初步实现从统计信息恢复计分板

This commit is contained in:
延皓
2022-09-21 08:20:01 +08:00
parent 28d8625cb6
commit c39ff19f1d
3 changed files with 189 additions and 63 deletions
-5
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@@ -25,11 +25,6 @@
- 函数调用尽量不要使用`function`命令,应改在标签中按顺序调用! - 函数调用尽量不要使用`function`命令,应改在标签中按顺序调用!
## 未来计划
- 细化版本管理,提供不同版本之间的升级函数,由`update_manager`控制。*务必仔细测试再发布,一旦升级无法降级!*
- playerdata相关功能
## 系统模块 ## 系统模块
### 频繁使用的计算单元 ### 频繁使用的计算单元
+6 -2
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@@ -70,8 +70,12 @@
- 可避免Carpet假人污染计分板 - 可避免Carpet假人污染计分板
- 执行 `reload` 指令后自动生效 - 执行 `reload` 指令后自动生效
- 子命令( `/fzsd_score <子命令>` ): - 子命令( `/fzsd_score <子命令>` ):
- `update_from <version>`:用于从给定的数据包版本恢复计分板数据(需要测试!) - `updateFrom <version>`:用于从给定的数据包版本恢复计分板数据(需要测试!)
- `recalculate_total`:重新计算总分 - `recalculate`:重新计算所有计分板总分
- `recalculate <scoreboardID>`:重新计算该计分板总分
- `reset <player>`:重置该玩家的所有分数
- `reset <player> <scoreboardID>`:重置该玩家该计分板的分数
- `commandPlayer <permissionType>`:设置player命令权限类型
### 其他 ### 其他
- 见游戏内交互器按钮 - 见游戏内交互器按钮
+183 -56
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@@ -1,7 +1,7 @@
// 计分板模块扩展插件 // 计分板模块扩展插件
// 忽略假人分数 // 忽略假人分数
// **请勿修改文件名** // **请勿修改文件名**
global_app_version = '1.0-beta.10'; global_app_version = '1.0-beta.12';
global_current_scoreboard_list = [ global_current_scoreboard_list = [
'fzsd.module.scoreboard.display.activation', 'fzsd.module.scoreboard.display.activation',
'fzsd.module.scoreboard.display.damage_taken', 'fzsd.module.scoreboard.display.damage_taken',
@@ -14,6 +14,7 @@ global_current_scoreboard_list = [
'fzsd.module.scoreboard.display.aviating_distance', 'fzsd.module.scoreboard.display.aviating_distance',
'fzsd.module.scoreboard.display.placement_count' 'fzsd.module.scoreboard.display.placement_count'
]; ];
global_app_name = system_info('app_name');
__config() -> { __config() -> {
'scope' -> 'global', 'scope' -> 'global',
@@ -21,20 +22,34 @@ __config() -> {
'carpet' -> '>=1.4.45', 'carpet' -> '>=1.4.45',
'minecraft' -> '>=1.17' 'minecraft' -> '>=1.17'
}, },
'command_permission' -> 4, 'command_permission' -> 2,
'commands' -> { 'commands' -> {
'' -> 'help', '' -> 'help',
'help' -> 'help', 'help' -> 'help',
'deleteOld <deleteOld>' -> 'delete_old', 'delete <version>' -> 'command_delete',
'updateFrom <updateFrom>' -> 'update_from', 'update <version>' -> 'command_update',
'restoreFrom' -> 'restore_from', 'restore whitelist' -> ['command_restore', null, null],
'restore whitelist <scoreboardID>' -> _(scoreboardID) -> command_restore(null, scoreboardID),
'restore player <playerName>' -> ['command_restore', null],
'restore player <playerName> <scoreboardID>' -> 'command_restore',
'restore <custom> whitelist <trade_count>' -> _(custom, trade_count) -> command_restore_trade_count_confirm(custom, null, trade_count),
'restore <custom> player <playerName> <trade_count>' -> 'command_restore_trade_count_confirm',
'recalculate <scoreboardID>' -> 'recalculate_total_score', 'recalculate <scoreboardID>' -> 'recalculate_total_score',
'recalculate' -> 'recalculate_total_scores', 'recalculate' -> ['recalculate_total_score', null],
'commandPlayer <boolean>' -> 'command_player', 'commandPlayer <permissionType>' -> 'carpet_command_player',
'reset <scoreboardPlayer> <scoreboardID>' -> 'reset', 'reset <scoreboardPlayer> <scoreboardID>' -> 'command_reset',
'reset <scoreboardPlayer>' -> ['reset', null] 'reset <scoreboardPlayer>' -> ['command_reset', null],
'set <playerName> <scoreboardID> <score>' -> 'command_set'
}, },
'arguments' -> { 'arguments' -> {
'trade_count' -> {
'type' -> 'term',
'suggest' -> ['fzsd.module.scoreboard.display.trade_count']
