添加交互器打开方式选项、添加将假人分数忽略的地毯脚本
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# 调用者:advancements/fz:~
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execute if predicate fz:is_real_player run function fz:game_event/player/on_aviate_one_meter
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## 重置事件
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scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer
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advancement revoke @s only fz:game_event/on_aviate_one_meter
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# 调用者:advancements/fz:~
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execute if predicate fz:is_real_player run function fz:game_event/player/on_dead
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## 重置事件
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scoreboard players set @s fz.event.death_count 0
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advancement revoke @s only fz:game_event/on_dead
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+1
@@ -3,4 +3,5 @@ execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @
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function #fz:game_event/player/on_entered_nether_portal
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_entered_nether_portal
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# 调用者:advancements/fz:~
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execute if predicate fz:is_real_player run function fz:game_event/player/on_login
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## 重制所有触发器、事件进度
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scoreboard players set @s fz.event.leave_game 0
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function #fz:game_event/reset_all
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# 调用者:advancements/fz:~
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execute if predicate fz:is_real_player run function fz:game_event/player/on_play_one_hour
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## 重置事件
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scoreboard players operation @s fz.event.play_ticks %= 72000 fz.variable.integer
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advancement revoke @s only fz:game_event/on_play_one_hour
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# 调用者:advancements/fz:~
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execute if predicate fz:is_real_player run function fz:game_event/player/on_took_damage
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## 重置事件
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scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer
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advancement revoke @s only fz:game_event/on_took_damage
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# 调用者:advancements/fz:~
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execute if predicate fz:is_real_player run function fz:game_event/player/on_used_tool
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## 重置事件计分板
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function #fz:game_event/player/on_used_tool/reset_used_tool
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_used_tool
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+1
-1
@@ -3,4 +3,4 @@
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advancement revoke @s from fz:game_event
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的所有事件进度"}]
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的游戏事件进度"}]
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scoreboard players remove @s fz.event.play_ticks 1
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@@ -1,4 +1,4 @@
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execute as @a run function #fz:game_event/reset_all
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execute as @a run function #fz:game_event/player/on_login
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已加载系统组件:游戏事件"}]
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@@ -1,15 +1,9 @@
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# 调用者:advancements/fz:~
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## 详细
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execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "飞行了1m"}]
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## 将事件数据缓存,并重置事件计分板
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## 将事件数据缓存
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scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.aviating_distance
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scoreboard players operation fz.var.score fz.variable.integer /= 200 fz.variable.integer
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scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer
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## 运行事件
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function #fz:game_event/player/on_aviate_one_meter
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_aviate_one_meter
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function #fz:game_event/player/on_aviate_one_meter
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@@ -3,38 +3,5 @@
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
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## 收集挖掘数据
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scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.used_tool.diamond_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.shears
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_sword
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## 运行事件
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function #fz:game_event/player/on_broke_block
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## 收集挖掘数据
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scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.used_tool.diamond_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.shears
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.offset
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## 判断分数
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execute unless score fz.var.score fz.variable.integer matches ..0 run function fz:game_event/player/on_broke_block
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@@ -1,14 +1,8 @@
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "死亡"}]
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## 将事件数据缓存,并重置事件计分板
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## 将事件数据缓存
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# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.death_count
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scoreboard players set @s fz.event.death_count 0
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## 运行事件
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function #fz:game_event/player/on_dead
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_dead
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function #fz:game_event/player/on_dead
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@@ -1,10 +1,5 @@
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "登录游戏"}]
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scoreboard players set @s fz.event.leave_game 0
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## 运行事件
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### 会调用reset_events标签,故本函数内不需要再重置事件进度
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function #fz:game_event/player/on_login
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@@ -1,15 +1,9 @@
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "游玩了1h"}]
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## 将事件数据缓存,并重置事件计分板
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## 将事件数据缓存
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# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.play_ticks
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# scoreboard players operation fz.var.score fz.variable.integer /= 3600 fz.variable.integer
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scoreboard players operation @s fz.event.play_ticks %= 72000 fz.variable.integer
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## 运行事件
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function #fz:game_event/player/on_play_one_hour
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_play_one_hour
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function #fz:game_event/player/on_play_one_hour
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@@ -1,15 +1,9 @@
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "受到了伤害"}]
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## 将事件数据缓存,并重置事件计分板
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## 将事件数据缓存
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scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.damage_taken
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scoreboard players operation fz.var.score fz.variable.integer /= 10 fz.variable.integer
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scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer
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## 运行事件
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function #fz:game_event/player/on_took_damage
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_took_damage
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function #fz:game_event/player/on_took_damage
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@@ -1,18 +1,5 @@
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# 调用者:advancements/fz:~
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## 详细
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execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
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## 运行事件
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function #fz:game_event/player/on_used_tool
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## 判断并触发挖掘事件
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### 挖掘偏移量可以被fz:game_event/[on_tools_used_on_block, on_shears_used_on_entity, on_hurt_entity_with_tools]改变
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### 用于忽略非挖掘事件造成的工具使用分数
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execute unless score @s fz.event.used_tool.offset matches ..-1 run function fz:game_event/player/on_broke_block
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## 重置事件计分板
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function #fz:game_event/player/on_used_tool/reset_used_tool
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_used_tool
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function #fz:game_event/player/on_used_tool
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Block a user