初步实现从统计信息恢复计分板
This commit is contained in:
@@ -25,11 +25,6 @@
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- 函数调用尽量不要使用`function`命令,应改在标签中按顺序调用!
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## 未来计划
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- 细化版本管理,提供不同版本之间的升级函数,由`update_manager`控制。*务必仔细测试再发布,一旦升级无法降级!*
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- playerdata相关功能
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## 系统模块
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### 频繁使用的计算单元
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@@ -70,8 +70,12 @@
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- 可避免Carpet假人污染计分板
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- 执行 `reload` 指令后自动生效
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- 子命令( `/fzsd_score <子命令>` ):
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- `update_from <version>`:用于从给定的数据包版本恢复计分板数据(需要测试!)
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- `recalculate_total`:重新计算总分
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- `updateFrom <version>`:用于从给定的数据包版本恢复计分板数据(需要测试!)
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- `recalculate`:重新计算所有计分板总分
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- `recalculate <scoreboardID>`:重新计算该计分板总分
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- `reset <player>`:重置该玩家的所有分数
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- `reset <player> <scoreboardID>`:重置该玩家该计分板的分数
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- `commandPlayer <permissionType>`:设置player命令权限类型
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### 其他
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- 见游戏内交互器按钮
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+182
-55
@@ -1,7 +1,7 @@
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// 计分板模块扩展插件
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// 忽略假人分数
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// **请勿修改文件名!!**
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global_app_version = '1.0-beta.10';
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global_app_version = '1.0-beta.12';
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global_current_scoreboard_list = [
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'fzsd.module.scoreboard.display.activation',
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'fzsd.module.scoreboard.display.damage_taken',
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@@ -14,6 +14,7 @@ global_current_scoreboard_list = [
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'fzsd.module.scoreboard.display.aviating_distance',
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'fzsd.module.scoreboard.display.placement_count'
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];
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global_app_name = system_info('app_name');
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__config() -> {
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'scope' -> 'global',
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@@ -21,20 +22,34 @@ __config() -> {
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'carpet' -> '>=1.4.45',
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'minecraft' -> '>=1.17'
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},
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'command_permission' -> 4,
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'command_permission' -> 2,
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'commands' -> {
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'' -> 'help',
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'help' -> 'help',
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'deleteOld <deleteOld>' -> 'delete_old',
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'updateFrom <updateFrom>' -> 'update_from',
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'restoreFrom' -> 'restore_from',
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'delete <version>' -> 'command_delete',
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'update <version>' -> 'command_update',
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'restore whitelist' -> ['command_restore', null, null],
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'restore whitelist <scoreboardID>' -> _(scoreboardID) -> command_restore(null, scoreboardID),
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'restore player <playerName>' -> ['command_restore', null],
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'restore player <playerName> <scoreboardID>' -> 'command_restore',
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'restore <custom> whitelist <trade_count>' -> _(custom, trade_count) -> command_restore_trade_count_confirm(custom, null, trade_count),
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'restore <custom> player <playerName> <trade_count>' -> 'command_restore_trade_count_confirm',
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'recalculate <scoreboardID>' -> 'recalculate_total_score',
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'recalculate' -> 'recalculate_total_scores',
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'commandPlayer <boolean>' -> 'command_player',
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'reset <scoreboardPlayer> <scoreboardID>' -> 'reset',
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'reset <scoreboardPlayer>' -> ['reset', null]
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'recalculate' -> ['recalculate_total_score', null],
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'commandPlayer <permissionType>' -> 'carpet_command_player',
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'reset <scoreboardPlayer> <scoreboardID>' -> 'command_reset',
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'reset <scoreboardPlayer>' -> ['command_reset', null],
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'set <playerName> <scoreboardID> <score>' -> 'command_set'
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},
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'arguments' -> {
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'trade_count' -> {
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'type' -> 'term',
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'suggest' -> ['fzsd.module.scoreboard.display.trade_count']
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},
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'playerName' -> {
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'type' -> 'term',
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'suggester' -> _(args) -> player('all')
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},
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'scoreboardID' -> {
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'type' -> 'term',
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'suggest' -> global_current_scoreboard_list
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@@ -43,10 +58,15 @@ __config() -> {
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'type' -> 'term',
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'suggester' -> _(args) -> get_scoreboard_player_list()
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},
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'boolean' -> {
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'type' -> 'bool'
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'permissionType' -> {
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'type' -> 'term',
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'suggest' -> [
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'true',
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'false',
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'ops'
