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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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the GNU General Public License is intended to guarantee your freedom to
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share and change all versions of a program--to make sure it remains free
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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your programs, too.
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When we speak of free software, we are referring to freedom, not
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have the freedom to distribute copies of free software (and charge for
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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To protect your rights, we need to prevent others from denying you
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certain responsibilities if you distribute copies of the software, or if
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you modify it: responsibilities to respect the freedom of others.
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For example, if you distribute copies of such a program, whether
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gratis or for a fee, you must pass on to the recipients the same
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know their rights.
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Developers that use the GNU GPL protect your rights with two steps:
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giving you legal permission to copy, distribute and/or modify it.
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For the developers' and authors' protection, the GPL clearly explains
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stand ready to extend this provision to those domains in future versions
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of the GPL, as needed to protect the freedom of users.
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Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
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The precise terms and conditions for copying, distribution and
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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"The Program" refers to any copyrightable work licensed under this
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A "covered work" means either the unmodified Program or a work based
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To "propagate" a work means to do anything with it that, without
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permission, would make you directly or secondarily liable for
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infringement under applicable copyright law, except executing it on a
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The "source code" for a work means the preferred form of the work
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The "System Libraries" of an executable work include anything, other
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"Major Component", in this context, means a major essential component
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The "Corresponding Source" for a work in object code form means all
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the source code needed to generate, install, and (for an executable
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work) run the object code and to modify the work, including scripts to
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control those activities. However, it does not include the work's
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System Libraries, or general-purpose tools or generally available free
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programs which are used unmodified in performing those activities but
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which are not part of the work. For example, Corresponding Source
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includes interface definition files associated with source files for
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the work, and the source code for shared libraries and dynamically
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linked subprograms that the work is specifically designed to require,
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such as by intimate data communication or control flow between those
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subprograms and other parts of the work.
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The Corresponding Source need not include anything that users
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can regenerate automatically from other parts of the Corresponding
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Source.
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The Corresponding Source for a work in source code form is that
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same work.
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All rights granted under this License are granted for the term of
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copyright on the Program, and are irrevocable provided the stated
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conditions are met. This License explicitly affirms your unlimited
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permission to run the unmodified Program. The output from running a
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covered work is covered by this License only if the output, given its
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content, constitutes a covered work. This License acknowledges your
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rights of fair use or other equivalent, as provided by copyright law.
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You may make, run and propagate covered works that you do not
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convey, without conditions so long as your license otherwise remains
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in force. You may convey covered works to others for the sole purpose
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of having them make modifications exclusively for you, or provide you
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with facilities for running those works, provided that you comply with
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the terms of this License in conveying all material for which you do
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not control copyright. Those thus making or running the covered works
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for you must do so exclusively on your behalf, under your direction
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and control, on terms that prohibit them from making any copies of
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your copyrighted material outside their relationship with you.
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Conveying under any other circumstances is permitted solely under
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the conditions stated below. Sublicensing is not allowed; section 10
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makes it unnecessary.
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3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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No covered work shall be deemed part of an effective technological
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measure under any applicable law fulfilling obligations under article
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11 of the WIPO copyright treaty adopted on 20 December 1996, or
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similar laws prohibiting or restricting circumvention of such
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measures.
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When you convey a covered work, you waive any legal power to forbid
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circumvention of technological measures to the extent such circumvention
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is effected by exercising rights under this License with respect to
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the covered work, and you disclaim any intention to limit operation or
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modification of the work as a means of enforcing, against the work's
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users, your or third parties' legal rights to forbid circumvention of
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technological measures.
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4. Conveying Verbatim Copies.
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You may convey verbatim copies of the Program's source code as you
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receive it, in any medium, provided that you conspicuously and
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appropriately publish on each copy an appropriate copyright notice;
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keep intact all notices stating that this License and any
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non-permissive terms added in accord with section 7 apply to the code;
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keep intact all notices of the absence of any warranty; and give all
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recipients a copy of this License along with the Program.
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You may charge any price or no price for each copy that you convey,
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You may convey a work based on the Program, or the modifications to
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produce it from the Program, in the form of source code under the
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terms of section 4, provided that you also meet all of these conditions:
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a) The work must carry prominent notices stating that you modified
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it, and giving a relevant date.
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b) The work must carry prominent notices stating that it is
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released under this License and any conditions added under section
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7. This requirement modifies the requirement in section 4 to
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"keep intact all notices".
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c) You must license the entire work, as a whole, under this
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License to anyone who comes into possession of a copy. This
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License will therefore apply, along with any applicable section 7
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additional terms, to the whole of the work, and all its parts,
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regardless of how they are packaged. This License gives no
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permission to license the work in any other way, but it does not
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invalidate such permission if you have separately received it.
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d) If the work has interactive user interfaces, each must display
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Appropriate Legal Notices; however, if the Program has interactive
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interfaces that do not display Appropriate Legal Notices, your
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work need not make them do so.
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A compilation of a covered work with other separate and independent
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works, which are not by their nature extensions of the covered work,
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and which are not combined with it such as to form a larger program,
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in or on a volume of a storage or distribution medium, is called an
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"aggregate" if the compilation and its resulting copyright are not
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used to limit the access or legal rights of the compilation's users
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beyond what the individual works permit. Inclusion of a covered work
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in an aggregate does not cause this License to apply to the other
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parts of the aggregate.
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6. Conveying Non-Source Forms.
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You may convey a covered work in object code form under the terms
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of sections 4 and 5, provided that you also convey the
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machine-readable Corresponding Source under the terms of this License,
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in one of these ways:
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a) Convey the object code in, or embodied in, a physical product
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(including a physical distribution medium), accompanied by the
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Corresponding Source fixed on a durable physical medium
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||||||
customarily used for software interchange.
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b) Convey the object code in, or embodied in, a physical product
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(including a physical distribution medium), accompanied by a
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written offer, valid for at least three years and valid for as
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long as you offer spare parts or customer support for that product
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model, to give anyone who possesses the object code either (1) a
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copy of the Corresponding Source for all the software in the
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product that is covered by this License, on a durable physical
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medium customarily used for software interchange, for a price no
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more than your reasonable cost of physically performing this
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conveying of source, or (2) access to copy the
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Corresponding Source from a network server at no charge.
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c) Convey individual copies of the object code with a copy of the
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written offer to provide the Corresponding Source. This
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||||||
alternative is allowed only occasionally and noncommercially, and
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only if you received the object code with such an offer, in accord
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with subsection 6b.
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|
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d) Convey the object code by offering access from a designated
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place (gratis or for a charge), and offer equivalent access to the
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Corresponding Source in the same way through the same place at no
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further charge. You need not require recipients to copy the
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Corresponding Source along with the object code. If the place to
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||||||
copy the object code is a network server, the Corresponding Source
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|
||||||
may be on a different server (operated by you or a third party)
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|
||||||
that supports equivalent copying facilities, provided you maintain
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|
||||||
clear directions next to the object code saying where to find the
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|
||||||
Corresponding Source. Regardless of what server hosts the
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|
||||||
Corresponding Source, you remain obligated to ensure that it is
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|
||||||
available for as long as needed to satisfy these requirements.
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|
||||||
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|
||||||
e) Convey the object code using peer-to-peer transmission, provided
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|
||||||
you inform other peers where the object code and Corresponding
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|
||||||
Source of the work are being offered to the general public at no
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|
||||||
charge under subsection 6d.
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|
||||||
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|
||||||
A separable portion of the object code, whose source code is excluded
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|
||||||
from the Corresponding Source as a System Library, need not be
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|
||||||
included in conveying the object code work.
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|
||||||
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|
||||||
A "User Product" is either (1) a "consumer product", which means any
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|
||||||
tangible personal property which is normally used for personal, family,
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|
||||||
or household purposes, or (2) anything designed or sold for incorporation
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|
||||||
into a dwelling. In determining whether a product is a consumer product,
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|
||||||
doubtful cases shall be resolved in favor of coverage. For a particular
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|
||||||
product received by a particular user, "normally used" refers to a
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|
||||||
typical or common use of that class of product, regardless of the status
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|
||||||
of the particular user or of the way in which the particular user
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|
||||||
actually uses, or expects or is expected to use, the product. A product
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|
||||||
is a consumer product regardless of whether the product has substantial
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|
||||||
commercial, industrial or non-consumer uses, unless such uses represent
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|
||||||
the only significant mode of use of the product.
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|
||||||
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|
||||||
"Installation Information" for a User Product means any methods,
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|
||||||
procedures, authorization keys, or other information required to install
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|
||||||
and execute modified versions of a covered work in that User Product from
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|
||||||
a modified version of its Corresponding Source. The information must
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|
||||||
suffice to ensure that the continued functioning of the modified object
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|
||||||
code is in no case prevented or interfered with solely because
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|
||||||
modification has been made.
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|
||||||
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|
||||||
If you convey an object code work under this section in, or with, or
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|
||||||
specifically for use in, a User Product, and the conveying occurs as
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|
||||||
part of a transaction in which the right of possession and use of the
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|
||||||
User Product is transferred to the recipient in perpetuity or for a
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|
||||||
fixed term (regardless of how the transaction is characterized), the
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|
||||||
Corresponding Source conveyed under this section must be accompanied
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|
||||||
by the Installation Information. But this requirement does not apply
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|
||||||
if neither you nor any third party retains the ability to install
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|
||||||
modified object code on the User Product (for example, the work has
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|
||||||
been installed in ROM).
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|
||||||
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|
||||||
The requirement to provide Installation Information does not include a
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|
||||||
requirement to continue to provide support service, warranty, or updates
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|
||||||
for a work that has been modified or installed by the recipient, or for
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|
||||||
the User Product in which it has been modified or installed. Access to a
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|
||||||
network may be denied when the modification itself materially and
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|
||||||
adversely affects the operation of the network or violates the rules and
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|
||||||
protocols for communication across the network.
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|
||||||
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|
||||||
Corresponding Source conveyed, and Installation Information provided,
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|
||||||
in accord with this section must be in a format that is publicly
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|
||||||
documented (and with an implementation available to the public in
|
|
||||||
source code form), and must require no special password or key for
|
|
||||||
unpacking, reading or copying.
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|
||||||
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|
||||||
7. Additional Terms.
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|
||||||
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|
||||||
"Additional permissions" are terms that supplement the terms of this
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|
||||||
License by making exceptions from one or more of its conditions.
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|
||||||
Additional permissions that are applicable to the entire Program shall
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|
||||||
be treated as though they were included in this License, to the extent
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|
||||||
that they are valid under applicable law. If additional permissions
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|
||||||
apply only to part of the Program, that part may be used separately
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|
||||||
under those permissions, but the entire Program remains governed by
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|
||||||
this License without regard to the additional permissions.
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|
||||||
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|
||||||
When you convey a copy of a covered work, you may at your option
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|
||||||
remove any additional permissions from that copy, or from any part of
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|
||||||
it. (Additional permissions may be written to require their own
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|
||||||
removal in certain cases when you modify the work.) You may place
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|
||||||
additional permissions on material, added by you to a covered work,
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|
||||||
for which you have or can give appropriate copyright permission.
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||||||
|
|
||||||
Notwithstanding any other provision of this License, for material you
|
|
||||||
add to a covered work, you may (if authorized by the copyright holders of
|
|
||||||
that material) supplement the terms of this License with terms:
|
|
||||||
|
|
||||||
a) Disclaiming warranty or limiting liability differently from the
|
|
||||||
terms of sections 15 and 16 of this License; or
|
|
||||||
|
|
||||||
b) Requiring preservation of specified reasonable legal notices or
|
|
||||||
author attributions in that material or in the Appropriate Legal
|
|
||||||
Notices displayed by works containing it; or
|
|
||||||
|
|
||||||
c) Prohibiting misrepresentation of the origin of that material, or
|
|
||||||
requiring that modified versions of such material be marked in
|
|
||||||
reasonable ways as different from the original version; or
|
|
||||||
|
|
||||||
d) Limiting the use for publicity purposes of names of licensors or
|
|
||||||
authors of the material; or
|
|
||||||
|
|
||||||
e) Declining to grant rights under trademark law for use of some
|
|
||||||
trade names, trademarks, or service marks; or
|
|
||||||
|
|
||||||
f) Requiring indemnification of licensors and authors of that
|
|
||||||
material by anyone who conveys the material (or modified versions of
|
|
||||||
it) with contractual assumptions of liability to the recipient, for
|
|
||||||
any liability that these contractual assumptions directly impose on
|
|
||||||
those licensors and authors.
|
|
||||||
|
|
||||||
All other non-permissive additional terms are considered "further
|
|
||||||
restrictions" within the meaning of section 10. If the Program as you
|
|
||||||
received it, or any part of it, contains a notice stating that it is
|
|
||||||
governed by this License along with a term that is a further
|
|
||||||
restriction, you may remove that term. If a license document contains
|
|
||||||
a further restriction but permits relicensing or conveying under this
|
|
||||||
License, you may add to a covered work material governed by the terms
|
|
||||||
of that license document, provided that the further restriction does
|
|
||||||
not survive such relicensing or conveying.
|
|
||||||
|
|
||||||
If you add terms to a covered work in accord with this section, you
|
|
||||||
must place, in the relevant source files, a statement of the
|
|
||||||
additional terms that apply to those files, or a notice indicating
|
|
||||||
where to find the applicable terms.
