添加交互器打开方式选项、添加将假人分数忽略的地毯脚本

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延皓 committed 2022-07-25 13:34:40 +08:00
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# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_aviate_one_meter
## 重置事件
scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer
advancement revoke @s only fz:game_event/on_aviate_one_meter
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# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_dead
## 重置事件
scoreboard players set @s fz.event.death_count 0
advancement revoke @s only fz:game_event/on_dead
@@ -3,4 +3,5 @@ execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @
function #fz:game_event/player/on_entered_nether_portal
## 重置事件进度
advancement revoke @s only fz:game_event/on_entered_nether_portal
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# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_login
## 重制所有触发器、事件进度
scoreboard players set @s fz.event.leave_game 0
function #fz:game_event/reset_all
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# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_play_one_hour
## 重置事件
scoreboard players operation @s fz.event.play_ticks %= 72000 fz.variable.integer
advancement revoke @s only fz:game_event/on_play_one_hour
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# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_took_damage
## 重置事件
scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer
advancement revoke @s only fz:game_event/on_took_damage
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# 调用者:advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_used_tool
## 重置事件计分板
function #fz:game_event/player/on_used_tool/reset_used_tool
## 重置事件进度
advancement revoke @s only fz:game_event/on_used_tool
@@ -3,4 +3,4 @@
advancement revoke @s from fz:game_event
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的所有事件进度"}]
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的游戏事件进度"}]
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scoreboard players remove @s fz.event.play_ticks 1
+1 -1
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@@ -1,4 +1,4 @@
execute as @a run function #fz:game_event/reset_all
execute as @a run function #fz:game_event/player/on_login
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已加载系统组件:游戏事件"}]
@@ -1,15 +1,9 @@
# 调用者:advancements/fz:~
## 详细
execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "飞行了1m"}]
## 将事件数据缓存,并重置事件计分板
## 将事件数据缓存
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.aviating_distance
scoreboard players operation fz.var.score fz.variable.integer /= 200 fz.variable.integer
scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer
## 运行事件
function #fz:game_event/player/on_aviate_one_meter
## 重置事件进度
advancement revoke @s only fz:game_event/on_aviate_one_meter
function #fz:game_event/player/on_aviate_one_meter
@@ -3,38 +3,5 @@
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
## 收集挖掘数据
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.used_tool.diamond_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.shears
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_sword
## 运行事件
function #fz:game_event/player/on_broke_block
@@ -0,0 +1,36 @@
## 收集挖掘数据
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.used_tool.diamond_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.shears
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.offset
## 判断分数
execute unless score fz.var.score fz.variable.integer matches ..0 run function fz:game_event/player/on_broke_block
@@ -1,14 +1,8 @@
# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "死亡"}]
## 将事件数据缓存,并重置事件计分板
## 将事件数据缓存
# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.death_count
scoreboard players set @s fz.event.death_count 0
## 运行事件
function #fz:game_event/player/on_dead
## 重置事件进度
advancement revoke @s only fz:game_event/on_dead
function #fz:game_event/player/on_dead
@@ -1,10 +1,5 @@
# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "登录游戏"}]
scoreboard players set @s fz.event.leave_game 0
## 运行事件
### 会调用reset_events标签,故本函数内不需要再重置事件进度
function #fz:game_event/player/on_login
@@ -1,15 +1,9 @@
# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "游玩了1h"}]
## 将事件数据缓存,并重置事件计分板
## 将事件数据缓存
# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.play_ticks
# scoreboard players operation fz.var.score fz.variable.integer /= 3600 fz.variable.integer
scoreboard players operation @s fz.event.play_ticks %= 72000 fz.variable.integer
## 运行事件
function #fz:game_event/player/on_play_one_hour
## 重置事件进度
advancement revoke @s only fz:game_event/on_play_one_hour
function #fz:game_event/player/on_play_one_hour
@@ -1,15 +1,9 @@
# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "受到了伤害"}]
## 将事件数据缓存,并重置事件计分板
## 将事件数据缓存
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.damage_taken
scoreboard players operation fz.var.score fz.variable.integer /= 10 fz.variable.integer
scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer
## 运行事件
function #fz:game_event/player/on_took_damage
## 重置事件进度
advancement revoke @s only fz:game_event/on_took_damage
function #fz:game_event/player/on_took_damage
@@ -1,18 +1,5 @@
# 调用者:advancements/fz:~
## 详细
execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
## 运行事件
function #fz:game_event/player/on_used_tool
## 判断并触发挖掘事件
### 挖掘偏移量可以被fz:game_event/[on_tools_used_on_block, on_shears_used_on_entity, on_hurt_entity_with_tools]改变
### 用于忽略非挖掘事件造成的工具使用分数
execute unless score @s fz.event.used_tool.offset matches ..-1 run function fz:game_event/player/on_broke_block
## 重置事件计分板
function #fz:game_event/player/on_used_tool/reset_used_tool
## 重置事件进度
advancement revoke @s only fz:game_event/on_used_tool
function #fz:game_event/player/on_used_tool