## 重置事件计分板
|
||||
function #fz:game_event/player/on_used_tool/reset_used_tool
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_used_tool
|
||||
@@ -0,0 +1,5 @@
|
||||
## 运行事件
|
||||
function #fz:module/interactor/event/on_click/on_click
|
||||
|
||||
## 重置进度
|
||||
advancement revoke @s only fz:module/interactor/on_click
|
||||
@@ -1,3 +0,0 @@
|
||||
# 本目录用于存放向事件中注册的函数,并不用来新建事件
|
||||
|
||||
execute if entity @s[x_rotation = -90] run function #fz:module/interactor/on_interact
|
||||
@@ -0,0 +1,3 @@
|
||||
# 本目录用于存放向事件中注册的函数,并不用来新建事件
|
||||
|
||||
execute unless score @s fz.module.interactor.player.config matches -1 if entity @s[x_rotation = -90] run function #fz:module/interactor/display
|
||||
+3
-1
@@ -1,2 +1,4 @@
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "触发了配置页面"}]
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "重置了交互器事件进度"}]
|
||||
|
||||
advancement revoke @s from fz:module/interactor/on_click
|
||||
@@ -1,4 +1,5 @@
|
||||
scoreboard objectives add fz.module.interactor.trigger trigger
|
||||
scoreboard objectives add fz.module.interactor.player.config dummy
|
||||
|
||||
## 标记为已安装
|
||||
data modify storage fz:installed fz.module.interactor set value 1b
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "向玩家"}, {"selector": "@s"}, {"text": "显示了交互器"}]
|
||||
|
||||
execute if data storage fz:installed fz.module{last_death:1b} run tellraw @s {"text": "交互器打开方式:"}
|
||||
|
||||
execute if data storage fz:installed fz.module{last_death:1b} unless score @s fz.module.interactor.player.config matches -1 run tellraw @s [{"text": "- 抬头+蹲起:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击关闭"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 900"}},{"text": "已开启", "color": "green"},{"text": "]"}]]
|
||||
execute if data storage fz:installed fz.module{last_death:1b} if score @s fz.module.interactor.player.config matches -1 run tellraw @s [{"text": "- 抬头+蹲起:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击开启"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 910"}},{"text": "已关闭", "color": "red"},{"text": "]"}]]
|
||||
@@ -0,0 +1,8 @@
|
||||
# 调用者:#fz:module/interactor/on_click
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "的交互器分数为:"}, {"score": {"name": "@s", "objective": "fz.module.interactor.trigger"}}]
|
||||
|
||||
execute if score @s fz.module.interactor.trigger matches 900 run scoreboard players set @s fz.module.interactor.player.config -1
|
||||
|
||||
execute if score @s fz.module.interactor.trigger matches 910 run scoreboard players set @s fz.module.interactor.player.config 0
|
||||
@@ -1,4 +1,3 @@
|
||||
schedule clear fz:module/interactor/loop
|
||||
execute as @a run function #fz:module/interactor/reset_trigger
|
||||
|
||||
## 日志
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
# 调用者:fz:module/interactor/trigger
|
||||
|
||||
## 如果分数大于0说明玩家点击了按钮
|
||||
execute as @a if score @s fz.module.interactor.trigger matches 1.. run function #fz:module/interactor/on_click/on_click
|
||||
|
||||
schedule function fz:module/interactor/loop 1t replace
|
||||
@@ -1,4 +0,0 @@
|
||||
# 调用者:#fz:module/interactor/on_click
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "点击了配置按钮,触发器分数为:"}, {"score": {"name": "@s", "objective": "fz.module.interactor.trigger"}}]
|
||||
@@ -1,2 +0,0 @@
