support mc1.21;需要放弃支持mc1.20
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# 游戏时间范围:0-2147483647
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execute store result score fzsd.var.cache fzsd.variable.integer run time query daytime
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# 游戏时间范围:0-2147483647
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execute store result score fzsd.var.cache fzsd.variable.integer run time query gametime
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data modify storage fzsd:global fzsd.api.dimension.name set value '{"nbt": "fzsd.api.dimension.id", "storage": "fzsd:global"}'
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execute if data storage fzsd:global fzsd.api.dimension{id:'minecraft:overworld'} run data modify storage fzsd:global fzsd.api.dimension.name set value '{"text": "主世界", "color": "dark_green"}'
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execute if data storage fzsd:global fzsd.api.dimension{id:'minecraft:the_end'} run data modify storage fzsd:global fzsd.api.dimension.name set value '{"text": "末地", "color": "dark_gray"}'
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execute if data storage fzsd:global fzsd.api.dimension{id:'minecraft:the_nether'} run data modify storage fzsd:global fzsd.api.dimension.name set value '{"text": "下界", "color": "dark_red"}'
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data modify storage fzsd:global fzsd.api.dimension.id set from entity @s Dimension
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data remove storage fzsd:global fzsd.api.dimension.name
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scoreboard players operation fzsd.var.cache fzsd.variable.integer = @s fzsd.api.time_since_rest
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## 距上次睡觉时间
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scoreboard objectives add fzsd.api.time_since_rest minecraft.custom:time_since_rest
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已安装系统组件:API"}]
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## 距上次睡觉时间
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scoreboard objectives remove fzsd.api.time_since_rest
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已卸载系统组件:API"}]
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execute store success storage fzsd:version fzsd.need_update byte 1 run data merge storage fzsd:version {fzsd: {version: '3.1.9-beta.2'}}
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execute if data storage fzsd:version fzsd{need_update: 1b} run function fzsd:system/update
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function fzsd:system/carpet/try_load_fzsd_score
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function #fzsd:load
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execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "FZ Survival Data Pack,当前版本:", "color": "gold"}, {"nbt":"fzsd.version", "storage": "fzsd:version", "color": "red"}]
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execute unless data storage fzsd:install fzsd{global: 0b} run function fzsd:boot
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# 调用者:advancements/fzsd:~
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execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_aviate_one_meter
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## 重置事件
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scoreboard players operation @s fzsd.event.aviating_distance %= 200 fzsd.variable.integer
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advancement revoke @s from fzsd:game_event/on_aviate_one_meter
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# 调用者:advancements/fzsd:~
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execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_dead
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## 重置事件
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scoreboard players set @s fzsd.event.death_count 0
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advancement revoke @s from fzsd:game_event/on_dead
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "进入了下届传送门"}]
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function #fzsd:game_event/player/on_entered_nether_portal
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_entered_nether_portal
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "钓鱼上钩"}]
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## 运行事件
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function #fzsd:game_event/player/on_fished
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_fished
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了挖掘工具攻击实体"}]
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## 计算挖掘数据偏移量
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scoreboard players remove @s fzsd.event.used_tool.dig_offset 1
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## 运行事件
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function #fzsd:game_event/player/on_hurt_entity_with_tools
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_hurt_entity_with_tools
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "击杀了生物"}]
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## 运行事件
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function #fzsd:game_event/player/on_killed_mob_or_player
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_killed_mob_or_player
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# 调用者:advancements/fzsd:~
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scoreboard players set @s fzsd.event.leave_game 0
