diff --git a/README.md b/README.md index ef67b8f..2a1bead 100644 --- a/README.md +++ b/README.md @@ -12,13 +12,23 @@ A Minecraft Datapack - 压缩包中的tagplayer.sc - 把它放在“存档名/scripts”中然后“/script load tagplayer”! - 使用/tagplayer 命令生成假人可以避免假人被数据包提供的记分板捕捉到~ - - tagplayer需要地毯mod1.4.18或以上版本来运行 + - tagplayer需要地毯mod1.4.21或以上版本来运行 + - 使用帮助可以在游戏中输入“/tagplayer”查看 - 压缩包中的restore_scores.sc工具可以恢复或从1.0版本升级记分板~ - 把它放在“存档名/scripts”中然后“/script load restore_scores” - *该工具会先删除旧的记分板* - 输入“/restore_scores by_whitelist”恢复白名单内的玩家的记分板 - *用完记得删除它并“/script unload restore_scores”* - restore_scores需要地毯mod1.4.13或以上版本来运行 +##### - v2.0.0.8(计划) + - 添加单独的记分板升级工具 +##### - v2.0.0.7 + - tagplayer添加了新版carpet新指令,可以为假人切换热键栏 + - 现在tagplayer需要carpet1.4.21或以上版本运行! + - 现在tagplayer可以给自己设置动作了 + - 添加“/tagplayer shadow”指令将自己变为前缀为“挂机”的假人 +##### - v2.0.0.6 + - 修复restore_scores.sc工具不能恢复受伤害榜(抖M榜)的bug ##### - v2.0.0.5 - 修复挖掘榜部分工具不起作用的bug - 添加restore_scores.sc工具便于恢复或从1.0版本升级记分板 diff --git a/data/fz/functions/carpet/carpet.mcfunction b/data/fz/functions/carpet/carpet.mcfunction index 6012e7e..be46b66 100644 --- a/data/fz/functions/carpet/carpet.mcfunction +++ b/data/fz/functions/carpet/carpet.mcfunction @@ -2,7 +2,4 @@ carpet setDefault commandScript true carpet setDefault commandScriptACE ops carpet setDefault scriptsAutoload true -carpet setDefault commandPlayer ops -execute store success score tagplayer parameter run script load tagplayer -#提示已安装 -execute if score tagplayer parameter matches 1 run tellraw @a {"text": "[信息]Tagplayer已启用","color": "#5fff00"} \ No newline at end of file +carpet setDefault commandPlayer ops \ No newline at end of file diff --git a/data/fz/functions/install.mcfunction b/data/fz/functions/install.mcfunction index 06374f4..4ece1f0 100644 --- a/data/fz/functions/install.mcfunction +++ b/data/fz/functions/install.mcfunction @@ -16,15 +16,15 @@ function fz:login/logintips/install function fz:carpet/carpet #版本信息 data merge storage fz.installed {installed:1b} -data merge storage fz {version:Beta-2.0.0.5} -data merge storage fz {date:2020-12.7} -data merge storage fz {time:"04:06"} +data merge storage fz {version:Beta-2.0.0.7} +data merge storage fz {date:2020-12.15} +data merge storage fz {time:"19:32"} data merge storage fz {snapshot:-SNAPSHOT} ##data remove storage fz snapshot tellraw @a {"text": "[信息]启动完毕","color": "#5fff00"} #提示已安装 tellraw @a {"text": "[信息]安装完成!","color": "#5fff00"} -#info: #5fff00 -#alert: #d7ff00 -#warn: #ffd900 -#error: #ff6100 \ No newline at end of file +#info: #5fff00 信息 +#alert: #d7ff00 提醒 +#warn: #ffd900 警告 +#error: #ff6100 错误 \ No newline at end of file diff --git a/data/fz/functions/load.mcfunction b/data/fz/functions/load.mcfunction index fc76b05..ba416fa 100644 --- a/data/fz/functions/load.mcfunction +++ b/data/fz/functions/load.mcfunction @@ -1,8 +1,8 @@ #如果未安装且未卸载则安装 execute unless data storage fz.installed {installed:1b} unless data storage fz.installed {installed:0b} run function fz:install #如果版本正确且已安装则开始运行 -execute if data storage fz {version:Alpha-2.0.0.5} if data storage fz.installed {installed:1b} run function fz:start +execute if data storage fz {version:Beta-2.0.0.7} if data storage fz.installed {installed:1b} run function fz:start #如果版本不符则更新 -execute unless data storage fz {version:Alpha-2.0.0.5} run function fz:update +execute unless data storage fz {version:Beta-2.0.0.7} run function fz:update #输出版本信息 tellraw @a [{"text": "[版本信息]FZ's Datapack-","color": "#ffd900"},{"nbt":"version","storage":"fz","color": "#ffd900"},{"nbt": "snapshot", "storage": "fz","color": "red"}] \ No newline at end of file diff --git a/restore_scores.sc b/restore_scores.sc index d8960c8..ad5a70a 100644 --- a/restore_scores.sc +++ b/restore_scores.sc @@ -1,202 +1,203 @@ -global_version = '1.1.0'; -__config() -> { - 'scope' -> 'global' -}; -__command() -> print('版本:' + global_version); -global_bl = l('stone', 'granite', 'polished_granite', 'diorite', 'polished_diorite', 'andesite', 'polished_andesite', 'grass_block', - 'dirt', 'coarse_dirt', 'podzol', 'crimson_nylium', 'warped_nylium', 'cobblestone', 'oak_planks', 'spruce_planks', 'birch_planks', - 'jungle_planks', 'acacia_planks', 'dark_oak_planks', 'crimson_planks', 'warped_planks', 'sand', 'red_sand', 'gravel', 'gold_ore', - 'iron_ore', 'coal_ore', 'nether_gold_ore', 'oak_log', 'spruce_log', 'birch_log', 'jungle_log', 'acacia_log', 'dark_oak_log', - 'crimson_stem', 'warped_stem', 'stripped_oak_log', 'stripped_spruce_log', 'stripped_birch_log', 'stripped_jungle_log', - 'stripped_acacia_log', 'stripped_dark_oak_log', 'stripped_crimson_stem', 'stripped_warped_stem', 'stripped_oak_wood', - 'stripped_spruce_wood', 'stripped_birch_wood', 'stripped_jungle_wood', 'stripped_acacia_wood', 'stripped_dark_oak_wood', - 'stripped_crimson_hyphae', 'stripped_warped_hyphae', 'oak_wood', 'spruce_wood', 'birch_wood', 'jungle_wood', 'acacia_wood', - 'dark_oak_wood', 'crimson_hyphae', 'warped_hyphae', 'sponge', 'wet_sponge', 'glass', 'lapis_ore', 'lapis_block', 'sandstone', - 'chiseled_sandstone', 'cut_sandstone', 'white_wool', 'orange_wool', 'magenta_wool', 'light_blue_wool', 'yellow_wool', - 'lime_wool', 'pink_wool', 'gray_wool', 'light_gray_wool', 'cyan_wool', 'purple_wool', 'blue_wool', 'brown_wool', 'green_wool', - 'red_wool', 'black_wool', 'gold_block', 'iron_block', 'oak_slab', 'spruce_slab', 'birch_slab', 'jungle_slab', 'acacia_slab', - 'dark_oak_slab', 'crimson_slab', 'warped_slab', 'stone_slab', 'smooth_stone_slab', 'sandstone_slab', 'cut_sandstone_slab', - 'petrified_oak_slab', 'cobblestone_slab', 'brick_slab', 'stone_brick_slab', 'nether_brick_slab', 'quartz_slab', - 'red_sandstone_slab', 'cut_red_sandstone_slab', 'purpur_slab', 'prismarine_slab', 'prismarine_brick_slab', - 'dark_prismarine_slab', 'smooth_quartz', 'smooth_red_sandstone', 'smooth_sandstone', 'smooth_stone', 'bricks', 'bookshelf', - 'mossy_cobblestone', 'obsidian', 'purpur_block', 'purpur_pillar', 'purpur_stairs', 'oak_stairs', 'diamond_ore', 'diamond_block', - 'cobblestone_stairs', 'redstone_ore', 'ice', 'snow_block', 'clay', 'pumpkin', 'carved_pumpkin', 'netherrack', 'soul_sand', - 'soul_soil', 'basalt', 'polished_basalt', 'glowstone', 'jack_o_lantern', 'stone_bricks', 'mossy_stone_bricks', - 'cracked_stone_bricks', 'chiseled_stone_bricks', 'melon', 'brick_stairs', 'stone_brick_stairs', 'mycelium', 'nether_bricks', - 'cracked_nether_bricks', 'chiseled_nether_bricks', 'nether_brick_stairs', 'end_stone_bricks', 'sandstone_stairs', 'emerald_ore', - 'emerald_block', 'spruce_stairs', 'birch_stairs', 'jungle_stairs', 'crimson_stairs', 'warped_stairs', 'nether_quartz_ore', - 'chiseled_quartz_block', 'quartz_block', 'quartz_bricks', 'quartz_pillar', 'quartz_stairs', 'white_terracotta', - 'orange_terracotta', 'magenta_terracotta', 'light_blue_terracotta', 'yellow_terracotta', 'lime_terracotta', 'pink_terracotta', - 'gray_terracotta', 'light_gray_terracotta', 'cyan_terracotta', 'purple_terracotta', 'blue_terracotta', 'brown_terracotta', - 'green_terracotta', 'red_terracotta', 'black_terracotta', 'hay_block', 'terracotta', 'coal_block', 'packed_ice', 'acacia_stairs', - 'dark_oak_stairs', 