|
|
||||||
|
|
||||||
Additional terms, permissive or non-permissive, may be stated in the
|
|
||||||
form of a separately written license, or stated as exceptions;
|
|
||||||
the above requirements apply either way.
|
|
||||||
|
|
||||||
8. Termination.
|
|
||||||
|
|
||||||
You may not propagate or modify a covered work except as expressly
|
|
||||||
provided under this License. Any attempt otherwise to propagate or
|
|
||||||
modify it is void, and will automatically terminate your rights under
|
|
||||||
this License (including any patent licenses granted under the third
|
|
||||||
paragraph of section 11).
|
|
||||||
|
|
||||||
However, if you cease all violation of this License, then your
|
|
||||||
license from a particular copyright holder is reinstated (a)
|
|
||||||
provisionally, unless and until the copyright holder explicitly and
|
|
||||||
finally terminates your license, and (b) permanently, if the copyright
|
|
||||||
holder fails to notify you of the violation by some reasonable means
|
|
||||||
prior to 60 days after the cessation.
|
|
||||||
|
|
||||||
Moreover, your license from a particular copyright holder is
|
|
||||||
reinstated permanently if the copyright holder notifies you of the
|
|
||||||
violation by some reasonable means, this is the first time you have
|
|
||||||
received notice of violation of this License (for any work) from that
|
|
||||||
copyright holder, and you cure the violation prior to 30 days after
|
|
||||||
your receipt of the notice.
|
|
||||||
|
|
||||||
Termination of your rights under this section does not terminate the
|
|
||||||
licenses of parties who have received copies or rights from you under
|
|
||||||
this License. If your rights have been terminated and not permanently
|
|
||||||
reinstated, you do not qualify to receive new licenses for the same
|
|
||||||
material under section 10.
|
|
||||||
|
|
||||||
9. Acceptance Not Required for Having Copies.
|
|
||||||
|
|
||||||
You are not required to accept this License in order to receive or
|
|
||||||
run a copy of the Program. Ancillary propagation of a covered work
|
|
||||||
occurring solely as a consequence of using peer-to-peer transmission
|
|
||||||
to receive a copy likewise does not require acceptance. However,
|
|
||||||
nothing other than this License grants you permission to propagate or
|
|
||||||
modify any covered work. These actions infringe copyright if you do
|
|
||||||
not accept this License. Therefore, by modifying or propagating a
|
|
||||||
covered work, you indicate your acceptance of this License to do so.
|
|
||||||
|
|
||||||
10. Automatic Licensing of Downstream Recipients.
|
|
||||||
|
|
||||||
Each time you convey a covered work, the recipient automatically
|
|
||||||
receives a license from the original licensors, to run, modify and
|
|
||||||
propagate that work, subject to this License. You are not responsible
|
|
||||||
for enforcing compliance by third parties with this License.
|
|
||||||
|
|
||||||
An "entity transaction" is a transaction transferring control of an
|
|
||||||
organization, or substantially all assets of one, or subdividing an
|
|
||||||
organization, or merging organizations. If propagation of a covered
|
|
||||||
work results from an entity transaction, each party to that
|
|
||||||
transaction who receives a copy of the work also receives whatever
|
|
||||||
licenses to the work the party's predecessor in interest had or could
|
|
||||||
give under the previous paragraph, plus a right to possession of the
|
|
||||||
Corresponding Source of the work from the predecessor in interest, if
|
|
||||||
the predecessor has it or can get it with reasonable efforts.
|
|
||||||
|
|
||||||
You may not impose any further restrictions on the exercise of the
|
|
||||||
rights granted or affirmed under this License. For example, you may
|
|
||||||
not impose a license fee, royalty, or other charge for exercise of
|
|
||||||
rights granted under this License, and you may not initiate litigation
|
|
||||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
||||||
any patent claim is infringed by making, using, selling, offering for
|
|
||||||
sale, or importing the Program or any portion of it.
|
|
||||||
|
|
||||||
11. Patents.
|
|
||||||
|
|
||||||
A "contributor" is a copyright holder who authorizes use under this
|
|
||||||
License of the Program or a work on which the Program is based. The
|
|
||||||
work thus licensed is called the contributor's "contributor version".
|
|
||||||
|
|
||||||
A contributor's "essential patent claims" are all patent claims
|
|
||||||
owned or controlled by the contributor, whether already acquired or
|
|
||||||
hereafter acquired, that would be infringed by some manner, permitted
|
|
||||||
by this License, of making, using, or selling its contributor version,
|
|
||||||
but do not include claims that would be infringed only as a
|
|
||||||
consequence of further modification of the contributor version. For
|
|
||||||
purposes of this definition, "control" includes the right to grant
|
|
||||||
patent sublicenses in a manner consistent with the requirements of
|
|
||||||
this License.
|
|
||||||
|
|
||||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
||||||
patent license under the contributor's essential patent claims, to
|
|
||||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
||||||
propagate the contents of its contributor version.
|
|
||||||
|
|
||||||
In the following three paragraphs, a "patent license" is any express
|
|
||||||
agreement or commitment, however denominated, not to enforce a patent
|
|
||||||
(such as an express permission to practice a patent or covenant not to
|
|
||||||
sue for patent infringement). To "grant" such a patent license to a
|
|
||||||
party means to make such an agreement or commitment not to enforce a
|
|
||||||
patent against the party.
|
|
||||||
|
|
||||||
If you convey a covered work, knowingly relying on a patent license,
|
|
||||||
and the Corresponding Source of the work is not available for anyone
|
|
||||||
to copy, free of charge and under the terms of this License, through a
|
|
||||||
publicly available network server or other readily accessible means,
|
|
||||||
then you must either (1) cause the Corresponding Source to be so
|
|
||||||
available, or (2) arrange to deprive yourself of the benefit of the
|
|
||||||
patent license for this particular work, or (3) arrange, in a manner
|
|
||||||
consistent with the requirements of this License, to extend the patent
|
|
||||||
license to downstream recipients. "Knowingly relying" means you have
|
|
||||||
actual knowledge that, but for the patent license, your conveying the
|
|
||||||
covered work in a country, or your recipient's use of the covered work
|
|
||||||
in a country, would infringe one or more identifiable patents in that
|
|
||||||
country that you have reason to believe are valid.
|
|
||||||
|
|
||||||
If, pursuant to or in connection with a single transaction or
|
|
||||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
||||||
covered work, and grant a patent license to some of the parties
|
|
||||||
receiving the covered work authorizing them to use, propagate, modify
|
|
||||||
or convey a specific copy of the covered work, then the patent license
|
|
||||||
you grant is automatically extended to all recipients of the covered
|
|
||||||
work and works based on it.
|
|
||||||
|
|
||||||
A patent license is "discriminatory" if it does not include within
|
|
||||||
the scope of its coverage, prohibits the exercise of, or is
|
|
||||||
conditioned on the non-exercise of one or more of the rights that are
|
|
||||||
specifically granted under this License. You may not convey a covered
|
|
||||||
work if you are a party to an arrangement with a third party that is
|
|
||||||
in the business of distributing software, under which you make payment
|
|
||||||
to the third party based on the extent of your activity of conveying
|
|
||||||
the work, and under which the third party grants, to any of the
|
|
||||||
parties who would receive the covered work from you, a discriminatory
|
|
||||||
patent license (a) in connection with copies of the covered work
|
|
||||||
conveyed by you (or copies made from those copies), or (b) primarily
|
|
||||||
for and in connection with specific products or compilations that
|
|
||||||
contain the covered work, unless you entered into that arrangement,
|
|
||||||
or that patent license was granted, prior to 28 March 2007.
|
|
||||||
|
|
||||||
Nothing in this License shall be construed as excluding or limiting
|
|
||||||
any implied license or other defenses to infringement that may
|
|
||||||
otherwise be available to you under applicable patent law.
|
|
||||||
|
|
||||||
12. No Surrender of Others' Freedom.
|
|
||||||
|
|
||||||
If conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot convey a
|
|
||||||
covered work so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you may
|
|
||||||
not convey it at all. For example, if you agree to terms that obligate you
|
|
||||||
to collect a royalty for further conveying from those to whom you convey
|
|
||||||
the Program, the only way you could satisfy both those terms and this
|
|
||||||
License would be to refrain entirely from conveying the Program.
|
|
||||||
|
|
||||||
13. Use with the GNU Affero General Public License.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, you have
|
|
||||||
permission to link or combine any covered work with a work licensed
|
|
||||||
under version 3 of the GNU Affero General Public License into a single
|
|
||||||
combined work, and to convey the resulting work. The terms of this
|
|
||||||
License will continue to apply to the part which is the covered work,
|
|
||||||
but the special requirements of the GNU Affero General Public License,
|
|
||||||
section 13, concerning interaction through a network will apply to the
|
|
||||||
combination as such.
|
|
||||||
|
|
||||||
14. Revised Versions of this License.
|
|
||||||
|
|
||||||
The Free Software Foundation may publish revised and/or new versions of
|
|
||||||
the GNU General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the
|
|
||||||
Program specifies that a certain numbered version of the GNU General
|
|
||||||
Public License "or any later version" applies to it, you have the
|
|
||||||
option of following the terms and conditions either of that numbered
|
|
||||||
version or of any later version published by the Free Software
|
|
||||||
Foundation. If the Program does not specify a version number of the
|
|
||||||
GNU General Public License, you may choose any version ever published
|
|
||||||
by the Free Software Foundation.
|
|
||||||
|
|
||||||
If the Program specifies that a proxy can decide which future
|
|
||||||
versions of the GNU General Public License can be used, that proxy's
|
|
||||||
public statement of acceptance of a version permanently authorizes you
|
|
||||||
to choose that version for the Program.
|
|
||||||
|
|
||||||
Later license versions may give you additional or different
|
|
||||||
permissions. However, no additional obligations are imposed on any
|
|
||||||
author or copyright holder as a result of your choosing to follow a
|
|
||||||
later version.
|
|
||||||
|
|
||||||
15. Disclaimer of Warranty.
|
|
||||||
|
|
||||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
||||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
||||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
||||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
||||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
||||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. Limitation of Liability.
|
|
||||||
|
|
||||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
||||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
||||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
||||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
||||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
||||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
||||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGES.
|
|
||||||
|
|
||||||
17. Interpretation of Sections 15 and 16.
|
|
||||||
|
|
||||||
If the disclaimer of warranty and limitation of liability provided
|
|
||||||
above cannot be given local legal effect according to their terms,
|
|
||||||
reviewing courts shall apply local law that most closely approximates
|
|
||||||
an absolute waiver of all civil liability in connection with the
|
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
|
||||||
copy of the Program in return for a fee.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
<program> Copyright (C) <year> <name of author>
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
||||||
@@ -1,89 +0,0 @@
|
|||||||
# FZ-sDataPack
|
|
||||||
A Minecraft Datapack
|
|
||||||
#### @Author: Harvey.Kang
|
|
||||||
#### @Create: 2019-10-01
|
|
||||||
#### @License: GNU General Public License, version 3 (GPL-3.0)
|
|
||||||
|
|
||||||
#### This project is licensed under the terms of the GNU General Public License v3.0.
|
|
||||||
#### Copyright (C)2019-2020 Harvey.Kang
|
|
||||||
|
|
||||||
记分板:/trigger scoreswitch set -1关;1循环播放;2-9订阅单独的记分板
|
|
||||||
扫地姬:/trigger cleaner set -1关;>=30开
|
|
||||||
设置界面:/trigger options
|
|
||||||
如果您在使用carpet mod的话:
|
|
||||||
务必使用“/script invoke summon 玩家名”召唤假人,可以避免将他们计入记分板总分!
