规范了事件系统,完成了实现计分板赋值逻辑

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延皓 committed 2022-07-07 07:39:01 +08:00
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# 调用者:advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "从蹲下状态站起"}]
# 调用者:advancement/fz:unskeak
##### 当玩家蹲起后触发此事件
## 运行事件
function #fz:event/player/on_unsneak
execute if entity @s[x_rotation = -90] run function #fz:event/module/config/on_config
## 重置事件进度
advancement revoke @s until fz:event/on_unsneak