support mc1.21;需要放弃支持mc1.20
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# 调用者:advancements/fzsd:~
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execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_aviate_one_meter
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## 重置事件
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scoreboard players operation @s fzsd.event.aviating_distance %= 200 fzsd.variable.integer
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advancement revoke @s from fzsd:game_event/on_aviate_one_meter
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# 调用者:advancements/fzsd:~
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execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_dead
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## 重置事件
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scoreboard players set @s fzsd.event.death_count 0
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advancement revoke @s from fzsd:game_event/on_dead
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "进入了下届传送门"}]
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function #fzsd:game_event/player/on_entered_nether_portal
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_entered_nether_portal
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "钓鱼上钩"}]
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## 运行事件
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function #fzsd:game_event/player/on_fished
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_fished
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了挖掘工具攻击实体"}]
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## 计算挖掘数据偏移量
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scoreboard players remove @s fzsd.event.used_tool.dig_offset 1
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## 运行事件
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function #fzsd:game_event/player/on_hurt_entity_with_tools
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_hurt_entity_with_tools
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "击杀了生物"}]
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## 运行事件
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function #fzsd:game_event/player/on_killed_mob_or_player
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_killed_mob_or_player
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# 调用者:advancements/fzsd:~
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scoreboard players set @s fzsd.event.leave_game 0
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execute if predicate fzsd:is_real_player if score @s fzsd.event.leave_game matches 0 run function fzsd:game_event/player/on_login
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## 重制所有触发器、事件进度
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function #fzsd:game_event/reset_all
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与猪灵交易"}]
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## 运行事件
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function #fzsd:game_event/player/on_piglin_trade
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_piglin_trade
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块/流体"}]
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function #fzsd:game_event/player/on_placed_block
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_placed_block
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了流体"}]
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function #fzsd:game_event/player/on_placed_liquid
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_placed_block/on_placed_liquid
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
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function #fzsd:game_event/player/on_placed_solid
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_placed_block/on_placed_solid
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# 调用者:advancements/fzsd:~
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execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_play_one_hour
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## 重置事件
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scoreboard players operation @s fzsd.event.play_ticks %= 72000 fzsd.variable.integer
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advancement revoke @s from fzsd:game_event/on_play_one_hour
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "对实体使用剪刀"}]
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## 计算挖掘数据偏移量
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scoreboard players remove @s fzsd.event.used_tool.dig_offset 1
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## 运行事件
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function #fzsd:game_event/player/on_shears_used_on_entity
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_shears_used_on_entity
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "正在睡觉"}]
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## 运行事件
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function #fzsd:game_event/player/on_sleeping
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_sleeping
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "蹲下"}]
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## 运行事件
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function #fzsd:game_event/player/on_sneak
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# 调用者:advancements/fzsd:~
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execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_took_damage
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## 重置事件
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scoreboard players operation @s fzsd.event.damage_taken %= 10 fzsd.variable.integer
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advancement revoke @s from fzsd:game_event/on_took_damage
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "在方块上使用了工具"}]
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## 计算挖掘数据偏移量
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scoreboard players remove @s fzsd.event.used_tool.dig_offset 1