|
|
||||||
使用“/script invoke help”查看tagplayer帮助
|
|
||||||
适配https://github.com/Harveykang/TagPlayer 地毯插件,需要放在“存档名\scripts”文件夹中
|
|
||||||
卸载时先输入“/function fz:uninstall”,再删除数据包
|
|
||||||
|
|
||||||
##### v1.4.2
|
|
||||||
- 修复扫地机时间设置过长时会导致刷屏清物品的bug
|
|
||||||
|
|
||||||
##### v1.4.1
|
|
||||||
- 修复并改善了玩家睡觉提醒,现在需要玩家自己确认是否发出想要跳过夜晚的消息
|
|
||||||
- 更新内置tagplayer(/script invoke summon等脚本)版本为0.1.0
|
|
||||||
|
|
||||||
##### v1.4
|
|
||||||
- 解决了手杀tagplayer不能删除其标签的缺陷,标签会在他们重进游戏时删除,如果使用指令再次召唤则不会删除
|
|
||||||
- 为扫地姬增加了boss血条时间提示和声音提醒,聊天栏、血条栏、声音提示均可开关
|
|
||||||
- tagplayer现在有“假的 ”前缀,避免分不清玩家列表中那些是假人
|
|
||||||
- 普通玩家可用的假人tp指令
|
|
||||||
- 增加假人tp的玩家相对坐标功能
|
|
||||||
- 现在又可以通过”/function fz:功能名/uninstall“删除部分功能了,它们依然可在需要的时候通过”/function fz:功能名/install“添加回来
|
|
||||||
- 添加更多tagplayer帮助(一大坨)
|
|
||||||
- 添加假人状态查询功能,使用/script invoke check xxx或/script invoke checkall
|
|
||||||
- tagplayer适配https://github.com/Harveykang/TagPlayer 地毯插件,需要放在“存档名\scripts”文件夹中
|
|
||||||
|
|
||||||
##### v1.3.3
|
|
||||||
- 添加鳕鱼、鲑鱼、热带鱼、河豚、蝙蝠的AI开关(仅1.15)
|
|
||||||
- 添加设置界面
|
|
||||||
|
|
||||||
##### v1.3.2
|
|
||||||
- 为carpet mod小人添加防止计入记分板总分的生成/删除命令
|
|
||||||
|
|
||||||
##### v1.3.1
|
|
||||||
- 增加活跃度排行(小时)记分板
|
|
||||||
|
|
||||||
##### v1.3.0
|
|
||||||
- 支持1.15
|
|
||||||
- 大修记分板,增加了总分数计算和显示
|
|
||||||
- *不兼容*1.2.x的记分板
|
|
||||||
- 添加部分代码的注释
|
|
||||||
|
|
||||||
##### v1.2.3
|
|
||||||
- 修复记分板无法完全卸载的bug
|
|
||||||
- 增加了在卸载保留记分板的选项
|
|
||||||
|
|
||||||
##### v1.2.2
|
|
||||||
- 增加记分板订阅功能
|
|
||||||
|
|
||||||
##### v1.2.1
|
|
||||||
- 修复加载时版本号与实际不一致的bug
|
|
||||||
|
|
||||||
##### v1.2.0
|
|
||||||
- 现在可以自定义扫地姬清扫的时间间隔了
|
|
||||||
|
|
||||||
##### v1.1.4
|
|
||||||
- 增加登录时显示的提示文本
|
|
||||||
- 更改记分板开关队伍名称使其更易读
|
|
||||||
- 更改开关指令的数值,现在为1开、-1关
|
|
||||||
- 修复当其他玩家进入游戏时,扫地姬会关闭的bug
|
|
||||||
|
|
||||||
##### v1.1.3
|
|
||||||
- 调整扫地姬清理间隔为120游戏秒
|
|
||||||
|
|
||||||
##### v1.1.2
|
|
||||||
- 调整扫地姬使其在关闭时timeCounter归零,而不是开启时
|
|
||||||
|
|
||||||
##### v1.1.1
|
|
||||||
- 修复记分板不更新的bug
|
|
||||||
|
|
||||||
##### v1.1
|
|
||||||
- 增加受伤害量记分板
|
|
||||||
- 增加扫地姬,以及扫地姬开关
|
|
||||||
|
|
||||||
##### v1.0
|
|
||||||
- 支持1.14.x
|
|
||||||
- 增加玩家睡觉提醒
|
|
||||||
- 增加玩家tab栏和头顶的血量显示
|
|
||||||
- 增加记分版:挖掘量、造成伤害量、死亡次数、钓鱼次数、交易次数,以及记分版开关
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
scoreboard objectives add carpet dummy
|
|
||||||
scoreboard players reset script carpet
|
|
||||||
team add fakePlayer
|
|
||||||
team modify fakePlayer prefix [{"text":"假的 "}]
|
|
||||||
function fz:carpet/script
|
|
||||||
File diff suppressed because one or more lines are too long
@@ -1,2 +0,0 @@
|
|||||||
execute store result score script carpet run script run null
|
|
||||||
execute if score script carpet matches 1 run function fz:carpet/scarpettagplayer
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
tellraw @s [{"text":"- 查看帮助:"},{"text":"/script invoke help","color":"green","clickEvent":{"action":"suggest_command","value":"/script invoke help"},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"- 生成假人:"},{"text":"/script invoke summon 玩家名","color":"green","clickEvent":{"action":"suggest_command","value":"/script invoke summon "},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"- 删除假人:"},{"text":"/script invoke kill 玩家名","color":"green","clickEvent":{"action":"suggest_command","value":"/script invoke kill "},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"- 删除全部假人:"},{"text":"/script invoke killall","color":"green","clickEvent":{"action":"suggest_command","value":"/script invoke killall"},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"- 传送假人:"},{"text":"/script invoke tp xxx x y z","color":"green","clickEvent":{"action":"suggest_command","value":"/script invoke tp "},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}},{"text":",xyz可替换为\"s\"来代表你的位置","color":"white"}]
|
|
||||||
tellraw @s [{"text":"- 以玩家为原点传送假人:"},{"text":"/script invoke tp_at_player xxx x y z","color":"green","clickEvent":{"action":"suggest_command","value":"/script invoke tp_at_player "},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"- 以假人为原点传送假人:"},{"text":"/script invoke tp_at_bot xxx x y z","color":"green","clickEvent":{"action":"suggest_command","value":"/script invoke tp_at_bot "},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"- 查看假人信息:"},{"text":"/script invoke check xxx","color":"green","clickEvent":{"action":"suggest_command","value":"/script invoke check "},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"- 查看全部假人信息:"},{"text":"/script invoke checkall","color":"green","clickEvent":{"action":"suggest_command","value":"/script invoke checkall"},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
tellraw @s [{"text":"- 查看帮助:"},{"text":"/tagplayer","color":"green","clickEvent":{"action":"suggest_command","value":"/tagplayer"},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"- 生成假人:"},{"text":"/tagplayer summon 玩家名","color":"green","clickEvent":{"action":"suggest_command","value":"/tagplayer summon "},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"- 删除假人:"},{"text":"/tagplayer kill 玩家名","color":"green","clickEvent":{"action":"suggest_command","value":"/tagplayer kill "},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"- 删除全部假人:"},{"text":"/tagplayer killall","color":"green","clickEvent":{"action":"suggest_command","value":"/tagplayer killall"},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"- 传送假人:"},{"text":"/tagplayer tp xxx x y z","color":"green","clickEvent":{"action":"suggest_command","value":"/tagplayer tp "},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}},{"text":",xyz可替换为\"s\"来代表你的位置","color":"white"}]
|
|
||||||
tellraw @s [{"text":"- 以玩家为原点传送假人:"},{"text":"/tagplayer tp_at_player xxx x y z","color":"green","clickEvent":{"action":"suggest_command","value":"/tagplayer tp_at_player "},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"- 以假人为原点传送假人:"},{"text":"/tagplayer tp_at_bot xxx x y z","color":"green","clickEvent":{"action":"suggest_command","value":"/tagplayer tp_at_bot "},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"- 查看假人信息:"},{"text":"/tagplayer check xxx","color":"green","clickEvent":{"action":"suggest_command","value":"/tagplayer check "},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"- 查看全部假人信息:"},{"text":"/tagplayer checkall","color":"green","clickEvent":{"action":"suggest_command","value":"/tagplayer checkall"},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard objectives remove carpet
|
|
||||||
team remove fakePlayer
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
tag @s remove displayCleanerBossBar
|
|
||||||
tellraw @s {"text":"您已关闭扫地姬的血条栏提示"}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
tag @s add displayCleanerBossBar
|
|
||||||
tellraw @s {"text":"您已开启扫地姬的血条栏提示"}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
tag @s add noDisplayCleanerChat
|
|
||||||
tellraw @s {"text":"您已关闭扫地姬的聊天栏提示"}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
tag @s remove noDisplayCleanerChat
|
|
||||||
tellraw @s {"text":"您已开启扫地姬的聊天栏提示"}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
execute if score cleaner cleanerBooleans matches 1 run tellraw @a [{"text":"扫地姬已关闭~","color":"green"}]
|
|
||||||
bossbar set cleaner visible false
|
|
||||||
scoreboard players set cleaner cleanerBooleans 0
|
|
||||||
scoreboard players set cleaner setCleanTime 0
|
|
||||||
scoreboard players set cleaner displayCleanTime 0
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
scoreboard players operation cleaner displayCleanTime = @s cleaner
|
|
||||||
scoreboard players operation cleaner setCleanTime = @s cleaner
|
|
||||||
scoreboard players operation cleaner setCleanTime *= 20 20
|
|
||||||
scoreboard players operation cleaner timeCounter = cleaner setCleanTime
|
|
||||||
tellraw @a [{"selector":"@s"},{"text":"已开启扫地姬~","color":"green"},{"score":{"objective":"displayCleanTime","name":"cleaner"},"color":"dark_aqua","bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false},{"text":"游戏秒后清理掉落物~","color":"yellow"}]
|
|
||||||
scoreboard players set cleaner cleanerBooleans 1
|
|
||||||
execute if score cleaner setCleanTime matches 5401.. run function fz:cleaner/time/5min
|
|
||||||
execute if score cleaner setCleanTime matches 4801..5400 run function fz:cleaner/time/4min30s
|
|
||||||
execute if score cleaner setCleanTime matches 4201..4800 run function fz:cleaner/time/4min
|
|
||||||
execute if score cleaner setCleanTime matches 3601..4200 run function fz:cleaner/time/3min30s
|
|
||||||
execute if score cleaner setCleanTime matches 3001..3600 run function fz:cleaner/time/3min
|
|
||||||
execute if score cleaner setCleanTime matches 2401..3000 run function fz:cleaner/time/2min30s
|
|
||||||
execute if score cleaner setCleanTime matches 1801..2400 run function fz:cleaner/time/2min
|
|
||||||
execute if score cleaner setCleanTime matches 1201..1800 run function fz:cleaner/time/1min30s
|
|
||||||
execute if score cleaner setCleanTime matches 601..1200 run function fz:cleaner/time/60s
|
|
||||||
execute if score cleaner setCleanTime matches ..600 run function fz:cleaner/time/30s
|
|
||||||
bossbar set cleaner visible true
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
tag @s add noCleanerSound
|
|
||||||
tellraw @s {"text":"您已关闭扫地姬的声音提示"}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
tag @s remove noCleanerSound
|
|
||||||
tellraw @s {"text":"您已开启扫地姬的声音提示"}
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
scoreboard objectives add cleaner trigger
|
|
||||||
scoreboard objectives add cleaned dummy
|
|
||||||
scoreboard objectives add cleanerBooleans dummy
|
|
||||||
scoreboard objectives add setCleanTime dummy
|
|
||||||
scoreboard objectives add displayCleanTime dummy
|
|
||||||
scoreboard objectives add secondsCounter dummy
|
|
||||||
scoreboard objectives add cleanerMessage trigger
|
|
||||||
bossbar add cleaner 1
|
|
||||||
bossbar set cleaner max 60
|
|
||||||
scoreboard players set cleaner installed 1
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
scoreboard players operation cleaner secondsCounter = cleaner timeCounter
|
|
||||||
scoreboard players operation cleaner secondsCounter /= 20 20
|
|
||||||
scoreboard players operation cleaner secondsCounter += 1 1
|
|
||||||
bossbar set cleaner players @a[tag=displayCleanerBossBar]
|
|
||||||
bossbar set cleaner name [{"text":"扫地姬倒计时:"},{"score":{"objective":"secondsCounter","name":"cleaner"},"bold":true},{"text":"游戏秒后清理"}]
|
|
||||||
execute if score cleaner timeCounter matches ..0 run function fz:cleaner/subclean
|
|
||||||
execute if score cleaner timeCounter matches 6000 run function fz:cleaner/time/5min
|
|
||||||
execute if score cleaner timeCounter matches 6000 run tellraw @a[tag=!noDisplayCleanerChat] [{"text":"5游戏分后清理掉落物~","color":"green"}]
|
|
||||||
execute if score cleaner timeCounter matches 5400 run function fz:cleaner/time/4min30s
|
|
||||||
execute if score cleaner timeCounter matches 4800 run function fz:cleaner/time/4min
|
|
||||||
execute if score cleaner timeCounter matches 4200 run function fz:cleaner/time/3min30s
|
|
||||||
execute if score cleaner timeCounter matches 3600 run function fz:cleaner/time/3min
|
|
||||||
execute if score cleaner timeCounter matches 3600 run tellraw @a[tag=!noDisplayCleanerChat] [{"text":"3游戏分后清理掉落物~","color":"green"}]
|
|
||||||
execute if score cleaner timeCounter matches 3000 run function fz:cleaner/time/2min30s
|
|
||||||
execute if score cleaner timeCounter matches 2400 run function fz:cleaner/time/2min
|
|
||||||
execute if score cleaner timeCounter matches 2400 run tellraw @a[tag=!noDisplayCleanerChat] [{"text":"2游戏分后清理掉落物~","color":"yellow"}]
|
|
||||||
execute if score cleaner timeCounter matches 1800 run function fz:cleaner/time/1min30s
|
|
||||||