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execute if predicate fzsd:is_real_player if score @s fzsd.event.leave_game matches 0 run function fzsd:game_event/player/on_login
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## 重制所有触发器、事件进度
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function #fzsd:game_event/reset_all
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与猪灵交易"}]
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## 运行事件
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function #fzsd:game_event/player/on_piglin_trade
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_piglin_trade
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块/流体"}]
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function #fzsd:game_event/player/on_placed_block
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_placed_block
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了流体"}]
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function #fzsd:game_event/player/on_placed_liquid
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_placed_block/on_placed_liquid
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
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function #fzsd:game_event/player/on_placed_solid
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_placed_block/on_placed_solid
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# 调用者:advancements/fzsd:~
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execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_play_one_hour
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## 重置事件
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scoreboard players operation @s fzsd.event.play_ticks %= 72000 fzsd.variable.integer
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advancement revoke @s from fzsd:game_event/on_play_one_hour
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "对实体使用剪刀"}]
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## 计算挖掘数据偏移量
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scoreboard players remove @s fzsd.event.used_tool.dig_offset 1
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## 运行事件
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function #fzsd:game_event/player/on_shears_used_on_entity
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_shears_used_on_entity
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "正在睡觉"}]
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## 运行事件
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function #fzsd:game_event/player/on_sleeping
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_sleeping
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "蹲下"}]
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## 运行事件
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function #fzsd:game_event/player/on_sneak
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# 调用者:advancements/fzsd:~
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execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_took_damage
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## 重置事件
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scoreboard players operation @s fzsd.event.damage_taken %= 10 fzsd.variable.integer
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advancement revoke @s from fzsd:game_event/on_took_damage
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "在方块上使用了工具"}]
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## 计算挖掘数据偏移量
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scoreboard players remove @s fzsd.event.used_tool.dig_offset 1
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## 运行事件
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function #fzsd:game_event/player/on_tools_used_on_block
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_tools_used_on_block
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "从蹲下状态站起"}]
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# 调用者:advancement/fzsd:unskeak
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##### 当玩家蹲起后触发此事件
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## 运行事件
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function #fzsd:game_event/player/on_unsneak
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## 重置事件进度
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advancement revoke @s through fzsd:game_event/on_unsneak
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# 调用者:advancements/fzsd:~
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execute if predicate fzsd:is_real_player run function fzsd:game_event/player/on_used_tool
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## 重置事件计分板
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function #fzsd:game_event/player/on_used_tool/reset_used_tool
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_used_tool
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# 调用者:advancements/fzsd:~
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与村民交易"}]
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## 运行事件
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function #fzsd:game_event/player/on_villager_trade
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## 重置事件进度
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advancement revoke @s from fzsd:game_event/on_villager_trade
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## 复位所有事件进度
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### 所有事件进度都继承了fzsd:game_event进度,因此只需要一行指令:
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advancement revoke @s from fzsd:game_event
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的游戏事件进度"}]