'white_stained_glass', 'orange_stained_glass', 'magenta_stained_glass', 'light_blue_stained_glass', - 'yellow_stained_glass', 'lime_stained_glass', 'pink_stained_glass', 'gray_stained_glass', 'light_gray_stained_glass', - 'cyan_stained_glass', 'purple_stained_glass', 'blue_stained_glass', 'brown_stained_glass', 'green_stained_glass', - 'red_stained_glass', 'black_stained_glass', 'prismarine', 'prismarine_bricks', 'dark_prismarine', 'prismarine_stairs', - 'prismarine_brick_stairs', 'dark_prismarine_stairs', 'sea_lantern', 'red_sandstone', 'chiseled_red_sandstone', - 'cut_red_sandstone', 'red_sandstone_stairs', 'magma_block', 'nether_wart_block', 'warped_wart_block', 'red_nether_bricks', - 'bone_block', 'white_concrete', 'orange_concrete', 'magenta_concrete', 'light_blue_concrete', 'yellow_concrete', 'lime_concrete', - 'pink_concrete', 'gray_concrete', 'light_gray_concrete', 'cyan_concrete', 'purple_concrete', 'blue_concrete', 'brown_concrete', - 'green_concrete', 'red_concrete', 'black_concrete', 'white_concrete_powder', 'orange_concrete_powder', 'magenta_concrete_powder', - 'light_blue_concrete_powder', 'yellow_concrete_powder', 'lime_concrete_powder', 'pink_concrete_powder', 'gray_concrete_powder', - 'light_gray_concrete_powder', 'cyan_concrete_powder', 'purple_concrete_powder', 'blue_concrete_powder', 'brown_concrete_powder', - 'green_concrete_powder', 'red_concrete_powder', 'black_concrete_powder', 'dead_tube_coral_block', 'dead_brain_coral_block', - 'dead_bubble_coral_block', 'dead_fire_coral_block', 'dead_horn_coral_block', 'tube_coral_block', 'brain_coral_block', - 'bubble_coral_block', 'fire_coral_block', 'horn_coral_block', 'blue_ice', 'polished_granite_stairs', - 'smooth_red_sandstone_stairs', 'mossy_stone_brick_stairs', 'polished_diorite_stairs', 'mossy_cobblestone_stairs', - 'end_stone_brick_stairs', 'stone_stairs', 'smooth_sandstone_stairs', 'smooth_quartz_stairs', 'granite_stairs', 'andesite_stairs', - 'red_nether_brick_stairs', 'polished_andesite_stairs', 'diorite_stairs', 'polished_granite_slab', 'smooth_red_sandstone_slab', - 'mossy_stone_brick_slab', 'polished_diorite_slab', 'mossy_cobblestone_slab', 'end_stone_brick_slab', 'smooth_sandstone_slab', - 'smooth_quartz_slab', 'granite_slab', 'andesite_slab', 'red_nether_brick_slab', 'polished_andesite_slab', 'diorite_slab', - 'dried_kelp_block', 'netherite_block', 'ancient_debris', 'crying_obsidian', 'blackstone', 'blackstone_slab', - 'blackstone_stairs', 'gilded_blackstone', 'polished_blackstone', 'polished_blackstone_slab', 'polished_blackstone_stairs', - 'chiseled_polished_blackstone', 'polished_blackstone_bricks', 'polished_blackstone_brick_slab', - 'polished_blackstone_brick_stairs', 'cracked_polished_blackstone_bricks', 'oak_sapling', 'spruce_sapling', 'birch_sapling', - 'jungle_sapling', 'acacia_sapling', 'dark_oak_sapling', 'oak_leaves', 'spruce_leaves', 'birch_leaves', 'jungle_leaves', - 'acacia_leaves', 'dark_oak_leaves', 'cobweb', 'grass', 'fern', 'dead_bush', 'seagrass', 'sea_pickle', 'dandelion', 'poppy', - 'blue_orchid', 'allium', 'azure_bluet', 'red_tulip', 'orange_tulip', 'white_tulip', 'pink_tulip', 'oxeye_daisy', 'cornflower', - 'lily_of_the_valley', 'wither_rose', 'brown_mushroom', 'red_mushroom', 'crimson_fungus', 'warped_fungus', 'crimson_roots', - 'warped_roots', 'nether_sprouts', 'weeping_vines', 'twisting_vines', 'sugar_cane', 'kelp', 'bamboo', 'torch', 'end_rod', - 'chorus_plant', 'chorus_flower', 'chest', 'crafting_table', 'furnace', 'ladder', 'cactus', 'jukebox', 'oak_fence', - 'spruce_fence', 'birch_fence', 'jungle_fence', 'acacia_fence', 'dark_oak_fence', 'crimson_fence', 'warped_fence', 'soul_torch', - 'brown_mushroom_block', 'red_mushroom_block', 'mushroom_stem', 'iron_bars', 'chain', 'glass_pane', 'vine', 'lily_pad', - 'nether_brick_fence', 'enchanting_table', 'end_portal_frame', 'ender_chest', 'cobblestone_wall', 'mossy_cobblestone_wall', - 'brick_wall', 'prismarine_wall', 'red_sandstone_wall', 'mossy_stone_brick_wall', 'granite_wall', 'stone_brick_wall', - 'nether_brick_wall', 'andesite_wall', 'red_nether_brick_wall', 'sandstone_wall', 'end_stone_brick_wall', 'diorite_wall', - 'blackstone_wall', 'polished_blackstone_wall', 'polished_blackstone_brick_wall', 'anvil', 'chipped_anvil', 'damaged_anvil', - 'white_carpet', 'orange_carpet', 'magenta_carpet', 'light_blue_carpet', 'yellow_carpet', 'lime_carpet', 'pink_carpet', - 'gray_carpet', 'light_gray_carpet', 'cyan_carpet', 'purple_carpet', 'blue_carpet', 'brown_carpet', 'green_carpet', 'red_carpet', - 'black_carpet', 'slime_block', 'sunflower', 'lilac', 'rose_bush', 'peony', 'white_stained_glass_pane', - 'orange_stained_glass_pane', 'magenta_stained_glass_pane', 'light_blue_stained_glass_pane', 'yellow_stained_glass_pane', - 'lime_stained_glass_pane', 'pink_stained_glass_pane', 'gray_stained_glass_pane', 'light_gray_stained_glass_pane', - 'cyan_stained_glass_pane', 'purple_stained_glass_pane', 'blue_stained_glass_pane', 'brown_stained_glass_pane', - 'green_stained_glass_pane', 'red_stained_glass_pane', 'black_stained_glass_pane', 'shulker_box', 'white_shulker_box', - 'orange_shulker_box', 'magenta_shulker_box', 'light_blue_shulker_box', 'yellow_shulker_box', 'lime_shulker_box', - 'pink_shulker_box', 'gray_shulker_box', 'light_gray_shulker_box', 'cyan_shulker_box', 'purple_shulker_box', 'blue_shulker_box', - 'brown_shulker_box', 'green_shulker_box', 'red_shulker_box', 'black_shulker_box', 'white_glazed_terracotta', - 'orange_glazed_terracotta', 'magenta_glazed_terracotta', 'light_blue_glazed_terracotta', 'yellow_glazed_terracotta', - 'lime_glazed_terracotta', 'pink_glazed_terracotta', 'gray_glazed_terracotta', 'light_gray_glazed_terracotta', - 'cyan_glazed_terracotta', 'purple_glazed_terracotta', 'blue_glazed_terracotta', 'brown_glazed_terracotta', - 'green_glazed_terracotta', 'red_glazed_terracotta', 'black_glazed_terracotta', 'tube_coral', 'brain_coral', 'bubble_coral', - 'fire_coral', 'horn_coral', 'dead_brain_coral', 'dead_bubble_coral', 'dead_fire_coral', 'dead_horn_coral', 'dead_tube_coral', - 'tube_coral_fan', 'brain_coral_fan', 'bubble_coral_fan', 'fire_coral_fan', 'horn_coral_fan', 'dead_tube_coral_fan', - 'dead_brain_coral_fan', 'dead_bubble_coral_fan', 'dead_fire_coral_fan', 'dead_horn_coral_fan', 'scaffolding', 'oak_sign', - 'spruce_sign', 'birch_sign', 'jungle_sign', 'acacia_sign', 'dark_oak_sign', 'crimson_sign', 'warped_sign', 'white_bed', - 'orange_bed', 'magenta_bed', 'light_blue_bed', 'yellow_bed', 'lime_bed', 'pink_bed', 'gray_bed', 'light_gray_bed', 'cyan_bed', - 'purple_bed', 'blue_bed', 'brown_bed', 'green_bed', 'red_bed', 'black_bed', 'flower_pot', 'skeleton_skull', - 'wither_skeleton_skull', 'player_head', 'zombie_head', 'creeper_head', 'dragon_head', 'white_banner', 'orange_banner', - 'magenta_banner', 'light_blue_banner', 'yellow_banner', 'lime_banner', 'pink_banner', 'gray_banner', 'light_gray_banner', - 'cyan_banner', 'purple_banner', 'blue_banner', 'brown_banner', 'green_banner', 'red_banner', 'black_banner', 'loom', 'composter', - 'barrel', 'smoker', 'blast_furnace', 'cartography_table', 'fletching_table', 'grindstone', 