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Author SHA1 Message Date
延皓 2a31e4a2c6 3.0.4 2022-10-28 23:44:07 +08:00
延皓 e431f13e49 Merge branch 'dev/3.0' of https://gitee.com/harvey-husky/yh-ssd into dev/3.0 2022-10-28 23:43:54 +08:00
延皓 718ed537c4 3.0.4 2022-10-28 23:43:45 +08:00
延皓 025d821495 update README.md.
Signed-off-by: 延皓 <1214946206@qq.com>
2022-10-27 13:13:06 +00:00
延皓 4625636ed4 恢复计分板时会召唤假人,并在完成后将其放在出生点 2022-09-29 22:57:00 +08:00
延皓 670ab5514c update readme 2022-09-26 12:37:35 +08:00
5 changed files with 96 additions and 26 deletions
+10 -3
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@@ -11,7 +11,7 @@
## 安装教程 ## 安装教程
1. 兼容性 1. 兼容性
- `数据包 v3.0.x` 支持 `Minecraft 1.19.x`(*由于使用了1.18.x不支持的操作,撤销对MC1.18.x的支持* - `数据包 v3.0.x` 支持 `Minecraft 1.18.2-1.19.x`
- `数据包 v2.2.x` 支持 `Minecraft 1.19.x` - `数据包 v2.2.x` 支持 `Minecraft 1.19.x`
- `数据包 v2.1.x` 支持 `Minecraft 1.17.x-1.18.x` - `数据包 v2.1.x` 支持 `Minecraft 1.17.x-1.18.x`
- `数据包 v2.0.x` 支持 `Minecraft 1.16.3-1.16.5` - `数据包 v2.0.x` 支持 `Minecraft 1.16.3-1.16.5`
@@ -25,7 +25,7 @@
# FZ生存数据包 3.0 # FZ生存数据包 3.0
[![数据包版本](https://img.shields.io/badge/正式版-3.0.1-blue.svg)](https://gitee.com/harvey-husky/FZ-sDatapack/releases/v3.0-beta.12) [![MC版本](https://img.shields.io/badge/Minecraft-1.19+-blue.svg)](https://minecraft.net/) [![数据包版本](https://img.shields.io/badge/正式版-3.0.3-blue.svg)](https://gitee.com/harvey-husky/FZ-sDatapack/releases) [![MC版本](https://img.shields.io/badge/Minecraft-1.19+-blue.svg)](https://minecraft.net/)
> 其他版本见[发行页面](https://gitee.com/harvey-husky/FZ-sDatapack/releases) > 其他版本见[发行页面](https://gitee.com/harvey-husky/FZ-sDatapack/releases)
@@ -68,13 +68,20 @@
- 脚本: - 脚本:
- `fzsd_score.sc`(**开发中!此处列举目前已完成的**): - `fzsd_score.sc`(**开发中!此处列举目前已完成的**):
- 可避免Carpet假人污染计分板 - 可避免Carpet假人污染计分板
- 执行 `reload` 指令后自动生效 - 可以标记哪些玩家是假人
- *注:请不要使用为假人名添加“bot”前缀的carpet扩展,本插件不支持此类假人!*
- 子命令( `/fzsd_score <子命令>` ): - 子命令( `/fzsd_score <子命令>` ):
- `updateFrom <version>`:用于从给定的数据包版本恢复计分板数据(需要测试!) - `updateFrom <version>`:用于从给定的数据包版本恢复计分板数据(需要测试!)
- `recalculate`:重新计算所有计分板总分 - `recalculate`:重新计算所有计分板总分
- `recalculate <scoreboardID>`:重新计算该计分板总分 - `recalculate <scoreboardID>`:重新计算该计分板总分
- `set <player> <scoreboardID> <score>`:设置该玩家该计分板的分数
- `reset <player>`:重置该玩家的所有分数 - `reset <player>`:重置该玩家的所有分数
- `reset <player> <scoreboardID>`:重置该玩家该计分板的分数 - `reset <player> <scoreboardID>`:重置该玩家该计分板的分数
- `restore player <玩家名> <计分板ID>`:恢复该玩家的该计分板分数
- `restore player <玩家名>`:恢复该玩家的所有计分板分数
- `restore whitelist <玩家名> <计分板ID>`:恢复所有白名单玩家的该计分板分数
- `restore whitelist <玩家名>`:恢复所有白名单玩家的所有计分板分数
- *副作用:恢复完成后玩家会被放置在出生点,请确保出生点完全安全*
- `commandPlayer <permissionType>`:设置player命令权限类型 - `commandPlayer <permissionType>`:设置player命令权限类型
### 其他 ### 其他
+1 -1
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@@ -1,4 +1,4 @@
execute store success storage fzsd:version fzsd.need_update int 1 run data merge storage fzsd:version {fzsd: {version: '3.0.0'}} execute store success storage fzsd:version fzsd.need_update int 1 run data merge storage fzsd:version {fzsd: {version: '3.0.4'}}
execute if data storage fzsd:version fzsd{need_update: 1} run function fzsd:system/update execute if data storage fzsd:version fzsd{need_update: 1} run function fzsd:system/update
function fzsd:system/carpet/try_load_fzsd_score function fzsd:system/carpet/try_load_fzsd_score
function #fzsd:load function #fzsd:load
@@ -3,4 +3,4 @@ execute store result storage fzsd:here fzsd.nether.x int 0.125 run data get enti
execute store result storage fzsd:here fzsd.nether.z int 0.125 run data get entity @s Pos[2] execute store result storage fzsd:here fzsd.nether.z int 0.125 run data get entity @s Pos[2]
data modify storage fzsd:global fzsd.api.dimension.id set value "minecraft:the_nether" data modify storage fzsd:global fzsd.api.dimension.id set value "minecraft:the_nether"
function #fzsd:api/get_dimension_name function #fzsd:api/get_dimension_name
