- 将命名空间改为“fzsd”

- 完善交互器
- 添加管理员命令(/function admin.fzsd:<...>)
- 添加启动函数,用于自动升级等功能
- 添加重装、深度安装、深度卸载、深度重装函数
This commit is contained in:
延皓
2022-07-30 16:29:18 +08:00
parent dfe06e506c
commit 08d3d01b18
994 changed files with 3644 additions and 3522 deletions
@@ -0,0 +1,9 @@
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "飞行了1m"}]
##
scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.aviating_distance
scoreboard players operation fzsd.var.score fzsd.variable.integer /= 200 fzsd.variable.integer
##
function #fzsd:game_event/player/on_aviate_one_meter
@@ -0,0 +1,7 @@
# 调用者:fzsd:game_event/player/on_used_tool
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
##
function #fzsd:game_event/player/on_broke_block_with_tool
@@ -0,0 +1,36 @@
##
scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.used_tool.diamond_axe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_hoe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_pickaxe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_shovel
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.diamond_sword
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_axe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_hoe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_pickaxe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_shovel
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.golden_sword
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_axe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_hoe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_pickaxe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_shovel
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.iron_sword
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_axe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_hoe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_pickaxe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_shovel
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.netherite_sword
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.shears
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_axe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_hoe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_pickaxe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_shovel
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.stone_sword
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_axe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_hoe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_pickaxe
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_shovel
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.wooden_sword
scoreboard players operation fzsd.var.score fzsd.variable.integer += @s fzsd.event.used_tool.offset
##
execute unless score fzsd.var.score fzsd.variable.integer matches ..0 run function fzsd:game_event/player/on_broke_block_with_tool
@@ -0,0 +1,8 @@
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "死亡"}]
##
# scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.death_count
##
function #fzsd:game_event/player/on_dead
@@ -0,0 +1,5 @@
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "登录游戏"}]
##
function #fzsd:game_event/player/on_login
@@ -0,0 +1,9 @@
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "游玩了1h"}]
##
# scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.play_ticks
# scoreboard players operation fzsd.var.score fzsd.variable.integer /= 3600 fzsd.variable.integer
##
function #fzsd:game_event/player/on_play_one_hour
@@ -0,0 +1,9 @@
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "受到了伤害"}]
##
scoreboard players operation fzsd.var.score fzsd.variable.integer = @s fzsd.event.damage_taken
scoreboard players operation fzsd.var.score fzsd.variable.integer /= 10 fzsd.variable.integer
##
function #fzsd:game_event/player/on_took_damage
@@ -0,0 +1,5 @@
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
##
function #fzsd:game_event/player/on_used_tool
@@ -0,0 +1,35 @@
scoreboard players set @s fzsd.event.used_tool.offset 0
scoreboard players set @s fzsd.event.used_tool.diamond_axe 0
scoreboard players set @s fzsd.event.used_tool.diamond_hoe 0
scoreboard players set @s fzsd.event.used_tool.diamond_pickaxe 0
scoreboard players set @s fzsd.event.used_tool.diamond_shovel 0
scoreboard players set @s fzsd.event.used_tool.diamond_sword 0
scoreboard players set @s fzsd.event.used_tool.golden_axe 0
scoreboard players set @s fzsd.event.used_tool.golden_hoe 0
scoreboard players set @s fzsd.event.used_tool.golden_pickaxe 0
scoreboard players set @s fzsd.event.used_tool.golden_shovel 0
scoreboard players set @s fzsd.event.used_tool.golden_sword 0
scoreboard players set @s fzsd.event.used_tool.iron_axe 0
scoreboard players set @s fzsd.event.used_tool.iron_hoe 0
scoreboard players set @s fzsd.event.used_tool.iron_pickaxe 0
scoreboard players set @s fzsd.event.used_tool.iron_shovel 0
scoreboard players set @s fzsd.event.used_tool.iron_sword 0
scoreboard players set @s fzsd.event.used_tool.netherite_axe 0
scoreboard players set @s fzsd.event.used_tool.netherite_hoe 0
scoreboard players set @s fzsd.event.used_tool.netherite_pickaxe 0
scoreboard players set @s fzsd.event.used_tool.netherite_shovel 0
scoreboard players set @s fzsd.event.used_tool.netherite_sword 0
scoreboard players set @s fzsd.event.used_tool.shears 0
scoreboard players set @s fzsd.event.used_tool.stone_axe 0
scoreboard players set @s fzsd.event.used_tool.stone_hoe 0
scoreboard players set @s fzsd.event.used_tool.stone_pickaxe 0
scoreboard players set @s fzsd.event.used_tool.stone_shovel 0
scoreboard players set @s fzsd.event.used_tool.stone_sword 0
scoreboard players set @s fzsd.event.used_tool.wooden_axe 0
scoreboard players set @s fzsd.event.used_tool.wooden_hoe 0
scoreboard players set @s fzsd.event.used_tool.wooden_pickaxe 0
scoreboard players set @s fzsd.event.used_tool.wooden_shovel 0
scoreboard players set @s fzsd.event.used_tool.wooden_sword 0
##
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "重置了玩家"}, {"selector": "@s"}, {"text": "的used_tool计分板"}]