This commit is contained in:
2025-02-19 03:54:04 +08:00
parent 6be77e9f08
commit 0aaa5f7977
5 changed files with 179 additions and 35 deletions

View File

@@ -16,7 +16,8 @@ import org.bukkit.inventory.meta.CompassMeta
import org.bukkit.scheduler.BukkitRunnable
import org.bukkit.scheduler.BukkitTask
import org.bukkit.scoreboard.Team
import xyz.fortern.minehunt.rule.RuleItem
import xyz.fortern.minehunt.rule.GameRules
import xyz.fortern.minehunt.rule.RuleKey
import java.util.*
import java.util.concurrent.ConcurrentHashMap
@@ -25,6 +26,11 @@ import java.util.concurrent.ConcurrentHashMap
*/
class Console {
/**
* 全部的游戏规则
*/
val gameRules = GameRules()
var stage: GameStage = GameStage.PREPARING
private set
@@ -339,7 +345,7 @@ class Console {
// 通知速通者
speedrunnerSet.forEach { it.sendMessage(Component.text("猎人开始追杀", NamedTextColor.RED)) }
}, RuleItem.HUNTER_READY_CD.value * 20L)
}, gameRules.getRuleValue(RuleKey.HUNTER_READY_CD) * 20L)
}

View File

@@ -7,6 +7,7 @@ import org.bukkit.command.CommandSender
import org.bukkit.command.TabExecutor
import org.bukkit.entity.Player
import xyz.fortern.minehunt.Console
import xyz.fortern.minehunt.rule.RuleKey
/**
* 主命令 minehunt
@@ -17,6 +18,10 @@ class MinehuntCommand(
private val subCommand: List<String> = listOf("help", "join", "leave", "rule", "stat", "stop")
private val teams: List<String> = listOf("hunter", "speedrunner", "spectator")
private val rules: List<String> = listOf("hunter_respawn_cd", "hunter_ready_cd", "friendly_fire")
private val ruleHelp: Component = Component.text("/minehunt rule <ruleItem>\n查看一项规则的详情\n")
.append(Component.text("/minehunt rule <ruleItem> <value>\n为一项规则设置新的值"))
/**
* 执行命令
@@ -109,12 +114,15 @@ class MinehuntCommand(
"hunter" -> {
console.joinHunter(sender)
}
"speedrunner" -> {
console.joinSpeedrunner(sender)
}
"spectator" -> {
console.joinSpectator(sender)
}
else -> {
sender.sendMessage(Component.text("输入正确的队伍名称", NamedTextColor.RED))
}
@@ -147,7 +155,64 @@ class MinehuntCommand(
* 查看或修改游戏规则
*/
private fun onRule(sender: CommandSender, args: List<String>, flag: Boolean): List<String>? {
TODO("Not yet implemented")
// args[0] == rule
if (args.size == 1) {
if (flag) {
sender.sendMessage(ruleHelp)
}
return null
}
val rule = args[1]
when (rule) {
"hunter_respawn_cd" -> {
if (args.size == 2) {
// 获取命令详情
if (flag) {
sendRuleInfo(sender, RuleKey.HUNTER_READY_CD)
}
return null
} else if (args.size == 3) {
if (flag) {
if (console.gameRules.setGameRuleValueSafe(RuleKey.HUNTER_READY_CD, args[2])) {
} else {
}
} else {
}
} else {
if (flag) {
sender.sendMessage(Component.text("参数过多"))
} else {
return null
}
}
}
"hunter_ready_cd" -> {
if (args.size == 2) {
}
}
"friendly_fire" -> {
if (args.size == 2) {
}
}
else -> {
return if (flag) {
sender.sendMessage(Component.text("不存在的规则项"))
null
} else {
if (args.size == 2) subCommand.filter { it.startsWith(args[0]) } else null
}
}
}
return null
}
/**
@@ -179,6 +244,16 @@ class MinehuntCommand(
return null
}
/**
* 发送规则详情
*/
private fun sendRuleInfo(sender: CommandSender, ruleKey: RuleKey<*>) {
sender.sendMessage("游戏规则: " + ruleKey.name)
sender.sendMessage("描述: " + ruleKey.info)
sender.sendMessage("值类型: " + ruleKey.typeInfo)
sender.sendMessage("数值: " + console.gameRules.getRuleValue(ruleKey))
}
/**
* 发送帮助信息
*/

