This commit is contained in:
2025-02-23 03:27:43 +08:00
parent c2d46988f4
commit 6468d6d963
2 changed files with 54 additions and 49 deletions

View File

@@ -47,12 +47,12 @@ class Console {
/**
* 主世界
*/
val overworld = Bukkit.getWorld("world")!!
private val overworld = Bukkit.getWorld("world")!!
/**
* 下界
*/
val nether = Bukkit.getWorld("world_nether")!!
private val nether = Bukkit.getWorld("world_nether")!!
/**
* 速通者队伍
@@ -74,17 +74,17 @@ class Console {
/**
* 速通者列表
*/
private val speedrunnerSet: MutableSet<Player> = HashSet()
private val speedrunnerSet: MutableSet<UUID> = HashSet()
/**
* 猎人玩家集合
*/
private val hunterSet: MutableSet<Player> = HashSet()
private val hunterSet: MutableSet<UUID> = HashSet()
/**
* 旁观者玩家集合
*/
private val spectatorSet: MutableSet<Player> = HashSet()
private val spectatorSet: MutableSet<UUID> = HashSet()
/**
* 淘汰玩家集合
@@ -94,7 +94,7 @@ class Console {
/**
* 终止游戏的投票统计
*/
private val votingEndMap: MutableMap<String, Boolean> = HashMap()
private val votingEndMap: MutableMap<UUID, Boolean> = HashMap()
/**
* 投票计数
@@ -104,7 +104,7 @@ class Console {
/**
* 速通者列表,用于指南针指向的遍历
*/
private lateinit var speedrunnerList: List<Player>
private lateinit var speedrunnerList: List<UUID>
/**
* 玩家离开主世界时最后的位置
@@ -119,7 +119,7 @@ class Console {
/**
* 猎人持有的指南针指向的速通者在speedrunnerList中的index
*/
private val trackRunnerMap: MutableMap<String, Int> = ConcurrentHashMap()
private val trackRunnerMap: MutableMap<UUID, Int> = ConcurrentHashMap()
/**
* 猎人的指南针标记
@@ -215,43 +215,46 @@ class Console {
/**
* 判断玩家是否为猎人
*/
fun isHunter(player: Player) = hunterSet.contains(player)
fun isHunter(player: Player) = hunterSet.contains(player.uniqueId)
/**
* 判断是否为观察者
*/
fun isSpectator(player: Player) = spectatorSet.contains(player)
fun isSpectator(player: Player) = spectatorSet.contains(player.uniqueId)
/**
* 判断是否为速通者
*/
fun isSpeedrunner(player: Player) = speedrunnerSet.contains(player)
fun isSpeedrunner(player: Player) = speedrunnerSet.contains(player.uniqueId)
/**
* 加入猎人阵营
*/
fun joinHunter(player: Player) {
speedrunnerSet.remove(player)
spectatorSet.remove(player)
hunterSet.add(player)
val uuid = player.uniqueId
speedrunnerSet.remove(uuid)
spectatorSet.remove(uuid)
hunterSet.add(uuid)
}
/**
* 加入速通者阵营
*/
fun joinSpeedrunner(player: Player) {
hunterSet.remove(player)
spectatorSet.remove(player)
speedrunnerSet.add(player)
val uuid = player.uniqueId
hunterSet.remove(uuid)
spectatorSet.remove(uuid)
speedrunnerSet.add(uuid)
}
/**
* 加入观察者阵营
*/
fun joinSpectator(player: Player) {
hunterSet.remove(player)
speedrunnerSet.remove(player)
spectatorSet.add(player)
val uuid = player.uniqueId
hunterSet.remove(uuid)
speedrunnerSet.remove(uuid)
spectatorSet.add(uuid)
}
/**
@@ -323,30 +326,32 @@ class Console {
}
// 速通者更改为生存模式并加入speedrunnerList
speedrunnerSet.forEach { it.gameMode = GameMode.SURVIVAL }
speedrunnerSet.forEach { Bukkit.getPlayer(it)?.gameMode = GameMode.SURVIVAL }
speedrunnerList = speedrunnerSet.toList()
// 将猎人传送到世界底部,且指南针开始有所指向
hunterSet.forEach {
it.teleport(Location(world, 0.0, -64.0, 0.0))
trackRunnerMap[it.name] = 0
Bukkit.getPlayer(it)?.teleport(Location(world, 0.0, -64.0, 0.0))
trackRunnerMap[it] = 0
}
// 创建指南针更新任务
val compassTask = object : BukkitRunnable() {
override fun run() {
hunterSet.forEach {
if (!it.isOnline) return@forEach
val i = (trackRunnerMap[it.name] ?: return@forEach) % speedrunnerList.size
val speedrunner = speedrunnerList[i]
val items = it.inventory.all(hunterCompass)
val hunter = Bukkit.getPlayer(it) ?: return@forEach
val i = (trackRunnerMap[it] ?: return@forEach) % speedrunnerList.size