|
||||
## 设置或重制超时时间
|
||||
schedule function #fz:module/interactor/timeout 300s replace
|
||||
@@ -1,6 +1,6 @@
|
||||
# 调用者:#fz:module/interactor/reset_trigger
|
||||
|
||||
scoreboard players reset @s fz.module.interactor.trigger
|
||||
scoreboard players set @s fz.module.interactor.trigger 0
|
||||
scoreboard players enable @s fz.module.interactor.trigger
|
||||
|
||||
## 调试
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
schedule clear fz:module/interactor/loop
|
||||
|
||||
## 日志
|
||||
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "五分钟无人回应,已关闭配置按钮监听,再次使用时需重新唤起"}]
|
||||
@@ -20,5 +20,27 @@ scoreboard objectives remove fz.module.scoreboard.display.kill_count
|
||||
### 交易榜
|
||||
scoreboard objectives remove fz.module.scoreboard.display.trade_count
|
||||
|
||||
## 清除队伍
|
||||
### 轮播
|
||||
team remove fz.module.scoreboard.display.carousel
|
||||
### 总榜
|
||||
team remove fz.module.scoreboard.display.general
|
||||
### 活跃度
|
||||
team remove fz.module.scoreboard.display.activation
|
||||
### 飞行距离
|
||||
team remove fz.module.scoreboard.display.aviating_distance
|
||||
### 受伤害榜
|
||||
team remove fz.module.scoreboard.display.damage_taken
|
||||
### 死亡榜
|
||||
team remove fz.module.scoreboard.display.death_count
|
||||
### 挖掘榜
|
||||
team remove fz.module.scoreboard.display.dig_count
|
||||
### 钓鱼榜
|
||||
team remove fz.module.scoreboard.display.fishing_count
|
||||
### 击杀榜
|
||||
team remove fz.module.scoreboard.display.kill_count
|
||||
### 交易榜
|
||||
team remove fz.module.scoreboard.display.trade_count
|
||||
|
||||
## 日志
|
||||
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已删除计分板数据!"}]
|
||||
@@ -51,6 +51,11 @@ team add fz.module.scoreboard.display.placement_count
|
||||
scoreboard objectives add fz.module.scoreboard.display.trade_count dummy
|
||||
team add fz.module.scoreboard.display.trade_count
|
||||
|
||||
team add fz.module.scoreboard.fake
|
||||
team add fz.module.scoreboard.shadow
|
||||
team modify fz.module.scoreboard.fake prefix {"text": "假的"}
|
||||
team modify fz.module.scoreboard.shadow prefix {"text": "挂机"}
|
||||
|
||||
## 标记为已安装
|
||||
data modify storage fz:installed fz.module.scoreboard set value 1b
|
||||
|
||||
|
||||
+2
@@ -1,3 +1,5 @@
|
||||
# 调用者:#fz:module/scoreboard/interactor/display
|
||||
|
||||
execute if data storage fz:installed fz.module{scoreboard:1b} run tellraw @s {"text": "计分板:"}
|
||||
|
||||
execute if data storage fz:installed fz.module{scoreboard:1b} run tellraw @s [[{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "contents": {"text": "关", "color": "dark_red"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1000"}}, {"text": "关", "color": "dark_red"}, {"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.carousel", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1010"}}, {"nbt": "fz.scoreboard.text.carousel", "interpret": true, "storage": "fz:module"}, {"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.general", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1020"}}, {"nbt": "fz.scoreboard.text.general", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.activation", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1030"}}, {"nbt": "fz.scoreboard.text.activation", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.aviating