execute if score cleaner timeCounter matches 1200 run function fz:cleaner/time/60s
|
|
||||||
execute if score cleaner timeCounter matches 1200 run tellraw @a[tag=!noDisplayCleanerChat] [{"text":"60游戏秒后清理掉落物~","color":"gold"}]
|
|
||||||
execute if score cleaner timeCounter matches 600 run function fz:cleaner/time/30s
|
|
||||||
execute if score cleaner timeCounter matches 600 run tellraw @a[tag=!noDisplayCleanerChat] [{"text":"30游戏秒后清理掉落物~","color":"red"}]
|
|
||||||
execute if score cleaner timeCounter matches 200 run function fz:cleaner/time/10s
|
|
||||||
execute if score cleaner timeCounter matches 100 run function fz:cleaner/time/5s
|
|
||||||
execute if score cleaner timeCounter matches 80 run function fz:cleaner/time/4s
|
|
||||||
execute if score cleaner timeCounter matches 60 run function fz:cleaner/time/3s
|
|
||||||
execute if score cleaner timeCounter matches 40 run function fz:cleaner/time/2s
|
|
||||||
execute if score cleaner timeCounter matches 20 run function fz:cleaner/time/1s
|
|
||||||
scoreboard players remove cleaner timeCounter 1
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
execute store result score cleaned cleaned run kill @e[type=item]
|
|
||||||
tellraw @a [{"text":"这次一共清理了","color":"dark_green","bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false},{"score":{"objective":"cleaned","name":"cleaned"},"color":"yellow","bold":true,"italic":false,"underlined":true,"strikethrough":false,"obfuscated":false},{"text":"堆物品~","color":"dark_green","bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false},{"text":"下次清理将在","color":"yellow"},{"score":{"objective":"displayCleanTime","name":"cleaner"},"color":"dark_aqua","bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false},{"text":"游戏秒后开始~","color":"yellow"}]
|
|
||||||
scoreboard players reset cleaned cleaned
|
|
||||||
execute if score cleaner setCleanTime matches 5401.. run function fz:cleaner/time/5min
|
|
||||||
execute if score cleaner setCleanTime matches 4801..5400 run function fz:cleaner/time/4min30s
|
|
||||||
execute if score cleaner setCleanTime matches 4201..4800 run function fz:cleaner/time/4min
|
|
||||||
execute if score cleaner setCleanTime matches 3601..4200 run function fz:cleaner/time/3min30s
|
|
||||||
execute if score cleaner setCleanTime matches 3001..3600 run function fz:cleaner/time/3min
|
|
||||||
execute if score cleaner setCleanTime matches 2401..3000 run function fz:cleaner/time/2min30s
|
|
||||||
execute if score cleaner setCleanTime matches 1801..2400 run function fz:cleaner/time/2min
|
|
||||||
execute if score cleaner setCleanTime matches 1201..1800 run function fz:cleaner/time/1min30s
|
|
||||||
execute if score cleaner setCleanTime matches 601..1200 run function fz:cleaner/time/60s
|
|
||||||
execute if score cleaner setCleanTime matches ..600 run function fz:cleaner/time/30s
|
|
||||||
scoreboard players operation cleaner timeCounter = cleaner setCleanTime
|
|
||||||
execute as @a[tag=!noCleanerSound] at @s run playsound minecraft:block.note_block.pling player @s ~ ~ ~ 1 2
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
tellraw @a[tag=!noDisplayCleanerChat] [{"text":"注意!","color":"dark_red","bold":false,"underlined":false},{"text":"10","color":"red","bold":true,"underlined":true},{"text":"游戏秒后清理掉落物~准备干活咯!","color":"dark_red","bold":false,"underlined":false}]
|
|
||||||
bossbar set cleaner style notched_6
|
|
||||||
bossbar set cleaner color red
|
|
||||||
bossbar set cleaner value 60
|
|
||||||
execute as @a[tag=!noCleanerSound] at @s run playsound minecraft:block.note_block.bit player @s ~ ~ ~ 1 1
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
bossbar set cleaner style notched_10
|
|
||||||
bossbar set cleaner color green
|
|
||||||
bossbar set cleaner value 18
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
tellraw @a[tag=!noDisplayCleanerChat] [{"text":"注意!","color":"dark_red","bold":false,"underlined":false},{"text":"1","color":"red","bold":true,"underlined":true},{"text":"游戏秒后清理掉落物~准备干活咯!","color":"dark_red","bold":false,"underlined":false}]
|
|
||||||
bossbar set cleaner style notched_6
|
|
||||||
bossbar set cleaner color red
|
|
||||||
bossbar set cleaner value 10
|
|
||||||
execute as @a[tag=!noCleanerSound] at @s run playsound minecraft:block.note_block.bit player @s ~ ~ ~ 1 1
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
bossbar set cleaner style notched_10
|
|
||||||
bossbar set cleaner color green
|
|
||||||
bossbar set cleaner value 24
|
|
||||||
execute as @a[tag=!noCleanerSound] at @s run playsound minecraft:block.note_block.pling player @s ~ ~ ~ 1 2
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
bossbar set cleaner style notched_10
|
|
||||||
bossbar set cleaner color green
|
|
||||||
bossbar set cleaner value 30
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
tellraw @a[tag=!noDisplayCleanerChat] [{"text":"注意!","color":"dark_red","bold":false,"underlined":false},{"text":"2","color":"red","bold":true,"underlined":true},{"text":"游戏秒后清理掉落物~准备干活咯!","color":"dark_red","bold":false,"underlined":false}]
|
|
||||||
bossbar set cleaner style notched_6
|
|
||||||
bossbar set cleaner color red
|
|
||||||
bossbar set cleaner value 20
|
|
||||||
execute as @a[tag=!noCleanerSound] at @s run playsound minecraft:block.note_block.bit player @s ~ ~ ~ 1 1
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
bossbar set cleaner style notched_10
|
|
||||||
bossbar set cleaner color yellow
|
|
||||||
bossbar set cleaner value 6
|
|
||||||
bossbar set cleaner visible true
|
|
||||||
execute as @a[tag=!noCleanerSound] at @s run playsound minecraft:block.note_block.pling player @s ~ ~ ~ 1 2
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
bossbar set cleaner style notched_10
|
|
||||||
bossbar set cleaner color green
|
|
||||||
bossbar set cleaner value 36
|
|
||||||
execute as @a[tag=!noCleanerSound] at @s run playsound minecraft:block.note_block.pling player @s ~ ~ ~ 1 2
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
bossbar set cleaner style notched_10
|
|
||||||
bossbar set cleaner color green
|
|
||||||
bossbar set cleaner value 42
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
tellraw @a[tag=!noDisplayCleanerChat] [{"text":"注意!","color":"dark_red","bold":false,"underlined":false},{"text":"3","color":"red","bold":true,"underlined":true},{"text":"游戏秒后清理掉落物~准备干活咯!","color":"dark_red","bold":false,"underlined":false}]
|
|
||||||
bossbar set cleaner style notched_6
|
|
||||||
bossbar set cleaner color red
|
|
||||||
bossbar set cleaner value 30
|
|
||||||
execute as @a[tag=!noCleanerSound] at @s run playsound minecraft:block.note_block.bit player @s ~ ~ ~ 1 1
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
bossbar set cleaner style notched_10
|
|
||||||
bossbar set cleaner color green
|
|
||||||
bossbar set cleaner value 48
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
bossbar set cleaner style notched_10
|
|
||||||
bossbar set cleaner color green
|
|
||||||
bossbar set cleaner value 54
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
tellraw @a[tag=!noDisplayCleanerChat] [{"text":"注意!","color":"dark_red","bold":false,"underlined":false},{"text":"4","color":"red","bold":true,"underlined":true},{"text":"游戏秒后清理掉落物~准备干活咯!","color":"dark_red","bold":false,"underlined":false}]
|
|
||||||
bossbar set cleaner style notched_6
|
|
||||||
bossbar set cleaner color red
|
|
||||||
bossbar set cleaner value 40
|
|
||||||
execute as @a[tag=!noCleanerSound] at @s run playsound minecraft:block.note_block.bit player @s ~ ~ ~ 1 1
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
bossbar set cleaner style notched_10
|
|
||||||
bossbar set cleaner color green
|
|
||||||
bossbar set cleaner value 60
|
|
||||||
execute as @a[tag=!noCleanerSound] at @s run playsound minecraft:block.note_block.pling player @s ~ ~ ~ 1 2
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
tellraw @a[tag=!noDisplayCleanerChat] [{"text":"注意!","color":"dark_red","bold":false,"underlined":false},{"text":"5","color":"red","bold":true,"underlined":true},{"text":"游戏秒后清理掉落物~准备干活咯!","color":"dark_red","bold":false,"underlined":false}]
|
|
||||||
bossbar set cleaner style notched_6
|
|
||||||
bossbar set cleaner color red
|
|
||||||
bossbar set cleaner value 50
|
|
||||||
execute as @a[tag=!noCleanerSound] at @s run playsound minecraft:block.note_block.bit player @s ~ ~ ~ 1 1
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
bossbar set cleaner style notched_10
|
|
||||||
bossbar set cleaner color yellow
|
|
||||||
bossbar set cleaner value 12
|
|
||||||
execute as @a[tag=!noCleanerSound] at @s run playsound minecraft:block.note_block.pling player @s ~ ~ ~ 1 2
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
scoreboard players enable @a cleaner
|
|
||||||
scoreboard players enable @a cleanerMessage
|
|
||||||
execute as @a[scores={cleaner=..-1}] run function fz:cleaner/cleaneroff
|
|
||||||
execute as @a[scores={cleaner=1..29}] run tellraw @s [{"text":"请输入>=30的时间(单位:秒)","color":"dark_red"}]
|
|
||||||
execute as @a[scores={cleaner=30..107374182}] run function fz:cleaner/cleaneron
|
|
||||||
execute as @a[scores={cleaner=107374183..}] run tellraw @s [{"text":"数值溢出,不能大于107374182","color":"dark_red"}]
|
|
||||||
execute as @a[scores={cleanerMessage=1},tag=noDisplayCleanerChat] run function fz:cleaner/cleanerchaton
|
|
||||||
execute as @a[scores={cleanerMessage=-1},tag=!noDisplayCleanerChat] run function fz:cleaner/cleanerchatoff
|
|
||||||
execute as @a[scores={cleanerMessage=2},tag=!displayCleanerBossBar] run function fz:cleaner/cleanerbaron
|
|
||||||
execute as @a[scores={cleanerMessage=-2},tag=displayCleanerBossBar] run function fz:cleaner/cleanerbaroff
|
|
||||||
execute as @a[scores={cleanerMessage=3},tag=noCleanerSound] run function fz:cleaner/cleanersoundon
|
|
||||||
execute as @a[scores={cleanerMessage=-3},tag=!noCleanerSound] run function fz:cleaner/cleanersoundoff
|
|
||||||
scoreboard players reset @a[scores={cleaner=..-1}] cleaner
|
|
||||||
scoreboard players reset @a[scores={cleaner=1..}] cleaner
|
|
||||||
execute if score cleaner cleanerBooleans matches 1 run function fz:cleaner/main
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
scoreboard objectives remove cleaner
|
|
||||||
scoreboard objectives remove cleaned
|
|
||||||
scoreboard objectives remove cleanerBooleans
|
|
||||||
scoreboard objectives remove setCleanTime
|
|
||||||
scoreboard objectives remove secondsCounter
|
|
||||||
scoreboard objectives remove displayCleanTime
|
|
||||||
scoreboard objectives remove cleanerMessage
|
|
||||||
bossbar remove cleaner
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
scoreboard players reset @s options
|
|
||||||
function fz:noai/configs
|
|
||||||
execute if score script carpet matches 1 run tellraw @s {"text":"不计入计分板总分的假人:","color":"dark_green","bold":true}
|
|
||||||
execute if score tagplayer carpet matches 1 run function fz:carpet/tagplayer
|
|
||||||
execute unless score tagplayer carpet matches 1 run function fz:carpet/scriptplayer
|
|
||||||
tellraw @s [{"text":"扫地姬:","color":"dark_green","bold":true}]
|
|
||||||
tellraw @s [{"text":"- 提示方式"}]
|
|
||||||
tellraw @s[tag=noDisplayCleanerChat] [{"text":" - "},{"text":"聊天栏:","hoverEvent":{"action":"show_text","value":"状态:关闭"}},{"text":" "},{"text":"[✔]","color":"dark_green","clickEvent":{"action":"run_command","value":"/trigger cleanerMessage set 1"},"hoverEvent":{"action":"show_text","value":"点击以开启"}},{"text":"[✘]","color":"gray","hoverEvent":{"action":"show_text","value":"已关闭"}}]
|
|
||||||
tellraw @s[tag=!noDisplayCleanerChat] [{"text":" - "},{"text":"聊天栏:","hoverEvent":{"action":"show_text","value":"状态:开启"}},{"text":" "},{"text":"[✔]","color":"gray","hoverEvent":{"action":"show_text","value":"已开启"}},{"text":"[✘]","color":"dark_red","clickEvent":{"action":"run_command","value":"/trigger cleanerMessage set -1"},"hoverEvent":{"action":"show_text","value":"点击以关闭"}}]
