添加交互器打开方式选项、添加将假人分数忽略的地毯脚本

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延皓 committed 2022-07-25 13:34:40 +08:00
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commit 696adfa9d7
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# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_aviate_one_meter
## 重置事件
scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer
advancement revoke @s only fz:game_event/on_aviate_one_meter
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# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_dead
## 重置事件
scoreboard players set @s fz.event.death_count 0
advancement revoke @s only fz:game_event/on_dead
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## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "进入了下届传送门"}]
function #fz:game_event/player/on_entered_nether_portal
## 重置事件进度
advancement revoke @s only fz:game_event/on_entered_nether_portal
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "钓鱼上钩"}]
## 运行事件
function #fz:game_event/player/on_fished
## 重置事件进度
advancement revoke @s only fz:game_event/on_fished
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了挖掘工具攻击实体"}]
## 计算挖掘数据偏移量
scoreboard players remove @s fz.event.used_tool.dig_offset 1
## 运行事件
function #fz:game_event/player/on_hurt_entity_with_tools
## 重置事件进度
advancement revoke @s only fz:game_event/on_hurt_entity_with_tools
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "击杀了生物"}]
## 运行事件
function #fz:game_event/player/on_killed_mob_or_player
## 重置事件进度
advancement revoke @s only fz:game_event/on_killed_mob_or_player
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# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_login
## 重制所有触发器、事件进度
scoreboard players set @s fz.event.leave_game 0
function #fz:game_event/reset_all
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与猪灵交易"}]
## 运行事件
function #fz:game_event/player/on_piglin_trade
## 重置事件进度
advancement revoke @s only fz:game_event/on_piglin_trade
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
## 运行事件
function #fz:game_event/player/on_placed_block
## 重置事件进度
advancement revoke @s only fz:game_event/on_placed_block
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# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_play_one_hour
## 重置事件
scoreboard players operation @s fz.event.play_ticks %= 72000 fz.variable.integer
advancement revoke @s only fz:game_event/on_play_one_hour
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "对实体使用剪刀"}]
## 计算挖掘数据偏移量
scoreboard players remove @s fz.event.used_tool.dig_offset 1
## 运行事件
function #fz:game_event/player/on_shears_used_on_entity
## 重置事件进度
advancement revoke @s only fz:game_event/on_shears_used_on_entity
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "蹲下"}]
## 运行事件
function #fz:game_event/player/on_sneak
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# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_took_damage
## 重置事件
scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer
advancement revoke @s only fz:game_event/on_took_damage
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# 调用者:advancements/fz:~
## 斧子剥树皮会触发两次!!
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "在方块上使用了工具"}]
## 计算挖掘数据偏移量
scoreboard players remove @s fz.event.used_tool.dig_offset 1
## 运行事件
function #fz:game_event/player/on_tools_used_on_block
## 重置事件进度
advancement revoke @s only fz:game_event/on_tools_used_on_block
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "从蹲下状态站起"}]
# 调用者:advancement/fz:unskeak
##### 当玩家蹲起后触发此事件
## 运行事件
function #fz:game_event/player/on_unsneak
## 重置事件进度
advancement revoke @s until fz:game_event/on_unsneak
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# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_used_tool
## 重置事件计分板
function #fz:game_event/player/on_used_tool/reset_used_tool
## 重置事件进度
advancement revoke @s only fz:game_event/on_used_tool
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与村民交易"}]
## 运行事件
function #fz:game_event/player/on_villager_trade
## 重置事件进度
advancement revoke @s only fz:game_event/on_villager_trade
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## 复位所有事件进度
### 所有事件进度都继承了fz:game_event进度,因此只需要一行指令:
advancement revoke @s from fz:game_event
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的游戏事件进度"}]