更新restore_score | 美化README,作者:Max_小葵 | 实验性:重新设计版本更新功能
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+10
-3
@@ -150,8 +150,14 @@ __restore(pl, s_player) ->(
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c_for(i = 0, i < length(pl), i += 1,
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run('player ' + pl:i + ' spawn');
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game_tick(50);
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//滑翔距离
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//mc会统计多一倍的数据,所以除以200
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aviate = statistic(pl:i, 'custom', 'aviate_one_cm')/200;
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print(aviate);
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scoreboard('fz.aviate1m', pl:i, aviate);
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total_aviate += aviate;
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//活跃时间
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actime = statistic(pl:i, 'custom', 'play_one_minute')/72000;
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actime = statistic(pl:i, 'custom', 'play_time')/72000;
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print(actime);
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scoreboard('activation', pl:i, actime);
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total_actime += actime;
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@@ -205,8 +211,9 @@ __restore(pl, s_player) ->(
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scoreboard('totalList', '总在线时间(h)', total_actime);
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scoreboard('damageTaken', '群p抖M', total_hurt);
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scoreboard('totalList', '群p抖M', total_hurt);
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scoreboard('fz.aviate1m', '总滑翔距离', total_aviate);
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scoreboard('totalList', '总滑翔距离', total_aviate);
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game_tick(50);
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print('完成!');
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run('function fz:scoreboards/install')
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);
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by_whitelist() ->(
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@@ -214,6 +221,6 @@ by_whitelist() ->(
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s_player = player();
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game_tick(50);
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__restore(pl, s_player);
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print('done! ');
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print('完成!');
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return()
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)
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