|
|
||||||
tellraw @s[tag=!displayCleanerBossBar] [{"text":" - "},{"text":"血条栏:","hoverEvent":{"action":"show_text","value":"状态:关闭"}},{"text":" "},{"text":"[✔]","color":"dark_green","clickEvent":{"action":"run_command","value":"/trigger cleanerMessage set 2"},"hoverEvent":{"action":"show_text","value":"点击以开启"}},{"text":"[✘]","color":"gray","hoverEvent":{"action":"show_text","value":"已关闭"}}]
|
|
||||||
tellraw @s[tag=displayCleanerBossBar] [{"text":" - "},{"text":"血条栏:","hoverEvent":{"action":"show_text","value":"状态:开启"}},{"text":" "},{"text":"[✔]","color":"gray","hoverEvent":{"action":"show_text","value":"已开启"}},{"text":"[✘]","color":"dark_red","clickEvent":{"action":"run_command","value":"/trigger cleanerMessage set -2"},"hoverEvent":{"action":"show_text","value":"点击以关闭"}}]
|
|
||||||
tellraw @s[tag=noCleanerSound] [{"text":" - "},{"text":"声音:","hoverEvent":{"action":"show_text","value":"状态:关闭"}},{"text":" "},{"text":"[✔]","color":"dark_green","clickEvent":{"action":"run_command","value":"/trigger cleanerMessage set 3"},"hoverEvent":{"action":"show_text","value":"点击以开启"}},{"text":"[✘]","color":"gray","hoverEvent":{"action":"show_text","value":"已关闭"}}]
|
|
||||||
tellraw @s[tag=!noCleanerSound] [{"text":" - "},{"text":"声音:","hoverEvent":{"action":"show_text","value":"状态:开启"}},{"text":" "},{"text":"[✔]","color":"gray","hoverEvent":{"action":"show_text","value":"已开启"}},{"text":"[✘]","color":"dark_red","clickEvent":{"action":"run_command","value":"/trigger cleanerMessage set -3"},"hoverEvent":{"action":"show_text","value":"点击以关闭"}}]
|
|
||||||
tellraw @s [{"text":"- 指令:"},{"text":"/trigger cleaner set -1为关/秒数(≥30)为开","color":"green","clickEvent":{"action":"suggest_command","value":"/trigger cleaner set "},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"- 预设:"},{"text":"[✘]","color":"dark_red","clickEvent":{"action":"run_command","value":"/trigger cleaner set -1"}},{"text":"[30s]","color":"red","clickEvent":{"action":"run_command","value":"/trigger cleaner set 30"}},{"text":"[1min]","color":"gold","clickEvent":{"action":"run_command","value":"/trigger cleaner set 60"}},{"text":"[2min]","color":"yellow","clickEvent":{"action":"run_command","value":"/trigger cleaner set 120"}},{"text":"[3min]","color":"green","clickEvent":{"action":"run_command","value":"/trigger cleaner set 180"}},{"text":"[5min]","color":"dark_green","clickEvent":{"action":"run_command","value":"/trigger cleaner set 300"}}]
|
|
||||||
tellraw @s {"text":"记分板:","color":"dark_green","bold":true}
|
|
||||||
tellraw @s [{"text":"- 指令:"},{"text":"/trigger scoreSwitch set -1为关/1-9为开","color":"green","clickEvent":{"action":"suggest_command","value":"/trigger scoreSwitch set "},"hoverEvent":{"action":"show_text","value":"点击以写入聊天栏"}}]
|
|
||||||
tellraw @s [{"text":"[✘]","color":"dark_red","clickEvent":{"action":"run_command","value":"/trigger scoreSwitch set -1"}},{"text":"[轮播]","color":"dark_green","clickEvent":{"action":"run_command","value":"/trigger scoreSwitch set 1"}},{"text":"[击杀榜]","color":"red","clickEvent":{"action":"run_command","value":"/trigger scoreSwitch set 2"}},{"text":"[挖掘榜]","color":"gray","clickEvent":{"action":"run_command","value":"/trigger scoreSwitch set 3"}},{"text":"[死亡榜]","color":"dark_red","clickEvent":{"action":"run_command","value":"/trigger scoreSwitch set 4"}},{"text":"[交易榜]","color":"green","clickEvent":{"action":"run_command","value":"/trigger scoreSwitch set 5"}},{"text":"[钓鱼榜]","color":"blue","clickEvent":{"action":"run_command","value":"/trigger scoreSwitch set 6"}},{"text":"[奥里给!]","color":"yellow","clickEvent":{"action":"run_command","value":"/trigger scoreSwitch set 7"}},{"text":"[活跃度]","color":"aqua","clickEvent":{"action":"run_command","value":"/trigger scoreSwitch set 8"}},{"text":"[统计总量]","color":"light_purple","clickEvent":{"action":"run_command","value":"/trigger scoreSwitch set 9"}}]
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard objectives add options trigger
|
|
||||||
scoreboard players set config installed 1
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players enable @a options
|
|
||||||
execute as @a if score @s options matches 1.. run function fz:config/configs
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
scoreboard objectives remove options
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
scoreboard objectives add health health {"text":"cm","color":"green"}
|
|
||||||
scoreboard objectives modify health rendertype hearts
|
|
||||||
scoreboard objectives setdisplay belowName health
|
|
||||||
scoreboard objectives setdisplay list health
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
scoreboard objectives remove health
|
|
||||||
@@ -1,41 +0,0 @@
|
|||||||
# @Author: Harvey.Kang
|
|
||||||
# @Date: 2019-10-01
|
|
||||||
# @License: GNU General Public License, version 3 (GPL-3.0)
|
|
||||||
|
|
||||||
# This project is licensed under the terms of the GNU General Public License v3.0
|
|
||||||
# Copyright (C)2019-2020 Harvey.Kang
|
|
||||||
#升级用before#
|
|
||||||
scoreboard objectives add version dummy
|
|
||||||
scoreboard players operation version version = version version
|
|
||||||
execute if score version version matches 132 run function fz:update/before/1.3.3
|
|
||||||
execute if score version version matches 133 run function fz:update/before/1.3.3d
|
|
||||||
execute if score versionMinor version matches 4 if score versionPatch version matches 0 if score dev1 version matches ..20200118 run function fz:update/before/1.4.0-dev
|
|
||||||
execute if score versionMinor version matches 4 if score versionPatch version matches 0 if score dev1 version matches ..20200111 unless score dev2 version matches 2241.. run function fz:update/before/1.4.0-dev5
|
|
||||||
####
|
|
||||||
scoreboard objectives add installed dummy
|
|
||||||
gamerule disableElytraMovementCheck true
|
|
||||||
scoreboard objectives add leaveGame minecraft.custom:minecraft.leave_game
|
|
||||||
scoreboard objectives add timeCounter dummy
|
|
||||||
scoreboard objectives add 20 dummy
|
|
||||||
scoreboard objectives add 1 dummy
|
|
||||||
scoreboard players set 20 20 20
|
|
||||||
scoreboard players set 1 1 1
|
|
||||||
function fz:carpet/install
|
|
||||||
function fz:score/install
|
|
||||||
function fz:health/install
|
|
||||||
function fz:sleep/install
|
|
||||||
function fz:cleaner/install
|
|
||||||
function fz:logintips/install
|
|
||||||
function fz:config/install
|
|
||||||
#升级用after#
|
|
||||||
###1.4.0-dev2
|
|
||||||
scoreboard players set versionMajor version 1
|
|
||||||
scoreboard players set versionMinor version 4
|
|
||||||
scoreboard players set versionPatch version 0
|
|
||||||
scoreboard players reset dev1 version
|
|
||||||
scoreboard players reset dev2prefix version
|
|
||||||
scoreboard players reset dev2 version
|
|
||||||
####
|
|
||||||
#预览版本号
|
|
||||||
#tellraw @a [{"text":"[Datapack]"},{"text":" FZ'sDatapack-","color":"gold"},{"score":{"objective":"version","name":"versionMajor"},"color":"gold"},{"text":".","color":"gold"},{"score":{"objective":"version","name":"versionMinor"},"color":"gold"},{"text":".","color":"gold"},{"score":{"objective":"version","name":"versionPatch"},"color":"gold"},{"text":"-dev.","color":"gold"},{"score":{"objective":"version","name":"dev1"},"color":"gold"},{"text":".","color":"gold"},{"score":{"objective":"version","name":"dev2prefix"},"color":"gold"},{"score":{"objective":"version","name":"dev2"},"color":"gold"},{"text":" installed successfully","color":"gold"}]
|
|
||||||
tellraw @a [{"text":"[Datapack]"},{"text":" FZ'sDatapack-","color":"gold"},{"score":{"objective":"version","name":"versionMajor"},"color":"gold"},{"text":".","color":"gold"},{"score":{"objective":"version","name":"versionMinor"},"color":"gold"},{"text":".","color":"gold"},{"score":{"objective":"version","name":"versionPatch"},"color":"gold"},{"text":" installed successfully","color":"gold"}]
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
scoreboard players set logintips installed 1
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
execute as @a unless score @s leaveGame matches -2147483648..2147483647 run scoreboard players operation @s leaveGame = @s leaveGame
|
|
||||||
tellraw @a[scores={leaveGame=0..}] [{"text":"使用","color":"gold"},{"text":"/trigger options","underlined":true,"clickEvent":{"action":"run_command","value":"/trigger options"},"hoverEvent":{"action":"show_text","value":"点击以访问全部设置"}},{"text":"以访问帮助和全部设置"}]
|
|
||||||
scoreboard players set @a[scores={leaveGame=0..}] leaveGame -1
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
scoreboard players reset logintips installed
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
execute if score scoreboard installed matches 1 run function fz:score/main
|
|
||||||
execute if score sleep installed matches 1 run function fz:sleep/main
|
|
||||||
execute if score cleaner installed matches 1 run function fz:cleaner/trigger
|
|
||||||
execute if score logintips installed matches 1 run function fz:logintips/main
|
|
||||||
execute if score noai installed matches 1 run function fz:noai/main
|
|
||||||
execute if score config installed matches 1 run function fz:config/main
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
#title
|
|
||||||
tellraw @s {"text":"--卡顿生物AI开关(本项仅op可用)--","color":"dark_green","bold":true}
|
|
||||||
tellraw @s {"text":"注意!无AI的实体不会自然下落且不会因流体或实体挤压而运动!","color":"dark_red"}
|
|
||||||
#除非鳕鱼ai为关否则显示关闭按钮
|
|
||||||
execute unless data storage minecraft:cod {ai:0b} run tellraw @s [{"text":"- "},{"text":"鳕鱼[minecraft:cod]:","hoverEvent":{"action":"show_text","value":"状态:开启"}},{"text":" "},{"text":"[✔]","color":"gray","hoverEvent":{"action":"show_text","value":"已开启"}},{"text":"[✘]","color":"dark_red","clickEvent":{"action":"run_command","value":"/data modify storage minecraft:cod ai set value 0b"},"hoverEvent":{"action":"show_text","value":"点击以关闭"}}]
|
|
||||||
#如果鳕鱼ai为开则显示开启按钮
|
|
||||||
execute if data storage minecraft:cod {ai:0b} run tellraw @s [{"text":"- "},{"text":"鳕鱼[minecraft:cod]:","hoverEvent":{"action":"show_text","value":"状态:关闭"}},{"text":" "},{"text":"[✔]","color":"dark_green","clickEvent":{"action":"run_command","value":"/data modify storage minecraft:cod ai set value 1b"},"hoverEvent":{"action":"show_text","value":"点击以开启"}},{"text":"[✘]","color":"gray","hoverEvent":{"action":"show_text","value":"已关闭"}}]
|
|
||||||
#除非鲑鱼ai为关否则显示关闭按钮
|
|
||||||
execute unless data storage minecraft:salmon {ai:0b} run tellraw @s [{"text":"- "},{"text":"鲑鱼[minecraft:salmon]:","hoverEvent":{"action":"show_text","value":"状态:开启"}},{"text":" "},{"text":"[✔]","color":"gray","hoverEvent":{"action":"show_text","value":"已开启"}},{"text":"[✘]","color":"dark_red","clickEvent":{"action":"run_command","value":"/data modify storage minecraft:salmon ai set value 0b"},"hoverEvent":{"action":"show_text","value":"点击以关闭"}}]
|
|
||||||
#如果鲑鱼ai为开则显示开启按钮
|
|
||||||
execute if data storage minecraft:salmon {ai:0b} run tellraw @s [{"text":"- "},{"text":"鲑鱼[minecraft:salmon]:","hoverEvent":{"action":"show_text","value":"状态:关闭"}},{"text":" "},{"text":"[✔]","color":"dark_green","clickEvent":{"action":"run_command","value":"/data modify storage minecraft:salmon ai set value 1b"},"hoverEvent":{"action":"show_text","value":"点击以开启"}},{"text":"[✘]","color":"gray","hoverEvent":{"action":"show_text","value":"已关闭"}}]
|
|
||||||
#除非热带鱼ai为关否则显示关闭按钮
|
|
||||||
execute unless data storage minecraft:tropical_fish {ai:0b} run tellraw @s [{"text":"- "},{"text":"热带鱼[minecraft:tropical_fish]:","hoverEvent":{"action":"show_text","value":"状态:开启"}},{"text":" "},{"text":"[✔]","color":"gray","hoverEvent":{"action":"show_text","value":"已开启"}},{"text":"[✘]","color":"dark_red","clickEvent":{"action":"run_command","value":"/data modify storage minecraft:tropical_fish ai set value 0b"},"hoverEvent":{"action":"show_text","value":"点击以关闭"}}]
