规范了事件系统,完成了实现计分板赋值逻辑
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## 复位所有事件进度
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advancement revoke @s only fz:event/on_aviate_one_meter
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advancement revoke @s only fz:event/on_dead
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advancement revoke @s only fz:event/on_dig
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advancement revoke @s only fz:event/on_interacted_with_entity/on_shears_used_on_entity
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advancement revoke @s only fz:event/on_login
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advancement revoke @s only fz:event/on_piglin_trade
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advancement revoke @s only fz:event/on_play_one_hour
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advancement revoke @s only fz:event/on_sneak
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advancement revoke @s only fz:event/on_take_damage
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advancement revoke @s only fz:event/on_tools_used_on_block
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advancement revoke @s only fz:event/on_unsneak
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advancement revoke @s only fz:event/on_villager_trade
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的所有事件成就"}]
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