添加幻翼提醒;在重装后会自动重载

This commit is contained in:
Harvey_Husky
2023-06-26 08:28:40 +08:00
parent 05853884de
commit 667822c436
46 changed files with 181 additions and 25 deletions
@@ -1,5 +1,8 @@
# 调用者:advancements/fzsd:~
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了流体"}]
function #fzsd:game_event/player/on_placed_liquid
##
@@ -1,5 +1,8 @@
# 调用者:advancements/fzsd:~
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
function #fzsd:game_event/player/on_placed_solid
##
@@ -0,0 +1,10 @@
# 调用者:advancements/fzsd:~
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "正在睡觉"}]
##
function #fzsd:game_event/player/on_sleeping
##
advancement revoke @s from fzsd:game_event/on_sleeping
@@ -1,2 +0,0 @@
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了流体"}]
@@ -1,2 +0,0 @@
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
@@ -0,0 +1,7 @@
# 调用者:fzsd:game_event/game/on_night/on_tick
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:夜幕降临"}]
##
function #fzsd:game_event/game/on_night
@@ -0,0 +1,3 @@
# 由fzsd:game_event/on_tick事件调用
function #fzsd:api/get_current_daytime
execute if score fzsd.var.cache fzsd.variable.integer matches 12516 run function fzsd:game_event/game/on_night
@@ -1,4 +1,4 @@
# 调用者:fzsd:game_event/player/on_used_tool
# 调用者:fzsd:game_event/player/on_broke_block_with_tool/try_trigger
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
@@ -1,2 +1,4 @@
# 调用者:#fzsd:game_event/player/on_used_tool
##
execute unless score fzsd.var.score fzsd.variable.integer matches ..0 run function fzsd:game_event/player/on_broke_block_with_tool
@@ -1,5 +1,5 @@
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
##
function #fzsd:game_event/player/on_used_tool
@@ -31,5 +31,5 @@ scoreboard players set @s fzsd.event.used_tool.wooden_pickaxe 0
scoreboard players set @s fzsd.event.used_tool.wooden_shovel 0
scoreboard players set @s fzsd.event.used_tool.wooden_sword 0
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "重置了玩家"}, {"selector": "@s"}, {"text": "的used_tool计分板"}]
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "重置了玩家"}, {"selector": "@s"}, {"text": "的used_tool计分板"}]