_distance", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1040"}}, {"nbt": "fz.scoreboard.text.aviating_distance", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.damage_taken", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1050"}}, {"nbt": "fz.scoreboard.text.damage_taken", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.death_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1060"}}, {"nbt": "fz.scoreboard.text.death_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.dig_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1070"}}, {"nbt": "fz.scoreboard.text.dig_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.fishing_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1080"}}, {"nbt": "fz.scoreboard.text.fishing_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.kill_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1090"}}, {"nbt": "fz.scoreboard.text.kill_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.trade_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1100"}}, {"nbt": "fz.scoreboard.text.trade_count", "interpret": true, "storage": "fz:module"}, {"text": "]"}]]
|
||||
@@ -1,3 +0,0 @@
|
||||
# 调用者:#fz:module/scoreboard/interactor/display
|
||||
|
||||
execute if data storage fz:installed fz.module{scoreboard:1b} run tellraw @s {"text": "计分板:"}
|
||||
@@ -3,28 +3,6 @@
|
||||
## 关闭轮播循环
|
||||
schedule clear fz:module/scoreboard/display/carousel/loop
|
||||
|
||||
## 清除队伍
|
||||
### 轮播
|
||||
team remove fz.module.scoreboard.display.carousel
|
||||
### 总榜
|
||||
team remove fz.module.scoreboard.display.general
|
||||
### 活跃度
|
||||
team remove fz.module.scoreboard.display.activation
|
||||
### 飞行距离
|
||||
team remove fz.module.scoreboard.display.aviating_distance
|
||||
### 受伤害榜
|
||||
team remove fz.module.scoreboard.display.damage_taken
|
||||
### 死亡榜
|
||||
team remove fz.module.scoreboard.display.death_count
|
||||
### 挖掘榜
|
||||
team remove fz.module.scoreboard.display.dig_count
|
||||
### 钓鱼榜
|
||||
team remove fz.module.scoreboard.display.fishing_count
|
||||
### 击杀榜
|
||||
team remove fz.module.scoreboard.display.kill_count
|
||||
### 交易榜
|
||||
team remove fz.module.scoreboard.display.trade_count
|
||||
|
||||
## 关闭计分板显示
|
||||
scoreboard objectives setdisplay sidebar.team.aqua
|
||||
scoreboard objectives setdisplay sidebar.team.black
|
||||
@@ -43,6 +21,9 @@ scoreboard objectives setdisplay sidebar.team.red
|
||||
scoreboard objectives setdisplay sidebar.team.white
|
||||
scoreboard objectives setdisplay sidebar.team.yellow
|
||||
|
||||
team remove fz.module.scoreboard.fake
|
||||
team remove fz.module.scoreboard.shadow
|
||||
|
||||
## 询问是否清除数据
|
||||
execute if score fz.logger.level fz.variable.integer matches ..600 run tellraw @s [{"nbt": "fz.level.alert", "interpret": true, "storage": "fz:logger"}, {"text": "您要删除计分板数据吗,它将会永久失去!(真的很久!)"}, {"text": "[确定]", "color": "dark_red", "clickEvent": {"action": "suggest_command", "value": "/function #fz:module/scoreboard/clear_data"}, "hoverEvent": {"action": "show_text", "contents": {"text": "将命令填入聊天框"}}}]
|
||||
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
script run if (system_info('app_list') ~ 'fz_score' == null, run('script load fz_score'))
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
|
