完善系统核心功能、添加here模块
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# 调用者:advancements/fz:~
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## 详细
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "飞行了1m"}]
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## 将事件数据缓存,并重置事件计分板
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scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.aviating_distance
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scoreboard players operation fz.var.score fz.variable.integer /= 200 fz.variable.integer
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scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer
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## 运行事件
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function #fz:game_event/player/on_aviate_one_meter
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_aviate_one_meter
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# 调用者:fz:game_event/player/on_used_tool
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
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## 收集挖掘数据
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scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.used_tool.diamond_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.shears
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_sword
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_axe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_hoe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_pickaxe
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_shovel
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scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_sword
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## 运行事件
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function #fz:game_event/player/on_broke_block
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "死亡"}]
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## 将事件数据缓存,并重置事件计分板
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# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.death_count
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scoreboard players set @s fz.event.death_count 0
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## 运行事件
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function #fz:game_event/player/on_dead
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_dead
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "钓鱼上钩"}]
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## 运行事件
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function #fz:game_event/player/on_fished
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_fished
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了挖掘工具攻击实体"}]
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## 计算挖掘数据偏移量
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scoreboard players remove @s fz.event.used_tool.dig_offset 1
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## 运行事件
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function #fz:game_event/player/on_hurt_entity_with_tools
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_hurt_entity_with_tools
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "击杀了生物"}]
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## 运行事件
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function #fz:game_event/player/on_killed_mob_or_player
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_killed_mob_or_player
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "登录游戏"}]
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scoreboard players set @s fz.event.leave_game 0
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## 运行事件
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### 会调用reset_events标签,故本函数内不需要再重置事件进度
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function #fz:game_event/player/on_login
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与猪灵交易"}]
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## 运行事件
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function #fz:game_event/player/on_piglin_trade
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_piglin_trade
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
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## 运行事件
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function #fz:game_event/player/on_placed_block
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_placed_block
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "游玩了1h"}]
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## 将事件数据缓存,并重置事件计分板
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# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.play_ticks
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# scoreboard players operation fz.var.score fz.variable.integer /= 3600 fz.variable.integer
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scoreboard players operation @s fz.event.play_ticks %= 72000 fz.variable.integer
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## 运行事件
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function #fz:game_event/player/on_play_one_hour
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_play_one_hour
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "对实体使用剪刀"}]
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## 计算挖掘数据偏移量
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scoreboard players remove @s fz.event.used_tool.dig_offset 1
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## 运行事件
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function #fz:game_event/player/on_shears_used_on_entity
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_shears_used_on_entity
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "蹲下"}]
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## 运行事件
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function #fz:game_event/player/on_sneak
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "受到了伤害"}]
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## 将事件数据缓存,并重置事件计分板
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scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.damage_taken
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scoreboard players operation fz.var.score fz.variable.integer /= 10 fz.variable.integer
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scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer
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## 运行事件
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function #fz:game_event/player/on_took_damage
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_took_damage
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# 调用者:advancements/fz:~
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## 斧子剥树皮会触发两次!!
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "在方块上使用了工具"}]
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## 计算挖掘数据偏移量
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scoreboard players remove @s fz.event.used_tool.dig_offset 1
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## 运行事件
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function #fz:game_event/player/on_tools_used_on_block
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_tools_used_on_block
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "从蹲下状态站起"}]
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# 调用者:advancement/fz:unskeak
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##### 当玩家蹲起后触发此事件
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## 运行事件
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function #fz:game_event/player/on_unsneak
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## 重置事件进度
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advancement revoke @s until fz:game_event/on_unsneak
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# 调用者:advancements/fz:~
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## 详细
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
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## 运行事件
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function #fz:game_event/player/on_used_tool
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## 判断并触发挖掘事件
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### 挖掘偏移量可以被fz:game_event/[on_tools_used_on_block, on_shears_used_on_entity, on_hurt_entity_with_tools]改变
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### 用于忽略非挖掘事件造成的工具使用分数
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execute unless score @s fz.event.used_tool.offset matches ..-1 run function fz:game_event/player/on_broke_block
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## 重置事件计分板
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function #fz:game_event/player/on_used_tool/reset_used_tool
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_used_tool
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scoreboard players set @s fz.event.used_tool.offset 0
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scoreboard players set @s fz.event.used_tool.diamond_axe 0
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scoreboard players set @s fz.event.used_tool.diamond_hoe 0
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scoreboard players set @s fz.event.used_tool.diamond_pickaxe 0
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scoreboard players set @s fz.event.used_tool.diamond_shovel 0
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scoreboard players set @s fz.event.used_tool.diamond_sword 0
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scoreboard players set @s fz.event.used_tool.golden_axe 0
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scoreboard players set @s fz.event.used_tool.golden_hoe 0
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scoreboard players set @s fz.event.used_tool.golden_pickaxe 0
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scoreboard players set @s fz.event.used_tool.golden_shovel 0
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scoreboard players set @s fz.event.used_tool.golden_sword 0
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scoreboard players set @s fz.event.used_tool.iron_axe 0
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scoreboard players set @s fz.event.used_tool.iron_hoe 0
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scoreboard players set @s fz.event.used_tool.iron_pickaxe 0
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scoreboard players set @s fz.event.used_tool.iron_shovel 0
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scoreboard players set @s fz.event.used_tool.iron_sword 0
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scoreboard players set @s fz.event.used_tool.netherite_axe 0
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scoreboard players set @s fz.event.used_tool.netherite_hoe 0
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scoreboard players set @s fz.event.used_tool.netherite_pickaxe 0
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scoreboard players set @s fz.event.used_tool.netherite_shovel 0
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scoreboard players set @s fz.event.used_tool.netherite_sword 0
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scoreboard players set @s fz.event.used_tool.shears 0
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scoreboard players set @s fz.event.used_tool.stone_axe 0
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scoreboard players set @s fz.event.used_tool.stone_hoe 0
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scoreboard players set @s fz.event.used_tool.stone_pickaxe 0
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scoreboard players set @s fz.event.used_tool.stone_shovel 0
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scoreboard players set @s fz.event.used_tool.stone_sword 0
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scoreboard players set @s fz.event.used_tool.wooden_axe 0
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scoreboard players set @s fz.event.used_tool.wooden_hoe 0
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scoreboard players set @s fz.event.used_tool.wooden_pickaxe 0
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scoreboard players set @s fz.event.used_tool.wooden_shovel 0
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scoreboard players set @s fz.event.used_tool.wooden_sword 0
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "重置了玩家"}, {"selector": "@s"}, {"text": "的used_tool计分板"}]
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与村民交易"}]
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## 运行事件
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function #fz:game_event/player/on_villager_trade
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_villager_trade
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## 复位所有事件进度
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### 所有事件进度都继承了fz:game_event进度,因此只需要一行指令:
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advancement revoke @s from fz:game_event
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的所有事件进度"}]
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