完善所有剩余功能,后续bug修复后即准备发布正式版并向下移植

- 将命名空间改为“fzsd”
- 完善交互器
- 添加管理员命令(/function admin.fzsd:<...>)
- 添加启动函数,用于自动升级等功能
- 添加重装、深度安装、深度卸载、深度重装函数
This commit is contained in:
延皓
2022-07-30 16:34:38 +08:00
parent dfe06e506c
commit da7af9fc83
994 changed files with 3644 additions and 3522 deletions
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# 调用者:advancements/fzsd:~
execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_aviate_one_meter
##
scoreboard players operation @s fzsd.event.aviating_distance %= 200 fzsd.variable.integer
advancement revoke @s only fzsd:game_event/on_aviate_one_meter
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# 调用者:advancements/fzsd:~
execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_dead
##
scoreboard players set @s fzsd.event.death_count 0
advancement revoke @s only fzsd:game_event/on_dead
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##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "进入了下届传送门"}]
function #fzsd:game_event/player/on_entered_nether_portal
##
advancement revoke @s only fzsd:game_event/on_entered_nether_portal
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# 调用者:advancements/fzsd:~
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "钓鱼上钩"}]
##
function #fzsd:game_event/player/on_fished
##
advancement revoke @s only fzsd:game_event/on_fished
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# 调用者:advancements/fzsd:~
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了挖掘工具攻击实体"}]
##
scoreboard players remove @s fzsd.event.used_tool.dig_offset 1
##
function #fzsd:game_event/player/on_hurt_entity_with_tools
##
advancement revoke @s only fzsd:game_event/on_hurt_entity_with_tools
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# 调用者:advancements/fzsd:~
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "击杀了生物"}]
##
function #fzsd:game_event/player/on_killed_mob_or_player
##
advancement revoke @s only fzsd:game_event/on_killed_mob_or_player
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# 调用者:advancements/fzsd:~
execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_login
##
scoreboard players set @s fzsd.event.leave_game 0
function #fzsd:game_event/reset_all
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# 调用者:advancements/fzsd:~
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与猪灵交易"}]
##
function #fzsd:game_event/player/on_piglin_trade
##
advancement revoke @s only fzsd:game_event/on_piglin_trade
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# 调用者:advancements/fzsd:~
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
##
function #fzsd:game_event/player/on_placed_block
##
advancement revoke @s only fzsd:game_event/on_placed_block
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# 调用者:advancements/fzsd:~
execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_play_one_hour
##
scoreboard players operation @s fzsd.event.play_ticks %= 72000 fzsd.variable.integer
advancement revoke @s only fzsd:game_event/on_play_one_hour
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# 调用者:advancements/fzsd:~
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "对实体使用剪刀"}]
##
scoreboard players remove @s fzsd.event.used_tool.dig_offset 1
##
function #fzsd:game_event/player/on_shears_used_on_entity
##
advancement revoke @s only fzsd:game_event/on_shears_used_on_entity
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# 调用者:advancements/fzsd:~
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "蹲下"}]
##
function #fzsd:game_event/player/on_sneak
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# 调用者:advancements/fzsd:~
execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_took_damage
##
scoreboard players operation @s fzsd.event.damage_taken %= 10 fzsd.variable.integer
advancement revoke @s only fzsd:game_event/on_took_damage
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# 调用者:advancements/fzsd:~
##
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "在方块上使用了工具"}]
##
scoreboard players remove @s fzsd.event.used_tool.dig_offset 1
##
function #fzsd:game_event/player/on_tools_used_on_block
##
advancement revoke @s only fzsd:game_event/on_tools_used_on_block
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# 调用者:advancements/fzsd:~
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "从蹲下状态站起"}]
# 调用者:advancement/fzsd:unskeak
#####
##
function #fzsd:game_event/player/on_unsneak
##
advancement revoke @s until fzsd:game_event/on_unsneak
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# 调用者:advancements/fzsd:~
execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_used_tool
##
function #fzsd:game_event/player/on_used_tool/reset_used_tool
##
advancement revoke @s only fzsd:game_event/on_used_tool
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# 调用者:advancements/fzsd:~
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与村民交易"}]
##
function #fzsd:game_event/player/on_villager_trade
##
advancement revoke @s only fzsd:game_event/on_villager_trade
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##
### fzsd:game_event
advancement revoke @s from fzsd:game_event
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的游戏事件进度"}]