data modify storage fzsd:here fzsd.message[2] set value '[{"text": ",对应", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": "[", "color": "green"}, {"nbt": "fzsd.nether.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.nether.z", "storage": "fzsd:here"}, {"text": "]"}]]' data modify storage fzsd:here fzsd.message.append set value '[{"text": ",对应", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": "[", "color": "green"}, {"nbt": "fzsd.nether.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.nether.z", "storage": "fzsd:here"}, {"text": "]"}]]'
@@ -3,4 +3,4 @@ execute store result storage fzsd:here fzsd.overworld.x int 8 run data get entit
execute store result storage fzsd:here fzsd.overworld.z int 8 run data get entity @s Pos[2] execute store result storage fzsd:here fzsd.overworld.z int 8 run data get entity @s Pos[2]
data modify storage fzsd:global fzsd.api.dimension.id set value "minecraft:overworld" data modify storage fzsd:global fzsd.api.dimension.id set value "minecraft:overworld"
function #fzsd:api/get_dimension_name function #fzsd:api/get_dimension_name
data modify storage fzsd:here fzsd.message[2] set value '[{"text": ",对应", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": "[", "color": "green"}, {"nbt": "fzsd.overworld.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.overworld.z", "storage": "fzsd:here"}, {"text": "]"}]]' data modify storage fzsd:here fzsd.message.append set value '[{"text": ",对应", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": "[", "color": "green"}, {"nbt": "fzsd.overworld.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.overworld.z", "storage": "fzsd:here"}, {"text": "]"}]]'
+77 -14
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@@ -1,7 +1,7 @@
// 计分板模块扩展插件 // 计分板模块扩展插件
// 忽略假人分数 // 忽略假人分数
// **请勿修改文件名** // **请勿修改文件名**
global_app_version = '1.0-beta.12'; global_app_version = '1.0-beta.13';
global_current_scoreboard_list = [ global_current_scoreboard_list = [
'fzsd.module.scoreboard.display.activation', 'fzsd.module.scoreboard.display.activation',
'fzsd.module.scoreboard.display.damage_taken', 'fzsd.module.scoreboard.display.damage_taken',
@@ -103,21 +103,37 @@ __on_player_connects(player) -> (
player_type = player ~ 'player_type'; player_type = player ~ 'player_type';
player_team = player ~ 'team'; player_team = player ~ 'team';
player_name = player ~ 'name'; player_name = player ~ 'name';
if(player_type == 'fake' && player_team != 'fzsd.module.scoreboard.fake', if(player_type == 'fake',
( (
if(player_team != 'fzsd.module.scoreboard.fake',
global_team_cache:player_name = player_team; global_team_cache:player_name = player_team;
);
team_add('fzsd.module.scoreboard.fake', player); team_add('fzsd.module.scoreboard.fake', player);
print(player('all'), '↑假的');
), ),
player_type == 'shadow' && player_team != 'fzsd.module.scoreboard.shadow', player_type == 'shadow',
( (
if(player_team != 'fzsd.module.scoreboard.shadow',
global_team_cache:player_name = player_team; global_team_cache:player_name = player_team;
);
team_add('fzsd.module.scoreboard.shadow', player); team_add('fzsd.module.scoreboard.shadow', player);
print(player('all'), '↑挂机');
), ),
try_restore_team_from_cache(player); try_restore_team_from_cache(player);
); );
); );
__on_player_disconnects(player, reason) -> ( __on_player_disconnects(player, reason) -> (
player_type = player ~ 'player_type';
if(player_type == 'fake' && player_team != 'fzsd.module.scoreboard.fake',
(
print(player('all'), '↓假的');
),
player_type == 'shadow' && player_team != 'fzsd.module.scoreboard.shadow',
(
print(player('all'), '↓挂机');
)
);
try_restore_team_from_cache(player); try_restore_team_from_cache(player);
); );
@@ -377,27 +393,68 @@ display_total_score(scoreboard) -> (
// 恢复计分板分数player == null 时恢复所有玩家分数scoreboard == null 时恢复所有计分板分数 // 恢复计分板分数player == null 时恢复所有玩家分数scoreboard == null 时恢复所有计分板分数
command_restore(player, scoreboard) -> ( command_restore(player, scoreboard) -> (
if(player == null, if(player == null,
for(keys(system_info('server_whitelist')), restore_score(_, scoreboard)); i = 0;
for(keys(system_info('server_whitelist')),
i += 1;
if(i > 10,
game_tick(50);
i = 0;
);
restore_score(_, scoreboard);
);
if(scoreboard == null, if(scoreboard == null,
print('已恢复所有玩家的所有分数') (
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
print('无法还原破基岩榜,已忽略');
print('已恢复所有玩家的所有分数');
),
