!10 美化README;修复restore_scores.sc的各种bug
Merge pull request !10 from MAX_小葵/2.1-no-memes
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@@ -4,59 +4,71 @@ A Minecraft Datapack
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#### This project is licensed under the terms of the GNU General Public License v3.0.
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#### This project is licensed under the terms of the GNU General Public License v3.0.
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#### Copyright (C)2019-2021 Harvey_Husky
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#### Copyright (C)2019-2021 Harvey_Husky
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### 总览
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[B站链接](https://www.bilibili.com/read/cv4267319)
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- v2.1.x支持Minecraft1.17+
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## 总览
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- v2.0.x支持Minecraft1.16.3-1.16.5
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数据的榜单
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- 提供玩家挖掘、死亡、击杀、受伤、交易、钓鱼、滑翔、(破基岩)数据的榜单
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- 无需配置即可支持该铁头功破基岩榜Mod:https://gitee.com/harvey-husky/FZ-BBL/releases
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- 提供扫地机
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- 配套的无需配置即可支持该铁头功破基岩榜Mod:[FZ-BBL](https://gitee.com/harvey-husky/FZ-BBL/releases)
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- 破基岩榜的分数和订阅设置会在铁头功记分板的总分大于0时显示,以免未添加该mod的服务器显示破基岩榜
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- 破基岩榜的分数和订阅设置会在铁头功记分板的总分大于0时显示,以免未添加该mod的服务器显示破基岩榜
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- 记分板对照表:
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- 记分板对照表:
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- activation - 活跃时间(h)
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| Object Name | 内容 |
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- damageTaken - 受伤害榜
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| ----------- | ---- |
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- deathCounter - 死亡榜
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| activation | 活跃时间(h) |
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- digCounter - 挖掘榜
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| damageTaken | 受伤害榜 |
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- fishingCounter - 钓鱼榜
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| deathCounter | 死亡榜 |
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- killCounter - 击杀榜
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| digCounter | 挖掘榜 |
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- tradingCounter - 交易榜
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| fishingCounter | 钓鱼榜 |
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- totalList - 总 量
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| killCounter | 击杀榜 |
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- bedrockBreaked - 铁头功
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| tradingCounter | 交易榜 |
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- fz.aviate1m - 滑翔距离
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| totalList | 总 量 |
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- 提供一些地毯脚本:*请在升级数据包的同时替换这些工具!!*
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| bedrockBreaked | [铁头功破基岩](https://www.bilibili.com/video/BV1KJ411b73z) |
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| fz.aviate1m | 滑翔距离 |
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- 提供一些地毯脚本(.sc文件):***请在升级数据包的同时替换这些工具!!***
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- 安装方法:
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- 安装方法:
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- 需要carpet mod 1.4.24+:https://github.com/gnembon/fabric-carpet/releases
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- 需要[carpet mod](https://github.com/gnembon/fabric-carpet/releases) 1.4.24+
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- 将其放入“world/scripts”中(在客户端位于“.minecraft/saves/存档名/scripts”或“.minecraft/config/carpet/scripts”)
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- 将其放入`world/scripts`中(在客户端位于`.minecraft/saves/存档名/scripts`或`.minecraft/config/carpet/scripts`)
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- here.sc:
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### `here.sc`:
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- “/here”向所有人发送自己的位置和所在维度
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- `/here`向所有人发送自己的位置和所在维度
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- 发送的消息使用voxelmap可识别的数组格式
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- 发送的消息使用voxelmap可识别的数组格式
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- 安装voxelmap mod后,左键高亮该坐标,ctrl+左键新建坐标点
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- 安装[voxelmap mod](https://www.curseforge.com/minecraft/mc-mods/voxelmap/files)后,左键高亮该坐标,ctrl+左键新建坐标点
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- c.sc
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### `c.sc`
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- “/c”修改玩家模式为旁观模式
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- `/c`修改玩家模式为旁观模式
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- s.sc
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### `s.sc`
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- “/s”修改玩家模式为生存模式
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- `/s`修改玩家模式为生存模式
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- tagplayer.sc:
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### `tagplayer.sc`:
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- [B站链接](https://www.bilibili.com/read/cv9178207)
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- 这个工具可以防止将地毯mod生成的假人计入记分板
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- 这个工具可以防止将地毯mod生成的假人计入记分板
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- 可以通过自定义文件名来自定义游戏内命令