|
|
||||||
#如果热带鱼ai为开则显示开启按钮
|
|
||||||
execute if data storage minecraft:tropical_fish {ai:0b} run tellraw @s [{"text":"- "},{"text":"热带鱼[minecraft:tropical_fish]:","hoverEvent":{"action":"show_text","value":"状态:关闭"}},{"text":" "},{"text":"[✔]","color":"dark_green","clickEvent":{"action":"run_command","value":"/data modify storage minecraft:tropical_fish ai set value 1b"},"hoverEvent":{"action":"show_text","value":"点击以开启"}},{"text":"[✘]","color":"gray","hoverEvent":{"action":"show_text","value":"已关闭"}}]
|
|
||||||
#除非河豚ai为关否则显示关闭按钮
|
|
||||||
execute unless data storage minecraft:pufferfish {ai:0b} run tellraw @s [{"text":"- "},{"text":"河豚[minecraft:pufferfish]:","hoverEvent":{"action":"show_text","value":"状态:开启"}},{"text":" "},{"text":"[✔]","color":"gray","hoverEvent":{"action":"show_text","value":"已开启"}},{"text":"[✘]","color":"dark_red","clickEvent":{"action":"run_command","value":"/data modify storage minecraft:pufferfish ai set value 0b"},"hoverEvent":{"action":"show_text","value":"点击以关闭"}}]
|
|
||||||
#如果河豚ai为开则显示开启按钮
|
|
||||||
execute if data storage minecraft:pufferfish {ai:0b} run tellraw @s [{"text":"- "},{"text":"河豚[minecraft:pufferfish]:","hoverEvent":{"action":"show_text","value":"状态:关闭"}},{"text":" "},{"text":"[✔]","color":"dark_green","clickEvent":{"action":"run_command","value":"/data modify storage minecraft:pufferfish ai set value 1b"},"hoverEvent":{"action":"show_text","value":"点击以开启"}},{"text":"[✘]","color":"gray","hoverEvent":{"action":"show_text","value":"已关闭"}}]
|
|
||||||
#除非蝙蝠ai为关否则显示关闭按钮
|
|
||||||
execute unless data storage minecraft:bat {ai:0b} run tellraw @s [{"text":"- "},{"text":"蝙蝠[minecraft:bat]:","hoverEvent":{"action":"show_text","value":"状态:开启"}},{"text":" "},{"text":"[✔]","color":"gray","hoverEvent":{"action":"show_text","value":"已开启"}},{"text":"[✘]","color":"dark_red","clickEvent":{"action":"run_command","value":"/data modify storage minecraft:bat ai set value 0b"},"hoverEvent":{"action":"show_text","value":"点击以关闭"}}]
|
|
||||||
#如果蝙蝠ai为开则显示开启按钮
|
|
||||||
execute if data storage minecraft:bat {ai:0b} run tellraw @s [{"text":"- "},{"text":"蝙蝠[minecraft:bat]:","hoverEvent":{"action":"show_text","value":"状态:关闭"}},{"text":" "},{"text":"[✔]","color":"dark_green","clickEvent":{"action":"run_command","value":"/data modify storage minecraft:bat ai set value 1b"},"hoverEvent":{"action":"show_text","value":"点击以开启"}},{"text":" "},{"text":"[✘]","color":"gray","hoverEvent":{"action":"show_text","value":"已关闭"}}]
|
|
||||||
#除非兔子ai为关否则显示关闭按钮
|
|
||||||
execute unless data storage minecraft:rabbit {ai:0b} run tellraw @s [{"text":"- "},{"text":"兔子[minecraft:rabbit]:","hoverEvent":{"action":"show_text","value":"状态:开启"}},{"text":" "},{"text":"[✔]","color":"gray","hoverEvent":{"action":"show_text","value":"已开启"}},{"text":"[✘]","color":"dark_red","clickEvent":{"action":"run_command","value":"/data modify storage minecraft:rabbit ai set value 0b"},"hoverEvent":{"action":"show_text","value":"点击以关闭"}}]
|
|
||||||
#如果兔子ai为开则显示开启按钮
|
|
||||||
execute if data storage minecraft:rabbit {ai:0b} run tellraw @s [{"text":"- "},{"text":"兔子[minecraft:rabbit]:","hoverEvent":{"action":"show_text","value":"状态:关闭"}},{"text":" "},{"text":"[✔]","color":"dark_green","clickEvent":{"action":"run_command","value":"/data modify storage minecraft:rabbit ai set value 1b"},"hoverEvent":{"action":"show_text","value":"点击以开启"}},{"text":" "},{"text":"[✘]","color":"gray","hoverEvent":{"action":"show_text","value":"已关闭"}}]
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
scoreboard players set noai installed 1
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
execute if data storage minecraft:cod {ai:0b} as @e[type=minecraft:cod,nbt={}] run data modify entity @s NoAI set value 1b
|
|
||||||
execute if data storage minecraft:salmon {ai:0b} as @e[type=minecraft:salmon,nbt={}] run data modify entity @s NoAI set value 1b
|
|
||||||
execute if data storage minecraft:tropical_fish {ai:0b} as @e[type=minecraft:tropical_fish,nbt={}] run data modify entity @s NoAI set value 1b
|
|
||||||
execute if data storage minecraft:pufferfish {ai:0b} as @e[type=minecraft:pufferfish,nbt={}] run data modify entity @s NoAI set value 1b
|
|
||||||
execute if data storage minecraft:bat {ai:0b} as @e[type=minecraft:bat,nbt={}] run data modify entity @s NoAI set value 1b
|
|
||||||
execute if data storage minecraft:rabbit {ai:0b} as @e[type=minecraft:rabbit,nbt={}] run data modify entity @s NoAI set value 1b
|
|
||||||
execute if data storage minecraft:cod {ai:1b} as @e[type=minecraft:cod,nbt={NoAI:1b}] run data modify entity @s NoAI set value 0b
|
|
||||||
execute if data storage minecraft:salmon {ai:1b} as @e[type=minecraft:salmon,nbt={NoAI:1b}] run data modify entity @s NoAI set value 0b
|
|
||||||
execute if data storage minecraft:tropical_fish {ai:1b} as @e[type=minecraft:tropical_fish,nbt={NoAI:1b}] run data modify entity @s NoAI set value 0b
|
|
||||||
execute if data storage minecraft:pufferfish {ai:1b} as @e[type=minecraft:pufferfish,nbt={NoAI:1b}] run data modify entity @s NoAI set value 0b
|
|
||||||
execute if data storage minecraft:bat {ai:1b} as @e[type=minecraft:bat,nbt={NoAI:1b}] run data modify entity @s NoAI set value 0b
|
|
||||||
execute if data storage minecraft:rabbit {ai:1b} as @e[type=minecraft:rabbit,nbt={NoAI:1b}] run data modify entity @s NoAI set value 0b
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
scoreboard players reset noai installed
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players reset @s actCounter
|
|
||||||
scoreboard players add @s activation 1
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
#移除基础记分板#
|
|
||||||
scoreboard objectives remove digCounter
|
|
||||||
scoreboard objectives remove deathCounter
|
|
||||||
scoreboard objectives remove killCounter
|
|
||||||
scoreboard objectives remove tradingCounter
|
|
||||||
scoreboard objectives remove damageTaken
|
|
||||||
scoreboard objectives remove fishingCounter
|
|
||||||
scoreboard objectives remove activation
|
|
||||||
scoreboard objectives remove actCounter
|
|
||||||
scoreboard objectives remove totalList
|
|
||||||
scoreboard objectives remove tDigC
|
|
||||||
scoreboard objectives remove tDeathC
|
|
||||||
scoreboard objectives remove tKillC
|
|
||||||
scoreboard objectives remove tFishC
|
|
||||||
scoreboard objectives remove tTradeC
|
|
||||||
scoreboard objectives remove tHurtC
|
|
||||||
#提示信息
|
|
||||||
tellraw @a [{"text":"记分板已移除"}]
|
|
||||||
####
|
|
||||||
@@ -1,103 +0,0 @@
|
|||||||
#安装记分项目#
|
|
||||||
scoreboard objectives add digCounter dummy
|
|
||||||
scoreboard objectives add deathCounter deathCount
|
|
||||||
scoreboard objectives add killCounter totalKillCount
|
|
||||||
scoreboard objectives add tradingCounter minecraft.custom:minecraft.traded_with_villager
|
|
||||||
scoreboard objectives add fishingCounter minecraft.custom:minecraft.fish_caught
|
|
||||||
scoreboard objectives add damageTaken minecraft.custom:minecraft.damage_taken
|
|
||||||
scoreboard objectives add actCounter minecraft.custom:minecraft.play_one_minute
|
|
||||||
scoreboard objectives add totalList dummy
|
|
||||||
scoreboard objectives add activation dummy
|
|
||||||
scoreboard objectives add botDeath deathCount
|
|
||||||
####
|
|
||||||
#编辑记分项目#
|
|
||||||
scoreboard objectives modify digCounter displayname {"text":"挖掘榜","color":"gray"}
|
|
||||||
scoreboard objectives modify deathCounter displayname {"text":"死亡榜","color":"dark_red"}
|
|
||||||
scoreboard objectives modify killCounter displayname {"text":"击杀榜","color":"red"}
|
|
||||||
scoreboard objectives modify tradingCounter displayname {"text":"PY榜","color":"green"}
|
|
||||||
scoreboard objectives modify fishingCounter displayname {"text":"钓鱼榜","color":"blue"}
|
|
||||||
scoreboard objectives modify damageTaken displayname [{"text":"奥利给榜","color":"yellow"},{"text":"(受伤害*10)","color":"gole"}]
|
|
||||||
scoreboard objectives modify totalList displayname {"text":"统计总量","color":"light_purple"}
|
|
||||||
scoreboard objectives modify activation displayname [{"text":"活跃度排行","color":"aqua"},{"text":"(小时)","color":"gold"}]
|
|
||||||
####
|
|
||||||
#安装工具项目#
|
|
||||||
scoreboard objectives add diamond_pickaxe minecraft.used:minecraft.diamond_pickaxe
|
|
||||||
scoreboard objectives add diamond_axe minecraft.used:minecraft.diamond_axe
|
|
||||||
scoreboard objectives add diamond_shovel minecraft.used:minecraft.diamond_shovel
|
|
||||||
scoreboard objectives add iron_pickaxe minecraft.used:minecraft.iron_pickaxe
|
|
||||||
scoreboard objectives add iron_axe minecraft.used:minecraft.iron_axe
|
|
||||||
scoreboard objectives add iron_shovel minecraft.used:minecraft.iron_shovel
|
|
||||||
scoreboard objectives add stone_pickaxe minecraft.used:minecraft.stone_pickaxe
|
|
||||||
scoreboard objectives add stone_axe minecraft.used:minecraft.stone_axe
|
|
||||||
scoreboard objectives add stone_shovel minecraft.used:minecraft.stone_shovel
|
|
||||||
####
|
|
||||||
#安装统计项目#
|
|
||||||
scoreboard objectives add totalDug dummy
|
|
||||||
scoreboard objectives add totalKilled dummy
|
|
||||||
scoreboard objectives add totalDeath dummy
|
|
||||||
scoreboard objectives add totalTraded dummy
|
|
||||||
scoreboard objectives add totalFished dummy
|
|
||||||
scoreboard objectives add totalHurt dummy
|
|
||||||
scoreboard objectives add totalActivation dummy
|
|
||||||
####
|
|
||||||
###实验性###在分项目下显示总量###活跃度的该项在其自己的安装文件内
|
|
||||||
scoreboard players set 总挖掘数 totalDug 1
|
|
||||||
scoreboard players set 总击杀数 totalKilled 1
|
|
||||||
scoreboard players set 总死亡数 totalDeath 1
|
|
||||||
scoreboard players set 总交易数 totalTraded 1
|
|
||||||
scoreboard players set 总钓鱼数 totalFished 1
|
|
||||||
scoreboard players set 总受伤害量 totalHurt 1
|
|
||||||
scoreboard players set 总活跃时间 totalActivation 1
|
|
||||||
####
|
|
||||||
#安装记分板显示#
|
|
||||||
#安装队伍
|
|
||||||
team add displayScoresOff
|
|
||||||
team add displayScoresOn
|
|
||||||
team add killCounter
|
|
||||||
team add digCounter
|
|
||||||
team add deathCounter
|
|
||||||
team add tradingCounter
|
|
||||||
team add fishingCounter
|
|
||||||
team add damageTaken
|
|
||||||
team add totalList
|
|
||||||
team add activation
|
|
||||||
team join digCounter 总挖掘数
|
|
||||||
team join killCounter 总击杀数
|
|
||||||
team join deathCounter 总死亡数
|
|
||||||
team join fishingCounter 总钓鱼数
|
|
||||||
team join tradingCounter 总交易数
|
|
||||||
team join damageTaken 总受伤害量
|
|
||||||
team join activation 总活跃时间
|
|
||||||
#安装显示
|
|
||||||
scoreboard objectives setdisplay sidebar
|
|
||||||
team modify displayScoresOn color gold
|
|
||||||
scoreboard objectives setdisplay sidebar.team.gold totalList
|
|
||||||
team modify killCounter color red
|
|
||||||
scoreboard objectives setdisplay sidebar.team.red killCounter
|
|
||||||
team modify digCounter color gray
|
|
||||||
scoreboard objectives setdisplay sidebar.team.gray digCounter
|
|
||||||
team modify deathCounter color dark_red
|
|
||||||
scoreboard objectives setdisplay sidebar.team.dark_red deathCounter
|
|
||||||
team modify tradingCounter color green
|
|
||||||
scoreboard objectives setdisplay sidebar.team.green tradingCounter
|
|
||||||
team modify fishingCounter color blue
|
|
||||||
scoreboard objectives setdisplay sidebar.team.blue fishingCounter
|
|
||||||
team modify damageTaken color yellow
|
|
||||||
scoreboard objectives setdisplay sidebar.team.yellow damageTaken
|
|
||||||
team modify totalList color light_purple
|
|
||||||
scoreboard objectives setdisplay sidebar.team.light_purple totalList
|
|
||||||
team modify activation color aqua
|
|
||||||
