完善系统核心功能、添加here模块

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延皓 committed 2022-07-08 09:18:06 +08:00
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## 事件触发
scoreboard objectives add fz.event.aviating_distance minecraft.custom:aviate_one_cm
scoreboard objectives add fz.event.damage_taken minecraft.custom:damage_taken
scoreboard objectives add fz.event.death_count deathCount
scoreboard objectives add fz.event.leave_game minecraft.custom:leave_game
scoreboard objectives add fz.event.play_ticks minecraft.custom:play_time
scoreboard objectives add fz.event.villager_trade minecraft.custom:traded_with_villager
## 使用工具
scoreboard objectives add fz.event.used_tool.dig_offset dummy
scoreboard objectives add fz.event.used_tool.iron_axe minecraft.used:iron_axe
scoreboard objectives add fz.event.used_tool.stone_axe minecraft.used:stone_axe
scoreboard objectives add fz.event.used_tool.golden_axe minecraft.used:golden_axe
scoreboard objectives add fz.event.used_tool.wooden_axe minecraft.used:wooden_axe
scoreboard objectives add fz.event.used_tool.diamond_axe minecraft.used:diamond_axe
scoreboard objectives add fz.event.used_tool.netherite_axe minecraft.used:netherite_axe
scoreboard objectives add fz.event.used_tool.iron_hoe minecraft.used:iron_hoe
scoreboard objectives add fz.event.used_tool.stone_hoe minecraft.used:stone_hoe
scoreboard objectives add fz.event.used_tool.golden_hoe minecraft.used:golden_hoe
scoreboard objectives add fz.event.used_tool.wooden_hoe minecraft.used:wooden_hoe
scoreboard objectives add fz.event.used_tool.diamond_hoe minecraft.used:diamond_hoe
scoreboard objectives add fz.event.used_tool.netherite_hoe minecraft.used:netherite_hoe
scoreboard objectives add fz.event.used_tool.iron_pickaxe minecraft.used:iron_pickaxe
scoreboard objectives add fz.event.used_tool.stone_pickaxe minecraft.used:stone_pickaxe
scoreboard objectives add fz.event.used_tool.golden_pickaxe minecraft.used:golden_pickaxe
scoreboard objectives add fz.event.used_tool.wooden_pickaxe minecraft.used:wooden_pickaxe
scoreboard objectives add fz.event.used_tool.diamond_pickaxe minecraft.used:diamond_pickaxe
scoreboard objectives add fz.event.used_tool.netherite_pickaxe minecraft.used:netherite_pickaxe
scoreboard objectives add fz.event.used_tool.shears minecraft.used:shears
scoreboard objectives add fz.event.used_tool.iron_shovel minecraft.used:iron_shovel
scoreboard objectives add fz.event.used_tool.stone_shovel minecraft.used:stone_shovel
scoreboard objectives add fz.event.used_tool.golden_shovel minecraft.used:golden_shovel
scoreboard objectives add fz.event.used_tool.wooden_shovel minecraft.used:wooden_shovel
scoreboard objectives add fz.event.used_tool.diamond_shovel minecraft.used:diamond_shovel
scoreboard objectives add fz.event.used_tool.netherite_shovel minecraft.used:netherite_shovel
scoreboard objectives add fz.event.used_tool.iron_sword minecraft.used:iron_sword
scoreboard objectives add fz.event.used_tool.stone_sword minecraft.used:stone_sword
scoreboard objectives add fz.event.used_tool.golden_sword minecraft.used:golden_sword
scoreboard objectives add fz.event.used_tool.wooden_sword minecraft.used:wooden_sword
scoreboard objectives add fz.event.used_tool.diamond_sword minecraft.used:diamond_sword
scoreboard objectives add fz.event.used_tool.netherite_sword minecraft.used:netherite_sword
## 标记为已安装
data modify storage fz:installed fz.event set value 1b
## 调试
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装系统组件:事件"}]
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# 调用者:advancements/fz:~
## 详细
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "飞行了1m"}]
## 将事件数据缓存,并重置事件计分板
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.aviating_distance
scoreboard players operation fz.var.score fz.variable.integer /= 200 fz.variable.integer
scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer
## 运行事件
function #fz:game_event/player/on_aviate_one_meter
## 重置事件进度
advancement revoke @s only fz:game_event/on_aviate_one_meter
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# 调用者:fz:game_event/player/on_used_tool
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
## 收集挖掘数据
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.used_tool.diamond_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.shears
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_sword
## 运行事件
function #fz:game_event/player/on_broke_block