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# 调用者:fzsd:game_event/game/on_night/on_tick
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## 调试
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execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:夜幕降临"}]
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## 运行事件
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function #fzsd:game_event/game/on_night
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# 由fzsd:game_event/on_tick事件调用
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function #fzsd:api/get_current_daytime
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execute if score fzsd.var.cache fzsd.variable.integer matches 12516 run function fzsd:game_event/game/on_night
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## 事件触发
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scoreboard objectives add fzsd.event.aviating_distance minecraft.custom:aviate_one_cm
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scoreboard objectives add fzsd.event.damage_taken minecraft.custom:damage_taken
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scoreboard objectives add fzsd.event.death_count deathCount
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scoreboard objectives add fzsd.event.leave_game minecraft.custom:leave_game
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### 由 #fzsd:game_event/on_tick 赋值
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scoreboard objectives add fzsd.event.play_ticks dummy
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scoreboard objectives add fzsd.event.villager_trade minecraft.custom:traded_with_villager
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## 使用工具
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scoreboard objectives add fzsd.event.used_tool.dig_offset dummy
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scoreboard objectives add fzsd.event.used_tool.iron_axe minecraft.used:iron_axe
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scoreboard objectives add fzsd.event.used_tool.stone_axe minecraft.used:stone_axe
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scoreboard objectives add fzsd.event.used_tool.golden_axe minecraft.used:golden_axe
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scoreboard objectives add fzsd.event.used_tool.wooden_axe minecraft.used:wooden_axe
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scoreboard objectives add fzsd.event.used_tool.diamond_axe minecraft.used:diamond_axe
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scoreboard objectives add fzsd.event.used_tool.netherite_axe minecraft.used:netherite_axe
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scoreboard objectives add fzsd.event.used_tool.iron_hoe minecraft.used:iron_hoe
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scoreboard objectives add fzsd.event.used_tool.stone_hoe minecraft.used:stone_hoe
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scoreboard objectives add fzsd.event.used_tool.golden_hoe minecraft.used:golden_hoe
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scoreboard objectives add fzsd.event.used_tool.wooden_hoe minecraft.used:wooden_hoe
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scoreboard objectives add fzsd.event.used_tool.diamond_hoe minecraft.used:diamond_hoe
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scoreboard objectives add fzsd.event.used_tool.netherite_hoe minecraft.used:netherite_hoe
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scoreboard objectives add fzsd.event.used_tool.iron_pickaxe minecraft.used:iron_pickaxe
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scoreboard objectives add fzsd.event.used_tool.stone_pickaxe minecraft.used:stone_pickaxe
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scoreboard objectives add fzsd.event.used_tool.golden_pickaxe minecraft.used:golden_pickaxe
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scoreboard objectives add fzsd.event.used_tool.wooden_pickaxe minecraft.used:wooden_pickaxe
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scoreboard objectives add fzsd.event.used_tool.diamond_pickaxe minecraft.used:diamond_pickaxe
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scoreboard objectives add fzsd.event.used_tool.netherite_pickaxe minecraft.used:netherite_pickaxe
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scoreboard objectives add fzsd.event.used_tool.shears minecraft.used:shears
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scoreboard objectives add fzsd.event.used_tool.iron_shovel minecraft.used:iron_shovel
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scoreboard objectives add fzsd.event.used_tool.stone_shovel minecraft.used:stone_shovel
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scoreboard objectives add fzsd.event.used_tool.golden_shovel minecraft.used:golden_shovel
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scoreboard objectives add fzsd.event.used_tool.wooden_shovel minecraft.used:wooden_shovel
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scoreboard objectives add fzsd.event.used_tool.diamond_shovel minecraft.used:diamond_shovel
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scoreboard objectives add fzsd.event.used_tool.netherite_shovel minecraft.used:netherite_shovel
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scoreboard objectives add fzsd.event.used_tool.iron_sword minecraft.used:iron_sword
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scoreboard objectives add fzsd.event.used_tool.stone_sword minecraft.used:stone_sword