'smithing_table', 'stonecutter', - 'bell', 'lantern', 'soul_lantern', 'campfire', 'soul_campfire', 'shroomlight', 'bee_nest', 'beehive', 'honey_block', - 'honeycomb_block', 'lodestone', 'respawn_anchor', 'dispenser', 'note_block', 'sticky_piston', 'piston', 'tnt', 'lever', - 'stone_pressure_plate', 'oak_pressure_plate', 'spruce_pressure_plate', 'birch_pressure_plate', 'jungle_pressure_plate', - 'acacia_pressure_plate', 'dark_oak_pressure_plate', 'crimson_pressure_plate', 'warped_pressure_plate', - 'polished_blackstone_pressure_plate', 'redstone_torch', 'oak_trapdoor', 'spruce_trapdoor', 'birch_trapdoor', 'jungle_trapdoor', - 'acacia_trapdoor', 'dark_oak_trapdoor', 'crimson_trapdoor', 'warped_trapdoor', 'oak_fence_gate', 'spruce_fence_gate', - 'birch_fence_gate', 'jungle_fence_gate', 'acacia_fence_gate', 'dark_oak_fence_gate', 'crimson_fence_gate', 'warped_fence_gate', - 'redstone_lamp', 'tripwire_hook', 'stone_button', 'oak_button', 'spruce_button', 'birch_button', 'jungle_button', - 'acacia_button', 'dark_oak_button', 'crimson_button', 'warped_button', 'polished_blackstone_button', 'trapped_chest', - 'light_weighted_pressure_plate', 'heavy_weighted_pressure_plate', 'daylight_detector', 'redstone_block', 'hopper', 'dropper', - 'iron_trapdoor', 'observer', 'iron_door', 'oak_door', 'spruce_door', 'birch_door', 'jungle_door', 'acacia_door', 'dark_oak_door', - 'crimson_door', 'warped_door', 'repeater', 'comparator', 'redstone', 'lectern', 'target', 'powered_rail', 'detector_rail', - 'rail', 'activator_rail', 'beacon', 'turtle_egg', 'conduit', 'brewing_stand', 'cauldron' -); -__restore(pl, s_player) ->( - scoreboard_remove('killCounter'); - scoreboard_remove('digCounter'); - scoreboard_remove('deathCounter'); - scoreboard_remove('tradingCounter'); - scoreboard_remove('fishingCounter'); - scoreboard_remove('damageTaken'); - scoreboard_remove('activation'); - scoreboard_remove('totalList'); - scoreboard_add('killCounter'); - scoreboard_add('digCounter'); - scoreboard_add('deathCounter'); - scoreboard_add('tradingCounter'); - scoreboard_add('fishingCounter'); - scoreboard_add('damageTaken'); - scoreboard_add('activation'); - scoreboard_add('totalList'); - total_actime = 0; - total_death = 0; - total_mined = 0; - total_fished = 0; - total_killed = 0; - total_traded = 0; - total_hurt = 0; - c_for(i = 0, i < length(pl), i += 1, - run('player ' + pl:i + ' spawn at ' + (s_player~'x'+0.1)+ ' ' +s_player~'y'+ ' ' +(s_player~'z'+0.1)); - game_tick(50); - //活跃时间 - actime = statistic(pl:i, 'custom', 'play_one_minute')/72000; - print(actime); - scoreboard('activation', pl:i, actime); - total_actime += actime; - //抖M榜 - hurt = statistic(pl:i, 'custom', 'damage_taken')/100; - print(hurt); - scoreboard('damageTaken', pl:i, hurt); - total_hurt += hurt; - //死亡榜 - death = statistic(pl:i, 'custom', 'deaths'); - print(death); - scoreboard('deathCounter', pl:i, death); - total_death += death; - //挖掘榜 - mined = 0; - c_for(j = 0, j < length(global_bl), j += 1, - mined += statistic(pl:i, 'mined', global_bl:j); - ); - print(mined); - scoreboard('digCounter', pl:i, mined); - total_mined += mined; - //钓鱼榜 - fished = statistic(pl:i, 'custom', 'fish_caught'); - print(fished); - scoreboard('fishingCounter', pl:i, fished); - total_fished += fished; - //击杀榜 - killed = statistic(pl:i, 'custom', 'mob_kills'); - killed += statistic(pl:i, 'custom', 'player_kills'); - print(killed); - scoreboard('killCounter', pl:i, killed); - total_killed += killed; - //交易榜 - traded = statistic(pl:i, 'custom', 'traded_with_villager'); - print(traded); - scoreboard('tradingCounter', pl:i, traded); - total_traded += traded; - run('player ' + pl:i + ' kill') - ); - scoreboard('tradingCounter', '总交♂易数', total_traded); - scoreboard('totalList', '总交♂易数', total_traded); - scoreboard('killCounter', '总击杀数', total_killed); - scoreboard('totalList', '总击杀数', total_killed); - scoreboard('fishingCounter', '总钓鱼数', total_fished); - scoreboard('totalList', '总钓鱼数', total_fished); - scoreboard('digCounter', '总挖掘量', total_mined); - scoreboard('totalList', '总挖掘量', total_mined); - scoreboard('deathCounter', '全部木大', total_death); - scoreboard('totalList', '全部木大', total_death); - scoreboard('activation', '总在线时间(h)', total_actime); - scoreboard('totalList', '总在线时间(h)', total_actime); - scoreboard('damageTaken', '群p抖M', total_hurt); - scoreboard('totalList', '群p抖M)', total_hurt); - game_tick(50); - run('function fz:scoreboards/install') -); -by_whitelist() ->( - pl = keys(system_info('server_whitelist')); - s_player = player(); - //c_for(i = 0, i < length(pl), i += 1, - // run('player ' + pl:i + ' spawn at ' + (s_player~'x'+0.1)+ ' ' +s_player~'y'+ ' ' +(s_player~'z'+0.1)); - //); - game_tick(50); - __restore(pl, s_player); - //c_for(i = 0, i < length(pl), i += 1, - // run('player ' + pl:i + ' kill'); - //); - return() +global_version = '1.1.0'; +__config() -> { + 'scope' -> 'global', + 'stay_loaded' -> false +}; +__command() -> print('版本:' + global_version); +global_bl = l('stone', 'granite', 'polished_granite', 'diorite', 'polished_diorite', 'andesite', 'polished_andesite', 'grass_block', + 'dirt', 'coarse_dirt', 'podzol', 'crimson_nylium', 'warped_nylium', 'cobblestone', 'oak_planks', 'spruce_planks', 'birch_planks', + 'jungle_planks', 'acacia_planks', 'dark_oak_planks', 'crimson_planks', 'warped_planks', 'sand', 'red_sand', 'gravel', 'gold_ore', + 'iron_ore', 'coal_ore', 'nether_gold_ore', 'oak_log', 'spruce_log', 'birch_log', 'jungle_log', 'acacia_log', 'dark_oak_log', + 'crimson_stem', 'warped_stem', 'stripped_oak_log', 'stripped_spruce_log', 'stripped_birch_log', 'stripped_jungle_log', + 'stripped_acacia_log', 'stripped_dark_oak_log', 'stripped_crimson_stem', 'stripped_warped_stem', 'stripped_oak_wood', + 'stripped_spruce_wood', 'stripped_birch_wood', 'stripped_jungle_wood', 'stripped_acacia_wood', 'stripped_dark_oak_wood', + 'stripped_crimson_hyphae', 'stripped_warped_hyphae', 'oak_wood', 'spruce_wood', 'birch_wood', 'jungle_wood', 'acacia_wood', + 'dark_oak_wood', 'crimson_hyphae', 'warped_hyphae', 'sponge', 'wet_sponge', 'glass', 'lapis_ore', 'lapis_block', 'sandstone', + 'chiseled_sandstone', 'cut_sandstone', 'white_wool', 'orange_wool', 'magenta_wool', 'light_blue_wool', 'yellow_wool', + 'lime_wool', 'pink_wool', 'gray_wool', 'light_gray_wool', 'cyan_wool', 'purple_wool', 'blue_wool', 'brown_wool', 'green_wool', + 'red_wool', 'black_wool', 'gold_block', 'iron_block', 'oak_slab', 'spruce_slab', 'birch_slab', 'jungle_slab', 'acacia_slab', + 'dark_oak_slab', 'crimson_slab', 'warped_slab', 'stone_slab', 'smooth_stone_slab', 'sandstone_slab', 'cut_sandstone_slab', + 'petrified_oak_slab', 'cobblestone_slab', 'brick_slab', 'stone_brick_slab', 'nether_brick_slab', 'quartz_slab', + 'red_sandstone_slab', 'cut_red_sandstone_slab', 'purpur_slab', 'prismarine_slab', 'prismarine_brick_slab', + 'dark_prismarine_slab', 'smooth_quartz', 'smooth_red_sandstone', 'smooth_sandstone', 'smooth_stone', 'bricks', 'bookshelf', + 'mossy_cobblestone', 'obsidian', 'purpur_block', 'purpur_pillar', 'purpur_stairs', 'oak_stairs', 'diamond_ore', 'diamond_block', + 'cobblestone_stairs', 