},
'playerName' -> {
'type' -> 'term',
'suggester' -> _(args) -> player('all')
},
'scoreboardID' -> { 'scoreboardID' -> {
'type' -> 'term', 'type' -> 'term',
'suggest' -> global_current_scoreboard_list 'suggest' -> global_current_scoreboard_list
@@ -43,10 +58,15 @@ __config() -> {
'type' -> 'term', 'type' -> 'term',
'suggester' -> _(args) -> get_scoreboard_player_list() 'suggester' -> _(args) -> get_scoreboard_player_list()
}, },
'boolean' -> { 'permissionType' -> {
'type' -> 'bool' 'type' -> 'term',
'suggest' -> [
'true',
'false',
'ops'
]
}, },
'updateFrom' -> { 'version' -> {
'type' -> 'term', 'type' -> 'term',
'suggest' -> [ 'suggest' -> [
'2.x', '2.x',
@@ -55,14 +75,13 @@ __config() -> {
'3.0-beta.10' '3.0-beta.10'
] ]
}, },
'deleteOld' -> { 'score' -> {
'type' -> 'int',
'suggest' -> []
},
'custom' -> {
'type' -> 'term', 'type' -> 'term',
'suggest' -> [ 'suggest' -> []
'2.x',
'3.0-beta.4',
'3.0-beta.9',
'3.0-beta.10'
]
} }
} }
}; };
@@ -102,8 +121,8 @@ __on_player_disconnects(player, reason) -> (
try_restore_team_from_cache(player); try_restore_team_from_cache(player);
); );
// 获取所有计分板下的所有玩家列表
get_scoreboard_player_list() -> ( get_scoreboard_player_list() -> (
// 获取所有计分板下的所有玩家列表
set = m(); set = m();
for(global_current_scoreboard_list, for(global_current_scoreboard_list,
for(scoreboard(_), for(scoreboard(_),
@@ -115,24 +134,23 @@ get_scoreboard_player_list() -> (
return(keys(set)); return(keys(set));
); );
reset(player, scoreboard) -> ( // 重置玩家计分板分数
command_reset(player, scoreboard) -> (
if(scoreboard == null, if(scoreboard == null,
( for(scoreboard(),
for(global_current_scoreboard_list, scoreboard_remove(_, player);
scoreboard_remove(_, player); );
); recalculate_total_score(null);
recalculate_total_scores(); print('已重置' + player + '的所有分数');
print('已重置' + player + '的所有分数'); return();
),
(
scoreboard_remove(scoreboard, player);
recalculate_total_score(scoreboard);
print('已重置' + player + '' + scoreboard + '分数');
)
); );
scoreboard_remove(scoreboard, player);
recalculate_total_score(scoreboard);
print('已重置' + player + '' + scoreboard + '分数');
return(); return();
); );
// 尝试从缓存恢复玩家队伍玩家/假人上下线时执行
try_restore_team_from_cache(player) -> ( try_restore_team_from_cache(player) -> (
player_team = player ~ 'team'; player_team = player ~ 'team';
player_name = player ~ 'name'; player_name = player ~ 'name';
@@ -154,7 +172,8 @@ help() -> (
return(); return();
); );
delete_old(fzsd_version) -> ( // 删除旧版的计分板
command_delete(fzsd_version) -> (
if(fzsd_version == '3.0-beta.10', if(fzsd_version == '3.0-beta.10',
( (
scoreboard_remove('fzsd.module.scoreboard.display.bedrock_broke_count'); scoreboard_remove('fzsd.module.scoreboard.display.bedrock_broke_count');
@@ -184,18 +203,19 @@ delete_old(fzsd_version) -> (
return(); return();
); );
update_from(fzsd_version) -> ( // 从某一旧版升级
command_update(fzsd_version) -> (
if(fzsd_version == '3.0-beta.10', if(fzsd_version == '3.0-beta.10',
( (
merge_score('fzsd.module.scoreboard.display.bedrock_broke_count', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version); merge_score('fzsd.module.scoreboard.display.bedrock_broke_count', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version);
delete_old(fzsd_version); command_delete(fzsd_version);
scoreboard_remove('fzsd.module.scoreboard.display.placement_count', '总放置方块数'); scoreboard_remove('fzsd.module.scoreboard.display.placement_count', '总放置方块数');
scoreboard_remove('fzsd.module.scoreboard.display.general', '总放置方块数'); scoreboard_remove('fzsd.module.scoreboard.display.general', '总放置方块数');
), ),
fzsd_version == '3.0-beta.9', fzsd_version == '3.0-beta.9',