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## 运行事件
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function #fzsd:game_event/player/on_tools_used_on_block
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_tools_used_on_block
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "从蹲下状态站起"}]
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# 调用者:advancement/fzsd:unskeak
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##### 当玩家蹲起后触发此事件
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## 运行事件
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function #fzsd:game_event/player/on_unsneak
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## 重置事件进度
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advancement revoke @s through fzsd:game_event/on_unsneak
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# 调用者:advancements/fzsd:~
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execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_used_tool
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## 重置事件计分板
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function #fzsd:game_event/player/on_used_tool/reset_used_tool
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_used_tool
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与村民交易"}]
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## 运行事件
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function #fzsd:game_event/player/on_villager_trade
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_villager_trade
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## 复位所有事件进度
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### 所有事件进度都继承了fzsd:game_event进度,因此只需要一行指令:
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advancement revoke @s from fzsd:game_event
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的游戏事件进度"}]
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# 调用者:fzsd:game_event/game/on_night/on_tick
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:夜幕降临"}]
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## 运行事件
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function #fzsd:game_event/game/on_night
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# 由fzsd:game_event/on_tick事件调用
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function #fzsd:api/get_current_daytime
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execute if score fzsd.var.cache fzsd.variable.integer matches 12516 run function fzsd:game_event/game/on_night
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## 事件触发
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scoreboard objectives add fzsd.event.aviating_distance minecraft.custom:aviate_one_cm
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scoreboard objectives add fzsd.event.damage_taken minecraft.custom:damage_taken
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scoreboard objectives add fzsd.event.death_count deathCount
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scoreboard objectives add fzsd.event.leave_game minecraft.custom:leave_game
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### 由 #fzsd:game_event/on_tick 赋值
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scoreboard objectives add fzsd.event.play_ticks dummy
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scoreboard objectives add fzsd.event.villager_trade minecraft.custom:traded_with_villager
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## 使用工具
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scoreboard objectives add fzsd.event.used_tool.dig_offset dummy
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scoreboard objectives add fzsd.event.used_tool.iron_axe minecraft.used:iron_axe
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scoreboard objectives add fzsd.event.used_tool.stone_axe minecraft.used:stone_axe
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scoreboard objectives add fzsd.event.used_tool.golden_axe minecraft.used:golden_axe
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scoreboard objectives add fzsd.event.used_tool.wooden_axe minecraft.used:wooden_axe
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scoreboard objectives add fzsd.event.used_tool.diamond_axe minecraft.used:diamond_axe
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scoreboard objectives add fzsd.event.used_tool.netherite_axe minecraft.used:netherite_axe
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scoreboard objectives add fzsd.event.used_tool.iron_hoe minecraft.used:iron_hoe
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scoreboard objectives add fzsd.event.used_tool.stone_hoe minecraft.used:stone_hoe
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scoreboard objectives add fzsd.event.used_tool.golden_hoe minecraft.used:golden_hoe
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scoreboard objectives add fzsd.event.used_tool.wooden_hoe minecraft.used:wooden_hoe
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scoreboard objectives add fzsd.event.used_tool.diamond_hoe minecraft.used:diamond_hoe
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scoreboard objectives add fzsd.event.used_tool.netherite_hoe minecraft.used:netherite_hoe
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scoreboard objectives add fzsd.event.used_tool.iron_pickaxe minecraft.used:iron_pickaxe
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scoreboard objectives add fzsd.event.used_tool.stone_pickaxe minecraft.used:stone_pickaxe
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scoreboard objectives add fzsd.event.used_tool.golden_pickaxe minecraft.used:golden_pickaxe
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scoreboard objectives add fzsd.event.used_tool.wooden_pickaxe minecraft.used:wooden_pickaxe
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scoreboard objectives add fzsd.event.used_tool.diamond_pickaxe minecraft.used:diamond_pickaxe
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scoreboard objectives add fzsd.event.used_tool.netherite_pickaxe minecraft.used:netherite_pickaxe
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scoreboard objectives add fzsd.event.used_tool.shears minecraft.used:shears