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scoreboard objectives add fzsd.event.used_tool.golden_sword minecraft.used:golden_sword
|
||||
scoreboard objectives add fzsd.event.used_tool.wooden_sword minecraft.used:wooden_sword
|
||||
scoreboard objectives add fzsd.event.used_tool.diamond_sword minecraft.used:diamond_sword
|
||||
scoreboard objectives add fzsd.event.used_tool.netherite_sword minecraft.used:netherite_sword
|
||||
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已安装系统组件:游戏事件"}]
|
||||
@@ -0,0 +1,4 @@
|
||||
execute as @a[predicate=fzsd:is_real_player] run function #fzsd:game_event/player/on_login
|
||||
function fzsd:game_event/on_tick
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已加载系统组件:游戏事件"}]
|
||||
@@ -0,0 +1,3 @@
|
||||
scoreboard players add @a[predicate=fzsd:is_real_player] fzsd.event.play_ticks 1
|
||||
function #fzsd:game_event/on_tick
|
||||
schedule function fzsd:game_event/on_tick 1t replace
|
||||
@@ -0,0 +1,9 @@
|
||||
## 详细
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "飞行了1m"}]
|
||||
|
||||
## 将事件数据缓存
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.aviating_distance
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer /= 200 fzsd.variable.integer
|
||||
|
||||
## 运行事件
|
||||
function #fzsd:game_event/player/on_aviate_one_meter
|
||||
@@ -0,0 +1,7 @@
|
||||
# 调用者:fzsd:game_event/player/on_broke_block_with_tool/try_trigger
|
||||
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
|
||||
|
||||
## 运行事件
|
||||
function #fzsd:game_event/player/on_broke_block_with_tool
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
## 收集挖掘数据
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.used_tool.diamond_axe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_hoe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_pickaxe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_shovel
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_sword
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_axe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_hoe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_pickaxe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_shovel
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_sword
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_axe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_hoe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_pickaxe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_shovel
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_sword
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_axe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_hoe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_pickaxe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_shovel
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_sword
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.shears
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_axe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_hoe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_pickaxe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_shovel
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_sword
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_axe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_hoe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_pickaxe
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_shovel
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_sword
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.dig_offset
|
||||
@@ -0,0 +1,4 @@
|
||||
# 调用者:#fzsd:game_event/player/on_used_tool
|
||||
|
||||
## 判断分数
|
||||
execute unless score fzsd.var.score fzsd.variable.integer matches ..0 run function fzsd:game_event/player/on_broke_block_with_tool
|
||||
@@ -0,0 +1,8 @@
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "死亡"}]
|
||||
|
||||
## 将事件数据缓存
|
||||
# scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.death_count
|
||||
|
||||
## 运行事件
|
||||
function #fzsd:game_event/player/on_dead
|
||||
@@ -0,0 +1,5 @@
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "登录游戏"}]
|
||||
|
||||
## 运行事件
|
||||
function #fzsd:game_event/player/on_login
|
||||
@@ -0,0 +1,9 @@
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "游玩了1h"}]
|
||||
|
||||
## 将事件数据缓存
|
||||
# scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.play_ticks
|
||||
# scoreboard players operation fzsd.var.score fzsd.variable.integer /= 3600 fzsd.variable.integer
|
||||
|
||||
## 运行事件
|
||||
function #fzsd:game_event/player/on_play_one_hour
|
||||
@@ -0,0 +1,9 @@
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "受到了伤害"}]
|
||||
|
||||
## 将事件数据缓存
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.damage_taken
|
||||
scoreboard players operation fzsd.var.score fzsd.variable.integer /= 10 fzsd.variable.integer
|
||||
|
||||
## 运行事件
|
||||
function #fzsd:game_event/player/on_took_damage
|
||||
@@ -0,0 +1,5 @@
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
|
||||
|
||||
## 运行事件
|
||||
function #fzsd:game_event/player/on_used_tool
|
||||
@@ -0,0 +1,35 @@
|
||||
scoreboard players set @s fzsd.event.used_tool.dig_offset 0
|
||||
scoreboard players set @s fzsd.event.used_tool.diamond_axe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.diamond_hoe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.diamond_pickaxe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.diamond_shovel 0
|
||||
scoreboard players set @s fzsd.event.used_tool.diamond_sword 0
|
||||
scoreboard players set @s fzsd.event.used_tool.golden_axe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.golden_hoe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.golden_pickaxe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.golden_shovel 0