||||
function fz:system/carpet/try_load_fzsd_ignore_fakeplayer_scores
|
||||
function #fz:uninstall
|
||||
function #fz:install
|
||||
function #fz:load
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"team": "fz.module.scoreboard.fake"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"condition": "minecraft:inverted",
|
||||
"term": {
|
||||
"condition": "minecraft:reference",
|
||||
"name": "fz:not_real_player"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"team": "fz.module.scoreboard.shadow"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"condition": "minecraft:alternative",
|
||||
"terms": [
|
||||
{
|
||||
"condition": "minecraft:reference",
|
||||
"name": "fz:is_fake_player"
|
||||
},
|
||||
{
|
||||
"condition": "minecraft:reference",
|
||||
"name": "fz:is_shadow_player"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"fz:game_event/advancement/reset_advancements"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"fz:game_event/on_tick/on_tick"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"#fz:game_event/reset_all",
|
||||
"#fz:module/interactor/reset_trigger"
|
||||
"#fz:module/interactor/reset_trigger",
|
||||
"#fz:module/interactor/event/reset_advancements"
|
||||
]
|
||||
}
|
||||
@@ -2,6 +2,6 @@
|
||||
"__comment": "调用者:fz:game_event/on_unsneaked,当玩家蹲起后触发此事件",
|
||||
"replace": false,
|
||||
"values": [
|
||||
"fz:module/interactor/event/on_unsneak"
|
||||
"fz:module/interactor/event/on_unsneak/on_unsneak"
|
||||
]
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
|
||||
"fz:game_event/player/on_broke_block_with_tool/on_used_tool"
|
||||
]
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"fz:game_event/player/reset_advancements"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"#fz:game_event/player/reset_advancements",
|
||||
"#fz:game_event/advancement/reset_advancements",
|
||||
"#fz:game_event/player/on_used_tool/reset_used_tool"
|
||||
]
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
"__comment": "调用者:fz:module/interactor/on_click、fz:module/interactor/trigger",
|
||||
"replace": false,
|
||||
"values": [
|
||||
"fz:module/interactor/interactor/display",
|
||||
"#fz:module/scoreboard/interactor/display",
|
||||
"#fz:module/here/interactor/display",
|
||||
"#fz:module/last_death/interactor/display",
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"fz:module/interactor/on_click",
|
||||
"fz:module/interactor/interactor/on_click",
|
||||
"#fz:module/scoreboard/interactor/on_click",
|
||||
"#fz:module/here/interactor/on_click",
|
||||
"#fz:module/last_death/interactor/on_click",
|
||||
+1
-1
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"#fz:module/interactor/event/on_click",
|
||||
"#fz:module/interactor/display",
|
||||
"#fz:module/interactor/on_click",
|
||||
"#fz:module/interactor/reset_trigger"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"fz:module/interactor/event/reset_advancements"
|
||||
]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"__comment": "调用者:fz:event/on_unsneak,当玩家抬头到最高角度并蹲起后,触发此事件",
|
||||
"replace": false,
|
||||
"values": [
|
||||
"fz:module/interactor/on_interact",
|
||||
"fz:module/interactor/loop",
|
||||
"#fz:module/interactor/display"
|
||||
]
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"fz:module/scoreboard/interactor/display/1",