scoreboard objectives setdisplay sidebar.team.aqua activation
|
|
||||||
scoreboard objectives add scoreSwitch trigger
|
|
||||||
####
|
|
||||||
#安装缓存#
|
|
||||||
scoreboard objectives add tDigC dummy
|
|
||||||
scoreboard objectives add tDeathC dummy
|
|
||||||
scoreboard objectives add tKillC dummy
|
|
||||||
scoreboard objectives add tFishC dummy
|
|
||||||
scoreboard objectives add tTradeC dummy
|
|
||||||
scoreboard objectives add tHurtC dummy
|
|
||||||
scoreboard objectives add tActC dummy
|
|
||||||
####
|
|
||||||
#安装完成
|
|
||||||
scoreboard players set scoreboard installed 1
|
|
||||||
@@ -1,82 +0,0 @@
|
|||||||
#活跃度模块#
|
|
||||||
execute as @a[tag=!carpetBot] if score @s actCounter matches 72000.. run function fz:score/activationcarry
|
|
||||||
execute as @a[tag=carpetBot] run scoreboard players operation @s actCounter -= 1 1
|
|
||||||
####
|
|
||||||
#记分板循环#
|
|
||||||
scoreboard players add scoreboard timeCounter 1
|
|
||||||
execute if score scoreboard timeCounter matches 600 run scoreboard objectives setdisplay sidebar.team.gold killCounter
|
|
||||||
execute if score scoreboard timeCounter matches 1200 run scoreboard objectives setdisplay sidebar.team.gold digCounter
|
|
||||||
execute if score scoreboard timeCounter matches 1800 run scoreboard objectives setdisplay sidebar.team.gold deathCounter
|
|
||||||
execute if score scoreboard timeCounter matches 2400 run scoreboard objectives setdisplay sidebar.team.gold tradingCounter
|
|
||||||
execute if score scoreboard timeCounter matches 3000 run scoreboard objectives setdisplay sidebar.team.gold fishingCounter
|
|
||||||
execute if score scoreboard timeCounter matches 3600 run scoreboard objectives setdisplay sidebar.team.gold damageTaken
|
|
||||||
execute if score scoreboard timeCounter matches 4200 run scoreboard objectives setdisplay sidebar.team.gold activation
|
|
||||||
execute if score scoreboard timeCounter matches 4800 run scoreboard objectives setdisplay sidebar.team.gold totalList
|
|
||||||
execute if score scoreboard timeCounter matches 4800.. run scoreboard players set scoreboard timeCounter 0
|
|
||||||
####
|
|
||||||
#记分板开关#
|
|
||||||
scoreboard players enable @a scoreSwitch
|
|
||||||
execute as @a[scores={scoreSwitch=..-1},team=!displayScoresOff] run function fz:score/teams/displayscoresoff
|
|
||||||
execute as @a[scores={scoreSwitch=1},team=!displayScoresOn] run function fz:score/teams/displayscoreson
|
|
||||||
execute as @a[scores={scoreSwitch=2},team=!killCounter] run function fz:score/teams/killcounter
|
|
||||||
execute as @a[scores={scoreSwitch=3},team=!digCounter] run function fz:score/teams/digcounter
|
|
||||||
execute as @a[scores={scoreSwitch=4},team=!deathCounter] run function fz:score/teams/deathcounter
|
|
||||||
execute as @a[scores={scoreSwitch=5},team=!tradingCounter] run function fz:score/teams/tradingcounter
|
|
||||||
execute as @a[scores={scoreSwitch=6},team=!fishingCounter] run function fz:score/teams/fishingcounter
|
|
||||||
execute as @a[scores={scoreSwitch=7},team=!damageTaken] run function fz:score/teams/damagetaken
|
|
||||||
execute as @a[scores={scoreSwitch=8},team=!activation] run function fz:score/teams/activation
|
|
||||||
execute as @a[scores={scoreSwitch=9},team=!totalList] run function fz:score/teams/totallist
|
|
||||||
execute as @a[scores={scoreSwitch=10..}] run tellraw @a[scores={scoreSwitch=10..}] [{"text":"不存在编号为10及以上的记分板","color":"dark_red"}]
|
|
||||||
scoreboard players set @a[scores={scoreSwitch=..-1}] scoreSwitch 0
|
|
||||||
scoreboard players set @a[scores={scoreSwitch=1..}] scoreSwitch 0
|
|
||||||
team join displayScoresOff @a[team=]
|
|
||||||
####
|
|
||||||
#添加工具计入挖掘量#
|
|
||||||
execute as @a[scores={diamond_pickaxe=1..}] run function fz:score/tools/diamond_pickaxe
|
|
||||||
execute as @a[scores={iron_pickaxe=1..}] run function fz:score/tools/iron_pickaxe
|
|
||||||
execute as @a[scores={stone_pickaxe=1..}] run function fz:score/tools/stone_pickaxe
|
|
||||||
execute as @a[scores={diamond_axe=1..}] run function fz:score/tools/diamond_axe
|
|
||||||
execute as @a[scores={iron_axe=1..}] run function fz:score/tools/iron_axe
|
|
||||||
execute as @a[scores={stone_axe=1..}] run function fz:score/tools/stone_axe
|
|
||||||
execute as @a[scores={diamond_shovel=1..}] run function fz:score/tools/diamond_shovel
|
|
||||||
execute as @a[scores={iron_shovel=1..}] run function fz:score/tools/iron_shovel
|
|
||||||
execute as @a[scores={stone_shovel=1..}] run function fz:score/tools/stone_shovel
|
|
||||||
####
|
|
||||||
#计算总量#
|
|
||||||
#给缓存记分板赋初始值
|
|
||||||
execute as @a[tag=!carpetBot] unless score @s tDigC matches -2147483648..2147483647 run scoreboard players operation @s tDigC = @s tDigC
|
|
||||||
execute as @a[tag=!carpetBot] unless score @s tKillC matches -2147483648..2147483647 run scoreboard players operation @s tKillC = @s tKillC
|
|
||||||
execute as @a[tag=!carpetBot] unless score @s tDeathC matches -2147483648..2147483647 run scoreboard players operation @s tDeathC = @s tDeathC
|
|
||||||
execute as @a[tag=!carpetBot] unless score @s tTradeC matches -2147483648..2147483647 run scoreboard players operation @s tTradeC = @s tTradeC
|
|
||||||
execute as @a[tag=!carpetBot] unless score @s tFishC matches -2147483648..2147483647 run scoreboard players operation @s tFishC = @s tFishC
|
|
||||||
execute as @a[tag=!carpetBot] unless score @s tHurtC matches -2147483648..2147483647 run scoreboard players operation @s tHurtC = @s tHurtC
|
|
||||||
execute as @a[tag=!carpetBot] unless score @s tActC matches -2147483648..2147483647 run scoreboard players operation @s tActC = @s tActC
|
|
||||||
#两板分数不等时运行计算函数
|
|
||||||
execute as @a unless score @s tDigC = @s digCounter run function fz:score/totalcalculator/tdigc
|
|
||||||
execute as @a unless score @s tKillC = @s killCounter run function fz:score/totalcalculator/tkillc
|
|
||||||
execute as @a unless score @s tDeathC = @s deathCounter run function fz:score/totalcalculator/tdeathc
|
|
||||||
execute as @a unless score @s tTradeC = @s tradingCounter run function fz:score/totalcalculator/ttradec
|
|
||||||
execute as @a unless score @s tFishC = @s fishingCounter run function fz:score/totalcalculator/tfishc
|
|
||||||
execute as @a unless score @s tHurtC = @s damageTaken run function fz:score/totalcalculator/thurtc
|
|
||||||
execute as @a unless score @s tActC = @s activation run function fz:score/totalcalculator/tactc
|
|
||||||
#总榜在分榜中显示开=1
|
|
||||||
execute if score 总挖掘数 totalDug matches 1.. run scoreboard players operation 总挖掘数 digCounter = 总挖掘数 totalList
|
|
||||||
execute if score 总击杀数 totalKilled matches 1.. run scoreboard players operation 总击杀数 killCounter = 总击杀数 totalList
|
|
||||||
execute if score 总死亡数 totalDeath matches 1.. run scoreboard players operation 总死亡数 deathCounter = 总死亡数 totalList
|
|
||||||
execute if score 总交易数 totalTraded matches 1.. run scoreboard players operation 总交易数 tradingCounter = 总交易数 totalList
|
|
||||||
execute if score 总钓鱼数 totalFished matches 1.. run scoreboard players operation 总钓鱼数 fishingCounter = 总钓鱼数 totalList
|
|
||||||
execute if score 总受伤害量 totalHurt matches 1.. run scoreboard players operation 总受伤害量 damageTaken = 总受伤害量 totalList
|
|
||||||
execute if score 总活跃时间 totalActivation matches 1.. run scoreboard players operation 总活跃时间 activation = 总活跃时间 totalList
|
|
||||||
#总榜在分榜中显示关=0
|
|
||||||
#execute if score totalDug totalDug matches ..0 run function fz:score/totalnodisplay/digcounter
|
|
||||||
#execute if score totalKilled totalKilled matches ..0 run function fz:score/totalnodisplay/killcounter
|
|
||||||
#execute if score totalDeath totalDeath matches ..0 run function fz:score/totalnodisplay/deathcounter
|
|
||||||
#execute if score totalTraded totalTraded matches ..0 run function fz:score/totalnodisplay/tradingcounter
|
|
||||||
#execute if score totalFished totalFished matches ..0 run function fz:score/totalnodisplay/fishingcounter
|
|
||||||
#execute if score totalHurt totalHurt matches ..0 run function fz:score/totalnodisplay/damagetaken
|
|
||||||
#execute if score totalActivation totalActivation matches ..0 run function fz:score/activation/totalnodisplay
|
|
||||||
####
|
|
||||||
#假人模块#重置死亡榜在死亡榜计算其中
|
|
||||||
execute as @a[tag=carpetBot,team=!fakePlayer] run function fz:score/runaddprefix
|
|
||||||
execute as @a[team=fakePlayer,tag=!carpetBot] run function fz:score/runbotdead
|
|
||||||
####
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
team join fakePlayer @s
|
|
||||||
tellraw @a {"text":"↑假的"}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
team leave @s
|
|
||||||
tellraw @a {"text":"↑真的"}
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
tellraw @s [{"text":"您已订阅"},{"text":"活跃度排行(小时)","color":"aqua"}]
|
|
||||||
team join activation @s
|
|
||||||
scoreboard objectives setdisplay sidebar.team.aqua activation
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
tellraw @s [{"text":"您已订阅"},{"text":"老八的彻shuǒ","color":"yellow"}]
|
|
||||||
team join damageTaken @s
|
|
||||||
scoreboard objectives setdisplay sidebar.team.yellow damageTaken
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
tellraw @s [{"text":"您已订阅"},{"text":"死亡榜","color":"dark_red"}]
|
|
||||||
team join deathCounter @s
|
|
||||||
scoreboard objectives setdisplay sidebar.team.dark_red deathCounter
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
tellraw @s [{"text":"您已订阅"},{"text":"挖掘榜","color":"gray"}]
|
|
||||||
team join digCounter @s
|
|
||||||
scoreboard objectives setdisplay sidebar.team.gray digCounter
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
tellraw @s [{"text":"您已退订记分板"}]
|
|
||||||
team join displayScoresOff @s
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
tellraw @s [{"text":"正在循环播放记分板"}]
|
|
||||||
team join displayScoresOn @s
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
tellraw @s [{"text":"您已订阅"},{"text":"钓鱼榜","color":"blue"}]
|
|
||||||
team join fishingCounter @s
|
|
||||||
scoreboard objectives setdisplay sidebar.team.blue fishingCounter
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
tellraw @s [{"text":"您已订阅"},{"text":"击杀榜","color":"red"}]
|
|
||||||
team join killCounter @s
|
|
||||||
scoreboard objectives setdisplay sidebar.team.red killCounter
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
tellraw @s [{"text":"您已订阅"},{"text":"统计总量","color":"light_purple"}]
|
|
||||||
team join totalList @s
|
|
||||||
scoreboard objectives setdisplay sidebar.team.light_purple totalList
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
tellraw @s [{"text":"您已订阅"},{"text":"交易榜","color":"green"}]
|
|
||||||
team join tradingCounter @s
|
|
||||||
scoreboard objectives setdisplay sidebar.team.green tradingCounter
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players operation @s digCounter += @s diamond_axe
|
|
||||||
scoreboard players reset @s diamond_axe
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players operation @s digCounter += @s diamond_pickaxe
|
|
||||||
scoreboard players reset @s diamond_pickaxe
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players operation @s digCounter += @s diamond_shovel
|
|
||||||
scoreboard players reset @s diamond_shovel
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players operation @s digCounter += @s iron_axe
|
|
||||||
scoreboard players reset @s iron_axe
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players operation @s digCounter += @s iron_pickaxe
|
|
||||||
scoreboard players reset @s iron_pickaxe
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players operation @s digCounter += @s iron_shovel
|
|
||||||
scoreboard players reset @s iron_shovel
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players operation @s digCounter += @s stone_axe
|
|
||||||
scoreboard players reset @s stone_axe