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scoreboard objectives add fzsd.event.used_tool.iron_shovel minecraft.used:iron_shovel
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scoreboard objectives add fzsd.event.used_tool.stone_shovel minecraft.used:stone_shovel
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scoreboard objectives add fzsd.event.used_tool.golden_shovel minecraft.used:golden_shovel
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scoreboard objectives add fzsd.event.used_tool.wooden_shovel minecraft.used:wooden_shovel
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scoreboard objectives add fzsd.event.used_tool.diamond_shovel minecraft.used:diamond_shovel
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scoreboard objectives add fzsd.event.used_tool.netherite_shovel minecraft.used:netherite_shovel
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scoreboard objectives add fzsd.event.used_tool.iron_sword minecraft.used:iron_sword
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scoreboard objectives add fzsd.event.used_tool.stone_sword minecraft.used:stone_sword
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scoreboard objectives add fzsd.event.used_tool.golden_sword minecraft.used:golden_sword
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scoreboard objectives add fzsd.event.used_tool.wooden_sword minecraft.used:wooden_sword
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scoreboard objectives add fzsd.event.used_tool.diamond_sword minecraft.used:diamond_sword
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scoreboard objectives add fzsd.event.used_tool.netherite_sword minecraft.used:netherite_sword
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已安装系统组件:游戏事件"}]
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@@ -0,0 +1,4 @@
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execute as @a[predicate=fzsd:is_real_player] run function #fzsd:game_event/player/on_login
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function fzsd:game_event/on_tick
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已加载系统组件:游戏事件"}]
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scoreboard players add @a[predicate=fzsd:is_real_player] fzsd.event.play_ticks 1
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function #fzsd:game_event/on_tick
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schedule function fzsd:game_event/on_tick 1t replace
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## 详细
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execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "飞行了1m"}]
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## 将事件数据缓存
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scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.aviating_distance
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scoreboard players operation fzsd.var.score fzsd.variable.integer /= 200 fzsd.variable.integer
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## 运行事件
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function #fzsd:game_event/player/on_aviate_one_meter
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@@ -0,0 +1,7 @@
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# 调用者:fzsd:game_event/player/on_broke_block_with_tool/try_trigger
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
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## 运行事件
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function #fzsd:game_event/player/on_broke_block_with_tool
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+33
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## 收集挖掘数据
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scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.used_tool.diamond_axe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_hoe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_pickaxe
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_shovel
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scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_sword
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_axe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_hoe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_pickaxe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_shovel
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_sword
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_axe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_hoe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_pickaxe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_shovel
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_sword
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_axe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_hoe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_pickaxe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_shovel
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_sword
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.shears
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_axe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_hoe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_pickaxe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_shovel
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_sword
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_axe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_hoe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_pickaxe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_shovel
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_sword
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.dig_offset
|
||||
@@ -0,0 +1,4 @@
|
||||
# 调用者:#fzsd:game_event/player/on_used_tool
|
||||
|
||||
## 判断分数
|
||||
execute unless score fzsd.var.score fzsd.variable.integer matches ..0 run function fzsd:game_event/player/on_broke_block_with_tool
|
||||
@@ -0,0 +1,8 @@
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "死亡"}]
|
||||
|
||||
## 将事件数据缓存
|
||||
# scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.death_count
|
||||
|
||||
## 运行事件
|
