添加幻翼提醒;在重装后会自动重载

This commit is contained in:
Harvey_Husky
2023-06-26 08:28:40 +08:00
parent 05853884de
commit 667822c436
46 changed files with 181 additions and 25 deletions
@@ -0,0 +1,2 @@
# 游戏时间范围:0-2147483647
execute store result score fzsd.var.cache fzsd.variable.integer run time query daytime
@@ -0,0 +1,2 @@
# 游戏时间范围:0-2147483647
execute store result score fzsd.var.cache fzsd.variable.integer run time query gametime
@@ -0,0 +1 @@
scoreboard players operation fzsd.var.cache fzsd.variable.integer = @s fzsd.api.time_since_rest
@@ -0,0 +1,5 @@
##
scoreboard objectives add fzsd.api.time_since_rest minecraft.custom:time_since_rest
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已安装系统组件:API"}]
@@ -0,0 +1,5 @@
##
scoreboard objectives remove fzsd.api.time_since_rest
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已卸载系统组件:API"}]
+2 -2
View File
@@ -1,5 +1,5 @@
execute store success storage fzsd:version fzsd.need_update int 1 run data merge storage fzsd:version {fzsd: {version: '3.1.0.rc.1'}}
execute if data storage fzsd:version fzsd{need_update: 1} run function fzsd:system/update
execute store success storage fzsd:version fzsd.need_update byte 1 run data merge storage fzsd:version {fzsd: {version: '3.1.1.rc.1'}}
execute if data storage fzsd:version fzsd{need_update: 1b} run function fzsd:system/update
function fzsd:system/carpet/try_load_fzsd_score
function #fzsd:load
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "FZ Survival Data Pack,当前版本:", "color": "gold"}, {"nbt":"fzsd.version", "storage": "fzsd:version", "color": "red"}]
@@ -1,5 +1,8 @@
# 调用者:advancements/fzsd:~
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了流体"}]
function #fzsd:game_event/player/on_placed_liquid
##
@@ -1,5 +1,8 @@
# 调用者:advancements/fzsd:~
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
function #fzsd:game_event/player/on_placed_solid
##
@@ -0,0 +1,10 @@
# 调用者:advancements/fzsd:~
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "正在睡觉"}]
##
function #fzsd:game_event/player/on_sleeping
##
advancement revoke @s from fzsd:game_event/on_sleeping
@@ -1,2 +0,0 @@
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了流体"}]
@@ -1,2 +0,0 @@
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
@@ -0,0 +1,7 @@
# 调用者:fzsd:game_event/game/on_night/on_tick
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:夜幕降临"}]
##
function #fzsd:game_event/game/on_night
@@ -0,0 +1,3 @@
# 由fzsd:game_event/on_tick事件调用
function #fzsd:api/get_current_daytime
execute if score fzsd.var.cache fzsd.variable.integer matches 12516 run function fzsd:game_event/game/on_night
@@ -1,4 +1,4 @@
# 调用者:fzsd:game_event/player/on_used_tool
# 调用者:fzsd:game_event/player/on_broke_block_with_tool/try_trigger
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
@@ -1,2 +1,4 @@
# 调用者:#fzsd:game_event/player/on_used_tool
##
execute unless score fzsd.var.score fzsd.variable.integer matches ..0 run function fzsd:game_event/player/on_broke_block_with_tool
@@ -1,5 +1,5 @@
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
##
function #fzsd:game_event/player/on_used_tool
@@ -31,5 +31,5 @@ scoreboard players set @s fzsd.event.used_tool.wooden_pickaxe 0
scoreboard players set @s fzsd.event.used_tool.wooden_shovel 0
scoreboard players set @s fzsd.event.used_tool.wooden_sword 0
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "重置了玩家"}, {"selector": "@s"}, {"text": "的used_tool计分板"}]
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "重置了玩家"}, {"selector": "@s"}, {"text": "的used_tool计分板"}]
@@ -0,0 +1,3 @@
# TODO: 数字有待商榷
function #fzsd:api/get_time_since_rest
execute if score fzsd.var.cache fzsd.variable.integer matches 61766.. run function #fzsd:module/phantom_warning/send_phantom_warning
@@ -0,0 +1 @@
execute if data storage fzsd:install fzsd.module{phantom_warning:1b} as @a[predicate=fzsd:is_real_player] run function #fzsd:module/phantom_warning/check_time_since_rest
@@ -0,0 +1,5 @@
##
data modify storage fzsd:install fzsd.module.phantom_warning set value 1b
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已安装组件:幻翼预警"}]
@@ -0,0 +1,5 @@
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..600 run tellraw @s [{"nbt": "fzsd.level.alert", "interpret": true, "storage": "fzsd:logger"}, {"text": "今晚可能会生成幻翼,建议睡觉!"}]
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:已向玩家"}, {"selector": "@s"}, {"text": "发送幻翼预警"}]
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execute unless data storage fzsd:install fzsd.module{phantom_warning:0b} run function #fzsd:module/phantom_warning/install
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##
data modify storage fzsd:install fzsd.module.phantom_warning set value 0b
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已卸载组件:幻翼预警"}]
@@ -2,4 +2,5 @@
scoreboard players set -1 fzsd.variable.integer -1
scoreboard players set 10 fzsd.variable.integer 10
scoreboard players set 200 fzsd.variable.integer 200
scoreboard players set 24000 fzsd.variable.integer 24000
scoreboard players set 72000 fzsd.variable.integer 72000