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- 可以通过自定义文件名来自定义游戏内命令
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- 配置文件:
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- 配置文件:
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- “allow_bot_tp”:用于控制是否允许tp假人
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- `allow_bot_tp`:用于控制是否允许tp假人
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- “allow_spawning_whitelist_players”:用于控制是否允许生成白名单内的玩家
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- `allow_spawning_whitelist_players`:用于控制是否允许生成白名单内的玩家
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- 使用方法:
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- 使用方法:
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- 输入“/script load tagplayer”加载工具
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- 安装[carpet mod](https://github.com/gnembon/fabric-carpet/releases)
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- 包含全部地毯假人自带的功能,以及新功能,如:
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- 输入`/script load tagplayer`加载工具
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- “/tagplayer check xxx”:检查玩家的状态
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- 包含全部地毯假人自带的功能,如:
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- “/tagplayer checkall”:检查所有玩家的状态
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- `/tagplayer use xxx once`让假人xxx按一次使用键
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- “/tagplayer killall”:清除所有假人
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- 包含新功能,如:
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- 其他用法可以在游戏内输入“/tagplayer”查看
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- `/tagplayer check xxx`:检查玩家的状态
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- restore_scores.sc:
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- `/tagplayer checkall`:检查所有玩家的状态
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- `/tagplayer killall`:清除所有假人
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- 其他用法可以在游戏内输入`/tagplayer`查看
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### `restore_scores.sc`:
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- 从数据包1.4升级时也需要使用这个工具
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- 从数据包1.4升级时也需要使用这个工具
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- 这个工具可以从白名单读取玩家列表,逐一召唤假人,读取统计信息并赋值给记分板
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- 这个工具可以从白名单读取玩家列表,逐一召唤假人,读取统计信息并赋值给记分板
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- 悄悄说一句没白名单的服把usercache.json复制一份改成whitelist.json就可以啦
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- 悄悄说一句没白名单的服把usercache.json复制一份改成whitelist.json就可以啦
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- *注意:原有的记分板会被删除*
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- *注意:原有的记分板会被删除*
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- 使用方法:
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- 使用方法:
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- 输入“/script load restore_scores”加载工具
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- 输入`/script load restore_scores`加载工具
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- 输入“/restore_scores by_whitelist”开始恢复
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- 输入`/restore_scores by_whitelist`开始恢复
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- 输入“/script unload restore_scores”卸载工具
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- 输入`/script unload restore_scores`卸载工具
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- 记得用完就删掉它!
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- 记得用完就删掉它!
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### 更新日志
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- v2.1.x支持Minecraft1.17+
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- v2.0.x支持Minecraft1.16.3-1.16.5
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##### v2.1.2/2.0.10
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##### v2.1.2/2.0.10
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- 添加鞘翅滑翔距离榜单
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- 添加鞘翅滑翔距离榜单
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##### v2.1.0
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##### v2.1.0
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@@ -91,7 +103,7 @@ A Minecraft Datapack
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- 无需配置即可支持该铁头功破基岩榜Mod:https://gitee.com/harvey-husky/FZ-BBL/releases
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- 无需配置即可支持该铁头功破基岩榜Mod:https://gitee.com/harvey-husky/FZ-BBL/releases
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- 破基岩榜的分数和订阅设置会在铁头功记分板的总分大于0时显示,以免未添加该mod的服务器显示破基岩榜
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- 破基岩榜的分数和订阅设置会在铁头功记分板的总分大于0时显示,以免未添加该mod的服务器显示破基岩榜
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##### v2.0.0.11
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##### v2.0.0.11
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- “/tagplayer spawn xxx”后面现在可以追加“at”、“facing”、“in”参数
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- `/tagplayer spawn xxx`后面现在可以追加`at`、`facing`、`in`参数
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##### v2.0.0.10
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##### v2.0.0.10
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- 扫地机添加了位于怪物血条栏的文字提示,同时添加了各种提示的开关功能
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- 扫地机添加了位于怪物血条栏的文字提示,同时添加了各种提示的开关功能
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##### v2.0.0.9
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##### v2.0.0.9
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@@ -102,7 +114,7 @@ A Minecraft Datapack
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- tagplayer添加了新版carpet新指令,可以为假人切换热键栏
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- tagplayer添加了新版carpet新指令,可以为假人切换热键栏
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- 现在tagplayer需要carpet1.4.21或以上版本运行!
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- 现在tagplayer需要carpet1.4.21或以上版本运行!
