Store commands as nodes and execute them
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@@ -4,25 +4,26 @@ import com.google.common.collect.Maps;
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import net.minecraft.commands.builder.CommandBuilder;
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import net.minecraft.commands.exceptions.CommandException;
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import net.minecraft.commands.exceptions.UnknownCommandException;
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import net.minecraft.commands.tree.LiteralCommandNode;
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import java.util.Map;
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public class CommandDispatcher {
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private final Map<String, Runnable> commands = Maps.newHashMap();
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private final Map<String, LiteralCommandNode> commands = Maps.newHashMap();
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public void register(CommandBuilder command) {
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if (commands.containsKey(command.getName())) {
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throw new IllegalArgumentException("New command " + command.getName() + " conflicts with existing command " + command.getName());
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}
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commands.put(command.getName(), command.getExecutor());
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commands.put(command.getName(), command.build());
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}
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public void execute(String command) throws CommandException {
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Runnable runnable = commands.get(command);
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if (runnable == null) {
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LiteralCommandNode node = commands.get(command);
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if (node == null) {
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throw new UnknownCommandException();
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}
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runnable.run();
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node.getExecutor().run();
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}
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}
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