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]
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},
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'updateFrom' -> {
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'version' -> {
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'type' -> 'term',
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'suggest' -> [
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'2.x',
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@@ -55,14 +75,13 @@ __config() -> {
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'3.0-beta.10'
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]
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},
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'deleteOld' -> {
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'score' -> {
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'type' -> 'int',
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'suggest' -> []
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},
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'custom' -> {
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'type' -> 'term',
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'suggest' -> [
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'2.x',
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'3.0-beta.4',
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'3.0-beta.9',
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'3.0-beta.10'
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]
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'suggest' -> []
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}
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}
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};
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@@ -102,8 +121,8 @@ __on_player_disconnects(player, reason) -> (
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try_restore_team_from_cache(player);
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);
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// 获取所有计分板下的所有玩家列表
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get_scoreboard_player_list() -> (
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// 获取所有计分板下的所有玩家列表
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set = m();
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for(global_current_scoreboard_list,
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for(scoreboard(_),
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@@ -115,24 +134,23 @@ get_scoreboard_player_list() -> (
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return(keys(set));
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);
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reset(player, scoreboard) -> (
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// 重置玩家计分板分数
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command_reset(player, scoreboard) -> (
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if(scoreboard == null,
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(
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for(global_current_scoreboard_list,
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scoreboard_remove(_, player);
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);
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recalculate_total_scores();
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print('已重置' + player + '的所有分数');
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),
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(
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scoreboard_remove(scoreboard, player);
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recalculate_total_score(scoreboard);
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print('已重置' + player + '的' + scoreboard + '分数');
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)
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for(scoreboard(),
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scoreboard_remove(_, player);
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);
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recalculate_total_score(null);
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print('已重置' + player + '的所有分数');
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return();
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);
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scoreboard_remove(scoreboard, player);
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recalculate_total_score(scoreboard);
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print('已重置' + player + '的' + scoreboard + '分数');
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return();
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);
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// 尝试从缓存恢复玩家队伍,玩家/假人上下线时执行
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try_restore_team_from_cache(player) -> (
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player_team = player ~ 'team';
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player_name = player ~ 'name';
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@@ -154,7 +172,8 @@ help() -> (
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return();
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);
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delete_old(fzsd_version) -> (
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// 删除旧版的计分板
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command_delete(fzsd_version) -> (
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if(fzsd_version == '3.0-beta.10',
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(
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scoreboard_remove('fzsd.module.scoreboard.display.bedrock_broke_count');
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@@ -184,18 +203,19 @@ delete_old(fzsd_version) -> (
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return();
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);
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update_from(fzsd_version) -> (
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// 从某一旧版升级
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command_update(fzsd_version) -> (
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if(fzsd_version == '3.0-beta.10',
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(
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merge_score('fzsd.module.scoreboard.display.bedrock_broke_count', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version);
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delete_old(fzsd_version);
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command_delete(fzsd_version);
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scoreboard_remove('fzsd.module.scoreboard.display.placement_count', '总放置方块数');
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scoreboard_remove('fzsd.module.scoreboard.display.general', '总放置方块数');
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),
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fzsd_version == '3.0-beta.9',
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(
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merge_score('fzsd.extra.bbl.display', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version);
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delete_old(fzsd_version);
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command_delete(fzsd_version);
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),
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fzsd_version == '2.x',
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(
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@@ -211,7 +231,7 @@ update_from(fzsd_version) -> (