( (
merge_score('fzsd.extra.bbl.display', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version); merge_score('fzsd.extra.bbl.display', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version);
delete_old(fzsd_version); command_delete(fzsd_version);
), ),
fzsd_version == '2.x', fzsd_version == '2.x',
( (
@@ -211,7 +231,7 @@ update_from(fzsd_version) -> (
['fz.aviate1m', 'fzsd.module.scoreboard.display.aviating_distance'] ['fz.aviate1m', 'fzsd.module.scoreboard.display.aviating_distance']
]; ];
for(params, merge_score(..._, fzsd_version)); for(params, merge_score(..._, fzsd_version));
delete_old(fzsd_version); command_delete(fzsd_version);
), ),
fzsd_version == '3.0-beta.4', fzsd_version == '3.0-beta.4',
( (
@@ -228,16 +248,17 @@ update_from(fzsd_version) -> (
['fz.module.scoreboard.display.placement_count', 'fzsd.module.scoreboard.display.placement_count'] ['fz.module.scoreboard.display.placement_count', 'fzsd.module.scoreboard.display.placement_count']
]; ];
for(params, merge_score(..._, fzsd_version)); for(params, merge_score(..._, fzsd_version));
delete_old(fzsd_version); command_delete(fzsd_version);
), ),
print('参数错误!'); print('参数错误!');
return(); return();
); );
recalculate_total_scores(); recalculate_total_score(null);
print('已从' + fzsd_version + '升级!'); print('已从' + fzsd_version + '升级!');
return(); return();
); );
// 将两计分板分数合并到后者
merge_score(from, to, fzsd_version) -> ( merge_score(from, to, fzsd_version) -> (
// 如果目标计分板不存在则创建 // 如果目标计分板不存在则创建
if(scoreboard() ~ to == null, scoreboard_add(to)); if(scoreboard() ~ to == null, scoreboard_add(to));
@@ -270,7 +291,8 @@ merge_score(from, to, fzsd_version) -> (
return(); return();
); );
// 因为新计分板允许玩家自定义显示的总榜名称故续做复杂判断才能使脚本确定之 // 获取承载总榜数据的玩家名
// 因为新计分板允许玩家自定义显示的总榜名称故做复杂判断才能使脚本确定用来承载总榜数据的玩家名
get_total_score_name_new(scoreboard) -> ( get_total_score_name_new(scoreboard) -> (
INT_MIN = -2147483648; INT_MIN = -2147483648;
// 获取系统总榜id // 获取系统总榜id
@@ -290,7 +312,7 @@ get_total_score_name_new(scoreboard) -> (
// 将总分赋值到显示计分板上 // 将总分赋值到显示计分板上
display_total_score(scoreboard); display_total_score(scoreboard);
// 查找榜内最低分 // 查找显示计分板内的最低分玩家名
last_min_player = null; last_min_player = null;
for(scoreboard(scoreboard), for(scoreboard(scoreboard),
if(last_min_player == null, if(last_min_player == null,
@@ -314,17 +336,16 @@ get_total_score_name_new(scoreboard) -> (
); );
display_total_score(scoreboard); display_total_score(scoreboard);
// 返回榜内最低分的名称 // 返回榜内最低分的玩家名承载总榜数据的玩家名
return(last_min_player); return(last_min_player);
); );
recalculate_total_scores() -> ( // 重算总分scoreboard == null 时重算所有总分
for(global_current_scoreboard_list, recalculate_total_score(_));
print('已重新计算总分!');
return();
);
recalculate_total_score(scoreboard) -> ( recalculate_total_score(scoreboard) -> (
if(scoreboard == null,
for(global_current_scoreboard_list, recalculate_total_score(_));
return();
);
total_score_name_new = get_total_score_name_new(scoreboard); total_score_name_new = get_total_score_name_new(scoreboard);
// 计算总分 // 计算总分
total_score = 0; total_score = 0;
@@ -343,6 +364,7 @@ recalculate_total_score(scoreboard) -> (
return(); return();
); );
// 使用数据包函数标签将总分赋值到显示计分板上
display_total_score(scoreboard) -> ( display_total_score(scoreboard) -> (
// 获取计算总榜的函数标签名 // 获取计算总榜的函数标签名
str_1 = split('\\.', scoreboard); str_1 = split('\\.', scoreboard);
@@ -352,21 +374,126 @@ display_total_score(scoreboard) -> (
return(); return();
); );
restore_from() -> ( // 恢复计分板分数player == null 时恢复所有玩家分数scoreboard == null 时恢复所有计分板分数
print('暂未开发'); command_restore(player, scoreboard) -> (
if(player == null,
for(keys(system_info('server_whitelist')), restore_score(_, scoreboard));