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- 现在tagplayer可以给自己设置动作了
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- 现在tagplayer可以给自己设置动作了
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- 添加“/tagplayer shadow”指令将自己变为前缀为“挂机”的假人
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- 添加`/tagplayer shadow`指令将自己变为前缀为`挂机`的假人
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##### v2.0.0.6
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##### v2.0.0.6
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- 修复restore_scores.sc工具不能恢复受伤害榜(抖M榜)的bug
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- 修复restore_scores.sc工具不能恢复受伤害榜(抖M榜)的bug
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##### v2.0.0.5
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##### v2.0.0.5
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+19
-9
@@ -1,4 +1,4 @@
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global_version = '1.2.0';
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global_version = '1.3.0';
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__config() -> {
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__config() -> {
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'scope' -> 'global',
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'scope' -> 'global',
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'stay_loaded' -> false
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'stay_loaded' -> false
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@@ -124,6 +124,7 @@ global_bl = ['stone', 'granite', 'polished_granite', 'diorite', 'polished_diorit
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'cyan_candle', 'purple_candle', 'blue_candle', 'brown_candle', 'green_candle', 'red_candle', 'black_candle'
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'cyan_candle', 'purple_candle', 'blue_candle', 'brown_candle', 'green_candle', 'red_candle', 'black_candle'
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];
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];
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__restore(pl, s_player) ->(
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__restore(pl, s_player) ->(
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scoreboard_remove('fz.aviate1m');
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scoreboard_remove('killCounter');
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scoreboard_remove('killCounter');
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scoreboard_remove('digCounter');
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scoreboard_remove('digCounter');
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scoreboard_remove('deathCounter');
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scoreboard_remove('deathCounter');
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@@ -132,6 +133,7 @@ __restore(pl, s_player) ->(
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scoreboard_remove('damageTaken');
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scoreboard_remove('damageTaken');
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scoreboard_remove('activation');
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scoreboard_remove('activation');
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scoreboard_remove('totalList');
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scoreboard_remove('totalList');
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scoreboard_add('fz.aviate1m');
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scoreboard_add('killCounter');
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scoreboard_add('killCounter');
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scoreboard_add('digCounter');
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scoreboard_add('digCounter');
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scoreboard_add('deathCounter');
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scoreboard_add('deathCounter');
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@@ -147,15 +149,21 @@ __restore(pl, s_player) ->(
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total_killed = 0;
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total_killed = 0;
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total_traded = 0;
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total_traded = 0;
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total_hurt = 0;
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total_hurt = 0;
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total_aviate = 0;
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c_for(i = 0, i < length(pl), i += 1,
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c_for(i = 0, i < length(pl), i += 1,
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run('player ' + pl:i + ' spawn');
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run('player ' + pl:i + ' spawn');
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game_tick(50);
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game_tick(50);
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//活跃时间
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//活跃时间
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actime = statistic(pl:i, 'custom', 'play_one_minute')/72000;
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actime = statistic(pl:i, 'custom', 'play_time')/72000;
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print(actime);
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print(actime);
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scoreboard('activation', pl:i, actime);
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scoreboard('activation', pl:i, actime);
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total_actime += actime;
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total_actime += actime;
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//抖M榜
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//滑翔距离
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aviate = statistic(pl:i, 'custom', 'aviate_one_cm')/100;
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print(aviate);
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scoreboard('fz.aviate1m', pl:i, aviate);
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total_aviate += aviate;
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//受伤害榜
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hurt = statistic(pl:i, 'custom', 'damage_taken')/100;
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hurt = statistic(pl:i, 'custom', 'damage_taken')/100;
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print(hurt);
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print(hurt);
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scoreboard('damageTaken', pl:i, hurt);
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scoreboard('damageTaken', pl:i, hurt);
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@@ -191,20 +199,22 @@ __restore(pl, s_player) ->(
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total_traded += traded;
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total_traded += traded;
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run('player ' + pl:i + ' kill')
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run('player ' + pl:i + ' kill')
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);
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);
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scoreboard('tradingCounter', '总交♂易数', total_traded);
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scoreboard('tradingCounter', '总交易数', total_traded);
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scoreboard('totalList', '总交♂易数', total_traded);
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scoreboard('totalList', '总交易数', total_traded);
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scoreboard('killCounter', '总击杀数', total_killed);
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scoreboard('killCounter', '总击杀数', total_killed);
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scoreboard('totalList', '总击杀数', total_killed);
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scoreboard('totalList', '总击杀数', total_killed);
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scoreboard('fishingCounter', '总钓鱼数', total_fished);
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scoreboard('fishingCounter', '总钓鱼数', total_fished);
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scoreboard('totalList', '总钓鱼数', total_fished);
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scoreboard('totalList', '总钓鱼数', total_fished);
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scoreboard('digCounter', '总挖掘量', total_mined);
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scoreboard('digCounter', '总挖掘量', total_mined);
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scoreboard('totalList', '总挖掘量', total_mined);
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scoreboard('totalList', '总挖掘量', total_mined);
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scoreboard('deathCounter', '全部木大', total_death);
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scoreboard('deathCounter', '总死亡数', total_death);
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scoreboard('totalList', '全部木大', total_death);
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scoreboard('totalList', '总死亡数', total_death);
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scoreboard('activation', '总在线时间(h)', total_actime);
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scoreboard('activation', '总在线时间(h)', total_actime);
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scoreboard('totalList', '总在线时间(h)', total_actime);
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scoreboard('totalList', '总在线时间(h)', total_actime);
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scoreboard('damageTaken', '群p抖M', total_hurt);
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scoreboard('damageTaken', '总受伤害量', total_hurt);
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scoreboard('totalList', '群p抖M', total_hurt);
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scoreboard('totalList', '总受伤害量', total_hurt);
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scoreboard('fz.aviate1m', '总滑翔距离', total_aviate);
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scoreboard('totalList', '总滑翔距离', total_aviate);
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game_tick(50);
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game_tick(50);
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print('完成!');
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print('完成!');
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run('function fz:scoreboards/install')
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run('function fz:scoreboards/install')
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