'redstone_ore', 'ice', 'snow_block', 'clay', 'pumpkin', 'carved_pumpkin', 'netherrack', 'soul_sand', + 'soul_soil', 'basalt', 'polished_basalt', 'glowstone', 'jack_o_lantern', 'stone_bricks', 'mossy_stone_bricks', + 'cracked_stone_bricks', 'chiseled_stone_bricks', 'melon', 'brick_stairs', 'stone_brick_stairs', 'mycelium', 'nether_bricks', + 'cracked_nether_bricks', 'chiseled_nether_bricks', 'nether_brick_stairs', 'end_stone_bricks', 'sandstone_stairs', 'emerald_ore', + 'emerald_block', 'spruce_stairs', 'birch_stairs', 'jungle_stairs', 'crimson_stairs', 'warped_stairs', 'nether_quartz_ore', + 'chiseled_quartz_block', 'quartz_block', 'quartz_bricks', 'quartz_pillar', 'quartz_stairs', 'white_terracotta', + 'orange_terracotta', 'magenta_terracotta', 'light_blue_terracotta', 'yellow_terracotta', 'lime_terracotta', 'pink_terracotta', + 'gray_terracotta', 'light_gray_terracotta', 'cyan_terracotta', 'purple_terracotta', 'blue_terracotta', 'brown_terracotta', + 'green_terracotta', 'red_terracotta', 'black_terracotta', 'hay_block', 'terracotta', 'coal_block', 'packed_ice', 'acacia_stairs', + 'dark_oak_stairs', 'white_stained_glass', 'orange_stained_glass', 'magenta_stained_glass', 'light_blue_stained_glass', + 'yellow_stained_glass', 'lime_stained_glass', 'pink_stained_glass', 'gray_stained_glass', 'light_gray_stained_glass', + 'cyan_stained_glass', 'purple_stained_glass', 'blue_stained_glass', 'brown_stained_glass', 'green_stained_glass', + 'red_stained_glass', 'black_stained_glass', 'prismarine', 'prismarine_bricks', 'dark_prismarine', 'prismarine_stairs', + 'prismarine_brick_stairs', 'dark_prismarine_stairs', 'sea_lantern', 'red_sandstone', 'chiseled_red_sandstone', + 'cut_red_sandstone', 'red_sandstone_stairs', 'magma_block', 'nether_wart_block', 'warped_wart_block', 'red_nether_bricks', + 'bone_block', 'white_concrete', 'orange_concrete', 'magenta_concrete', 'light_blue_concrete', 'yellow_concrete', 'lime_concrete', + 'pink_concrete', 'gray_concrete', 'light_gray_concrete', 'cyan_concrete', 'purple_concrete', 'blue_concrete', 'brown_concrete', + 'green_concrete', 'red_concrete', 'black_concrete', 'white_concrete_powder', 'orange_concrete_powder', 'magenta_concrete_powder', + 'light_blue_concrete_powder', 'yellow_concrete_powder', 'lime_concrete_powder', 'pink_concrete_powder', 'gray_concrete_powder', + 'light_gray_concrete_powder', 'cyan_concrete_powder', 'purple_concrete_powder', 'blue_concrete_powder', 'brown_concrete_powder', + 'green_concrete_powder', 'red_concrete_powder', 'black_concrete_powder', 'dead_tube_coral_block', 'dead_brain_coral_block', + 'dead_bubble_coral_block', 'dead_fire_coral_block', 'dead_horn_coral_block', 'tube_coral_block', 'brain_coral_block', + 'bubble_coral_block', 'fire_coral_block', 'horn_coral_block', 'blue_ice', 'polished_granite_stairs', + 'smooth_red_sandstone_stairs', 'mossy_stone_brick_stairs', 'polished_diorite_stairs', 'mossy_cobblestone_stairs', + 'end_stone_brick_stairs', 'stone_stairs', 'smooth_sandstone_stairs', 'smooth_quartz_stairs', 'granite_stairs', 'andesite_stairs', + 'red_nether_brick_stairs', 'polished_andesite_stairs', 'diorite_stairs', 'polished_granite_slab', 'smooth_red_sandstone_slab', + 'mossy_stone_brick_slab', 'polished_diorite_slab', 'mossy_cobblestone_slab', 'end_stone_brick_slab', 'smooth_sandstone_slab', + 'smooth_quartz_slab', 'granite_slab', 'andesite_slab', 'red_nether_brick_slab', 'polished_andesite_slab', 'diorite_slab', + 'dried_kelp_block', 'netherite_block', 'ancient_debris', 'crying_obsidian', 'blackstone', 'blackstone_slab', + 'blackstone_stairs', 'gilded_blackstone', 'polished_blackstone', 'polished_blackstone_slab', 'polished_blackstone_stairs', + 'chiseled_polished_blackstone', 'polished_blackstone_bricks', 'polished_blackstone_brick_slab', + 'polished_blackstone_brick_stairs', 'cracked_polished_blackstone_bricks', 'oak_sapling', 'spruce_sapling', 'birch_sapling', + 'jungle_sapling', 'acacia_sapling', 'dark_oak_sapling', 'oak_leaves', 'spruce_leaves', 'birch_leaves', 'jungle_leaves', + 'acacia_leaves', 'dark_oak_leaves', 'cobweb', 'grass', 'fern', 'dead_bush', 'seagrass', 'sea_pickle', 'dandelion', 'poppy', + 'blue_orchid', 'allium', 'azure_bluet', 'red_tulip', 'orange_tulip', 'white_tulip', 'pink_tulip', 'oxeye_daisy', 'cornflower', + 'lily_of_the_valley', 'wither_rose', 'brown_mushroom', 'red_mushroom', 'crimson_fungus', 'warped_fungus', 'crimson_roots', + 'warped_roots', 'nether_sprouts', 'weeping_vines', 'twisting_vines', 'sugar_cane', 'kelp', 'bamboo', 'torch', 'end_rod', + 'chorus_plant', 'chorus_flower', 'chest', 'crafting_table', 'furnace', 'ladder', 'cactus', 'jukebox', 'oak_fence', + 'spruce_fence', 'birch_fence', 'jungle_fence', 'acacia_fence', 'dark_oak_fence', 'crimson_fence', 'warped_fence', 'soul_torch', + 'brown_mushroom_block', 'red_mushroom_block', 'mushroom_stem', 'iron_bars', 'chain', 'glass_pane', 'vine', 'lily_pad', + 'nether_brick_fence', 'enchanting_table', 'end_portal_frame', 'ender_chest', 'cobblestone_wall', 'mossy_cobblestone_wall', + 'brick_wall', 'prismarine_wall', 'red_sandstone_wall', 'mossy_stone_brick_wall', 'granite_wall', 'stone_brick_wall', + 'nether_brick_wall', 'andesite_wall', 'red_nether_brick_wall', 'sandstone_wall', 'end_stone_brick_wall', 'diorite_wall', + 'blackstone_wall', 'polished_blackstone_wall', 'polished_blackstone_brick_wall', 'anvil', 'chipped_anvil', 'damaged_anvil', + 'white_carpet', 'orange_carpet', 'magenta_carpet', 'light_blue_carpet', 'yellow_carpet', 'lime_carpet', 'pink_carpet', + 'gray_carpet', 'light_gray_carpet', 'cyan_carpet', 'purple_carpet', 'blue_carpet', 'brown_carpet', 'green_carpet', 'red_carpet', + 'black_carpet', 'slime_block', 'sunflower', 'lilac', 'rose_bush', 'peony', 'white_stained_glass_pane', + 'orange_stained_glass_pane', 'magenta_stained_glass_pane', 'light_blue_stained_glass_pane', 'yellow_stained_glass_pane', + 'lime_stained_glass_pane', 'pink_stained_glass_pane', 'gray_stained_glass_pane', 'light_gray_stained_glass_pane', + 'cyan_stained_glass_pane', 'purple_stained_glass_pane', 'blue_stained_glass_pane', 'brown_stained_glass_pane', + 'green_stained_glass_pane', 'red_stained_glass_pane', 'black_stained_glass_pane', 'shulker_box', 'white_shulker_box', + 'orange_shulker_box', 'magenta_shulker_box', 'light_blue_shulker_box', 'yellow_shulker_box', 'lime_shulker_box', + 'pink_shulker_box', 'gray_shulker_box', 'light_gray_shulker_box', 'cyan_shulker_box', 'purple_shulker_box', 'blue_shulker_box', + 'brown_shulker_box', 'green_shulker_box', 'red_shulker_box', 'black_shulker_box', 'white_glazed_terracotta', + 'orange_glazed_terracotta', 'magenta_glazed_terracotta', 'light_blue_glazed_terracotta', 'yellow_glazed_terracotta', + 'lime_glazed_terracotta', 'pink_glazed_terracotta', 'gray_glazed_terracotta', 'light_gray_glazed_terracotta', + 'cyan_glazed_terracotta', 'purple_glazed_terracotta', 'blue_glazed_terracotta', 'brown_glazed_terracotta', + 'green_glazed_terracotta', 'red_glazed_terracotta', 'black_glazed_terracotta', 'tube_coral', 'brain_coral', 'bubble_coral', + 'fire_coral', 'horn_coral', 'dead_brain_coral', 'dead_bubble_coral', 