// hunter 正在追踪的 speedrunner
val speedrunner = Bukkit.getPlayer(speedrunnerList[i]) ?: return@forEach
val items = hunter.inventory.all(hunterCompass)
var flag = false
items.forEach { (k, v) ->
val lore = v.lore()
items.forEach inner@{ (k, v) ->
// 避免玩家身上有多个猎人指南针
if (flag) {
it.inventory.clear(k)
hunter.inventory.clear(k)
return@inner
}
val lore = v.lore()
if (!lore.isNullOrEmpty() && lore[0].equals(compassFlag)) {
flag = true
// 让指南针指向某一个猎人
@@ -363,17 +368,18 @@ class Console {
hunterSpawnCD = Bukkit.getScheduler().runTaskLater(Minehunt.instance(), Runnable {
// 猎人设置初始状态
hunterSet.forEach {
it.sendMessage(Component.text("你已到达出生点", NamedTextColor.RED))
it.gameMode = GameMode.SURVIVAL
it.teleport(spawnLocation)
it.inventory.addItem(hunterCompass)
val player = Bukkit.getPlayer(it) ?: return@forEach
player.sendMessage(Component.text("你已到达出生点", NamedTextColor.RED))
player.gameMode = GameMode.SURVIVAL
player.teleport(spawnLocation)
player.inventory.addItem(hunterCompass)
}
// “自动更新指南针”任务开始运行
compassRefreshTask = compassTask.runTaskTimer(Minehunt.instance(), 0, 20)
// 通知速通者
speedrunnerSet.forEach { it.sendMessage(Component.text("猎人开始追杀", NamedTextColor.RED)) }
speedrunnerSet.forEach { Bukkit.getPlayer(it)?.sendMessage(Component.text("猎人开始追杀", NamedTextColor.RED)) }
}, gameRules.getRuleValue(RuleKey.HUNTER_READY_CD) * 20L)
}
@@ -390,7 +396,6 @@ class Console {
player.sendMessage(Component.text("只有游戏中的玩家才能投票"))
return
}
val name = player.name
if (voteTask == null) {
// 投票发起
voteTask = Bukkit.getScheduler().runTaskLater(Minehunt.instance(), Runnable {
@@ -400,26 +405,26 @@ class Console {
}, 60)
// 统计参与投票的玩家
speedrunnerSet.forEach {
Bukkit.getPlayer(it) ?: return@forEach
// 生存模式的速通者统计进来
if (it.isOnline && !outPlayers.contains(it.uniqueId)) {
votingEndMap[it.name] = false
if (!outPlayers.contains(it)) {
votingEndMap[it] = false
}
}
hunterSet.forEach {
if (it.isOnline) {
votingEndMap[it.name] = false
}
Bukkit.getPlayer(it) ?: return@forEach
votingEndMap[it] = false
}
Bukkit.getOnlinePlayers().forEach {
it.sendMessage(Component.text("${name}发起了终止游戏的投如果赞成请在60秒内执行 /minehunt stop"))
it.sendMessage(Component.text("${player.name}发起了终止游戏的投如果赞成请在60秒内执行 /minehunt stop"))
}
}
// 玩家投票
if (!votingEndMap.containsKey(name)) {
if (!votingEndMap.containsKey(player.uniqueId)) {
player.sendMessage(Component.text("你不在可投票的名单中", NamedTextColor.RED))
return
}
votingEndMap[name] = true
votingEndMap[player.uniqueId] = true
votingCount++
player.sendMessage(Component.text("voting (${votingCount}/${votingEndMap.size})", NamedTextColor.RED))
if (votingCount != votingEndMap.size) {
@@ -462,9 +467,9 @@ class Console {
/**
* 让该玩家所追踪的目标切换到下一个
*/
fun trackNextPlayer(playerName: String) {
fun trackNextPlayer(player: Player) {
if (stage != GameStage.PROCESSING) return
val i = trackRunnerMap[playerName] ?: return
val i = trackRunnerMap[player.uniqueId] ?: return
if (speedrunnerList.isEmpty()) return
var j = i
@@ -472,8 +477,8 @@ class Console {
j++
j %= speedrunnerList.size
val speedrunner = speedrunnerList[i]
if (!outPlayers.contains(speedrunner.uniqueId) && speedrunner.isOnline || i == j) {
trackRunnerMap[playerName] = j
if (!outPlayers.contains(speedrunner) && Bukkit.getPlayer(speedrunner) != null || i == j) {
trackRunnerMap[player.uniqueId] = j
break
}
}

View File

@@ -52,7 +52,7 @@ class PlayerListener(
val itemStack = event.itemDrop.itemStack
if (!console.isHunterCompass(itemStack)) return
console.trackNextPlayer(event.player.name)
console.trackNextPlayer(event.player)
}
/**