|
||||
"fz:module/scoreboard/interactor/display/2"
|
||||
"fz:module/scoreboard/interactor/display"
|
||||
]
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"fz:entry"
|
||||
"fz:system/entry"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"#fz:game_event/on_tick"
|
||||
]
|
||||
}
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"pack": {
|
||||
"description": "FZ's Datapack - Code By Harvey_Husky",
|
||||
"description": "FZ Survival Datapack 3.0 | Author: Harvey_Husky",
|
||||
"pack_format": 10
|
||||
}
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
// 一个用于生成皓皓的东西(
|
||||
|
||||
__command() -> (
|
||||
run('player Harvey_Husky spawn')
|
||||
)
|
||||
@@ -0,0 +1,283 @@
|
||||
// 计分板模块扩展插件
|
||||
// 忽略假人分数
|
||||
// **请勿修改文件名!!**
|
||||
global_app_version = '1.0-beta.2';
|
||||
|
||||
__config() -> {
|
||||
'scope' -> 'global',
|
||||
'requires' -> {
|
||||
'carpet' -> '>=1.4.45',
|
||||
'minecraft' -> '>=1.17'
|
||||
},
|
||||
'command_permission' -> 4,
|
||||
'commands' -> {
|
||||
'' -> 'help',
|
||||
'help' -> 'help',
|
||||
'delete_old' -> 'delete_old',
|
||||
'merge_old' -> 'restore_merge_old',
|
||||
'restore_from_stats' -> 'restore_from_stats',
|
||||
'recalculate_total' -> 'recalculate_total_scores'
|
||||
}
|
||||
};
|
||||
|
||||
__on_start() -> (
|
||||
global_team_cache = read_file('team_cache', 'json');
|
||||
debug(global_team_cache);
|
||||
print(player('all'), 'fz_score.sc已加载!');
|
||||
);
|
||||
|
||||
__on_close() -> (
|
||||
debug(global_team_cache);
|
||||
delete_file('team_cache', 'json');
|
||||
write_file('team_cache', 'json', global_team_cache);
|
||||
);
|
||||
|
||||
__on_player_connects(player) -> (
|
||||
debug(player ~ 'name');
|
||||
debug(player ~ 'player_type');
|
||||
debug(player ~ 'team');
|
||||
debug(global_team_cache);
|
||||
if(player ~ 'player_type' == 'fake' && player ~ 'team' != 'fz.module.scoreboard.fake',
|
||||
(
|
||||
debug('1~');
|
||||
global_team_cache:(player ~ 'name') = player ~ 'team';
|
||||
debug(global_team_cache);
|
||||
team_add('fz.module.scoreboard.fake', player);
|
||||
),
|
||||
player ~ 'player_type' == 'shadow' && player ~ 'team' != 'fz.module.scoreboard.shadow',
|
||||
(
|
||||
debug('2~');
|
||||
global_team_cache:(player ~ 'name') = player ~ 'team';
|
||||
team_add('fz.module.scoreboard.shadow', player);
|
||||
),
|
||||
try_restore_team_from_cache(player);
|
||||
);
|
||||
debug(global_team_cache);
|
||||
);
|
||||
|
||||
__on_player_disconnects(player, reason) -> (
|
||||
debug(player ~ 'name');
|
||||
debug(player ~ 'player_type');
|
||||
debug(player ~ 'team');
|
||||
debug(global_team_cache);
|
||||
try_restore_team_from_cache(player);
|
||||
);
|
||||
|
||||
try_restore_team_from_cache(player) -> (
|
||||
debug('restore_team_from_cache');
|
||||
if(player ~ 'team' == 'fz.module.scoreboard.fake'
|
||||
|| player ~ 'team' == 'fz.module.scoreboard.shadow',
|
||||
debug(global_team_cache);
|
||||
if(global_team_cache:(player ~ 'name') == null,
|
||||
(
|
||||
debug('global_team_cache:(player ~ \'name\') == null');
|
||||
team_leave(player);
|
||||
),
|
||||
debug('global_team_cache:(player ~ \'name\') != null');
|
||||
team_add(global_team_cache:(player ~ 'name') , player);
|
||||
