添加交互器打开方式选项、添加将假人分数忽略的地毯脚本
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# 调用者:advancements/fz:~
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execute if predicate fz:is_real_player run function fz:game_event/player/on_aviate_one_meter
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## 重置事件
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scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer
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advancement revoke @s only fz:game_event/on_aviate_one_meter
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# 调用者:advancements/fz:~
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execute if predicate fz:is_real_player run function fz:game_event/player/on_dead
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## 重置事件
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scoreboard players set @s fz.event.death_count 0
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advancement revoke @s only fz:game_event/on_dead
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+1
@@ -3,4 +3,5 @@ execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @
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function #fz:game_event/player/on_entered_nether_portal
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_entered_nether_portal
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# 调用者:advancements/fz:~
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execute if predicate fz:is_real_player run function fz:game_event/player/on_login
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## 重制所有触发器、事件进度
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scoreboard players set @s fz.event.leave_game 0
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function #fz:game_event/reset_all
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# 调用者:advancements/fz:~
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execute if predicate fz:is_real_player run function fz:game_event/player/on_play_one_hour
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## 重置事件
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scoreboard players operation @s fz.event.play_ticks %= 72000 fz.variable.integer
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advancement revoke @s only fz:game_event/on_play_one_hour
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# 调用者:advancements/fz:~
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execute if predicate fz:is_real_player run function fz:game_event/player/on_took_damage
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## 重置事件
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scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer
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advancement revoke @s only fz:game_event/on_took_damage
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# 调用者:advancements/fz:~
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execute if predicate fz:is_real_player run function fz:game_event/player/on_used_tool
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## 重置事件计分板
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function #fz:game_event/player/on_used_tool/reset_used_tool
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_used_tool
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+1
-1
@@ -3,4 +3,4 @@
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advancement revoke @s from fz:game_event
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的所有事件进度"}]
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的游戏事件进度"}]
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@@ -0,0 +1 @@
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scoreboard players remove @s fz.event.play_ticks 1
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@@ -1,4 +1,4 @@
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execute as @a run function #fz:game_event/reset_all
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execute as @a run function #fz:game_event/player/on_login
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已加载系统组件:游戏事件"}]
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@@ -1,15 +1,9 @@
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# 调用者:advancements/fz:~
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## 详细
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execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "飞行了1m"}]
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## 将事件数据缓存,并重置事件计分板
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## 将事件数据缓存
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scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.aviating_distance
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scoreboard players operation fz.var.score fz.variable.integer /= 200 fz.variable.integer
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scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer
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## 运行事件
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function #fz:game_event/player/on_aviate_one_meter
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_aviate_one_meter
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function #fz:game_event/player/on_aviate_one_meter
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@@ -3,38 +3,5 @@
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
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## 收集挖掘数据
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scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.used_tool.diamond_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.shears
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_sword
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## 运行事件
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function #fz:game_event/player/on_broke_block
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## 收集挖掘数据
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scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.used_tool.diamond_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.shears
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.offset
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## 判断分数
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execute unless score fz.var.score fz.variable.integer matches ..0 run function fz:game_event/player/on_broke_block
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@@ -1,14 +1,8 @@
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "死亡"}]
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## 将事件数据缓存,并重置事件计分板
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## 将事件数据缓存
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# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.death_count
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scoreboard players set @s fz.event.death_count 0
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## 运行事件
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function #fz:game_event/player/on_dead
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_dead
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function #fz:game_event/player/on_dead
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@@ -1,10 +1,5 @@
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "登录游戏"}]
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scoreboard players set @s fz.event.leave_game 0
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## 运行事件
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### 会调用reset_events标签,故本函数内不需要再重置事件进度
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function #fz:game_event/player/on_login
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@@ -1,15 +1,9 @@
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "游玩了1h"}]
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## 将事件数据缓存,并重置事件计分板
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## 将事件数据缓存
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# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.play_ticks
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# scoreboard players operation fz.var.score fz.variable.integer /= 3600 fz.variable.integer
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scoreboard players operation @s fz.event.play_ticks %= 72000 fz.variable.integer
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## 运行事件
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function #fz:game_event/player/on_play_one_hour
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_play_one_hour
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function #fz:game_event/player/on_play_one_hour
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@@ -1,15 +1,9 @@
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "受到了伤害"}]
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## 将事件数据缓存,并重置事件计分板
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## 将事件数据缓存
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scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.damage_taken