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@@ -0,0 +1,33 @@
package xyz.fortern.minehunt.rule
import xyz.fortern.minehunt.rule.RuleKey.Companion.FRIENDLY_FIRE
import xyz.fortern.minehunt.rule.RuleKey.Companion.HUNTER_READY_CD
import xyz.fortern.minehunt.rule.RuleKey.Companion.HUNTER_RESPAWN_CD
/**
* 描述所有游戏规则的类
*/
class GameRules internal constructor() {
private val map: MutableMap<RuleKey<*>, Any> = HashMap()
init {
setRuleValue(HUNTER_RESPAWN_CD, 30)
setRuleValue(HUNTER_READY_CD, 30)
setRuleValue(FRIENDLY_FIRE, true)
}
fun <T : Any> setGameRuleValueSafe(rule: RuleKey<T>, value: String): Boolean {
val okValue = rule.validate(value) ?: return false
setRuleValue(rule, okValue)
return true
}
private fun <T : Any> setRuleValue(rule: RuleKey<T>, value: T) {
map[rule] = value
}
@Suppress("UNCHECKED_CAST")
fun <T> getRuleValue(rule: RuleKey<T>): T {
return map[rule] as T
}
}

View File

@@ -1,32 +0,0 @@
package xyz.fortern.minehunt.rule
/**
* 描述一个规则项的类
*/
class RuleItem<T>(
/**
* 这项规则的名称
*/
val name: String,
/**
* 这项规则的描述
*/
val info: String,
/**
* 这项规则的具体值
*/
val value: T
) {
/**
* 此伴生对象存放当前的游戏配置
*
* 这些配置是可以修改的
*/
companion object {
var HUNTER_RESPAWN_CD = RuleItem("hunter_respawn_cd", "猎人重生倒计时(秒)", 30)
var HUNTER_READY_CD = RuleItem("hunter_ready_cd", "猎人出生倒计时(秒)", 30)
var FRIENDLY_FIRE = RuleItem("friendly_fire", "队友之间是否有伤害", true)
}
}

View File

@@ -0,0 +1,62 @@
package xyz.fortern.minehunt.rule
/**
* 描述每一个规则项的类
*/
class RuleKey<T> private constructor(
/**
* 这项规则的名称
*/
val name: String,
/**
* 这项规则的描述
*/
val info: String,
/**
* 这项规则值的类型
*/
val type: Class<T>,
/**
* 值类型的描述信息
*/
val typeInfo: String,
/**
* 对输入的String进行校验成功则返回转换后的值失败则返回null
*/
val validate: (String) -> T?
) {
/**
* 这里存放每一个规则的Key
*/
companion object {
private val boolValidate: (String) -> Boolean? = {
when {
"true".equals(it, true) -> true
"false".equals(it, true) -> false
else -> null
}
}
val HUNTER_READY_CD = RuleKey("hunter_ready_cd", "猎人出生倒计时(秒)", Int::class.java, "Integer") {
try {
val i = it.toInt()
if (i in 0..120) i else null
} catch (ex: NumberFormatException) {
null
}
}
val HUNTER_RESPAWN_CD = RuleKey("hunter_respawn_cd", "猎人重生倒计时(秒)", Int::class.java, "Integer") {
try {
val i = it.toInt()
if (i in 0..120) i else null
} catch (ex: NumberFormatException) {
null
}
}
val FRIENDLY_FIRE = RuleKey("friendly_fire", "队友之间是否有伤害", Boolean::class.java, "Boolean", boolValidate)
}
}