|
||||
scoreboard players set @s fzsd.event.used_tool.golden_sword 0
|
||||
scoreboard players set @s fzsd.event.used_tool.iron_axe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.iron_hoe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.iron_pickaxe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.iron_shovel 0
|
||||
scoreboard players set @s fzsd.event.used_tool.iron_sword 0
|
||||
scoreboard players set @s fzsd.event.used_tool.netherite_axe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.netherite_hoe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.netherite_pickaxe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.netherite_shovel 0
|
||||
scoreboard players set @s fzsd.event.used_tool.netherite_sword 0
|
||||
scoreboard players set @s fzsd.event.used_tool.shears 0
|
||||
scoreboard players set @s fzsd.event.used_tool.stone_axe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.stone_hoe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.stone_pickaxe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.stone_shovel 0
|
||||
scoreboard players set @s fzsd.event.used_tool.stone_sword 0
|
||||
scoreboard players set @s fzsd.event.used_tool.wooden_axe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.wooden_hoe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.wooden_pickaxe 0
|
||||
scoreboard players set @s fzsd.event.used_tool.wooden_shovel 0
|
||||
scoreboard players set @s fzsd.event.used_tool.wooden_sword 0
|
||||
|
||||
## 详细
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "重置了玩家"}, {"selector": "@s"}, {"text": "的used_tool计分板"}]
|
||||
@@ -0,0 +1,46 @@
|
||||
## 事件触发
|
||||
scoreboard objectives remove fzsd.event.aviating_distance
|
||||
scoreboard objectives remove fzsd.event.damage_taken
|
||||
scoreboard objectives remove fzsd.event.death_count
|
||||
scoreboard objectives remove fzsd.event.leave_game
|
||||
scoreboard objectives remove fzsd.event.play_ticks
|
||||
scoreboard objectives remove fzsd.event.villager_trade
|
||||
|
||||
## 使用工具
|
||||
scoreboard objectives remove fzsd.event.used_tool.dig_offset
|
||||
scoreboard objectives remove fzsd.event.used_tool.iron_axe
|
||||
scoreboard objectives remove fzsd.event.used_tool.stone_axe
|
||||
scoreboard objectives remove fzsd.event.used_tool.golden_axe
|
||||
scoreboard objectives remove fzsd.event.used_tool.wooden_axe
|
||||
scoreboard objectives remove fzsd.event.used_tool.diamond_axe
|
||||
scoreboard objectives remove fzsd.event.used_tool.netherite_axe
|
||||
scoreboard objectives remove fzsd.event.used_tool.iron_hoe
|
||||
scoreboard objectives remove fzsd.event.used_tool.stone_hoe
|
||||
scoreboard objectives remove fzsd.event.used_tool.golden_hoe
|
||||
scoreboard objectives remove fzsd.event.used_tool.wooden_hoe
|
||||
scoreboard objectives remove fzsd.event.used_tool.diamond_hoe
|
||||
scoreboard objectives remove fzsd.event.used_tool.netherite_hoe
|
||||
scoreboard objectives remove fzsd.event.used_tool.iron_pickaxe
|
||||
scoreboard objectives remove fzsd.event.used_tool.stone_pickaxe
|
||||
scoreboard objectives remove fzsd.event.used_tool.golden_pickaxe
|
||||
scoreboard objectives remove fzsd.event.used_tool.wooden_pickaxe
|
||||
scoreboard objectives remove fzsd.event.used_tool.diamond_pickaxe
|
||||
scoreboard objectives remove fzsd.event.used_tool.netherite_pickaxe
|
||||
scoreboard objectives remove fzsd.event.used_tool.shears
|
||||
scoreboard objectives remove fzsd.event.used_tool.iron_shovel
|
||||
scoreboard objectives remove fzsd.event.used_tool.stone_shovel
|
||||
scoreboard objectives remove fzsd.event.used_tool.golden_shovel
|
||||
scoreboard objectives remove fzsd.event.used_tool.wooden_shovel
|
||||
scoreboard objectives remove fzsd.event.used_tool.diamond_shovel
|
||||
scoreboard objectives remove fzsd.event.used_tool.netherite_shovel
|
||||
scoreboard objectives remove fzsd.event.used_tool.iron_sword
|
||||
scoreboard objectives remove fzsd.event.used_tool.stone_sword
|
||||
scoreboard objectives remove fzsd.event.used_tool.golden_sword
|
||||
scoreboard objectives remove fzsd.event.used_tool.wooden_sword
|
||||
scoreboard objectives remove fzsd.event.used_tool.diamond_sword
|
||||
scoreboard objectives remove fzsd.event.used_tool.netherite_sword
|
||||
|
||||
schedule clear fzsd:game_event/on_tick
|
||||
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已卸载系统组件:游戏事件"}]
|
||||
@@ -0,0 +1,6 @@
|
||||
# 调用者:fzsd:logger/uninstall
|
||||
|
||||
## 日志
|
||||
tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已删除日志配置!"}]
|
||||
|
||||
data remove storage fzsd:logger fzsd
|
||||
@@ -0,0 +1,28 @@
|
||||
##### 使用方式,形如:tellraw @a [{"nbt": "fzsd.exception.load_without_install_exception", "interpret": true, "storage": "fzsd:logger"}, {"text": "计分板"}]
|
||||
|
||||
## 根
|
||||
data modify storage fzsd:logger fzsd.root set value '[{"text": "", "color": "white"}, {"text": "[", "color": "dark_gray"}, {"text": "FZSD", "color": "gold"}, {"text": "]", "color": "dark_gray"}]'
|
||||
|
||||
## 不同日志等级
|
||||
### error 800
|
||||
data modify storage fzsd:logger fzsd.level.error set value '[{"text": "", "color": "red"}, {"nbt": "root", "interpret": true, "storage": "fzsd:logger"}, {"text": "[错误]"}]'
|
||||
### alert 600
|
||||
data modify storage fzsd:logger fzsd.level.alert set value '[{"text": "", "color": "yellow"}, {"nbt": "fzsd.root", "interpret": true, "storage": "fzsd:logger"}, {"text": "[提醒]"}]'
|
||||
### info 500
|
||||
data modify storage fzsd:logger fzsd.level.info set value '[{"text": "", "color": "green"}, {"nbt": "fzsd.root", "interpret": true, "storage": "fzsd:logger"}, {"text": "[信息]"}]'