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players operation @s digCounter += @s stone_pickaxe
|
|
||||||
scoreboard players reset @s stone_pickaxe
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players operation @s digCounter += @s stone_shovel
|
|
||||||
scoreboard players reset @s stone_shovel
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
#计算每个玩家本游戏刻活跃度和上一游戏刻活跃度的差
|
|
||||||
scoreboard players operation @s tActC -= @s activation
|
|
||||||
#将两游戏刻活跃度的差之和加在总榜上
|
|
||||||
scoreboard players operation 总活跃时间 totalList -= @s[tag=!carpetBot] tActC
|
|
||||||
#储存当前游戏刻的活跃度
|
|
||||||
scoreboard players operation @s tActC = @s activation
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
#计算每个玩家本游戏刻死亡数和上一游戏刻死亡数的差
|
|
||||||
scoreboard players operation @s tDeathC -= @s deathCounter
|
|
||||||
#重置假人分数
|
|
||||||
scoreboard players operation @s[tag=carpetBot] deathCounter += @s tDeathC
|
|
||||||
#将两游戏刻玩家死亡数的差之和加在总榜上
|
|
||||||
scoreboard players operation 总死亡数 totalList -= @s[tag=!carpetBot] tDeathC
|
|
||||||
#储存当前游戏刻的玩家死亡数
|
|
||||||
scoreboard players operation @s tDeathC = @s deathCounter
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
#计算每个玩家本游戏刻挖掘量和上一游戏刻挖掘量的差
|
|
||||||
scoreboard players operation @s tDigC -= @s digCounter
|
|
||||||
#重置假人分数
|
|
||||||
scoreboard players operation @s[tag=carpetBot] digCounter += @s tDigC
|
|
||||||
#将两游戏刻玩家挖掘量的差之和加在总榜上
|
|
||||||
scoreboard players operation 总挖掘数 totalList -= @s[tag=!carpetBot] tDigC
|
|
||||||
#储存当前游戏刻的玩家挖掘量
|
|
||||||
scoreboard players operation @s tDigC = @s digCounter
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
#计算每个玩家本游戏刻钓鱼数和上一游戏刻钓鱼数的差
|
|
||||||
scoreboard players operation @s tFishC -= @s fishingCounter
|
|
||||||
#重置假人分数
|
|
||||||
scoreboard players operation @s[tag=carpetBot] fishingCounter += @s tFishC
|
|
||||||
#将两游戏刻玩家钓鱼数的差之和加在总榜上
|
|
||||||
scoreboard players operation 总钓鱼数 totalList -= @s[tag=!carpetBot] tFishC
|
|
||||||
#储存当前游戏刻的玩家钓鱼数
|
|
||||||
scoreboard players operation @s tFishC = @s fishingCounter
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
#计算每个玩家本游戏刻玩家受伤害量和上一游戏刻受伤害量的差
|
|
||||||
scoreboard players operation @s tHurtC -= @s damageTaken
|
|
||||||
#重置假人分数
|
|
||||||
scoreboard players operation @s[tag=carpetBot] damageTaken += @s tHurtC
|
|
||||||
#将两游戏刻玩家受伤害量的差之和加在总榜上
|
|
||||||
scoreboard players operation 总受伤害量 totalList -= @s[tag=!carpetBot] tHurtC
|
|
||||||
#储存当前游戏刻的玩家受伤害量
|
|
||||||
scoreboard players operation @s tHurtC = @s damageTaken
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
#计算每个玩家本游戏刻玩家击杀数和上一游戏刻击杀数的差
|
|
||||||
scoreboard players operation @s tKillC -= @s killCounter
|
|
||||||
#重置假人分数
|
|
||||||
scoreboard players operation @s[tag=carpetBot] killCounter += @s tKillC
|
|
||||||
#将两游戏刻玩家击杀数的差之和加在总榜上
|
|
||||||
scoreboard players operation 总击杀数 totalList -= @s[tag=!carpetBot] tKillC
|
|
||||||
#储存当前游戏刻的玩家击杀数
|
|
||||||
scoreboard players operation @s tKillC = @s killCounter
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
#计算每个玩家本游戏刻玩家交易数和上一游戏刻交易数的差
|
|
||||||
scoreboard players operation @s tTradeC -= @s tradingCounter
|
|
||||||
#重置假人分数
|
|
||||||
scoreboard players operation @s[tag=carpetBot] tradingCounter += @s tTradeC
|
|
||||||
#将两游戏刻玩家交易数的差之和加在总榜上
|
|
||||||
scoreboard players operation 总交易数 totalList -= @s[tag=!carpetBot] tTradeC
|
|
||||||
#储存当前游戏刻的玩家交易数
|
|
||||||
scoreboard players operation @s tTradeC = @s tradingCounter
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players reset 总活跃时间 activation
|
|
||||||
scoreboard players reset 总活跃时间 totalActivation
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players reset 总受伤害量 damageTaken
|
|
||||||
scoreboard players reset 总受伤害量 totalHurt
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players reset 总死亡数 deathCounter
|
|
||||||
scoreboard players reset 总死亡数 totalDeath
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players reset 总挖掘数 digCounter
|
|
||||||
scoreboard players reset 总挖掘数 totalDug
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players reset 总钓鱼数 fishingCounter
|
|
||||||
scoreboard players reset 总钓鱼数 totalFished
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players reset 总击杀数 killCounter
|
|
||||||
scoreboard players reset 总击杀数 totalKilled
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
scoreboard players reset 总交易数 tradingCounter
|
|
||||||
scoreboard players reset 总交易数 totalTraded
|
|
||||||
@@ -1,59 +0,0 @@
|
|||||||
#取消记分板显示#
|
|
||||||
scoreboard objectives setdisplay sidebar.team.gold
|
|
||||||
scoreboard objectives setdisplay sidebar.team.red
|
|
||||||
scoreboard objectives setdisplay sidebar.team.gray
|
|
||||||
scoreboard objectives setdisplay sidebar.team.dark_red
|
|
||||||
scoreboard objectives setdisplay sidebar.team.green
|
|
||||||
scoreboard objectives setdisplay sidebar.team.blue
|
|
||||||
scoreboard objectives setdisplay sidebar.team.yellow
|
|
||||||
scoreboard objectives setdisplay sidebar.team.light_purple
|
|
||||||
####
|
|
||||||
#移除记分板#
|
|
||||||
scoreboard objectives remove botDeath
|
|
||||||
####
|
|
||||||
#移除工具项目#
|
|
||||||
scoreboard objectives remove diamond_pickaxe
|
|
||||||
scoreboard objectives remove diamond_axe
|
|
||||||
scoreboard objectives remove diamond_shovel
|
|
||||||
scoreboard objectives remove iron_pickaxe
|
|
||||||
scoreboard objectives remove iron_axe
|
|
||||||
scoreboard objectives remove iron_shovel
|
|
||||||
scoreboard objectives remove stone_pickaxe
|
|
||||||
scoreboard objectives remove stone_axe
|
|
||||||
scoreboard objectives remove stone_shovel
|
|
||||||
####
|
|
||||||
#移除统计项目#
|
|
||||||
scoreboard objectives remove totalDug
|
|
||||||
scoreboard objectives remove totalKilled
|
|
||||||
scoreboard objectives remove totalDeath
|
|
||||||
scoreboard objectives remove totalTraded
|
|
||||||
scoreboard objectives remove totalFished
|
|
||||||
scoreboard objectives remove totalHurt
|
|
||||||
scoreboard objectives remove totalActivation
|
|
||||||
####
|
|
||||||
#移除队伍#
|
|
||||||
team remove displayScoresOff
|
|
||||||
team remove displayScoresOn
|
|
||||||
team remove killCounter
|
|
||||||
team remove digCounter
|
|
||||||
team remove deathCounter
|
|
||||||
team remove tradingCounter
|
|
||||||
team remove fishingCounter
|
|
||||||
team remove damageTaken
|
|
||||||
team remove activation
|
|
||||||
####
|
|
||||||
#移除开关#
|
|
||||||
scoreboard objectives remove scoreSwitch
|
|
||||||
####
|
|
||||||
#移除缓存#
|
|
||||||
scoreboard objectives remove tDigC
|
|
||||||
scoreboard objectives remove tDeathC
|
|
||||||
scoreboard objectives remove tKillC
|
|
||||||
scoreboard objectives remove tFishC
|
|
||||||
scoreboard objectives remove tTradeC
|
|
||||||
scoreboard objectives remove tHurtC
|
|
||||||
scoreboard objectives remove tActC
|
|
||||||
####
|
|
||||||
#询问是否移除记分板#
|
|
||||||
tellraw @a [{"text":"是否删除记分板数据?"},{"text":"(不可恢复!!)","color":"red","bold":true},{"text":"点此删除","color":"dark_red","underlined":true,"clickEvent":{"action":"run_command","value":"/function fz:score/delscores"},"hoverEvent":{"action":"show_text","value":"删除所有记分板数据"}},{"text":"(仅op)"}]
|
|
||||||
####
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
scoreboard objectives add sleeper minecraft.custom:minecraft.sleep_in_bed
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
execute if entity @a[scores= {sleeper=1..}] run tellraw @a [{"selector":"@a[scores={sleeper=1..}]","color":"green"},{"text":"在休息了噢,如要跳过夜晚,请在聊天栏说明噢,","bold":"true","color":"red"},{"text":"QwQ","color":"red"}]
|
|
||||||
scoreboard players set @a sleeper 0
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
scoreboard objectives remove sleeper
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
scoreboard objectives remove timeCounter
|
|
||||||
scoreboard objectives remove 20
|
|
||||||
scoreboard objectives remove version
|
|
||||||
scoreboard objectives remove leaveGame
|
|
||||||
scoreboard objectives remove installed
|
|
||||||
function fz:carpet/uninstall
|
|
||||||
function fz:health/uninstall
|
|
||||||
function fz:sleep/uninstall
|
|
||||||
function fz:cleaner/uninstall
|
|
||||||
function fz:logintips/uninstall
|
|
||||||
function fz:score/uninstall
|
|
||||||
function fz:logintips/uninstall
|
|
||||||
function fz:config/uninstall
|
|
||||||
scoreboard objectives remove installed
|
|
||||||
tellraw @a {"text":"FZ'sDataPack卸载成功!","color":"dark_green"}
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
scoreboard objectives remove installed
|
|
||||||
scoreboard players operation 总挖掘数 totalList = totalDug totalList
|
|
||||||
scoreboard players operation 总击杀数 totalList = totalKilled totalList
|
|
||||||
scoreboard players operation 总死亡数 totalList = totalDeath totalList
|
|
||||||
scoreboard players operation 总交易数 totalList = totalTraded totalList
|
|
||||||
scoreboard players operation 总钓鱼数 totalList = totalFished totalList
|
|
||||||
scoreboard players operation 总受伤害量 totalList = totalHurt totalList
|
|
||||||
scoreboard players operation 总活跃时间 totalList = totalActivation totalList
|
|
||||||
execute if score 总挖掘数 totalList = totalDug totalList run scoreboard players reset totalDug
|
|
||||||
execute if score 总击杀数 totalList = totalKilled totalList run scoreboard players reset totalKilled
|
|
||||||
execute if score 总死亡数 totalList = totalDeath totalList run scoreboard players reset totalDeath
|
|
||||||
execute if score 总交易数 totalList = totalTraded totalList run scoreboard players reset totalTraded
|
|
||||||
execute if score 总钓鱼数 totalList = totalFished totalList run scoreboard players reset totalFished
|
|
||||||
execute if score 总受伤害量 totalList = totalHurt totalList run scoreboard players reset totalHurt
|
|
||||||
execute if score 总活跃时间 totalList = totalActivation totalList run scoreboard players reset totalActivation
|
|
||||||
scoreboard objectives remove scoreswitch
|
|
||||||
scoreboard objectives remove actCounter
|
|
||||||
scoreboard objectives setdisplay sidebar.team.dark_purple
|
|
||||||
team remove displayScoresOff
|
|
||||||
scoreboard players reset version version
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
scoreboard objectives setdisplay sidebar.team.dark_purple
|
|
||||||
team remove displayScoresOff
|
|
||||||
scoreboard players reset version version
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
scoreboard objectives remove botDeath
|
|
||||||
scoreboard objectives remove cleanerBar
|
|
||||||
scoreboard objectives remove cleanerChat
|
|
||||||
scoreboard objectives remove versionMajor
|
|
||||||
scoreboard objectives remove versionMinor
|
|
||||||
scoreboard objectives remove versionPatch
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
scoreboard players reset 总挖掘数 totalList
|
|
||||||
scoreboard players reset 总击杀数 totalList
|
|
||||||
scoreboard players reset 总死亡数 totalList
|
|
||||||
scoreboard players reset 总交易数 totalList
|
|
||||||
scoreboard players reset 总钓鱼数 totalList
|
|
||||||
scoreboard players reset 总受伤害量 totalList
|
|
||||||
scoreboard players reset 总活跃时间 totalList
|
|
||||||
scoreboard objectives remove tActC
|
|
||||||
scoreboard objectives remove tDeathC
|
|
||||||
scoreboard objectives remove tDigC
|
|
||||||
scoreboard objectives remove tFishC
|
|
||||||
scoreboard objectives remove tHurtC
|
|
||||||
scoreboard objectives remove tKillC
|
|
||||||
scoreboard objectives remove tTradeC
|
|
||||||
scoreboard objectives add tActC dummy
|
|
||||||
scoreboard objectives add tDeathC dummy
|
|
||||||
scoreboard objectives add tDigC dummy
|
|
||||||
scoreboard objectives add tFishC dummy
|
|
||||||
scoreboard objectives add tHurtC dummy
|
|
||||||
scoreboard objectives add tKillC dummy
|
|
||||||
scoreboard objectives add tTradeC dummy
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user