support mc1.21;需要放弃支持mc1.20
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execute if data storage fzsd:install fzsd.module{interactor: 1b} run function fzsd:module/interactor/event/on_click
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function #fzsd:module/interactor/reset_trigger
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## 重置进度
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advancement revoke @s only fzsd:module/interactor/on_click
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## 运行事件
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function #fzsd:module/interactor/event/on_click
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## 触发器分数为正数时重新显示交互器按钮,为负数时不显示
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execute if score @s fzsd.module.interactor.trigger matches 1.. run function #fzsd:module/interactor/event/on_display
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# 本目录用于存放向事件中注册的函数,并不用来新建事件
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execute if data storage fzsd:install fzsd.module{interactor: 1b} if entity @s[tag=!fzsd.ignore_interactor_headup_sneak, x_rotation = -90] run function #fzsd:module/interactor/event/on_start_interact
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "重置了交互器事件进度"}]
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advancement revoke @s from fzsd:module/interactor/on_click
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