规范了事件系统,完成了实现计分板赋值逻辑
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# 调用者:advancements/fz:~
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "死亡"}]
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## 将事件数据缓存,并重置事件计分板
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# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.death_count
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scoreboard players set @s fz.event.death_count 0
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## 运行事件
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function #fz:event/player/on_dead
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## 重置事件进度
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advancement revoke @s only fz:event/on_dead
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