完善所有剩余功能,后续bug修复后即准备发布正式版并向下移植
- 将命名空间改为“fzsd” - 完善交互器 - 添加管理员命令(/function admin.fzsd:<...>) - 添加启动函数,用于自动升级等功能 - 添加重装、深度安装、深度卸载、深度重装函数
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## 详细
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execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "飞行了1m"}]
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## 将事件数据缓存
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scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.aviating_distance
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scoreboard players operation fzsd.var.score fzsd.variable.integer /= 200 fzsd.variable.integer
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## 运行事件
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function #fzsd:game_event/player/on_aviate_one_meter
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# 调用者:fzsd:game_event/player/on_used_tool
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
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## 运行事件
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function #fzsd:game_event/player/on_broke_block_with_tool
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## 收集挖掘数据
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scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.used_tool.diamond_axe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_hoe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_pickaxe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_shovel
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_sword
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_axe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_hoe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_pickaxe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_shovel
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_sword
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_axe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_hoe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_pickaxe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_shovel
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_sword
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_axe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_hoe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_pickaxe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_shovel
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_sword
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.shears
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_axe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_hoe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_pickaxe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_shovel
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_sword
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_axe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_hoe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_pickaxe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_shovel
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_sword
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.offset
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## 判断分数
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execute unless score fzsd.var.score fzsd.variable.integer matches ..0 run function fzsd:game_event/player/on_broke_block_with_tool
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "死亡"}]
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## 将事件数据缓存
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# scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.death_count
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## 运行事件
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function #fzsd:game_event/player/on_dead
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "登录游戏"}]
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## 运行事件
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function #fzsd:game_event/player/on_login
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "游玩了1h"}]
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## 将事件数据缓存
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# scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.play_ticks
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# scoreboard players operation fzsd.var.score fzsd.variable.integer /= 3600 fzsd.variable.integer
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## 运行事件
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function #fzsd:game_event/player/on_play_one_hour
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "受到了伤害"}]
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## 将事件数据缓存
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scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.damage_taken
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scoreboard players operation fzsd.var.score fzsd.variable.integer /= 10 fzsd.variable.integer
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## 运行事件
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function #fzsd:game_event/player/on_took_damage
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## 详细
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execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
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## 运行事件
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function #fzsd:game_event/player/on_used_tool
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scoreboard players set @s fzsd.event.used_tool.offset 0
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scoreboard players set @s fzsd.event.used_tool.diamond_axe 0
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scoreboard players set @s fzsd.event.used_tool.diamond_hoe 0
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scoreboard players set @s fzsd.event.used_tool.diamond_pickaxe 0
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scoreboard players set @s fzsd.event.used_tool.diamond_shovel 0
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scoreboard players set @s fzsd.event.used_tool.diamond_sword 0
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scoreboard players set @s fzsd.event.used_tool.golden_axe 0
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scoreboard players set @s fzsd.event.used_tool.golden_hoe 0
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scoreboard players set @s fzsd.event.used_tool.golden_pickaxe 0
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scoreboard players set @s fzsd.event.used_tool.golden_shovel 0
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scoreboard players set @s fzsd.event.used_tool.golden_sword 0
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scoreboard players set @s fzsd.event.used_tool.iron_axe 0
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scoreboard players set @s fzsd.event.used_tool.iron_hoe 0
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scoreboard players set @s fzsd.event.used_tool.iron_pickaxe 0
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scoreboard players set @s fzsd.event.used_tool.iron_shovel 0
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scoreboard players set @s fzsd.event.used_tool.iron_sword 0
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scoreboard players set @s fzsd.event.used_tool.netherite_axe 0
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scoreboard players set @s fzsd.event.used_tool.netherite_hoe 0
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scoreboard players set @s fzsd.event.used_tool.netherite_pickaxe 0
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scoreboard players set @s fzsd.event.used_tool.netherite_shovel 0
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scoreboard players set @s fzsd.event.used_tool.netherite_sword 0
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scoreboard players set @s fzsd.event.used_tool.shears 0
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scoreboard players set @s fzsd.event.used_tool.stone_axe 0
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scoreboard players set @s fzsd.event.used_tool.stone_hoe 0
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scoreboard players set @s fzsd.event.used_tool.stone_pickaxe 0
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scoreboard players set @s fzsd.event.used_tool.stone_shovel 0
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scoreboard players set @s fzsd.event.used_tool.stone_sword 0
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scoreboard players set @s fzsd.event.used_tool.wooden_axe 0
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scoreboard players set @s fzsd.event.used_tool.wooden_hoe 0
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scoreboard players set @s fzsd.event.used_tool.wooden_pickaxe 0
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scoreboard players set @s fzsd.event.used_tool.wooden_shovel 0
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scoreboard players set @s fzsd.event.used_tool.wooden_sword 0
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "重置了玩家"}, {"selector": "@s"}, {"text": "的used_tool计分板"}]
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