'dead_fire_coral', 'dead_horn_coral', 'dead_tube_coral', + 'tube_coral_fan', 'brain_coral_fan', 'bubble_coral_fan', 'fire_coral_fan', 'horn_coral_fan', 'dead_tube_coral_fan', + 'dead_brain_coral_fan', 'dead_bubble_coral_fan', 'dead_fire_coral_fan', 'dead_horn_coral_fan', 'scaffolding', 'oak_sign', + 'spruce_sign', 'birch_sign', 'jungle_sign', 'acacia_sign', 'dark_oak_sign', 'crimson_sign', 'warped_sign', 'white_bed', + 'orange_bed', 'magenta_bed', 'light_blue_bed', 'yellow_bed', 'lime_bed', 'pink_bed', 'gray_bed', 'light_gray_bed', 'cyan_bed', + 'purple_bed', 'blue_bed', 'brown_bed', 'green_bed', 'red_bed', 'black_bed', 'flower_pot', 'skeleton_skull', + 'wither_skeleton_skull', 'player_head', 'zombie_head', 'creeper_head', 'dragon_head', 'white_banner', 'orange_banner', + 'magenta_banner', 'light_blue_banner', 'yellow_banner', 'lime_banner', 'pink_banner', 'gray_banner', 'light_gray_banner', + 'cyan_banner', 'purple_banner', 'blue_banner', 'brown_banner', 'green_banner', 'red_banner', 'black_banner', 'loom', 'composter', + 'barrel', 'smoker', 'blast_furnace', 'cartography_table', 'fletching_table', 'grindstone', 'smithing_table', 'stonecutter', + 'bell', 'lantern', 'soul_lantern', 'campfire', 'soul_campfire', 'shroomlight', 'bee_nest', 'beehive', 'honey_block', + 'honeycomb_block', 'lodestone', 'respawn_anchor', 'dispenser', 'note_block', 'sticky_piston', 'piston', 'tnt', 'lever', + 'stone_pressure_plate', 'oak_pressure_plate', 'spruce_pressure_plate', 'birch_pressure_plate', 'jungle_pressure_plate', + 'acacia_pressure_plate', 'dark_oak_pressure_plate', 'crimson_pressure_plate', 'warped_pressure_plate', + 'polished_blackstone_pressure_plate', 'redstone_torch', 'oak_trapdoor', 'spruce_trapdoor', 'birch_trapdoor', 'jungle_trapdoor', + 'acacia_trapdoor', 'dark_oak_trapdoor', 'crimson_trapdoor', 'warped_trapdoor', 'oak_fence_gate', 'spruce_fence_gate', + 'birch_fence_gate', 'jungle_fence_gate', 'acacia_fence_gate', 'dark_oak_fence_gate', 'crimson_fence_gate', 'warped_fence_gate', + 'redstone_lamp', 'tripwire_hook', 'stone_button', 'oak_button', 'spruce_button', 'birch_button', 'jungle_button', + 'acacia_button', 'dark_oak_button', 'crimson_button', 'warped_button', 'polished_blackstone_button', 'trapped_chest', + 'light_weighted_pressure_plate', 'heavy_weighted_pressure_plate', 'daylight_detector', 'redstone_block', 'hopper', 'dropper', + 'iron_trapdoor', 'observer', 'iron_door', 'oak_door', 'spruce_door', 'birch_door', 'jungle_door', 'acacia_door', 'dark_oak_door', + 'crimson_door', 'warped_door', 'repeater', 'comparator', 'redstone', 'lectern', 'target', 'powered_rail', 'detector_rail', + 'rail', 'activator_rail', 'beacon', 'turtle_egg', 'conduit', 'brewing_stand', 'cauldron' +); +__restore(pl, s_player) ->( + scoreboard_remove('killCounter'); + scoreboard_remove('digCounter'); + scoreboard_remove('deathCounter'); + scoreboard_remove('tradingCounter'); + scoreboard_remove('fishingCounter'); + scoreboard_remove('damageTaken'); + scoreboard_remove('activation'); + scoreboard_remove('totalList'); + scoreboard_add('killCounter'); + scoreboard_add('digCounter'); + scoreboard_add('deathCounter'); + scoreboard_add('tradingCounter'); + scoreboard_add('fishingCounter'); + scoreboard_add('damageTaken'); + scoreboard_add('activation'); + scoreboard_add('totalList'); + total_actime = 0; + total_death = 0; + total_mined = 0; + total_fished = 0; + total_killed = 0; + total_traded = 0; + total_hurt = 0; + c_for(i = 0, i < length(pl), i += 1, + run('player ' + pl:i + ' spawn at ' + (s_player~'x'+0.1)+ ' ' +s_player~'y'+ ' ' +(s_player~'z'+0.1)); + game_tick(50); + //活跃时间 + actime = statistic(pl:i, 'custom', 'play_one_minute')/72000; + print(actime); + scoreboard('activation', pl:i, actime); + total_actime += actime; + //抖M榜 + hurt = statistic(pl:i, 'custom', 'damage_taken')/100; + print(hurt); + scoreboard('damageTaken', pl:i, hurt); + total_hurt += hurt; + //死亡榜 + death = statistic(pl:i, 'custom', 'deaths'); + print(death); + scoreboard('deathCounter', pl:i, death); + total_death += death; + //挖掘榜 + mined = 0; + c_for(j = 0, j < length(global_bl), j += 1, + mined += statistic(pl:i, 'mined', global_bl:j); + ); + print(mined); + scoreboard('digCounter', pl:i, mined); + total_mined += mined; + //钓鱼榜 + fished = statistic(pl:i, 'custom', 'fish_caught'); + print(fished); + scoreboard('fishingCounter', pl:i, fished); + total_fished += fished; + //击杀榜 + killed = statistic(pl:i, 'custom', 'mob_kills'); + killed += statistic(pl:i, 'custom', 'player_kills'); + print(killed); + scoreboard('killCounter', pl:i, killed); + total_killed += killed; + //交易榜 + traded = statistic(pl:i, 'custom', 'traded_with_villager'); + print(traded); + scoreboard('tradingCounter', pl:i, traded); + total_traded += traded; + run('player ' + pl:i + ' kill') + ); + scoreboard('tradingCounter', '总交♂易数', total_traded); + scoreboard('totalList', '总交♂易数', total_traded); + scoreboard('killCounter', '总击杀数', total_killed); + scoreboard('totalList', '总击杀数', total_killed); + scoreboard('fishingCounter', '总钓鱼数', total_fished); + scoreboard('totalList', '总钓鱼数', total_fished); + scoreboard('digCounter', '总挖掘量', total_mined); + scoreboard('totalList', '总挖掘量', total_mined); + scoreboard('deathCounter', '全部木大', total_death); + scoreboard('totalList', '全部木大', total_death); + scoreboard('activation', '总在线时间(h)', total_actime); + scoreboard('totalList', '总在线时间(h)', total_actime); + scoreboard('damageTaken', '群p抖M', total_hurt); + scoreboard('totalList', '群p抖M)', total_hurt); + game_tick(50); + run('function fz:scoreboards/install') +); +by_whitelist() ->( + pl = keys(system_info('server_whitelist')); + s_player = player(); + //c_for(i = 0, i < length(pl), i += 1, + // run('player ' + pl:i + ' spawn at ' + (s_player~'x'+0.1)+ ' ' +s_player~'y'+ ' ' +(s_player~'z'+0.1)); + //); + game_tick(50); + __restore(pl, s_player); + //c_for(i = 0, i < length(pl), i += 1, + // run('player ' + pl:i + ' kill'); + //); + return() ) \ No newline at end of file diff --git a/tagplayer.sc b/tagplayer.sc index 9745d09..296c655 100644 --- a/tagplayer.sc +++ b/tagplayer.sc @@ -2,16 +2,20 @@ //************请将该文件放入"world\scripts"文件夹中************ //************************************************************* scoreboard_add('carpetBot'); -run('team add carpetBot'); -run('team modify carpetBot prefix "假的 "'); -global_version = '2.0.0'; +team_add('carpetBot'); +team_add('shadowedPlayer'); +team_property('carpetBot', 'prefix', '假的'); +team_property('shadowedPlayer', 'prefix', '挂机'); +global_version = '2.1.0'; +global_carpet_version = split('\\+v',system_info('scarpet_version')); +global_filename = system_info('app_name'); __config() -> { 'stay_loaded' -> true, 'allow_command_conflicts' -> true, 'commands' -> { '' -> 'help', 'spawn ' -> 'summon', - 'kill ' -> 'kill', + 'kill ' -> 'kill', 'killall' -> 'killall', 'attack ' -> 'attack_once', 'attack continuous' -> 'attack_continuous', @@ -66,16 +70,39 @@ __config() -> { 'move right' -> 'move_right', 'move stop' -> 'move_stop', 'stop ' -> 'stop', - 'check ' -> 'check', + 'check ' -> 'check', 'checkall' -> 'checkall', 'tp ' -> 'tp', 'tp ' -> 'tp_with_rotation', 'tp ' -> 'tp_to_player', 'tp atBot' -> 'tp_at_bot', 'tp atBot' -> 'tp_at_bot_with_rotation', + 'hotbar ' -> 'hotbar', + 'shadow' -> 'shadow', }, 'arguments' -> { + 'hotbar' -> { + 'type' -> 'int', + 'min' -> 1, + 'max' -> 9, + 'suggest' -> [1,2,3,4,5,6,7,8,9] + }, 'bot' -> { + 'type' -> 'term', + 'suggester' -> _(args) -> ( + player_list = player('all'); + bot_list = l(); + c_for(i = 0, i < length(player_list), i += 1, + one_player_str = player_list:i; + if (scoreboard('carpetBot', one_player_str) == 1, + put(bot_list, length(bot_list), player_list:i) + ); + ); + put(bot_list, length(bot_list), player()); + return(bot_list) + ) + }, + 'killbot' -> { 'type' -> 'term', 'suggester' -> _(args) -> ( player_list = player('all'); @@ -106,18 +133,51 @@ __config() -> { } } }; -__check_offline(player_name) ->( - f_player = player(player_name); - if (!f_player, - print('§4假人'+player_name+'未在线'); - exit() +__on_player_disconnects(player, reason) ->( + delete_all_files(player); + if(scoreboard('carpetBot', player) == 1, + scoreboard_remove('actimeCounter', player); + scoreboard_remove('carpetBot', player); + team_leave(player); + leaveGame = scoreboard('leaveGame', player); + scoreboard('leaveGame', player, leaveGame + 1); ); - if (scoreboard('carpetBot', f_player) != 1, - print('§4'+f_player+'不是假人'); +); +__on_server_shuts_down() ->( + player_list = player('all'); + c_for(i = 0, i < length(player_list), i += 1, + delete_all_files(player_list:i); + if(scoreboard('carpetBot', player) == 1, + scoreboard_remove('actimeCounter', player_list:i); + team_leave(player); + ) + ); + scoreboard_remove('carpetBot'); + team_remove('carpetBot'); + team_remove('shadowedPlayer') +); +check_fakeplayer(player_name) ->( + f_player = player(player_name); + if (!f_player, + ( + print('§4假人'+player_name+'未在线'); + exit() + ), + scoreboard('carpetBot', f_player) != 1 && f_player != player(), + ( + print('§4'+f_player+'不是假人'); + exit() + ) + ) +); +check_offline(player_name) ->( + f_player = player(player_name); + if (!f_player, + print('§4玩家或假人'+player_name+'未在线'); exit() ) ); -__check_online(player_name) ->( +check_online(player_name) ->( f_player = player(player_name); if (f_player, if (scoreboard('carpetBot', f_player) == 1, @@ -128,7 +188,7 @@ __check_online(player_name) ->( exit() ) ); -__check_pos(x) ->( +check_pos(x) ->( x = number(x); if(x == null, print('§4请输入正确的坐标'); @@ -136,33 +196,13 @@ __check_pos(x) ->( ); return(x) ); -__check_dim(s_player,f_player) ->( +check_dim(s_player,f_player) ->( if (s_player~'dimension' != f_player~'dimension', print('§4不在同一维度!'); exit() ); ); -__player_list(i,player_list) ->( - one_player_list = split(' ',join('',slice(player_list,i,i+1))); - if(slice(one_player_list,0,1) == l('假的'), - one_player_str = join('',slice(one_player_list,1,2)); - '' - ); - if(slice(one_player_list,0,1) != l('假的'), - one_player_str = join('',one_player_list); - '' - ); - return(one_player_str) -); -__on_player_disconnects(player, reason) ->( - if(scoreboard('carpetBot', player) == 1, - scoreboard_remove('actimeCounter', player); - __delete_all_files(player); - scoreboard_remove('carpetBot', player); - run('team leave '+ player) - ); -); -__delete_all_files(f_player) ->( +delete_all_files(f_player) ->( delete_file(f_player + '-' + 'attack', 'text'); delete_file(f_player + '-' + 'drop', 'text'); delete_file(f_player + '-' + 'drop_stack', 'text'); @@ -170,42 +210,48 @@ __delete_all_files(f_player) ->( delete_file(f_player + '-' + 'swap_hands', 'text'); delete_file(f_player + '-' + 'use', 'text'); delete_file(f_player + '-' + 'move_vertical', 'text'); - delete_file(f_player + '-' + 'move_transverse', 'text'); + delete_file(f_player + '-' + 'move_transverse', 'text') ); help() ->( print('--使用帮助:'); - print('/tagplayer spawn <玩家名>\n - 生成假人'); - print('/tagplayer kill <玩家名>\n - 删除假人'); - print('/tagplayer killall\n - 删除全部假人'); - print('/tagplayer tp <玩家名> (<仰俯> <偏转>) (atBot)\n - 传送假人到,,,可选<仰俯>和<偏转>角度,如以结尾则相对坐标以假人为原点'); - print('/tagplayer look <玩家名> <仰俯> <偏转>\n - 转动假人视角,可替换为“s”来代表你的视角方向'); - print('/tagplayer look <玩家名> \n - 让假人向<上/下/东/西/南/北>方向看'); - print('/tagplayer look <玩家名> \n - 让假人向<后/左/右>方向看'); - print('/tagplayer move <玩家名> \n - 让假人<向前/向后/向左/向右>移动'); - print('/tagplayer <玩家名> continuous\n - 让假人持续<攻击或挖掘/丢一个物品/丢一组物品/跳跃/换手/使用物品>'); - print('/tagplayer <玩家名> interval <整数>\n - 让假人每<整数>游戏刻<攻击/丢一个物品/丢一组物品/跳跃/换手/使用物品>一次'); - print('/tagplayer <玩家名> once\n - 让假人<攻击或挖掘/丢一个物品/丢一组物品/跳跃/换手/使用物品>一次'); - print('/tagplayer <玩家名> \n - 让假人<丢一个/丢一组><主手/副手>的物品'); - print('/tagplayer <玩家名>\n - 让假人<潜行/站立>'); - print('/tagplayer <玩家名>\n - 让假人准备<疾跑/行走>,在水中疾跑以游泳'); - print('/tagplayer <玩家名>\n - 让假人<乘坐/卸下>'); - print('/tagplayer stop <玩家名>\n - 停止假人的一切动作'); - print('/tagplayer check <玩家名>\n - 检查假人状态'); - print('/tagplayer checkall\n - 检查所有假人状态'); - print('Version: '+global_version); + print('/' + global_filename + ' spawn <玩家名>\n - 生成假人'); + print('/' + global_filename + ' kill <玩家名>\n - 删除假人'); + print('/' + global_filename + ' killall\n - 删除全部假人'); + print('/' + global_filename + ' tp <玩家名> (<仰俯> <偏转>) (atBot)\n - 传送假人到,,,可选<仰俯>和<偏转>角度,如以结尾则相对坐标以假人为原点'); + print('/' + global_filename + ' look <玩家名> <仰俯> <偏转>\n - 转动假人视角,可替换为“s”来代表你的视角方向'); + print('/' + global_filename + ' look <玩家名> \n - 让假人向<上/下/东/西/南/北>方向看'); + print('/' + global_filename + ' look <玩家名> \n - 让假人向<后/左/右>方向看'); + print('/' + global_filename + ' move <玩家名> \n - 让假人<向前/向后/向左/向右>移动'); + print('/' + global_filename + ' <玩家名> continuous\n - 让假人持续<攻击或挖掘/丢一个物品/丢一组物品/跳跃/换手/使用物品>'); + print('/' + global_filename + ' <玩家名> interval <整数>\n - 让假人每<整数>游戏刻<攻击/丢一个物品/丢一组物品/跳跃/换手/使用物品>一次'); + print('/' + global_filename + ' <玩家名> once\n - 让假人<攻击或挖掘/丢一个物品/丢一组物品/跳跃/换手/使用物品>一次'); + print('/' + global_filename + ' <玩家名> <1-9>\n - 更改假人使用的热键栏'); + print('/' + global_filename + ' <玩家名> \n - 让假人<丢一个/丢一组><主手/副手>的物品'); + print('/' + global_filename + ' <玩家名>\n - 让假人<潜行/站立>'); + print('/' + global_filename + ' <玩家名>\n - 让假人准备<疾跑/行走>,在水中疾跑以游泳'); + print('/' + global_filename + ' <玩家名>\n - 让假人<乘坐/卸下>'); + print('/' + global_filename + ' stop <玩家名>\n - 停止假人的一切动作'); + print('/' + global_filename + ' check <玩家名>\n - 检查假人状态'); + print('/' + global_filename + ' checkall\n - 检查所有假人状态'); + print('tagplayer版本: ' + global_version); + print('carpet版本: ' + global_carpet_version:0); + if(number(global_carpet_version:1) < 201216 || global_carpet_version == null, + print('§4tagplayer需要地毯1.4.21或以上来运行!否则会出现预期之外的问题') + ); return() ); reload() ->( - run('script unload tagplayer'); - run('script load tagplayer'); - run('tellraw @a {"text":"tagplayer重载成功!"}'); + run('script load ' + global_filename); + run('tellraw @a {"text":"+ global_filename +重载成功!"