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['fz.aviate1m', 'fzsd.module.scoreboard.display.aviating_distance']
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];
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for(params, merge_score(..._, fzsd_version));
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delete_old(fzsd_version);
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command_delete(fzsd_version);
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),
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fzsd_version == '3.0-beta.4',
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(
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@@ -228,16 +248,17 @@ update_from(fzsd_version) -> (
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['fz.module.scoreboard.display.placement_count', 'fzsd.module.scoreboard.display.placement_count']
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];
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for(params, merge_score(..._, fzsd_version));
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delete_old(fzsd_version);
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command_delete(fzsd_version);
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),
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print('参数错误!');
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return();
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);
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recalculate_total_scores();
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recalculate_total_score(null);
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print('已从' + fzsd_version + '升级!');
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return();
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);
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// 将两计分板分数合并到后者
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merge_score(from, to, fzsd_version) -> (
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// 如果目标计分板不存在则创建
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if(scoreboard() ~ to == null, scoreboard_add(to));
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@@ -270,7 +291,8 @@ merge_score(from, to, fzsd_version) -> (
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return();
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);
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// 因为新计分板允许玩家自定义显示的总榜名称,故续做复杂判断才能使脚本确定之
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// 获取承载总榜数据的玩家名
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// 因为新计分板允许玩家自定义显示的总榜名称,故做复杂判断才能使脚本确定用来承载总榜数据的玩家名
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get_total_score_name_new(scoreboard) -> (
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INT_MIN = -2147483648;
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// 获取系统总榜id
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@@ -290,7 +312,7 @@ get_total_score_name_new(scoreboard) -> (
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// 将总分赋值到显示计分板上
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display_total_score(scoreboard);
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// 查找榜内最低分
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// 查找显示计分板内的最低分玩家名
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last_min_player = null;
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for(scoreboard(scoreboard),
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if(last_min_player == null,
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@@ -314,17 +336,16 @@ get_total_score_name_new(scoreboard) -> (
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);
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display_total_score(scoreboard);
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// 返回榜内最低分的名称
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// 返回榜内最低分的玩家名(承载总榜数据的玩家名)
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return(last_min_player);
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);
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recalculate_total_scores() -> (
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for(global_current_scoreboard_list, recalculate_total_score(_));
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print('已重新计算总分!');
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return();
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);
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// 重算总分,scoreboard == null 时重算所有总分
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recalculate_total_score(scoreboard) -> (
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if(scoreboard == null,
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for(global_current_scoreboard_list, recalculate_total_score(_));
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return();
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);
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total_score_name_new = get_total_score_name_new(scoreboard);
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// 计算总分
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total_score = 0;
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@@ -343,6 +364,7 @@ recalculate_total_score(scoreboard) -> (
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return();
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);
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// 使用数据包函数标签将总分赋值到显示计分板上
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display_total_score(scoreboard) -> (
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// 获取计算总榜的函数标签名
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str_1 = split('\\.', scoreboard);
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@@ -352,21 +374,126 @@ display_total_score(scoreboard) -> (
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return();
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);
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restore_from() -> (
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print('暂未开发');
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// 恢复计分板分数,player == null 时恢复所有玩家分数,scoreboard == null 时恢复所有计分板分数
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command_restore(player, scoreboard) -> (
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if(player == null,
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for(keys(system_info('server_whitelist')), restore_score(_, scoreboard));
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if(scoreboard == null,
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print('已恢复所有玩家的所有分数')
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,
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print('已恢复所有玩家的' + scoreboard + '分数');
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);
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return();
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);
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if(scoreboard == null,
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for(global_current_scoreboard_list, restore_score(player, _));
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print('已恢复' + player + '的所有分数');
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return();
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);
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if(restore_score(player, scoreboard),
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print('已恢复' + player + '的' + scoreboard + '分数');
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);
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return();
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);
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merge_stat(scoreboard, ...stats) -> (