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "死亡"}]
## 将事件数据缓存,并重置事件计分板
# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.death_count
scoreboard players set @s fz.event.death_count 0
## 运行事件
function #fz:game_event/player/on_dead
## 重置事件进度
advancement revoke @s only fz:game_event/on_dead
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "钓鱼上钩"}]
## 运行事件
function #fz:game_event/player/on_fished
## 重置事件进度
advancement revoke @s only fz:game_event/on_fished
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了挖掘工具攻击实体"}]
## 计算挖掘数据偏移量
scoreboard players remove @s fz.event.used_tool.dig_offset 1
## 运行事件
function #fz:game_event/player/on_hurt_entity_with_tools
## 重置事件进度
advancement revoke @s only fz:game_event/on_hurt_entity_with_tools
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "击杀了生物"}]
## 运行事件
function #fz:game_event/player/on_killed_mob_or_player
## 重置事件进度
advancement revoke @s only fz:game_event/on_killed_mob_or_player
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "登录游戏"}]
scoreboard players set @s fz.event.leave_game 0
## 运行事件
### 会调用reset_events标签,故本函数内不需要再重置事件进度
function #fz:game_event/player/on_login
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与猪灵交易"}]
## 运行事件
function #fz:game_event/player/on_piglin_trade
## 重置事件进度
advancement revoke @s only fz:game_event/on_piglin_trade
@@ -0,0 +1,10 @@
# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
## 运行事件
function #fz:game_event/player/on_placed_block
## 重置事件进度
advancement revoke @s only fz:game_event/on_placed_block
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "游玩了1h"}]
## 将事件数据缓存,并重置事件计分板
# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.play_ticks
# scoreboard players operation fz.var.score fz.variable.integer /= 3600 fz.variable.integer
scoreboard players operation @s fz.event.play_ticks %= 72000 fz.variable.integer
## 运行事件
function #fz:game_event/player/on_play_one_hour
## 重置事件进度
advancement revoke @s only fz:game_event/on_play_one_hour
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "对实体使用剪刀"}]
## 计算挖掘数据偏移量
scoreboard players remove @s fz.event.used_tool.dig_offset 1
## 运行事件
function #fz:game_event/player/on_shears_used_on_entity
## 重置事件进度
advancement revoke @s only fz:game_event/on_shears_used_on_entity
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "蹲下"}]
## 运行事件
function #fz:game_event/player/on_sneak
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "受到了伤害"}]
## 将事件数据缓存,并重置事件计分板
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.damage_taken
scoreboard players operation fz.var.score fz.variable.integer /= 10 fz.variable.integer
scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer
## 运行事件
function #fz:game_event/player/on_took_damage
## 重置事件进度
advancement revoke @s only fz:game_event/on_took_damage
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# 调用者:advancements/fz:~
## 斧子剥树皮会触发两次!!
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "在方块上使用了工具"}]
## 计算挖掘数据偏移量
scoreboard players remove @s fz.event.used_tool.dig_offset 1
## 运行事件
function #fz:game_event/player/on_tools_used_on_block
## 重置事件进度
advancement revoke @s only fz:game_event/on_tools_used_on_block
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "从蹲下状态站起"}]
# 调用者:advancement/fz:unskeak
##### 当玩家蹲起后触发此事件
## 运行事件
function #fz:game_event/player/on_unsneak
## 重置事件进度
advancement revoke @s until fz:game_event/on_unsneak
@@ -0,0 +1,18 @@
# 调用者:advancements/fz:~
## 详细
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
## 运行事件
function #fz:game_event/player/on_used_tool
## 判断并触发挖掘事件
### 挖掘偏移量可以被fz:game_event/[on_tools_used_on_block, on_shears_used_on_entity, on_hurt_entity_with_tools]改变
### 用于忽略非挖掘事件造成的工具使用分数
execute unless score @s fz.event.used_tool.offset matches ..-1 run function fz:game_event/player/on_broke_block
## 重置事件计分板
function #fz:game_event/player/on_used_tool/reset_used_tool
## 重置事件进度
advancement revoke @s only fz:game_event/on_used_tool
@@ -0,0 +1,35 @@
scoreboard players set @s fz.event.used_tool.offset 0
scoreboard players set @s fz.event.used_tool.diamond_axe 0
scoreboard players set @s fz.event.used_tool.diamond_hoe 0
scoreboard players set @s fz.event.used_tool.diamond_pickaxe 0
scoreboard players set @s fz.event.used_tool.diamond_shovel 0
scoreboard players set @s fz.event.used_tool.diamond_sword 0
scoreboard players set @s fz.event.used_tool.golden_axe 0