}'); return() ); summon(player_name) ->( player_name = slice(player_name,0,15); - __check_online(player_name); + check_online(player_name); s_player = player(); - run(str('player %s spawn at %f %f %f facing %f %f', player_name, s_player~'x', s_player~'y', s_player~'z', query(s_player, 'yaw'), query(s_player, 'pitch') + run( + str('player %s spawn at %f %f %f facing %f %f', + player_name, s_player~'x', s_player~'y', s_player~'z', query(s_player, 'yaw'), query(s_player, 'pitch') ) ); f_player = player(player_name); @@ -213,35 +259,30 @@ summon(player_name) ->( print('§4生成失败'); return() ); - __delete_all_files(f_player); - run('team join carpetBot '+ f_player); + delete_all_files(f_player); + team_add('carpetBot', f_player); run('tellraw @a {"text":"↑假的"}'); scoreboard('carpetBot', f_player, 1); return() ); kill(player_name) ->( f_player = player(player_name); - __check_offline(player_name); - run(str('player %s kill', f_player)); - game_tick(50); - run('tellraw @a {"text":"↑假的"}'); + check_fakeplayer(player_name); + if(f_player != player(), + ( + run('tellraw @a {"text":"↓假的"}'); + run(str('player %s kill', f_player)); + ), + print('§4你不是假人') + ); return() ); killall() ->( - i = 0; - player_list = player('all'); - loop(2147483647,,, - one_player_str = __player_list(i,player_list); - if(one_player_str == '', - break() - ); - if(scoreboard('carpetBot', one_player_str) == 1, - do_fake_player = 1 - ); - run(str('player %s kill', one_player_str)); - i += 1 + player_list = team_list('carpetBot'); + c_for(i = 0, i < length(player_list), i += 1, + run(str('player %s kill', player_list:i)); ); - if(do_fake_player != 1, + if(player_list == l(), print('§4不存在假人'); return() ); @@ -249,10 +290,23 @@ killall() ->( run('tellraw @a {"text":"已清除全部假人"}'); return() ); +//挂机 +shadow() ->( + f_player = player(); + run(str('player %s shadow', f_player)); + scoreboard('carpetBot', f_player, 1); + team_add('shadowedPlayer', f_player); + return() +); +//热键栏 +hotbar(player_name, hotbar) ->( + run(str('player %s hotbar %d', player_name, hotbar)); + return() +); //攻击 attack_continuous(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s attack continuous', player_name)); delete_file(f_player + '-' + 'attack', 'text'); write_file(f_player + '-' + 'attack', 'text', 0); @@ -260,7 +314,7 @@ attack_continuous(player_name) ->( ); attack_interval(player_name,tick) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s attack interval %d', player_name, tick)); delete_file(f_player + '-' + 'attack', 'text'); write_file(f_player + '-' + 'attack', 'text', tick); @@ -268,14 +322,14 @@ attack_interval(player_name,tick) ->( ); attack_once(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s attack once', player_name)); delete_file(f_player + '-' + 'attack', 'text'); return() ); attack_stop(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s attack', player_name)); delete_file(f_player + '-' + 'attack', 'text'); return() @@ -283,7 +337,7 @@ attack_stop(player_name) ->( //丢弃 drop_continuous(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s drop continuous', player_name)); delete_file(f_player + '-' + 'drop', 'text'); write_file(f_player + '-' + 'drop', 'text', 0); @@ -291,46 +345,46 @@ drop_continuous(player_name) ->( ); drop_interval(player_name,tick) ->( f_player = player(player_name); - __check_offline(player_name); run(str('player %s drop interval %d', player_name, tick)); + check_fakeplayer(player_name); run(str('player %s drop interval %d', player_name, tick)); delete_file(f_player + '-' + 'drop', 'text'); write_file(f_player + '-' + 'drop', 'text', tick); return() ); drop_once(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s drop once', player_name)); delete_file(f_player + '-' + 'drop', 'text'); return() ); drop_stop(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s drop', player_name)); delete_file(f_player + '-' + 'drop', 'text'); return() ); drop_all(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s drop all', player_name)); return() ); drop_offhand(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); return() ); drop_mainhand(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s drop mainhand', player_name)); return() ); //丢弃一组 drop_stack_continuous(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s dropStack continuous', player_name)); delete_file(f_player + '-' + 'drop_stack', 'text'); write_file(f_player + '-' + 'drop_stack', 'text', 0); @@ -338,7 +392,7 @@ drop_stack_continuous(player_name) ->( ); drop_stack_interval(player_name,tick) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s dropStack interval %d', player_name, tick)); delete_file(f_player + '-' + 'drop_stack', 'text'); write_file(f_player + '-' + 'drop_stack', 'text', tick); @@ -346,41 +400,40 @@ drop_stack_interval(player_name,tick) ->( ); drop_stack_once(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s dropStack once', player_name)); - delete(global_bot_state:f_player:'drop_stack'); delete_file(f_player + '-' + 'drop_stack', 'text'); return() ); drop_stack_stop(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s dropStack', player_name)); delete_file(f_player + '-' + 'drop_stack', 'text'); return() ); drop_stack_all(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s dropStack all', player_name)); return() ); drop_stack_offhand(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s dropStack offhand', player_name)); return() ); drop_stack_mainhand(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s dropStack mainhand', player_name)); return() ); //跳跃 jump_continuous(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s jump continuous', player_name)); delete_file(f_player + '-' + 'jump', 'text'); write_file(f_player + '-' + 'jump', 'text', 0); @@ -388,7 +441,7 @@ jump_continuous(player_name) ->( ); jump_interval(player_name,tick) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s jump interval %d', player_name, tick)); delete_file(f_player + '-' + 'jump', 'text'); write_file(f_player + '-' + 'jump', 'text', tick); @@ -396,14 +449,14 @@ jump_interval(player_name,tick) ->( ); jump_once(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s jump once', player_name)); delete_file(f_player + '-' + 'jump', 'text'); return() ); jump_stop(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s jump', player_name)); delete_file(f_player + '-' + 'jump', 'text'); return() @@ -411,7 +464,7 @@ jump_stop(player_name) ->( //换手 swap_hands_continuous(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s swapHands continuous', player_name)); delete_file(f_player + '-' + 'swap_hands', 'text'); write_file(f_player + '-' + 'swap_hands', 'text', 0); @@ -419,7 +472,7 @@ swap_hands_continuous(player_name) ->( ); swap_hands_interval(player_name,tick) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s swapHands interval %d', player_name, tick)); delete_file(f_player + '-' + 'swap_hands', 'text'); write_file(f_player + '-' + 'swap_hands', 'text', tick); @@ -427,14 +480,14 @@ swap_hands_interval(player_name,tick) ->( ); swap_hands_once(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s swapHands once', player_name)); delete_file(f_player + '-' + 'swap_hands', 'text'); return() ); swap_hands_stop(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s swapHands', player_name)); delete_file(f_player + '-' + 'swap_hands', 'text'); return() @@ -442,7 +495,7 @@ swap_hands_stop(player_name) ->( //右键 use_continuous(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s use continuous', player_name)); delete_file(f_player + '-' + 