规范了事件系统,完成了实现计分板赋值逻辑
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function #fz:module/config/reset_trigger
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## 日志
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# 调用者:fz:module/config/trigger
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## 如果分数大于0说明玩家点击了按钮
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execute as @a if score @s fz.module.config.trigger matches 1.. run function #fz:module/config/on_click
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execute as @a if score @s fz.module.config.trigger matches 1.. run function #fz:event/module/config/on_click
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execute as @a if score @s fz.module.config.trigger matches 1.. run function #fz:module/config/reset_trigger
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schedule function fz:module/config/loop 1t replace
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@@ -4,8 +4,7 @@
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "触发了配置功能"}]
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## 监听计分板分数的循环,schedule是为了避免1tick内执行两次,但可有可无
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schedule function fz:module/config/loop 0t replace
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function fz:module/config/loop
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## 显示按钮
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function #fz:module/config/display
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