|
||||
### debug 400
|
||||
data modify storage fzsd:logger fzsd.level.debug set value '[{"text": "", "color": "dark_aqua"}, {"nbt": "fzsd.root", "interpret": true, "storage": "fzsd:logger"}, {"text": "[调试]"}]'
|
||||
### fine 300
|
||||
data modify storage fzsd:logger fzsd.level.fine set value '[{"text": "", "color": "gray"}, {"nbt": "fzsd.root", "interpret": true, "storage": "fzsd:logger"}, {"text": "[详细]"}]'
|
||||
|
||||
## 异常
|
||||
data modify storage fzsd:logger fzsd.exception.load_without_install_exception set value '[{"nbt": "fzsd.level.error", "interpret": true, "storage": "fzsd:logger"}, {"text": "模块在未安装时被加载:"}]'
|
||||
|
||||
## 首次安装时日志等级默认为一般消息
|
||||
execute unless data storage fzsd:logger fzsd.levels.current run data modify storage fzsd:logger fzsd.levels.current set value 500
|
||||
|
||||
## 读取日志等级存入缓存
|
||||
execute store result score fzsd.logger.level fzsd.variable.integer run data get storage fzsd:logger fzsd.levels.current
|
||||
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已安装系统组件:日志"}]
|
||||
@@ -0,0 +1,7 @@
|
||||
|
||||
## debug 400
|
||||
data modify storage fzsd:logger fzsd.levels.current set value 400
|
||||
execute store result score fzsd.logger.level fzsd.variable.integer run data get storage fzsd:logger fzsd.levels.current
|
||||
|
||||
## 日志
|
||||
tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "日志等级设为调试"}]
|
||||
@@ -0,0 +1,7 @@
|
||||
|
||||
## fine 300
|
||||
data modify storage fzsd:logger fzsd.levels.current set value 300
|
||||
execute store result score fzsd.logger.level fzsd.variable.integer run data get storage fzsd:logger fzsd.levels.current
|
||||
|
||||
## 日志
|
||||
tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "日志等级设为详细"}]
|
||||
@@ -0,0 +1,7 @@
|
||||
|
||||
## info 500
|
||||
data modify storage fzsd:logger fzsd.levels.current set value 500
|
||||
execute store result score fzsd.logger.level fzsd.variable.integer run data get storage fzsd:logger fzsd.levels.current
|
||||
|
||||
## 日志
|
||||
tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "日志等级设为一般信息"}]
|
||||
@@ -0,0 +1,7 @@
|
||||
# 调用者:#fzsd:logger/init
|
||||
|
||||
## 读取日志等级存入缓存
|
||||
execute store result score fzsd.logger.level fzsd.variable.integer run data get storage fzsd:logger fzsd.levels.current
|
||||
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已加载系统组件:日志"}]
|
||||
@@ -0,0 +1,7 @@
|
||||
## 调用者:#fzsd:logger/uninstall
|
||||
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已卸载系统组件:日志"}]
|
||||
|
||||
## 询问是否清除数据
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..600 run tellraw @s [{"nbt": "fzsd.level.alert", "interpret": true, "storage": "fzsd:logger"}, {"text": "您要删除日志配置吗,它将会永久失去!(真的很久!)"}, {"text": "[确定]", "color": "dark_red", "clickEvent": {"action": "suggest_command", "value": "/function #fzsd:logger/clear_data"}, "hoverEvent": {"action": "show_text", "contents": {"text": "将命令填入聊天框"}}}]
|
||||
@@ -0,0 +1,8 @@
|
||||
scoreboard objectives add fzsd.module.health health
|
||||
scoreboard objectives modify fzsd.module.health rendertype hearts
|
||||
|
||||
## 标记为已安装
|
||||
data modify storage fzsd:install fzsd.module.health set value 1b
|
||||
|
||||
## 日志
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已安装组件:血量显示"}]
|
||||
@@ -0,0 +1,7 @@
|
||||
execute unless data storage fzsd:config fzsd.module.health.display{below_name: 0b} run scoreboard objectives setdisplay below_name fzsd.module.health
|
||||
execute if data storage fzsd:config fzsd.module.health.display{below_name: 0b} run scoreboard objectives setdisplay below_name
|
||||
execute unless data storage fzsd:config fzsd.module.health.display{list: 0b} run scoreboard objectives setdisplay list fzsd.module.health
|
||||
execute if data storage fzsd:config fzsd.module.health.display{list: 0b} run scoreboard objectives setdisplay list
|
||||
|
||||
## 日志
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已加载组件:玩家血量显示"}]
|
||||
@@ -0,0 +1 @@
|
||||
scoreboard objectives modify fzsd.module.health displayname {"text": "血量", "color": "red"}
|
||||
@@ -0,0 +1 @@
|
||||
scoreboard objectives modify fzsd.module.health displayname {"text": "HP"}
|
||||
@@ -0,0 +1 @@
|
||||
scoreboard objectives modify fzsd.module.health displayname {"text": "厘米", "color": "gold"}
|
||||
@@ -0,0 +1 @@
|
||||
scoreboard objectives modify fzsd.module.health displayname {"text": "cm", "color": "gold"}
|
||||
@@ -0,0 +1 @@
|
||||
scoreboard objectives modify fzsd.module.health displayname {"text": "节操值", "color": "green"}
|
||||
@@ -0,0 +1 @@
|
||||
scoreboard objectives modify fzsd.module.health displayname {"text": "沙雕值", "color": "yellow"}
|
||||
@@ -0,0 +1 @@
|
||||
execute unless data storage fzsd:install fzsd.module{health:0b} run function #fzsd:module/health/install
|
||||
@@ -0,0 +1,2 @@
|
||||
## 判断是否安装,如果安装则加载
|
||||
execute if data storage fzsd:install fzsd.module{health:1b} run function #fzsd:module/health/load
|
||||
@@ -0,0 +1,9 @@
|
||||
scoreboard objectives remove fzsd.module.health
|
||||
data remove storage fzsd:config fzsd.module.health
|
||||
|
||||
## 标记为已卸载
|
||||
data modify storage fzsd:install fzsd.module.health set value 0b
|
||||
|
||||
|
||||
## 日志
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已卸载组件:血量显示"}]
|
||||
@@ -0,0 +1,6 @@
|
||||
data modify storage fzsd:here fzsd.nether_pos set value [0, 0]
|
||||
execute store result storage fzsd:here fzsd.nether.x int 0.125 run data get entity @s Pos[0]
|
||||
execute store result storage fzsd:here fzsd.nether.z int 0.125 run data get entity @s Pos[2]
|
||||
data modify storage fzsd:global fzsd.api.dimension.id set value "minecraft:the_nether"
|
||||
function #fzsd:api/get_dimension_name