scoreboard players set @s fz.event.used_tool.golden_hoe 0
scoreboard players set @s fz.event.used_tool.golden_pickaxe 0
scoreboard players set @s fz.event.used_tool.golden_shovel 0
scoreboard players set @s fz.event.used_tool.golden_sword 0
scoreboard players set @s fz.event.used_tool.iron_axe 0
scoreboard players set @s fz.event.used_tool.iron_hoe 0
scoreboard players set @s fz.event.used_tool.iron_pickaxe 0
scoreboard players set @s fz.event.used_tool.iron_shovel 0
scoreboard players set @s fz.event.used_tool.iron_sword 0
scoreboard players set @s fz.event.used_tool.netherite_axe 0
scoreboard players set @s fz.event.used_tool.netherite_hoe 0
scoreboard players set @s fz.event.used_tool.netherite_pickaxe 0
scoreboard players set @s fz.event.used_tool.netherite_shovel 0
scoreboard players set @s fz.event.used_tool.netherite_sword 0
scoreboard players set @s fz.event.used_tool.shears 0
scoreboard players set @s fz.event.used_tool.stone_axe 0
scoreboard players set @s fz.event.used_tool.stone_hoe 0
scoreboard players set @s fz.event.used_tool.stone_pickaxe 0
scoreboard players set @s fz.event.used_tool.stone_shovel 0
scoreboard players set @s fz.event.used_tool.stone_sword 0
scoreboard players set @s fz.event.used_tool.wooden_axe 0
scoreboard players set @s fz.event.used_tool.wooden_hoe 0
scoreboard players set @s fz.event.used_tool.wooden_pickaxe 0
scoreboard players set @s fz.event.used_tool.wooden_shovel 0
scoreboard players set @s fz.event.used_tool.wooden_sword 0
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "重置了玩家"}, {"selector": "@s"}, {"text": "的used_tool计分板"}]
@@ -0,0 +1,10 @@
# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与村民交易"}]
## 运行事件
function #fz:game_event/player/on_villager_trade
## 重置事件进度
advancement revoke @s only fz:game_event/on_villager_trade
@@ -0,0 +1,6 @@
## 复位所有事件进度
### 所有事件进度都继承了fz:game_event进度,因此只需要一行指令:
advancement revoke @s from fz:game_event
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的所有事件进度"}]
@@ -0,0 +1,47 @@
## 事件触发
scoreboard objectives remove fz.event.aviating_distance
scoreboard objectives remove fz.event.damage_taken
scoreboard objectives remove fz.event.death_count
scoreboard objectives remove fz.event.leave_game
scoreboard objectives remove fz.event.play_ticks
scoreboard objectives remove fz.event.villager_trade
## 使用工具
scoreboard objectives remove fz.event.used_tool.dig_offset
scoreboard objectives remove fz.event.used_tool.iron_axe
scoreboard objectives remove fz.event.used_tool.stone_axe
scoreboard objectives remove fz.event.used_tool.golden_axe
scoreboard objectives remove fz.event.used_tool.wooden_axe
scoreboard objectives remove fz.event.used_tool.diamond_axe
scoreboard objectives remove fz.event.used_tool.netherite_axe
scoreboard objectives remove fz.event.used_tool.iron_hoe
scoreboard objectives remove fz.event.used_tool.stone_hoe
scoreboard objectives remove fz.event.used_tool.golden_hoe
scoreboard objectives remove fz.event.used_tool.wooden_hoe
scoreboard objectives remove fz.event.used_tool.diamond_hoe
scoreboard objectives remove fz.event.used_tool.netherite_hoe
scoreboard objectives remove fz.event.used_tool.iron_pickaxe
scoreboard objectives remove fz.event.used_tool.stone_pickaxe
scoreboard objectives remove fz.event.used_tool.golden_pickaxe
scoreboard objectives remove fz.event.used_tool.wooden_pickaxe
scoreboard objectives remove fz.event.used_tool.diamond_pickaxe
scoreboard objectives remove fz.event.used_tool.netherite_pickaxe
scoreboard objectives remove fz.event.used_tool.shears
scoreboard objectives remove fz.event.used_tool.iron_shovel
scoreboard objectives remove fz.event.used_tool.stone_shovel
scoreboard objectives remove fz.event.used_tool.golden_shovel
scoreboard objectives remove fz.event.used_tool.wooden_shovel
scoreboard objectives remove fz.event.used_tool.diamond_shovel
scoreboard objectives remove fz.event.used_tool.netherite_shovel
scoreboard objectives remove fz.event.used_tool.iron_sword
scoreboard objectives remove fz.event.used_tool.stone_sword
scoreboard objectives remove fz.event.used_tool.golden_sword
scoreboard objectives remove fz.event.used_tool.wooden_sword
scoreboard objectives remove fz.event.used_tool.diamond_sword
scoreboard objectives remove fz.event.used_tool.netherite_sword
## 删除安装标记
data remove storage fz:installed fz.event
## 调试
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载系统组件:事件"}]