规范了事件系统,完成了实现计分板赋值逻辑

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延皓 committed 2022-07-07 07:39:01 +08:00
1 parent 171b19c93a
commit 4665599abb
173 files changed
+1374 -276

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@@ -1,3 +1,5 @@
function #fz:module/config/reset_trigger
## 日志
@@ -1,7 +1,7 @@
# 调用者:fz:module/config/trigger
## 如果分数大于0说明玩家点击了按钮
execute as @a if score @s fz.module.config.trigger matches 1.. run function #fz:module/config/on_click
execute as @a if score @s fz.module.config.trigger matches 1.. run function #fz:event/module/config/on_click
execute as @a if score @s fz.module.config.trigger matches 1.. run function #fz:module/config/reset_trigger
schedule function fz:module/config/loop 1t replace
@@ -4,8 +4,7 @@
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "触发了配置功能"}]
## 监听计分板分数的循环,schedule是为了避免1tick内执行两次,但可有可无
schedule function fz:module/config/loop 0t replace
function fz:module/config/loop
## 显示按钮
function #fz:module/config/display