if(scoreboard == 'fzsd.module.scoreboard.display.trade_count',
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
,
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
print('无法还原破基岩榜,已忽略');
, ,
print('已恢复所有玩家的' + scoreboard + '分数'); print('已恢复所有玩家的' + scoreboard + '分数');
); );
);
return(); return();
); );
if(scoreboard == null, if(scoreboard == null,
for(global_current_scoreboard_list, restore_score(player, _)); for(global_current_scoreboard_list, restore_score(player, _));
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm player <playerName> fzsd.module.scoreboard.display.trade_count”继续执行');
print('无法还原破基岩榜,已忽略');
print('已恢复' + player + '的所有分数'); print('已恢复' + player + '的所有分数');
return(); return();
); );
if(restore_score(player, scoreboard), if(restore_score(player, scoreboard),
print('已恢复' + player + '' + scoreboard + '分数'); print('已恢复' + player + '' + scoreboard + '分数');
,
if(scoreboard == 'fzsd.module.scoreboard.display.trade_count',
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
,
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
print('无法还原破基岩榜,已忽略');
);
); );
return(); return();
); );
// 恢复玩家的计分板分数 // 恢复玩家的计分板分数
restore_score(player, scoreboard) -> ( restore_score(player_name, scoreboard) -> (
require_not_null(player_name);
if(scoreboard == null,
for(global_current_scoreboard_list, restore_score(player_name, _));
return();
);
player = player(player_name);
player_is_offline = false;
if(player == null,
(
run('player ' + player_name + ' spawn at ~ ~ ~ facing 0 0 in minecraft:overworld in survival');
player_is_offline = true;
player = player(player_name);
)
);
if(scoreboard == 'fzsd.module.scoreboard.display.activation', if(scoreboard == 'fzsd.module.scoreboard.display.activation',
( (
play_ticks = statistic(player, 'custom', 'play_time'); play_ticks = statistic(player, 'custom', 'play_time');
@@ -405,7 +462,7 @@ restore_score(player, scoreboard) -> (
scoreboard(scoreboard, player, play_ticks/72000); scoreboard(scoreboard, player, play_ticks/72000);
), ),
scoreboard == 'fzsd.module.scoreboard.display.damage_taken', scoreboard == 'fzsd.module.scoreboard.display.damage_taken',
restore_from_stat(scoreboard, player, 'custom', 'damage_taken'); scoreboard(scoreboard, player, statistic(player, 'custom', 'damage_taken')/10);
, ,
scoreboard == 'fzsd.module.scoreboard.display.death_count', scoreboard == 'fzsd.module.scoreboard.display.death_count',
restore_from_stat(scoreboard, player, 'custom', 'deaths'); restore_from_stat(scoreboard, player, 'custom', 'deaths');
@@ -428,15 +485,11 @@ restore_score(player, scoreboard) -> (
); );
), ),
scoreboard == 'fzsd.module.scoreboard.display.trade_count', scoreboard == 'fzsd.module.scoreboard.display.trade_count',
(
print('此操作会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”或\n“/' + global_app_name + ' restore confirm player <playerName> fzsd.module.scoreboard.display.trade_count”继续执行');
return(false); return(false);
), ,
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count', scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
(
print('无法还原破基岩榜,已忽略');
return(false); return(false);
), ,
scoreboard == 'fzsd.module.scoreboard.display.aviating_distance', scoreboard == 'fzsd.module.scoreboard.display.aviating_distance',
scoreboard(scoreboard, player, statistic(player, 'custom', 'aviate_one_cm')/200); scoreboard(scoreboard, player, statistic(player, 'custom', 'aviate_one_cm')/200);
, ,
@@ -447,10 +500,15 @@ restore_score(player, scoreboard) -> (
append_from_stat(scoreboard, player, 'used', _); append_from_stat(scoreboard, player, 'used', _);
); );
), ),
print('未识别的计分板ID'); print('未识别的计分板ID' + scoreboard);
return(false); return(false);
); );
recalculate_total_score(scoreboard); recalculate_total_score(scoreboard);
if(player_is_offline,
world_spawn = system_info('world_spawn_point');
run('spreadplayers ' + world_spawn:0 + ' ' + world_spawn:2 + ' 0 10 false ' + player);
run('player ' + player + ' kill');
);
return(true); return(true);
); );
@@ -504,3 +562,8 @@ debug(msg) -> (
logger('debug', msg); logger('debug', msg);
return(); return();
); );
require_not_null(value) -> (
if(value == null, throw('空指针异常!'));
return(value);
);