添加分数恢复脚本
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@@ -1,5 +0,0 @@
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// 一个用于生成皓皓的东西(
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__command() -> (
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run('player Harvey_Husky spawn')
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)
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@@ -0,0 +1,267 @@
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// 计分板模块扩展插件
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// 忽略假人分数
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// **请勿修改文件名!!**
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global_app_version = '1.0-beta.1';
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__config() -> {
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'scope' -> 'global',
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'requires' -> {
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'carpet' -> '>=1.4.45',
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'minecraft' -> '>=1.17'
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},
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'command_permission' -> 4,
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'commands' -> {
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'' -> 'help',
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'help' -> 'help',
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'delete_old' -> 'delete_old',
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'merge_old' -> 'restore_merge_old',
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'restore_from_stats' -> 'restore_from_stats',
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'recalculate_total' -> 'recalculate_total_scores'
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}
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};
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__on_start() -> (
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global_team_cache = read_file('team_cache', 'json');
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debug(global_team_cache);
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print(player('all'), 'fz_score.sc已加载!');
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);
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__on_close() -> (
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debug(global_team_cache);
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delete_file('team_cache', 'json');
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write_file('team_cache', 'json', global_team_cache);
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);
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__on_player_connects(player) -> (
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debug(player ~ 'name');
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debug(player ~ 'player_type');
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debug(player ~ 'team');
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debug(global_team_cache);
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if(player ~ 'player_type' == 'fake' && player ~ 'team' != 'fz.module.scoreboard.fake',
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(
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debug('1~');
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global_team_cache:(player ~ 'name') = player ~ 'team';
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debug(global_team_cache);
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team_add('fz.module.scoreboard.fake', player);
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),
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player ~ 'player_type' == 'shadow' && player ~ 'team' != 'fz.module.scoreboard.shadow',
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(
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debug('2~');
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global_team_cache:(player ~ 'name') = player ~ 'team';
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team_add('fz.module.scoreboard.shadow', player);
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),
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try_restore_team_from_cache(player);
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);
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debug(global_team_cache);
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);
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__on_player_disconnects(player, reason) -> (
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debug(player ~ 'name');
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debug(player ~ 'player_type');
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debug(player ~ 'team');
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debug(global_team_cache);
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try_restore_team_from_cache(player);
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);
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try_restore_team_from_cache(player) -> (
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debug('restore_team_from_cache');
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if(player ~ 'team' == 'fz.module.scoreboard.fake'
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|| player ~ 'team' == 'fz.module.scoreboard.shadow',
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debug(global_team_cache);
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if(global_team_cache:(player ~ 'name') == null,
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(
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debug('global_team_cache:(player ~ \'name\') == null');
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team_leave(player);
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),
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debug('global_team_cache:(player ~ \'name\') != null');
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team_add(global_team_cache:(player ~ 'name') , player);
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delete(global_team_cache:(player ~ 'name'));
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);
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);
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);
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help() -> (
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print('这是一条帮助');
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return(0);
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);
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delete_old() -> (
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old_scoreboards = [
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'usedDiaAxe', 'usedDiaPickaxe', 'usedDiaShovel', 'usedDiaHoe', 'usedIroAxe', 'usedIroPickaxe',
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'usedIroShovel', 'usedIroHoe', 'usedStoAxe', 'usedStoPickaxe', 'usedStoShovel', 'usedStoHoe',
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'usedWooAxe', 'usedWooPickaxe', 'usedWooShovel', 'usedWooHoe', 'usedGolAxe', 'usedGolPickaxe',
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'usedGolShovel', 'usedGolHoe', 'usedNetAxe', 'usedNetPickaxe', 'usedNetShovel', 'usedNetHoe',
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'usedShears', 'damageTaken', '10xDamageTaken', 'deathCounter', 'deathTester', 'digCounter',
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'fishingCounter', 'fishingTester', 'killCounter', 'tradingCounter', 'totalList',
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'bedrockBreaked', 'fz.bbl', 'fz.aviate1m', 'fz.aviateCounter', 'fz.aviateOneTime', 'Health',
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'carpetBot', 'parameter'
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];
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for(old_scoreboards, scoreboard_remove(_));
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team_remove('carpetBot');
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team_remove('shadowedPlayer');
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print('已清除旧版计分板!');
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return(0);
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);
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restore_merge_old() -> (
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merge_score('activation', 'fz.module.scoreboard.display.activation');
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merge_score('damageTaken', 'fz.module.scoreboard.display.damage_taken');
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merge_score('deathCounter', 'fz.module.scoreboard.display.death_count');
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merge_score('digCounter', 'fz.module.scoreboard.display.dig_count');
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merge_score('fishingCounter', 'fz.module.scoreboard.display.fishing_count');
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merge_score('killCounter', 'fz.module.scoreboard.display.kill_count');
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merge_score('tradingCounter', 'fz.module.scoreboard.display.trade_count');
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merge_score('bedrockBreaked', 'fz.module.scoreboard.display.bedrock_broke_count');
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merge_score('fz.aviate1m', 'fz.module.scoreboard.display.aviating_distance');
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// restore_score('fz.module.scoreboard.display.placement_count', );
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// 清除旧计分板
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delete_old();
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print('完成!');
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return(0);
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);
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merge_score(from, to) -> (
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// 旧计分板总分名字
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l_1 = sort(scoreboard(from));
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total_name_old = l_1:(length(l_1 - 1));
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// 如有非法字符则确定是总分
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if(!(total_name_old ~ '\\W'),
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total_name_old = null;
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debug('1' + total_name_old);
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);
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// 如果目标计分板不存在则创建
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if(scoreboard() ~ to == null, scoreboard_add(to));
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// 旧版数据包的假人列表
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fake_players = team_list('carpetBot');
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// 新数据包的计分板中存储的玩家列表
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new_players = scoreboard('fz.module.interactor.trigger');
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debug('2' + new_players);
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for(scoreboard(from),
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debug('3' + _);
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debug('3.1' + contains(fake_players, _));
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debug('3.2' + contains(new_players, _));
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debug('3.3' + str(_ != total_name_old));
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debug('3.4' + str((!contains(fake_players, _)
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|| contains(new_players, _)
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) && _ != total_name_old));
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if((!contains(fake_players, _)
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|| contains(new_players, _)
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) && _ != total_name_old,
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debug('4' + _);