if(scoreboard == null,
print('已恢复所有玩家的所有分数')
,
print('已恢复所有玩家的' + scoreboard + '分数');
);
return();
);
if(scoreboard == null,
for(global_current_scoreboard_list, restore_score(player, _));
print('已恢复' + player + '的所有分数');
return();
);
if(restore_score(player, scoreboard),
print('已恢复' + player + '' + scoreboard + '分数');
);
return(); return();
); );
merge_stat(scoreboard, ...stats) -> ( // 恢复玩家的计分板分数
print('暂未开发'); restore_score(player, scoreboard) -> (
if(scoreboard == 'fzsd.module.scoreboard.display.activation',
(
play_ticks = statistic(player, 'custom', 'play_time');
scoreboard('fzsd.event.play_ticks', player, play_ticks%72000);
scoreboard(scoreboard, player, play_ticks/72000);
),
scoreboard == 'fzsd.module.scoreboard.display.damage_taken',
restore_from_stat(scoreboard, player, 'custom', 'damage_taken');
,
scoreboard == 'fzsd.module.scoreboard.display.death_count',
restore_from_stat(scoreboard, player, 'custom', 'deaths');
,
scoreboard == 'fzsd.module.scoreboard.display.dig_count',
(
scoreboard(scoreboard, player, 0);
for(block_list(),
append_from_stat(scoreboard, player, 'mined', _);
);
),
scoreboard == 'fzsd.module.scoreboard.display.fishing_count',
scoreboard(scoreboard, player, statistic(player, 'custom', 'fish_caught'));
,
scoreboard == 'fzsd.module.scoreboard.display.kill_count',
(
scoreboard(scoreboard, player, 0);
for(entity_types('living'),
append_from_stat(scoreboard, player, 'killed', _);
);
),
scoreboard == 'fzsd.module.scoreboard.display.trade_count',
(
print('此操作会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”或\n“/' + global_app_name + ' restore confirm player <playerName> fzsd.module.scoreboard.display.trade_count”继续执行');
return(false);
),
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
(
print('无法还原破基岩榜,已忽略');
return(false);
),
scoreboard == 'fzsd.module.scoreboard.display.aviating_distance',
scoreboard(scoreboard, player, statistic(player, 'custom', 'aviate_one_cm')/200);
,
scoreboard == 'fzsd.module.scoreboard.display.placement_count',
(
scoreboard(scoreboard, player, 0);
for(block_list(),
append_from_stat(scoreboard, player, 'used', _);
);
),
print('未识别的计分板ID');
return(false);
);
recalculate_total_score(scoreboard);
return(true);
);
// 确定恢复交易榜
command_restore_trade_count_confirm(confirm, player, trade_count) -> (
if(confirm != 'confirm' || trade_count != 'fzsd.module.scoreboard.display.trade_count',
print('命令格式错误!');
return();
);
if(player == null,
for(keys(system_info('server_whitelist')),
restore_from_stat(scoreboard, _, 'custom', 'traded_with_villager');
);
return();
);
restore_from_stat(scoreboard, player, 'custom', 'traded_with_villager');
return(); return();
); );
command_player(boolean) -> ( restore_from_stat(scoreboard, player, category, entry) -> (
print(run('carpet setDefault commandPlayer ' + str(boolean)):1:0); scoreboard(scoreboard, player, statistic(player, category, entry));
);
append_from_stat(scoreboard, player, category, entry) -> (
scoreboard(scoreboard, player,
statistic(player, category, entry) + scoreboard(scoreboard, player)
);
);
// 修改地毯假人规则
carpet_command_player(level) -> (
print(run('carpet setDefault commandPlayer ' + level):1:0);
return(); return();
); );
// 设置玩家的计分板分数
command_set(player, scoreboard, score) -> (
i = scoreboard(scoreboard, player, score);
print('玩家' + player + '修改前的分数为:' + i);
recalculate_total_score(scoreboard);
return(i);
);
// 工具函数 // 工具函数
contains(list, value) -> ( contains(list, value) -> (
@@ -376,4 +503,4 @@ contains(list, value) -> (
debug(msg) -> ( debug(msg) -> (
logger('debug', msg); logger('debug', msg);
return(); return();
); );