'use', 'text'); write_file(f_player + '-' + 'use', 'text', 0); @@ -450,21 +503,21 @@ use_continuous(player_name) ->( ); use_interval(player_name,tick) ->( f_player = player(player_name); - __check_offline(player_name); run(str('player %s use interval %d', player_name, tick)); + check_fakeplayer(player_name); run(str('player %s use interval %d', player_name, tick)); delete_file(f_player + '-' + 'use', 'text'); write_file(f_player + '-' + 'use', 'text', tick); return() ); use_once(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s use once', player_name)); delete_file(f_player + '-' + 'use', 'text'); return() ); use_stop(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s use', player_name)); delete_file(f_player + '-' + 'use', 'text'); return() @@ -472,27 +525,27 @@ use_stop(player_name) ->( //骑乘 mount(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s mount', player_name)); return() ); dismount(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s dismount', player_name)); return() ); //冲刺 sprint(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s sprint', player_name)); write_file(f_player + '-' + 'sprint', 'text', tick); return() ); unsprint(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s unsprint', player_name)); delete_file(f_player + '-' + 'sprint', 'text'); return() @@ -500,14 +553,14 @@ unsprint(player_name) ->( //下蹲 sneak(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s sneak', player_name)); write_file(f_player + '-' + 'sneak', 'text', tick); return() ); unsneak(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s unsneak', player_name)); delete_file(f_player + '-' + 'sneak', 'text'); return() @@ -515,19 +568,19 @@ unsneak(player_name) ->( //转向 turn_back(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s turn back', player_name)); return() ); turn_left(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s turn left', player_name)); return() ); turn_right(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s turn right', player_name)); return() ); @@ -535,7 +588,7 @@ turn_right(player_name) ->( look(player_name,rotation) ->( print(rotation); f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); s_player = player(); x = (rotation:1)%360; y = (rotation:0)%180; @@ -558,50 +611,50 @@ look(player_name,rotation) ->( ); look_up(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s look up', player_name)); return() ); look_down(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s look down', player_name)); return() ); look_east(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s look east', player_name)); return() ); look_north(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s look north', player_name)); return() ); look_south(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s look south', player_name)); return() ); look_west(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s look west', player_name)); return() ); look_pos(player_name, position) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s look at %f %f %f', player_name, position:0, position:1, position:2)); return() ); //移动 move_backward(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s move backward', player_name)); delete_file(f_player + '-' + 'move_vertical', 'text'); write_file(f_player + '-' + 'move_vertical', 'text', 'backward'); @@ -609,7 +662,7 @@ move_backward(player_name) ->( ); move_forward(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s move forward', player_name)); delete_file(f_player + '-' + 'move_vertical', 'text'); write_file(f_player + '-' + 'move_vertical', 'text', 'forward'); @@ -617,7 +670,7 @@ move_forward(player_name) ->( ); move_left(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s move left', player_name)); delete_file(f_player + '-' + 'move_transverse', 'text'); write_file(f_player + '-' + 'move_transverse', 'text', 'left'); @@ -625,7 +678,7 @@ move_left(player_name) ->( ); move_right(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s move right', player_name)); delete_file(f_player + '-' + 'move_transverse', 'text'); write_file(f_player + '-' + 'move_transverse', 'text', 'right'); @@ -633,7 +686,7 @@ move_right(player_name) ->( ); move_stop(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s move', player_name)); delete_file(f_player + '-' + 'move_vertical', 'text'); delete_file(f_player + '-' + 'move_transverse', 'text'); @@ -642,15 +695,15 @@ move_stop(player_name) ->( //停止 stop(player_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); run(str('player %s stop', player_name)); - __delete_all_files(f_player); + delete_all_files(f_player); return() ); //传送 tp(player_name, position) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); s_player = player(); x = position:0; y = position:1; @@ -666,7 +719,7 @@ tp(player_name, position) ->( ); tp_with_rotation(player_name, position, rotation) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); s_player = player(); f_player = player(player_name); x = position:0; @@ -696,7 +749,7 @@ tp_with_rotation(player_name, position, rotation) ->( ); tp_to_player(player_name, target_name) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); s_player = player(target_name); if (!s_player, print('§4玩家未在线'); @@ -708,7 +761,7 @@ tp_to_player(player_name, target_name) ->( ); tp_at_bot(player_name, position) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); s_player = player(); x = position:0; y = position:1; @@ -724,7 +777,7 @@ tp_at_bot(player_name, position) ->( ); tp_at_bot_with_rotation(player_name, position, rotation) ->( f_player = player(player_name); - __check_offline(player_name); + check_fakeplayer(player_name); s_player = player(); f_player = player(player_name); x = position:0; @@ -754,9 +807,14 @@ tp_at_bot_with_rotation(player_name, position, rotation) ->( ); //状态检查 check(player_name) ->( + check_offline(player_name); f_player = player(player_name); - __check_offline(player_name); - print('假人“'+f_player+'”:'); + if(scoreboard('carpetBot', f_player) == 1, + ( + print('假人“'+f_player+'”:'); + ), + print('玩家“'+f_player+'”:'); + ); //血量 inner_health = number(str('%d',query(f_player,'health')+0.9)); if(inner_health <= 5, @@ -1120,26 +1178,19 @@ check(player_name) ->( noAct = false ); if(noAct == true, - print('- 无动作') + print('- 无地毯动作') ); return() ); checkall() ->( - i = 0; player_list = player('all'); - loop(2147483647,,, - one_player_str = __player_list(i,player_list); - if(one_player_str == '', - break() - ); - if(scoreboard('carpetBot', one_player_str) == 1, - check(one_player_str); - do_fake_player = 1 - ); - i += 1 - ); - if(do_fake_player != 1, - print('§4当前无假人') + c_for(i = 0, i < length(player_list), i += 1, + check(player_list:i); ); return() +); +run(str('tellraw @a {"text": "[版本信息]tagplayer版本: ' + global_version + '", "color": "#ffd900"}')); +run(str('tellraw @a {"text": "[版本信息]carpet版本: ' + global_carpet_version:0 + '", "color": "#ffd900"}')); +if(number(global_carpet_version:1) < 201216 || global_carpet_version == null, + run(str('tellraw @a {"text": "[错误]tagplayer需要地毯1.4.21或以上来运行!否则会出现预期之外的问题", "color": "#ff6100"}');) ); \ No newline at end of file