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scoreboard players operation fz.var.score fz.variable.integer /= 10 fz.variable.integer
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scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer
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## 运行事件
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function #fz:game_event/player/on_took_damage
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_took_damage
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function #fz:game_event/player/on_took_damage
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@@ -1,18 +1,5 @@
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# 调用者:advancements/fz:~
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## 详细
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execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
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## 运行事件
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function #fz:game_event/player/on_used_tool
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## 判断并触发挖掘事件
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### 挖掘偏移量可以被fz:game_event/[on_tools_used_on_block, on_shears_used_on_entity, on_hurt_entity_with_tools]改变
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### 用于忽略非挖掘事件造成的工具使用分数
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execute unless score @s fz.event.used_tool.offset matches ..-1 run function fz:game_event/player/on_broke_block
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## 重置事件计分板
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function #fz:game_event/player/on_used_tool/reset_used_tool
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_used_tool
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function #fz:game_event/player/on_used_tool
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@@ -0,0 +1,5 @@
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## 运行事件
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function #fz:module/interactor/event/on_click/on_click
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## 重置进度
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advancement revoke @s only fz:module/interactor/on_click
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@@ -1,3 +0,0 @@
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# 本目录用于存放向事件中注册的函数,并不用来新建事件
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execute if entity @s[x_rotation = -90] run function #fz:module/interactor/on_interact
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@@ -0,0 +1,3 @@
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# 本目录用于存放向事件中注册的函数,并不用来新建事件
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execute if score @s fz.module.interactor.player.config matches 1 if entity @s[x_rotation = -90] run function #fz:module/interactor/display
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+3
-1
@@ -1,2 +1,4 @@
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "触发了配置页面"}]
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "重置了交互器事件进度"}]
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advancement revoke @s from fz:module/interactor/on_click
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@@ -1,4 +1,5 @@
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scoreboard objectives add fz.module.interactor.trigger trigger
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scoreboard objectives add fz.module.interactor.player.config dummy
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## 标记为已安装
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data modify storage fz:installed fz.module.interactor set value 1b
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@@ -0,0 +1,7 @@
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "向玩家"}, {"selector": "@s"}, {"text": "显示了交互器"}]
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execute if data storage fz:installed fz.module{last_death:1b} run tellraw @s {"text": "交互器打开方式:"}
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execute if data storage fz:installed fz.module{last_death:1b} if score @s fz.module.interactor.player.config matches 1 run tellraw @s [{"text": "- 抬头+蹲起:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击关闭"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 900"}},{"text": "已开启", "color": "green"},{"text": "]"}]]
|
||||
execute if data storage fz:installed fz.module{last_death:1b} unless score @s fz.module.interactor.player.config matches 1 run tellraw @s [{"text": "- 抬头+蹲起:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击开启"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 910"}},{"text": "已关闭", "color": "red"},{"text": "]"}]]
|
||||
@@ -0,0 +1,8 @@
|
||||
# 调用者:#fz:module/interactor/on_click
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "的交互器分数为:"}, {"score": {"name": "@s", "objective": "fz.module.interactor.trigger"}}]
|
||||
|
||||
execute if score @s fz.module.interactor.trigger matches 900 run scoreboard players set @s fz.module.interactor.player.config 0
|
||||
|
||||
execute if score @s fz.module.interactor.trigger matches 910 run scoreboard players set @s fz.module.interactor.player.config 1
|
||||
@@ -1,4 +1,3 @@
|
||||
schedule clear fz:module/interactor/loop
|
||||
execute as @a run function #fz:module/interactor/reset_trigger
|
||||
|
||||
## 日志
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
# 调用者:fz:module/interactor/trigger
|
||||
|
||||
## 如果分数大于0说明玩家点击了按钮
|
||||
execute as @a if score @s fz.module.interactor.trigger matches 1.. run function #fz:module/interactor/on_click/on_click
|
||||
|
||||
schedule function fz:module/interactor/loop 1t replace
|
||||
@@ -1,4 +0,0 @@
|
||||
# 调用者:#fz:module/interactor/on_click
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "点击了配置按钮,触发器分数为:"}, {"score": {"name": "@s", "objective": "fz.module.interactor.trigger"}}]
|
||||
@@ -1,2 +0,0 @@
|
||||
## 设置或重制超时时间
|
||||
schedule function #fz:module/interactor/timeout 300s replace
|
||||
@@ -1,4 +0,0 @@
|
||||
schedule clear fz:module/interactor/loop
|
||||
|
||||
## 日志
|
||||
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "五分钟无人回应,已关闭配置按钮监听,再次使用时需重新唤起"}]
|
||||
+2
@@ -1,3 +1,5 @@
|
||||
# 调用者:#fz:module/scoreboard/interactor/display
|
||||
|
||||
execute if data storage fz:installed fz.module{scoreboard:1b} run tellraw @s {"text": "计分板:"}
|
||||
|
||||
execute if data storage fz:installed fz.module{scoreboard:1b} run tellraw @s [[{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "contents": {"text": "关", "color": "dark_red"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1000"}}, {"text": "关", "color": "dark_red"}, {"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.carousel", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1010"}}, {"nbt": "fz.scoreboard.text.carousel", "interpret": true, "storage": "fz:module"}, {"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.general", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1020"}}, {"nbt": "fz.scoreboard.text.general", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.activation", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1030"}}, {"nbt": "fz.scoreboard.text.activation", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.aviating_distance", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1040"}}, {"nbt": "fz.scoreboard.text.aviating_distance", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.damage_taken", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1050"}}, {"nbt": "fz.scoreboard.text.damage_taken", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.death_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1060"}}, {"nbt": "fz.scoreboard.text.death_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.dig_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1070"}}, {"nbt": "fz.scoreboard.text.dig_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.fishing_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1080"}}, {"nbt": "fz.scoreboard.text.fishing_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.kill_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1090"}}, {"nbt": "fz.scoreboard.text.kill_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.trade_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 1100"}}, {"nbt": "fz.scoreboard.text.trade_count", "interpret": true, "storage": "fz:module"}, {"text": "]"}]]
|
||||
@@ -1,3 +0,0 @@
|
||||
# 调用者:#fz:module/scoreboard/interactor/display
|
||||
|
||||
execute if data storage fz:installed fz.module{scoreboard:1b} run tellraw @s {"text": "计分板:"}
|
||||
@@ -0,0 +1 @@
|
||||
script run if (system_info('app_list') ~ 'fzsd_ignore_fakeplayer_scores' == null, run('script load fzsd_ignore_fakeplayer_scores'))
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
|
||||
function fz:system/carpet/try_load_fzsd_ignore_fakeplayer_scores
|
||||
function #fz:uninstall
|
||||
function #fz:install
|
||||
function #fz:load
|
||||
@@ -0,0 +1 @@
|
||||
execute as @a if predicate fz:not_real_player run function #fz:game_event/carpet_player/tick
|
||||
Reference in New Issue
Block a user