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debug('from' + scoreboard(from, _));
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debug('to' + scoreboard(to, _));
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scoreboard(to, _, scoreboard(to, _) + scoreboard(from, _));
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);
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);
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// 重新计算总分
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recalculate_total_score(to, get_total_score_name_new(to));
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print('已合并:' + to);
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return(0);
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);
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// 因为新计分板允许玩家自定义显示的总榜名称,故续做复杂判断才能使脚本确定之
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get_total_score_name_new(scoreboard) -> (
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INT_MIN = -2147483648;
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// 获取系统总榜id
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system_total_name = replace(scoreboard, 'display', 'total');
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// 将系统总榜分数加上最小int值,使其成为最低分
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scoreboard(
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'fz.module.scoreboard.assign.general',
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system_total_name,
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scoreboard(
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'fz.module.scoreboard.assign.general',
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system_total_name
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) + INT_MIN
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);
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// 将总分赋值到显示计分板上
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display_total_score(scoreboard);
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// 查找榜内最低分
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last_min_player = null;
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for(scoreboard(scoreboard),
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if(last_min_player == null,
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(
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last_min_player = _;
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),
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if(scoreboard(scoreboard, _) < scoreboard(scoreboard, last_min_player),
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last_min_player = _;
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)
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);
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debug(_);
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);
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// 恢复总榜分数
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scoreboard(
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'fz.module.scoreboard.assign.general',
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system_total_name,
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scoreboard(
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'fz.module.scoreboard.assign.general',
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system_total_name
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) - INT_MIN
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);
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display_total_score(scoreboard);
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// 返回榜内最低分的名称
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return(last_min_player);
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);
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recalculate_total_scores() -> (
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return(0);
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);
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recalculate_total_score(scoreboard, total_score_name_new) -> (
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// 计算总分
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total_score = 0;
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for(scoreboard(scoreboard),
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if(_ != total_score_name_new,
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total_score += scoreboard(scoreboard, _);
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);
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);
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// 赋值总分到系统总分计分板
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scoreboard(
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'fz.module.scoreboard.assign.general',
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replace(scoreboard, 'display', 'total'),
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total_score
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);
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display_total_score(scoreboard);
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return(0);
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);
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display_total_score(scoreboard) -> (
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// 获取计算总榜的函数标签名
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str_1 = split('\\.', scoreboard);
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function_name = str_1:(length(str_1) - 1);
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// 运行函数,将分数赋值到显示计分板上
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run('function #fz:module/scoreboard/assign/scoreboard/general/' + function_name);
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return(0);
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);
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restore_from_stats() -> (
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return(0);
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);
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merge_stat(scoreboard, ...stats) -> (
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return(0);
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);
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contains(list, value) -> (
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return(list ~ value != null);
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);
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debug(msg) -> (
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logger('debug', msg);
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return(0);
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);
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@@ -1,77 +0,0 @@
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// 计分板模块扩展插件
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// 忽略假人分数
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// **请勿修改文件名!!**
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global_app_version = '1.0-beta.1';
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__config() -> {
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'scope' -> 'global',
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'requires' -> {
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'carpet' -> '>=1.4.45',
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'minecraft' -> '>=1.17'
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}
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};
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__on_start() -> (
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global_team_cache = read_file('team_cache', 'json');
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debug(global_team_cache);
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team_add('fake');
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team_add('shadow');
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print(player('all'), '已忽略计分板模块假人分数');
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);
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__on_close() -> (
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debug(global_team_cache);
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delete_file('team_cache', 'json');
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write_file('team_cache', 'json', global_team_cache);
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);
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__on_player_connects(player) -> (
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debug(player ~ 'name');
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debug(player ~ 'player_type');
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debug(player ~ 'team');
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debug(global_team_cache);
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if (player ~ 'player_type' == 'fake' && player ~ 'team' != 'fake',
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(
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global_team_cache:(player ~ 'name') = player ~ 'team';
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team_add('fake', player);
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),
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player ~ 'player_type' == 'shadow' && player ~ 'team' != 'shadow',
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(
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global_team_cache:(player ~ 'name') = player ~ 'team';
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team_add('shadow', player);
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),
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if (player ~ 'team' == 'fake'
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|| player ~ 'team' == 'shadow',
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if (global_team_cache:(player ~ 'name') != null,
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(
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team_add(global_team_cache:(player ~ 'name'), player);
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delete(global_team_cache, player);
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),
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team_leave(player);
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);
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);
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);
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);
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__on_player_disconnects(player, reason) -> (
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debug(player ~ 'name');
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debug(player ~ 'player_type');
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debug(player ~ 'team');
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debug(global_team_cache);
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if (player ~ 'team' == 'fake'
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|| player ~ 'team' == 'shadow',
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debug(global_team_cache);
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if (global_team_cache:(player ~ 'name') != null,
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(
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team_add(global_team_cache:(player ~ 'name') , player);
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delete(global_team_cache:(player ~ 'name'));
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),
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team_leave(player);
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);
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);
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);
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debug(msg) -> (
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logger('debug', msg);
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return();
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);
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