||||
function #fzsd:game_event/player/on_dead
|
||||
@@ -0,0 +1,5 @@
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "登录游戏"}]
|
||||
|
||||
## 运行事件
|
||||
function #fzsd:game_event/player/on_login
|
||||
@@ -0,0 +1,9 @@
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "游玩了1h"}]
|
||||
|
||||
## 将事件数据缓存
|
||||
# scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.play_ticks
|
||||
# scoreboard players operation fzsd.var.score fzsd.variable.integer /= 3600 fzsd.variable.integer
|
||||
|
||||
## 运行事件
|
||||
function #fzsd:game_event/player/on_play_one_hour
|
||||
@@ -0,0 +1,9 @@
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "受到了伤害"}]
|
||||
|
||||
## 将事件数据缓存
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.damage_taken
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer /= 10 fzsd.variable.integer
|
||||
|
||||
## 运行事件
|
||||
function #fzsd:game_event/player/on_took_damage
|
||||
@@ -0,0 +1,5 @@
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
|
||||
|
||||
## 运行事件
|
||||
function #fzsd:game_event/player/on_used_tool
|
||||
@@ -0,0 +1,35 @@
|
||||
scoreboard players set @s fzsd.event.used_tool.dig_offset 0
|
||||
scoreboard players set @s fzsd.event.used_tool.diamond_axe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.diamond_hoe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.diamond_pickaxe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.diamond_shovel 0
|
||||
scoreboard players set @s fzsd.event.used_tool.diamond_sword 0
|
||||
scoreboard players set @s fzsd.event.used_tool.golden_axe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.golden_hoe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.golden_pickaxe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.golden_shovel 0
|
||||
scoreboard players set @s fzsd.event.used_tool.golden_sword 0
|
||||
scoreboard players set @s fzsd.event.used_tool.iron_axe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.iron_hoe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.iron_pickaxe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.iron_shovel 0
|
||||
scoreboard players set @s fzsd.event.used_tool.iron_sword 0
|
||||
scoreboard players set @s fzsd.event.used_tool.netherite_axe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.netherite_hoe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.netherite_pickaxe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.netherite_shovel 0
|
||||
scoreboard players set @s fzsd.event.used_tool.netherite_sword 0
|
||||
scoreboard players set @s fzsd.event.used_tool.shears 0
|
||||
scoreboard players set @s fzsd.event.used_tool.stone_axe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.stone_hoe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.stone_pickaxe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.stone_shovel 0
|
||||
scoreboard players set @s fzsd.event.used_tool.stone_sword 0
|
||||
scoreboard players set @s fzsd.event.used_tool.wooden_axe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.wooden_hoe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.wooden_pickaxe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.wooden_shovel 0
|
||||
scoreboard players set @s fzsd.event.used_tool.wooden_sword 0
|
||||
|
||||
## 详细
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "重置了玩家"}, {"selector": "@s"}, {"text": "的used_tool计分板"}]
|
||||
@@ -0,0 +1,46 @@
|
||||
## 事件触发
|
||||
scoreboard objectives remove fzsd.event.aviating_distance
|
||||
scoreboard objectives remove fzsd.event.damage_taken
|
||||
scoreboard objectives remove fzsd.event.death_count
|
||||
scoreboard objectives remove fzsd.event.leave_game
|
||||
scoreboard objectives remove fzsd.event.play_ticks
|
||||
scoreboard objectives remove fzsd.event.villager_trade
|
||||
|
||||
## 使用工具
|
||||
scoreboard objectives remove fzsd.event.used_tool.dig_offset
|
||||
scoreboard objectives remove fzsd.event.used_tool.iron_axe
|
||||
scoreboard objectives remove fzsd.event.used_tool.stone_axe
|
||||
scoreboard objectives remove fzsd.event.used_tool.golden_axe
|
||||
scoreboard objectives remove fzsd.event.used_tool.wooden_axe
|
||||
scoreboard objectives remove fzsd.event.used_tool.diamond_axe
|
||||
scoreboard objectives remove fzsd.event.used_tool.netherite_axe
|
||||
scoreboard objectives remove fzsd.event.used_tool.iron_hoe
|
||||
scoreboard objectives remove fzsd.event.used_tool.stone_hoe
|
||||
scoreboard objectives remove fzsd.event.used_tool.golden_hoe
|
||||
scoreboard objectives remove fzsd.event.used_tool.wooden_hoe
|
||||
scoreboard objectives remove fzsd.event.used_tool.diamond_hoe
|
||||
scoreboard objectives remove fzsd.event.used_tool.netherite_hoe
|
||||
scoreboard objectives remove fzsd.event.used_tool.iron_pickaxe
|
||||
scoreboard objectives remove fzsd.event.used_tool.stone_pickaxe
|
||||
scoreboard objectives remove fzsd.event.used_tool.golden_pickaxe
|
||||
scoreboard objectives remove fzsd.event.used_tool.wooden_pickaxe
|
||||
scoreboard objectives remove fzsd.event.used_tool.diamond_pickaxe
|
||||
scoreboard objectives remove fzsd.event.used_tool.netherite_pickaxe
|
||||
scoreboard objectives remove fzsd.event.used_tool.shears
|
||||
scoreboard objectives remove fzsd.event.used_tool.iron_shovel
|
||||
scoreboard objectives remove fzsd.event.used_tool.stone_shovel
|
||||
scoreboard objectives remove fzsd.event.used_tool.golden_shovel
|
||||
scoreboard objectives remove fzsd.event.used_tool.wooden_shovel
|
||||
scoreboard objectives remove fzsd.event.used_tool.diamond_shovel
|
||||
scoreboard objectives remove fzsd.event.used_tool.netherite_shovel
|
||||
scoreboard objectives remove fzsd.event.used_tool.iron_sword
|
||||
scoreboard objectives remove fzsd.event.used_tool.stone_sword
|
||||
scoreboard objectives remove fzsd.event.used_tool.golden_sword
|
||||
scoreboard objectives remove fzsd.event.used_tool.wooden_sword
|
||||
scoreboard objectives remove fzsd.event.used_tool.diamond_sword
|
||||
scoreboard objectives remove fzsd.event.used_tool.netherite_sword
|
||||
|
||||
schedule clear fzsd:game_event/on_tick
|
||||
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已卸载系统组件:游戏事件"}]
|
||||
Reference in New Issue
Block a user