delete(global_team_cache:(player ~ 'name'));
|
||||
);
|
||||
);
|
||||
);
|
||||
|
||||
help() -> (
|
||||
print('这是一条帮助');
|
||||
return(0);
|
||||
);
|
||||
|
||||
delete_old() -> (
|
||||
old_scoreboards = [
|
||||
'usedDiaAxe', 'usedDiaPickaxe', 'usedDiaShovel', 'usedDiaHoe', 'usedIroAxe', 'usedIroPickaxe',
|
||||
'usedIroShovel', 'usedIroHoe', 'usedStoAxe', 'usedStoPickaxe', 'usedStoShovel', 'usedStoHoe',
|
||||
'usedWooAxe', 'usedWooPickaxe', 'usedWooShovel', 'usedWooHoe', 'usedGolAxe', 'usedGolPickaxe',
|
||||
'usedGolShovel', 'usedGolHoe', 'usedNetAxe', 'usedNetPickaxe', 'usedNetShovel', 'usedNetHoe',
|
||||
'usedShears', 'damageTaken', '10xDamageTaken', 'deathCounter', 'deathTester', 'digCounter',
|
||||
'fishingCounter', 'fishingTester', 'killCounter', 'tradingCounter', 'totalList',
|
||||
'bedrockBreaked', 'fz.bbl', 'fz.aviate1m', 'fz.aviateCounter', 'fz.aviateOneTime', 'Health',
|
||||
'carpetBot', 'parameter'
|
||||
];
|
||||
for(old_scoreboards, scoreboard_remove(_));
|
||||
team_remove('carpetBot');
|
||||
team_remove('shadowedPlayer');
|
||||
print('已清除旧版计分板!');
|
||||
return(0);
|
||||
);
|
||||
|
||||
restore_merge_old() -> (
|
||||
|
||||
merge_score('activation', 'fz.module.scoreboard.display.activation');
|
||||
merge_score('damageTaken', 'fz.module.scoreboard.display.damage_taken');
|
||||
merge_score('deathCounter', 'fz.module.scoreboard.display.death_count');
|
||||
merge_score('digCounter', 'fz.module.scoreboard.display.dig_count');
|
||||
merge_score('fishingCounter', 'fz.module.scoreboard.display.fishing_count');
|
||||
merge_score('killCounter', 'fz.module.scoreboard.display.kill_count');
|
||||
merge_score('tradingCounter', 'fz.module.scoreboard.display.trade_count');
|
||||
merge_score('bedrockBreaked', 'fz.module.scoreboard.display.bedrock_broke_count');
|
||||
merge_score('fz.aviate1m', 'fz.module.scoreboard.display.aviating_distance');
|
||||
// restore_score('fz.module.scoreboard.display.placement_count', );
|
||||
|
||||
// 清除旧计分板
|
||||
delete_old();
|
||||
|
||||
print('完成!');
|
||||
return(0);
|
||||
);
|
||||
|
||||
merge_score(from, to) -> (
|
||||
|
||||
// 旧计分板总分名字
|
||||
l_1 = sort(scoreboard(from));
|
||||
total_name_old = l_1:(length(l_1 - 1));
|
||||
|
||||
// 如有非法字符则确定是总分
|
||||
if(!(total_name_old ~ '\\W'),
|
||||
total_name_old = null;
|
||||
debug('1' + total_name_old);
|
||||
);
|
||||
|
||||
// 如果目标计分板不存在则创建
|
||||
if(scoreboard() ~ to == null, scoreboard_add(to));
|
||||
|
||||
// 旧版数据包的假人列表
|
||||
fake_players = team_list('carpetBot');
|
||||
|
||||
// 新数据包的计分板中存储的玩家列表
|
||||
new_players = scoreboard('fz.module.interactor.trigger');
|
||||
debug('2' + new_players);
|
||||
for(scoreboard(from),
|
||||
debug('3' + _);
|
||||
debug('3.1' + contains(fake_players, _));
|
||||
debug('3.2' + contains(new_players, _));
|
||||
debug('3.3' + str(_ != total_name_old));
|
||||
debug('3.4' + str((!contains(fake_players, _)
|
||||
|| contains(new_players, _)
|
||||
) && _ != total_name_old));
|
||||
if((!contains(fake_players, _)
|
||||
|| contains(new_players, _)
|
||||
) && _ != total_name_old,
|
||||
debug('4' + _);
|
||||
debug('from' + scoreboard(from, _));
|
||||
debug('to' + scoreboard(to, _));
|
||||
scoreboard(to, _, scoreboard(to, _) + scoreboard(from, _));
|
||||
);
|
||||
);
|
||||
|
||||