|
||||
data modify storage fzsd:here fzsd.message.append set value '[{"text": ",对应", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": " [", "color": "green"}, {"nbt": "fzsd.nether.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.nether.z", "storage": "fzsd:here"}, {"text": "]"}]]'
|
||||
@@ -0,0 +1,7 @@
|
||||
data modify storage fzsd:here fzsd.overworld_pos set value [0, 0]
|
||||
execute store result storage fzsd:here fzsd.overworld.x int 8 run data get entity @s Pos[0]
|
||||
execute store result storage fzsd:here fzsd.overworld.z int 8 run data get entity @s Pos[2]
|
||||
data modify storage fzsd:global fzsd.api.dimension.id set value "minecraft:overworld"
|
||||
function #fzsd:api/get_dimension_name
|
||||
data modify storage fzsd:here fzsd.message.append set value '[{"text": ",对应", "color": "white"}, {"nbt": "fzsd.api.dimension.name", "interpret": true, "storage": "fzsd:global"}, [{"text": " [", "color": "green"}, {"nbt": "fzsd.overworld.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.overworld.z", "storage": "fzsd:here"}, {"text": "]"}]]'
|
||||
## 恢复用于判断的维度id
|
||||
@@ -0,0 +1 @@
|
||||
execute if data entity @s {Dimension:"minecraft:overworld"} run function fzsd:module/here/get_dimension_message/if_overworld
|
||||
@@ -0,0 +1 @@
|
||||
execute if data entity @s {Dimension:"minecraft:the_nether"} run function fzsd:module/here/get_dimension_message/if_the_nether
|
||||
@@ -0,0 +1,8 @@
|
||||
|
||||
execute store result storage fzsd:here fzsd.x int 1 run data get entity @s Pos[0]
|
||||
execute store result storage fzsd:here fzsd.y int 1 run data get entity @s Pos[1]
|
||||
execute store result storage fzsd:here fzsd.z int 1 run data get entity @s Pos[2]
|
||||
data modify storage fzsd:here fzsd.message.append set value ''
|
||||
data modify storage fzsd:here fzsd.dimension.name set from storage fzsd:global fzsd.api.dimension.name
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "获取了位置信息"}]
|
||||
@@ -0,0 +1 @@
|
||||
tellraw @a [{"text": ""}, [{"selector": "@s"}, {"text": "说:我在", "color": "white"}, {"nbt": "fzsd.dimension.name", "interpret": true, "storage": "fzsd:here"}, [{"text": " [", "color": "green"}, {"nbt": "fzsd.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.y", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.z", "storage": "fzsd:here"}, {"text": "]"}], {"nbt": "fzsd.message.append", "interpret": true, "storage": "fzsd:here"}]]
|
||||
@@ -0,0 +1,5 @@
|
||||
## 标记为已安装
|
||||
data modify storage fzsd:install fzsd.module.here set value 1b
|
||||
|
||||
## 日志
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已安装组件:玩家位置"}]
|
||||
@@ -0,0 +1 @@
|
||||
execute if data storage fzsd:install fzsd.module{last_nether_portal:1b} run tellraw @s [{"text": "获取位置:"},[{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "发送给:自己"}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -2000"}},{"text": "私信", "color": "aqua"},{"text": "] "}], [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "发送给:所有人"}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -2010"}},{"text": "广播", "color": "aqua"},{"text": "]"}]]
|
||||
@@ -0,0 +1,2 @@
|
||||
execute if score @s fzsd.module.interactor.trigger matches -2000 run function #fzsd:module/here/private_message
|
||||
execute if score @s fzsd.module.interactor.trigger matches -2010 run function #fzsd:module/here/global_message
|
||||
@@ -0,0 +1 @@
|
||||
tellraw @s [{"text": "你在", "color": "white"}, {"nbt": "fzsd.dimension.name", "interpret": true, "storage": "fzsd:here"}, [{"text": " [", "color": "green"}, {"nbt": "fzsd.x", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.y", "storage": "fzsd:here"}, {"text": ", "}, {"nbt": "fzsd.z", "storage": "fzsd:here"}, {"text": "]"}], {"nbt": "fzsd.message.append", "interpret": true, "storage": "fzsd:here"}]
|
||||
@@ -0,0 +1 @@
|
||||
execute unless data storage fzsd:install fzsd.module{here:0b} run function #fzsd:module/here/install
|
||||
@@ -0,0 +1,7 @@
|
||||
data remove storage fzsd:here fzsd
|
||||
|
||||
## 标记为已卸载
|
||||
data modify storage fzsd:install fzsd.module.here set value 0b
|
||||
|
||||
## 日志
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已卸载组件:玩家位置"}]
|
||||
@@ -0,0 +1,5 @@
|
||||
execute if data storage fzsd:install fzsd.module{interactor: 1b} run function fzsd:module/interactor/event/on_click
|
||||
|
||||
function #fzsd:module/interactor/reset_trigger
|
||||
## 重置进度
|
||||
advancement revoke @s only fzsd:module/interactor/on_click
|
||||
@@ -0,0 +1,4 @@
|
||||
## 运行事件
|
||||
function #fzsd:module/interactor/event/on_click
|
||||
## 触发器分数为正数时重新显示交互器按钮,为负数时不显示
|
||||
execute if score @s fzsd.module.interactor.trigger matches 1.. run function #fzsd:module/interactor/event/on_display
|
||||
@@ -0,0 +1,3 @@
|
||||
# 本目录用于存放向事件中注册的函数,并不用来新建事件
|
||||
|
||||
execute if data storage fzsd:install fzsd.module{interactor: 1b} if entity @s[tag=!fzsd.ignore_interactor_headup_sneak, x_rotation = -90] run function #fzsd:module/interactor/event/on_start_interact
|
||||
@@ -0,0 +1,4 @@
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "重置了交互器事件进度"}]
|
||||
|
||||
advancement revoke @s from fzsd:module/interactor/on_click
|
||||
@@ -0,0 +1,8 @@
|
||||
scoreboard objectives add fzsd.module.interactor.trigger trigger
|
||||
scoreboard objectives add fzsd.module.interactor.player.config dummy
|
||||
|
||||
## 标记为已安装
|
||||
data modify storage fzsd:install fzsd.module.interactor set value 1b
|
||||
|
||||
## 日志
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已安装组件:配置"}]
|
||||
@@ -0,0 +1,7 @@
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "向玩家"}, {"selector": "@s"}, {"text": "显示交互器"}]
|
||||
|
||||