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print('暂未开发');
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// 恢复玩家的计分板分数
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restore_score(player, scoreboard) -> (
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if(scoreboard == 'fzsd.module.scoreboard.display.activation',
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(
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play_ticks = statistic(player, 'custom', 'play_time');
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scoreboard('fzsd.event.play_ticks', player, play_ticks%72000);
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scoreboard(scoreboard, player, play_ticks/72000);
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),
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scoreboard == 'fzsd.module.scoreboard.display.damage_taken',
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restore_from_stat(scoreboard, player, 'custom', 'damage_taken');
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,
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scoreboard == 'fzsd.module.scoreboard.display.death_count',
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restore_from_stat(scoreboard, player, 'custom', 'deaths');
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,
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scoreboard == 'fzsd.module.scoreboard.display.dig_count',
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(
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scoreboard(scoreboard, player, 0);
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for(block_list(),
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append_from_stat(scoreboard, player, 'mined', _);
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);
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),
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scoreboard == 'fzsd.module.scoreboard.display.fishing_count',
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scoreboard(scoreboard, player, statistic(player, 'custom', 'fish_caught'));
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,
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scoreboard == 'fzsd.module.scoreboard.display.kill_count',
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(
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scoreboard(scoreboard, player, 0);
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for(entity_types('living'),
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append_from_stat(scoreboard, player, 'killed', _);
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);
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),
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scoreboard == 'fzsd.module.scoreboard.display.trade_count',
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(
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print('此操作会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”或\n“/' + global_app_name + ' restore confirm player <playerName> fzsd.module.scoreboard.display.trade_count”继续执行');
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return(false);
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),
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scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
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(
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print('无法还原破基岩榜,已忽略');
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return(false);
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),
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scoreboard == 'fzsd.module.scoreboard.display.aviating_distance',
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scoreboard(scoreboard, player, statistic(player, 'custom', 'aviate_one_cm')/200);
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,
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scoreboard == 'fzsd.module.scoreboard.display.placement_count',
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(
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scoreboard(scoreboard, player, 0);
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for(block_list(),
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append_from_stat(scoreboard, player, 'used', _);
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);
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),
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print('未识别的计分板ID!');
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return(false);
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);
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recalculate_total_score(scoreboard);
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return(true);
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);
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// 确定恢复交易榜
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command_restore_trade_count_confirm(confirm, player, trade_count) -> (
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if(confirm != 'confirm' || trade_count != 'fzsd.module.scoreboard.display.trade_count',
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print('命令格式错误!');
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return();
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);
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if(player == null,
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for(keys(system_info('server_whitelist')),
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restore_from_stat(scoreboard, _, 'custom', 'traded_with_villager');
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);
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return();
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);
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restore_from_stat(scoreboard, player, 'custom', 'traded_with_villager');
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return();
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);
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command_player(boolean) -> (
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print(run('carpet setDefault commandPlayer ' + str(boolean)):1:0);
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restore_from_stat(scoreboard, player, category, entry) -> (
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scoreboard(scoreboard, player, statistic(player, category, entry));
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);
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append_from_stat(scoreboard, player, category, entry) -> (
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scoreboard(scoreboard, player,
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statistic(player, category, entry) + scoreboard(scoreboard, player)
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);
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);
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// 修改地毯假人规则
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carpet_command_player(level) -> (
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print(run('carpet setDefault commandPlayer ' + level):1:0);
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return();
|
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);
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// 设置玩家的计分板分数
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||||
command_set(player, scoreboard, score) -> (
|
||||
i = scoreboard(scoreboard, player, score);
|
||||
print('玩家' + player + '修改前的分数为:' + i);
|
||||
recalculate_total_score(scoreboard);
|
||||
return(i);
|
||||
);
|
||||
|
||||
// 工具函数
|
||||
|
||||
contains(list, value) -> (
|
||||
|
||||
Reference in New Issue
Block a user