// 重新计算总分
|
||||
recalculate_total_score(to, get_total_score_name_new(to));
|
||||
|
||||
print('已合并:' + to);
|
||||
return(0);
|
||||
);
|
||||
|
||||
// 因为新计分板允许玩家自定义显示的总榜名称,故续做复杂判断才能使脚本确定之
|
||||
get_total_score_name_new(scoreboard) -> (
|
||||
INT_MIN = -2147483648;
|
||||
// 获取系统总榜id
|
||||
system_total_name = replace(scoreboard, 'display', 'total');
|
||||
|
||||
|
||||
// 将系统总榜分数加上最小int值,使其成为最低分
|
||||
scoreboard(
|
||||
'fz.module.scoreboard.assign.general',
|
||||
system_total_name,
|
||||
scoreboard(
|
||||
'fz.module.scoreboard.assign.general',
|
||||
system_total_name
|
||||
) + INT_MIN
|
||||
);
|
||||
|
||||
// 将总分赋值到显示计分板上
|
||||
display_total_score(scoreboard);
|
||||
|
||||
// 查找榜内最低分
|
||||
last_min_player = null;
|
||||
for(scoreboard(scoreboard),
|
||||
if(last_min_player == null,
|
||||
(
|
||||
last_min_player = _;
|
||||
),
|
||||
if(scoreboard(scoreboard, _) < scoreboard(scoreboard, last_min_player),
|
||||
last_min_player = _;
|
||||
)
|
||||
);
|
||||
debug(_);
|
||||
);
|
||||
|
||||
// 恢复总榜分数
|
||||
scoreboard(
|
||||
'fz.module.scoreboard.assign.general',
|
||||
system_total_name,
|
||||
scoreboard(
|
||||
'fz.module.scoreboard.assign.general',
|
||||
system_total_name
|
||||
) - INT_MIN
|
||||
);
|
||||
display_total_score(scoreboard);
|
||||
|
||||
// 返回榜内最低分的名称
|
||||
return(last_min_player);
|
||||
);
|
||||
|
||||
recalculate_total_scores() -> (
|
||||
scoreboards = [
|
||||
'fz.module.scoreboard.display.activation',
|
||||
'fz.module.scoreboard.display.damage_taken',
|
||||
'fz.module.scoreboard.display.death_count',
|
||||
'fz.module.scoreboard.display.dig_count',
|
||||
'fz.module.scoreboard.display.fishing_count',
|
||||
'fz.module.scoreboard.display.kill_count',
|
||||
'fz.module.scoreboard.display.trade_count',
|
||||
'fz.module.scoreboard.display.bedrock_broke_count',
|
||||
'fz.module.scoreboard.display.aviating_distance'
|
||||
];
|
||||
for(scoreboards,recalculate_total_score(_, get_total_score_name_new(_)));
|
||||
print('完成!');
|
||||
return(0);
|
||||
);
|
||||
|
||||
recalculate_total_score(scoreboard, total_score_name_new) -> (
|
||||
// 计算总分
|
||||
total_score = 0;
|
||||
for(scoreboard(scoreboard),
|
||||
if(_ != total_score_name_new,
|
||||
total_score += scoreboard(scoreboard, _);
|
||||
);
|
||||
);
|
||||
// 赋值总分到系统总分计分板
|
||||
scoreboard(
|
||||
'fz.module.scoreboard.assign.general',
|
||||
replace(scoreboard, 'display', 'total'),
|
||||
total_score
|
||||
);
|
||||
display_total_score(scoreboard);
|
||||
print('已重新计算总分:' + scoreboard);
|
||||
return(0);
|
||||
);
|
||||
|
||||
display_total_score(scoreboard) -> (
|
||||
// 获取计算总榜的函数标签名
|
||||
str_1 = split('\\.', scoreboard);
|
||||
function_name = str_1:(length(str_1) - 1);
|
||||
// 运行函数,将分数赋值到显示计分板上
|
||||
run('function #fz:module/scoreboard/assign/scoreboard/general/' + function_name);
|
||||
return(0);
|
||||
);
|
||||
|
||||
restore_from_stats() -> (
|
||||
print('暂未开发');
|
||||
return(0);
|
||||
);
|
||||
|
||||
merge_stat(scoreboard, ...stats) -> (
|
||||
print('暂未开发');
|
||||
return(0);
|
||||
);
|
||||
|
||||
contains(list, value) -> (
|
||||
return(list ~ value != null);
|
||||
);
|
||||
|
||||
debug(msg) -> (
|
||||
logger('debug', msg);
|
||||
return(0);
|
||||
);
|
||||
Reference in New Issue
Block a user