规范了事件系统,完成了实现计分板赋值逻辑
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
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## 运行事件
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function #fz:event/player/on_placed_block
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## 重置事件进度
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advancement revoke @s only fz:event/on_placed_block
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