execute if data storage fzsd:install fzsd.module{interactor:1b} run tellraw @s {"text": "交互器:"}
|
||||
|
||||
execute if data storage fzsd:install fzsd.module{interactor:1b} if entity @s[tag=!fzsd.ignore_interactor_headup_sneak] run tellraw @s [{"text": "- 打开方式“抬头+蹲起”:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击关闭"}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set 900"}},{"text": "已启用", "color": "green"},{"text": "]"}]]
|
||||
execute if data storage fzsd:install fzsd.module{interactor:1b} if entity @s[tag=fzsd.ignore_interactor_headup_sneak] run tellraw @s [{"text": "- 打开方式“抬头+蹲起”:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击启用"}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set 910"}},{"text": "已关闭", "color": "red"},{"text": "]"}]]
|
||||
@@ -0,0 +1,7 @@
|
||||
# 调用者:#fzsd:module/interactor/on_click
|
||||
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "的交互器分数为:"}, {"score": {"name": "@s", "objective": "fzsd.module.interactor.trigger"}}]
|
||||
|
||||
execute if score @s fzsd.module.interactor.trigger matches 900 run tag @s add fzsd.ignore_interactor_headup_sneak
|
||||
execute if score @s fzsd.module.interactor.trigger matches 910 run tag @s remove fzsd.ignore_interactor_headup_sneak
|
||||
@@ -0,0 +1,4 @@
|
||||
execute as @a run function #fzsd:module/interactor/reset_trigger
|
||||
|
||||
## 日志
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已加载组件:交互器"}]
|
||||
@@ -0,0 +1,7 @@
|
||||
# 调用者:#fzsd:module/interactor/reset_trigger
|
||||
|
||||
scoreboard players set @s fzsd.module.interactor.trigger 0
|
||||
scoreboard players enable @s fzsd.module.interactor.trigger
|
||||
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的触发器分数"}]
|
||||
@@ -0,0 +1 @@
|
||||
execute unless data storage fzsd:install fzsd.module{interactor:0b} run function #fzsd:module/interactor/install
|
||||
@@ -0,0 +1,2 @@
|
||||
## 判断是否安装,如果安装则加载
|
||||
execute if data storage fzsd:install fzsd.module{interactor:1b} run function #fzsd:module/interactor/load
|
||||
@@ -0,0 +1,9 @@
|
||||
schedule clear fzsd:module/interactor/loop
|
||||
|
||||
scoreboard objectives remove fzsd.module.interactor.trigger
|
||||
|
||||
## 标记为已卸载
|
||||
data modify storage fzsd:install fzsd.module.interactor set value 0b
|
||||
|
||||
## 日志
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已卸载组件:配置"}]
|
||||
@@ -0,0 +1,5 @@
|
||||
tellraw @s [{"nbt": "fzsd.root", "interpret": true, "storage": "fzsd:logger"}, [{"text": "本服务器启用了"}, {"text": "FZ生存数据包", "color": "gold", "underlined": true, "hoverEvent": {"action": "show_text", "contents": {"text": "点击前往数据包gitee主页"}}, "clickEvent": {"action": "open_url", "value": "https://gitee.com/harvey-husky/fz-survival-datapack"}}]]
|
||||
## 如果玩家未关闭抬头蹲起功能
|
||||
execute if entity @s[tag=!fzsd.ignore_interactor_headup_sneak] run tellraw @s [{"nbt": "fzsd.root", "interpret": true, "storage": "fzsd:logger"}, [{"text": "抬头90°并蹲起,或使用", "color": "white"}, {"text": "/trigger fzsd.module.interactor.trigger", "color": "aqua", "underlined": true, "hoverEvent": {"action": "show_text", "contents": {"text": "点击填入聊天栏"}}, "clickEvent": {"action": "suggest_command", "value": "/trigger fzsd.module.interactor.trigger"}}, {"text": "打开交互器"}]]
|
||||
## 如果玩家关闭了抬头蹲起功能
|
||||
execute if entity @s[tag=fzsd.ignore_interactor_headup_sneak] run tellraw @s [{"nbt": "fzsd.root", "interpret": true, "storage": "fzsd:logger"}, [{"text": "使用", "color": "white"}, {"text": "/trigger fzsd.module.interactor.trigger", "color": "aqua", "underlined": true, "hoverEvent": {"action": "show_text", "contents": {"text": "点击填入聊天栏"}}, "clickEvent": {"action": "suggest_command", "value": "/trigger fzsd.module.interactor.trigger"}}, {"text": "打开交互器"}]]
|
||||
@@ -0,0 +1 @@
|
||||
execute if data storage fzsd:install fzsd.module{join_message:1b} run function #fzsd:module/join_message/send_message
|
||||
@@ -0,0 +1,5 @@
|
||||
## 标记为已安装
|
||||
data modify storage fzsd:install fzsd.module.join_message set value 1b
|
||||
|
||||
## 日志
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已安装组件:进服消息"}]
|
||||
@@ -0,0 +1 @@
|
||||
execute unless data storage fzsd:install fzsd.module{join_message:0b} run function #fzsd:module/join_message/install
|
||||
@@ -0,0 +1,5 @@
|
||||
## 标记为已卸载
|
||||
data modify storage fzsd:install fzsd.module.join_message set value 0b
|
||||
|
||||
## 日志
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已卸载组件:进服消息"}]
|
||||
@@ -0,0 +1,7 @@
|
||||
data modify storage fzsd:global fzsd.api.dimension.id set from entity @s LastDeathLocation.dimension
|
||||
execute store result storage fzsd:last_death fzsd.x int 1 run data get entity @s LastDeathLocation.pos[0]
|
||||
execute store result storage fzsd:last_death fzsd.y int 1 run data get entity @s LastDeathLocation.pos[1]
|
||||
execute store result storage fzsd:last_death fzsd.z int 1 run data get entity @s LastDeathLocation.pos[2]
|
||||
|
||||
## 调试
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "获取了死亡点"}]
|
||||
@@ -0,0 +1,5 @@
|
||||
## 标记为已安装
|
||||
data modify storage fzsd:install fzsd.module.last_death set value 1b
|
||||
|
||||
## 日志
|
||||
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已安装组件:上一死亡点"}]
|
||||
@@ -0,0 +1 @@
|
||||
execute if data storage fzsd:install fzsd.module{last_death:1b} run tellraw @s [{"text": "获取上一死亡点:"},[{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "发送给:自己"}, "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.interactor.trigger set -2100"}},{"text": "私信", "color": "aqua"},{"text": "]"}]]
|
||||
@@ -0,0 +1 @@
|
||||
execute if score @s fzsd.module.interactor.trigger matches -2100 run function #fzsd:module/last_death/private_message
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user